Site News
Warning: This wiki containsspoilers. Read at your own risk!

Social media: If you would like, please joinour Discord server, and/or follow us onX (Twitter),Bluesky, orTumblr!

Rebellion at Macedon

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

Namespaces

More

  • More

This page has been marked as astub. Please help improve the page by adding information.

Rebellion at Macedon


Location

Macedon Forest

New units

Catria,Warren,Cord,[a]Linde

Boss(es)

Lumel

Previous chapter(s)

The Grustian Expedition

Next chapter(s)

Abducted Princess

If we don't hurry, Lykke and his men will execute her! Marth, please, save Minerva!
— Catria

Rebellion at Macedon (Japanese:マケドニアの反乱Macedonian Rebellion) is the second chapter ofFire Emblem: Mystery of the Emblem Book II andNew Mystery of the Emblem.

Plot

Main articles:Rebellion at Macedon/Script andRebellion at Macedon/Conversations

FollowingHardin's orders,Marth travels toMacedon to rescue PrincessMinerva, who had been captured by rebels followingLykke.Catria flies on her pegasus, urging Marth to help save Minerva. After seizing the fortress guarded byLumel, they discoverLinde held captive within. Linde gives Marth theFire Emblem, saying thatNyna wanted to give it to Marth.

Chapter data

Chapter data

Mystery of the EmblemNew Mystery of the Emblem

Chapter Data
Conditions
Unit Data
Victory: SeizePlayerPartnerOtherEnemyThird
Defeat:Marth dies1–9+2{{{partner}}}{{{other}}}14−1{{{third}}}
Map dimensions:
30 columns by 30 rows

Normal/Hard/ManiacLunatic

Chapter Data
Conditions
Unit Data
Victory: SeizePlayerPartnerOtherEnemyThird
Defeat:Marth orKris dies1–9+3{{{partner}}}{{{other}}}14−1{{{third}}}
Map dimensions:
30 columns by 30 rows
Chapter Data
Conditions
Unit Data
Victory: SeizePlayerPartnerOtherEnemyThird
Defeat:Marth orKris dies1–9+3{{{partner}}}{{{other}}}16−1{{{third}}}
Map dimensions:
30 columns by 30 rows

{{{content3}}}

{{{content4}}}

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

{{{content3}}}

{{{content4}}}

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

Character data

Mystery of the EmblemNew Mystery of the Emblem

Characters
New units
Catria
Pegasus Knight
HP
22
Inventory
Slim Lance
Iron Sword
Level
6
Automatically from turn 1
Warren
Hunter
HP
22
Inventory
Iron Bow
Bridge Key
Level
2
Enemy, talk with toCatria
Linde
Mage
HP
20
Inventory
Aura
Thunder
Nosferatu
Level
4
Automatically at the end
Forcibly deployed characters
Marth 02 ​
Available characters
Luke ​Arran ​Cecil ​Roderick ​Gordin ​Ryan ​Draug ​Marisha ​
Characters
New units
Catria
Pegasus Knight
HP
22
Inventory
Iron Lance
Javelin
Level
6
Automatically from turn 1
Warren
Hunter
HP
22
Inventory
Steel Bow
Level
2
Enemy, talk with toCatria
Cord
Fighter
HP
22
Inventory
Iron Axe
Level
2
Visit thevillage
Linde
Mage
HP
20
Inventory
Aura
Thunder
Nosferatu
Level
4
Automatically at the end
Forcibly deployed characters
Marth ​
Available characters
Kris m ​Ryan ​Luke ​Roderick ​Gordin ​Cecil ​Draug ​Arran ​Marisha ​

{{{content3}}}

{{{content4}}}

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

Item data

Mystery of the EmblemNew Mystery of the Emblem

Items
NameObtainment Method
RidersbaneDropped byLumel
Bridge KeyDropped byWarren
500 GoldDropped by aThief
LadybladeDropped by aThief
Fire EmblemEnd of chapter
Items
NameObtainment Method
Steel AxeDropped byLumel
VulneraryDropped bySoldier
VulneraryDropped byHunter
LadybladeDropped byThief
Fire EmblemEnd of chapter

{{{content3}}}

{{{content4}}}

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

Enemy data

Enemy data

Mystery of the EmblemNew Mystery of the Emblem

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
LumelDracoknight31311068--14010RidersbaneThis item is dropped upon this unit's defeat.
Moves to attack units in range.
MacedonDracoknight12291068--13010Iron Lance
Move to attack units in range; moves to the nearest fort otherwise.
MacedonCavalier1518524--609Iron Lance
--
MacedonSoldier1318513--306Iron Lance
--
MacedonHunter2219646--406Iron Bow
--
WarrenHunter21227561406Iron BowBridge KeyThis item is dropped upon this unit's defeat.
--
ThiefThief1116217--107Iron SwordLadybladeThis item is dropped upon this unit's defeat.
• Drops500 goldThis item is dropped upon this unit's defeat. upon defeat.
• Ignores combat; moves to escape to the northwest.
Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.

