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Reginleif
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TheReginleif (Japanese:レギンレイヴReginleif) is a uniquelance, thepersonal weapon of PrinceEphraim ofRenais, exclusive toFire Emblem: The Sacred Stones. Functionally, it acts as a lance version ofEirika'sRapier as both ananti-cavalry and an anti-armor weapon.
Stats
In the mainFire Emblem series
| Game | Icon | Level | Might | Weight | Hit | Crit | Range | Uses | Worth | WEXP | Other effects and notes |
|---|---|---|---|---|---|---|---|---|---|---|---|
| The Sacred Stones | ![]() | Prf* | 10 | 8 | 80 | 10 | 1 | 45 | 7,200 | 2 | Dealsbonus damage tomounted and armored units. |
In otherFire Emblem series titles
ReginleifBinding Reginleif
| Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Heroes (Reginleif; refine: Unrefined) | 16 | 1 | 400 | -- | Slaying Spear | -- | ✗ | Dealsbonus damage toarmor and cavalry units. Grants +3 attack. If user's attack > foe's attack or effect granting extra movement is active on user, user makes a guaranteedfollow-up attack. | ||
| Heroes (Reginleif; refine: +Effect) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Dealsbonus damage toarmor and cavalry units. Grants +3 attack. All passable terrain costs 1 movement. If user's attack > foe's attack or bonus is active on user at start of combat, grants +4 each to user's attack,speed,defense, andresistance during combat. If user's attack > foe's attack or bonus is active on user during combat, user makes guaranteedfollow-up attack. Grants +3 HP. If bonus is active on user, enables Canto (Rem. +1).[effect 1] At start of even-numbered turns, user can move 1 extra space. At start of combat, if user's HP ≥ 25% at start of combat, grants +4 each to user's attack, speed, defense, and resistance during combat, and if bonus is active on user, foe cannot make a follow-up attack. | ||
| Heroes (Reginleif; refine: +Atk) | 18 | 1 | 400 | 500 200 | -- | -- | ✗ | Dealsbonus damage toarmor and cavalry units. Grants +3 attack. All passable terrain costs 1 movement. If user's attack > foe's attack or bonus is active on user at start of combat, grants +4 each to user's attack,speed,defense, andresistance during combat. If user's attack > foe's attack or bonus is active on user during combat, user makes guaranteedfollow-up attack. Grants +5 HP. | ||
| Heroes (Reginleif; refine: +Spd) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Dealsbonus damage toarmor and cavalry units. Grants +3 attack. All passable terrain costs 1 movement. If user's attack > foe's attack or bonus is active on user at start of combat, grants +4 each to user's attack,speed,defense, andresistance during combat. If user's attack > foe's attack or bonus is active on user during combat, user makes guaranteedfollow-up attack. Grants +5 HP and +3 speed. | ||
| Heroes (Reginleif; refine: +Def) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Dealsbonus damage toarmor and cavalry units. Grants +3 attack. All passable terrain costs 1 movement. If user's attack > foe's attack or bonus is active on user at start of combat, grants +4 each to user's attack,speed,defense, andresistance during combat. If user's attack > foe's attack or bonus is active on user during combat, user makes guaranteedfollow-up attack. Grants +5 HP and +4 defense. | ||
| Heroes (Reginleif; refine: +Res) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Dealsbonus damage toarmor and cavalry units. Grants +3 attack. All passable terrain costs 1 movement. If user's attack > foe's attack or bonus is active on user at start of combat, grants +4 each to user's attack,speed,defense, andresistance during combat. If user's attack > foe's attack or bonus is active on user during combat, user makes guaranteedfollow-up attack. Grants +5 HP and +4 resistance. |
- ↑Unit can move (remaining movement (0 if warped) + 1) spaces after using an attack or assist skill or destroying a structure (once per turn); cannot act aside from movement or use a warping effect (e.g.Wings of Mercy) to warp a distance greater than granted by Canto; triggers after action granted from skills likeGaleforce.
| Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Heroes (Binding Reginleif; refine: Unrefined) | 16 | 1 | 400 | -- | Slaying Spear | -- | ✗ | Grants −1 special cooldown count. Dealsbonus damage toarmor and cavalry units. If user'sHP ≥ 25% at start of combat, grants +5 each to user'sattack,speed,defense, andresistance during combat, foe's first attack deals −30% damage, and if user initiates combat, neutralizes effects that prevent user'sfollow-up attacks. | ||
| Heroes (Binding Reginleif; refine: +Effect) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants −1 special cooldown count. Dealsbonus damage toarmor and cavalry units. If user'sHP ≥ 25% at start of combat, grants +5 each to user'sattack,speed,defense, andresistance during combat, foe's first attack deals −40% damage, and neutralizes effects that prevent user'sfollow-up attacks during combat. Grants +3 HP. If user initiates combat or is within 2 spaces of an ally, grants +5 each to user's attack, speed, defense, and resistance, inflicts −(5 + number of bonus effects on foe; maximum: 9) each to foe's attack, speed, and defense, neutralizes foe's bonuses to attack, speed, and defense, and neutralizes effects that guarantee foe's follow-up attacks during combat. | ||
| Heroes (Binding Reginleif; refine: +Atk) | 18 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants −1 special cooldown count. Dealsbonus damage toarmor and cavalry units. If user'sHP ≥ 25% at start of combat, grants +5 each to user'sattack,speed,defense, andresistance during combat, foe's first attack deals −40% damage, and neutralizes effects that prevent user'sfollow-up attacks during combat. Grants +5 HP. | ||
| Heroes (Binding Reginleif; refine: +Spd) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants −1 special cooldown count. Dealsbonus damage toarmor and cavalry units. If user'sHP ≥ 25% at start of combat, grants +5 each to user'sattack,speed,defense, andresistance during combat, foe's first attack deals −40% damage, and neutralizes effects that prevent user'sfollow-up attacks during combat. Grants +5 HP and +3 speed. | ||
| Heroes (Binding Reginleif; refine: +Def) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants −1 special cooldown count. Dealsbonus damage toarmor and cavalry units. If user'sHP ≥ 25% at start of combat, grants +5 each to user'sattack,speed,defense, andresistance during combat, foe's first attack deals −40% damage, and neutralizes effects that prevent user'sfollow-up attacks during combat. Grants +5 HP and +4 defense. | ||
| Heroes (Binding Reginleif; refine: +Res) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants −1 special cooldown count. Dealsbonus damage toarmor and cavalry units. If user'sHP ≥ 25% at start of combat, grants +5 each to user'sattack,speed,defense, andresistance during combat, foe's first attack deals −40% damage, and neutralizes effects that prevent user'sfollow-up attacks during combat. Grants +5 HP and +4 resistance. |
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Locations
The Sacred Stones
| Inventory | Ephraim |
Heroes
Reginleif
| Method | Data |
|---|---|
| Unit (★★★★★) | Ephraim: Dynastic Duo |
Binding Reginleif
| Method | Data |
|---|---|
| Unit (★★★★★) | Eirika: Pledged Restorer |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| The Sacred Stones | Strong against cavalry, knights. | 騎馬系・重歩兵系に有効 |
| Heroes (Reginleif; unrefined) | Effective against armored and cavalry foes. Grants Atk+3. If unit’s Atk > foe’s Atk and/or 1 extra space of movement granted by another skill is active on unit, unit makes a guaranteed follow-up attack. | 重装、騎馬特効 攻撃+3 攻撃が敵より1以上高い時、または 移動+1の効果を受けている時、絶対追撃 |
| Heroes (Reginleif; refined) | Effective against armored and cavalry foes. Grants Atk+3. Unit cannot be slowed by terrain. (Does not apply to impassable terrain.) At start of combat, if unit's Atk > foe's Atk or if【Bonus】is active on unit, grants Atk/Spd/Def/Res+4 to unit during combat. During combat, if unit's Atk > foe's Atk or if【Bonus】is active on unit, unit makes a guaranteed follow-up attack. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 重装、騎馬特効 攻撃+3 自身が移動可能な地形を平地のように移動可能 戦闘開始時、攻撃が敵より1以上高い時、または、 自身が【有利な状態】を受けている時、 戦闘中、攻撃、速さ、守備、魔防+4 戦闘中、攻撃が敵より1以上高い時、または、 自身が【有利な状態】を受けている時、絶対追撃 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
