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Remote Breath
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Remote Breath (Japanese:悠遠のブレスDistant breath) is a weaponskill in thebreath category which debuted inFire Emblem Heroes; it is apersonal weapon of the brave variation of adultTiki. Remote Breath reduces the cooldown count for its user's special skills; dealsbonus damage against dragon units; and, if its user is near any allies, boosts its user's stats, guarantees them a follow-up strike, further accelerates their special skill cooldown if their first attack could trigger their special skill, and slows the foe's special skill cooldown if their first attack could trigger their special skill and the user's Resistance is higher than the foe's.
Stats
| Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Heroes (refine: Unrefined) | 16 | 1 | 400 | -- | Flametongue | -- | ✗ | Grants −1 special cooldown count. Dealsbonus damage todragon units. If user is within 3 spaces of an ally, grants +5 each toattack,speed,defense, andresistance to user during combat, user makes guaranteedfollow-up attack, and if user's attack can trigger their special, grants −1 special cooldown count to user before user's first attack during combat, and if foe's attack can trigger their special and user's resistance ≥ (foe's resistance + 5), inflicts +1 special cooldown count on foe before foe's first attack during combat. If foe'srange = 2, attack deals damage based on lower of their defense or resistance. | ||
| Heroes (refine: +Effect) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants −1 special cooldown count. Dealsbonus damage todragon units. If user is within 3 spaces of an ally, grants +5 each toattack,speed,defense, andresistance to user during combat, user makes guaranteedfollow-up attack, and if user's attack can trigger their special, grants −1 special cooldown count to user before user's first attack during combat, and if foe's attack can trigger their special and user's resistance ≥ (foe's resistance + 5), inflicts +1 special cooldown count on foe before foe's first attack during combat. If foe'srange = 2, attack deals damage based on lower of their defense or resistance. Grants +3 HP. User cancounterattack regardless ofrange. If user's HP ≥ 25% at start of combat, grants +(5 + [user's resistance at start of combat × 10%]) each to attack, speed, defense, and resistance to user, foe deals −(user's resistance × 20%) damage, and reduces percentage of foe's non-special "reduces damage by X%" effects by 50% during combat. | ||
| Heroes (refine: +Atk) | 18 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants −1 special cooldown count. Dealsbonus damage todragon units. If user is within 3 spaces of an ally, grants +5 each toattack,speed,defense, andresistance to user during combat, user makes guaranteedfollow-up attack, and if user's attack can trigger their special, grants −1 special cooldown count to user before user's first attack during combat, and if foe's attack can trigger their special and user's resistance ≥ (foe's resistance + 5), inflicts +1 special cooldown count on foe before foe's first attack during combat. If foe'srange = 2, attack deals damage based on lower of their defense or resistance. Grants +5 HP. | ||
| Heroes (refine: +Spd) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants −1 special cooldown count. Dealsbonus damage todragon units. If user is within 3 spaces of an ally, grants +5 each toattack,speed,defense, andresistance to user during combat, user makes guaranteedfollow-up attack, and if user's attack can trigger their special, grants −1 special cooldown count to user before user's first attack during combat, and if foe's attack can trigger their special and user's resistance ≥ (foe's resistance + 5), inflicts +1 special cooldown count on foe before foe's first attack during combat. If foe'srange = 2, attack deals damage based on lower of their defense or resistance. Grants +5 HP and +3 speed. | ||
| Heroes (refine: +Def) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants −1 special cooldown count. Dealsbonus damage todragon units. If user is within 3 spaces of an ally, grants +5 each toattack,speed,defense, andresistance to user during combat, user makes guaranteedfollow-up attack, and if user's attack can trigger their special, grants −1 special cooldown count to user before user's first attack during combat, and if foe's attack can trigger their special and user's resistance ≥ (foe's resistance + 5), inflicts +1 special cooldown count on foe before foe's first attack during combat. If foe'srange = 2, attack deals damage based on lower of their defense or resistance. Grants +5 HP and +4 defense. | ||
| Heroes (refine: +Res) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants −1 special cooldown count. Dealsbonus damage todragon units. If user is within 3 spaces of an ally, grants +5 each toattack,speed,defense, andresistance to user during combat, user makes guaranteedfollow-up attack, and if user's attack can trigger their special, grants −1 special cooldown count to user before user's first attack during combat, and if foe's attack can trigger their special and user's resistance ≥ (foe's resistance + 5), inflicts +1 special cooldown count on foe before foe's first attack during combat. If foe'srange = 2, attack deals damage based on lower of their defense or resistance. Grants +5 HP and +4 resistance. |
Availability
Heroes
| Method | Data |
|---|---|
| Unit (★★★★★) | Tiki: Fated Divinity |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes | Accelerates Special trigger (cooldown count-1). Effective against dragon foes. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, and also, if unit's attack can trigger their Special, grants Special cooldown count-1 to unit before unit's first attack during combat, and if foe's attack can trigger their Special and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+1 on foe before foe's first attack during combat. (Cannot exceed the foe's maximum Special cooldown.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 竜特効 射程2の敵に、敵の守備か魔防の低い方でダメージ計算 奥義が発動しやすい(発動カウント-1) 周囲3マス以内に味方がいる時、 戦闘中、攻撃、速さ、守備、魔防+5、絶対追撃、 攻撃時発動の奥義装備時、 戦闘中、自分の最初の攻撃前に 自身の奥義発動カウント-1 周囲3マス以内に味方がいる時、かつ 敵が攻撃時発動奥義装備時、かつ 魔防が敵より5以上高い時、 戦闘中、敵の最初の攻撃前に 敵の奥義発動カウント+1 (奥義発動カウントの最大値は超えない) |
| Heroes (Refined: +effect) | Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 5 + 10% of unit's Res at start of combat, reduces damage from foe's attacks by 20% of unit's Res (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). | 敵から攻撃された時、距離に関係なく反撃する 戦闘開始時、自身のHPが25%以上なら、 戦闘中、攻撃、速さ、守備、魔防が、 戦闘開始時の魔防の10%+5だけ増加、 受けるダメージ-魔防の20%(範囲奥義を除く)、 敵の奥義以外のスキルによる 「ダメージを◯◯%軽減」を半分無効 (無効にする数値は端数切捨て) (範囲奥義を除く) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Remote Breath | -- |
| Japanese | 悠遠のブレス | Distant breath |
| Spanish (Spain) | Aliento remoto | Remote breath |
| Spanish (Latin America) | Soplo remoto | Remote breath |
| French | Souffle isolé | Isolated breath |
| German | Ferner Atem | Further Breath |
| Italian | Soffio remoto | Remote breath |
| Portuguese | Sopro remoto | Remote breath |
| Traditional Chinese | 悠遠吐息 | Distant breath |
Gallery
- The Remote Breath as it appears inHeroes.