| Heroes (Reginleif; refined: +effect) | If【Bonus】is active on unit, enables 【Canto (Rem. +1)】. At start of even-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, and if【Bonus】is active on unit, foe cannot make a follow-up attack. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | 【有利な状態】を受けている時、 【再移動(残り+1)】を発動可能 偶数ターン開始時、 自身の移動+1(1ターン、重複しない) 戦闘開始時、自身のHPが25%以上なら、 戦闘中、攻撃、速さ、守備、魔防+4、かつ 自身が【有利な状態】を受けている時、 戦闘中、敵は追撃不可 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) 【再移動(残り+1)】 自分から攻撃、補助、地形破壊の行動をした後、 直後に移動できる 移動できる距離は、上記の行動前に移動した分の 残り+1(ワープ移動時は残りは0として扱う) (自身の移動タイプで移動。 例:歩行は、林には移動しづらい) (攻撃、補助、地形破壊不可) (同系統効果重複時、最大値適用)(1ターンに1回のみ) (行動直後に再行動可能にするスキル発動時は、 再行動で条件を満たせば、再移動が可能) (再移動できる距離は、通常の移動の距離とは無関係) (再移動の距離の上限を超えたワープ移動はできない) |
| Heroes (Binding Reginleif; unrefined) | Accelerates Special trigger (cooldown count-1). Effective against armored and cavalry foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, reduces damage from foe's first attack by 30%, and also, if unit initiates combat, neutralizes effects that prevent unit's follow-up attacks. | 重装、騎馬特効 奥義が発動しやすい(発動カウント-1) 戦闘開始時、自身のHPが25%以上なら 戦闘中、攻撃、速さ、守備、魔防+5、かつ 戦闘中、最初に受けた攻撃のダメージを30%軽減 戦闘開始時、自身のHPが25%以上なら 自分から攻撃した時、自分の追撃不可を無効 |
| Heroes (Binding Reginleif; refined) | Accelerates Special trigger (cooldown count-1). Effective against armored and cavalry foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, reduces damage from foe's first attack by 40%, and neutralizes effects that prevent unit's follow-up attacks during combat. | 重装、騎馬特効 奥義が発動しやすい(発動カウント-1) 戦闘開始時、自身のHPが25%以上なら 戦闘中、攻撃、速さ、守備、魔防+5、かつ 戦闘中、最初に受けた攻撃のダメージを40%軽減 戦闘開始時、自身のHPが25%以上なら 戦闘中、自分の追撃不可を無効 |
| Heroes (Binding Reginleif; refined: +effect) | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, inflicts Atk/Spd/Def-X on foe (X = 5 + number of【Bonus】effects active on foe; max 9; excludes stat bonuses), neutralizes foe's bonuses to Atk/Spd/Def (from skills like Fortify, Rally, etc.), and neutralizes effects that guarantee foe's follow-up attacks during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 自分から攻撃した時、または、 周囲2マス以内に味方がいる時、 戦闘中、自身の攻撃、速さ、守備、魔防+5、 敵の攻撃、速さ、守備-5、さらに、 敵の攻撃、速さ、守備が、 敵の【有利な状態】の数だけ減少 (最大4、強化は除く)、 敵の攻撃、速さ、守備の強化の+を無効にする (無効になるのは、鼓舞や応援等の+効果)、 敵の絶対追撃を無効 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
Trivia
- In the Japanese version ofThe Sacred Stones, the Reginleif had no effective bonus againstMage Knights. This was altered in the international versions.
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Reginleif | FromReginleif (Old Norse: "power-truce"), one of thevalkyrja, first mentioned in the poemGrímnismál. |
| Japanese | レギンレイヴ | Reginleif |
| Spanish | Reginleif | -- |
| French | Reginleif | -- |
| German | Reginleif | -- |
| Italian | Reginleif | -- |
| Portuguese | Reginleif | -- |
| Traditional Chinese | 瑞吉蕾芙 | Reginleif |
Binding Reginleif
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Binding Reginleif | Used for the version exclusively wielded byEirika: Pledged Restorer inHeroes. |
| Japanese | 絆槍レギンレイヴ | Binding Reginleif |
| Spanish | Reginleif vínculo | Binding Reginleif |
| French | Reginleif d'union | Reginleif of union |
| German | Einende Reginleif | Uniting Reginleif |
| Italian | Reginleif fedele | Faithful Reginleif |
| Portuguese | Reginleif do selo | Reginleif of the seal |
| Traditional Chinese | 絆槍瑞吉蕾芙 | Bind lance Reginleif |
Gallery
Heroes artwork
- Reginleif as it appears inHeroes.
- Binding Reginleif as it appears inHeroes.
- Artwork ofEphraim: Dynastic Duo with Reginleif.
- Artwork ofEirika: Pledged Restorer with Binding Reginleif.
See also
| Fire Emblem: The Sacred Stones | |||||||||||||||||||||||||||||||||||||||
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| Weapons inFire Emblem: The Sacred Stones | ||||||||||||||||||||||
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| Lance skills inHeroes | ||||||
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