NormalHardManiacLunatic

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
LumelDracoknight3125101890113--Hand AxeSteel AxeThis item is dropped upon this unit's defeat.
Stands on agate, the chapter's seize point.
MacedonDracoknight1222715709310Iron Lance
--
MacedonCavalier2219.86.3505.36.205.30.19Iron Sword
Begins moving unprovoked on turn 3.
MacedonCavalier2219.86.3505.36.205.30.19Iron Lance
Begins moving unprovoked on turn 3.
MacedonSoldier121640440306Iron Lance
Immediately begins moving unprovoked.
MacedonSoldier111640440306Iron LanceVulneraryThis item is dropped upon this unit's defeat.
Immediately begins moving unprovoked.
MacedonHunter2118.66.104.36.302.10.056Iron BowVulneraryThis item is dropped upon this unit's defeat.
Immediately begins moving unprovoked.
MacedonHunter2118.66.104.36.302.10.056Iron Bow
Immediately begins moving unprovoked.
WarrenHunter212270581406Steel Bow
Immediately begins moving unprovoked.
ThiefThief2116.64.202.45.501.307Iron SwordLadybladeThis item is dropped upon this unit's defeat.
Ignores combat; moves to escape via the northwest.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
LumelDracoknight3130.411.519.811.4011310Steel AxeThis item is dropped upon this unit's defeat.
Starts on agate, the chapter's seize point.
MacedonDracoknight1227.48.516.88.509310Iron Lance
--
MacedonCavalier2224.67.5507.17.405.30.19Silver Sword
Begins moving unprovoked on turn 2.
MacedonCavalier2224.67.5507.17.405.30.19Iron Lance
Begins moving unprovoked on turn 2.
MacedonSoldier1220.85.806.76.70306Iron Lance
Immediately begins moving unprovoked.
MacedonSoldier1120.85.806.76.70306Iron LanceVulneraryThis item is dropped upon this unit's defeat.
Immediately begins moving unprovoked.
MacedonHunter2122.26.706.18.102.10.056Iron BowVulneraryThis item is dropped upon this unit's defeat.
Immediately begins moving unprovoked.
MacedonHunter2122.26.706.18.102.10.056Iron Bow
Immediately begins moving unprovoked.
WarrenHunter212270581406Steel Bow
Immediately begins moving unprovoked.
ThiefThief2120.25.404.88.501.307Iron SwordLadybladeThis item is dropped upon this unit's defeat.
Ignores combat; moves to escape via the northwest.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
LumelDracoknight3135.813111.613.8011310Steel AxeThis item is dropped upon this unit's defeat.
• Starts on agate, the chapter's seize point.
• Begins moving if any of the Dracoknights are provoked.
MacedonDracoknight1232.81018.61009310Steel Lance
Begins moving if either of them orLumel is provoked.
MacedonCavalier2229.48.7508.98.605.30.19Silver Sword
Begins moving unprovoked on turn 2.
MacedonCavalier2229.48.7508.98.605.30.19Steel Lance
Begins moving unprovoked on turn 2.
MacedonSoldier1225.67.609.49.40306Steel Lance
Immediately begins moving unprovoked.
MacedonSoldier1125.67.609.49.40306Steel LanceVulneraryThis item is dropped upon this unit's defeat.
Immediately begins moving unprovoked.
MacedonHunter2125.87.307.99.902.10.056Steel BowVulneraryThis item is dropped upon this unit's defeat.
Immediately begins moving unprovoked.
MacedonHunter2125.87.307.99.902.10.056Steel Bow
Immediately begins moving unprovoked.
WarrenHunter212270581406Steel Bow
Immediately begins moving unprovoked.
ThiefThief2123.86.607.211.501.307Steel SwordLadybladeThis item is dropped upon this unit's defeat.
Ignores combat; moves to escape via the northwest.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
LumelDracoknight3138.513.75112.515011310Silver AxeSteel AxeThis item is dropped upon this unit's defeat.
• Starts on agate, the chapter's seize point.
• Begins moving if any of the Dracoknights are provoked.
MacedonDracoknight1235.510.7519.510.7509310Silver Axe
Begins moving ifLumel or any other Dracoknight is provoked.
MacedonDracoknight1235.510.7519.510.7509310Silver Lance
Begins moving ifLumel or any other Dracoknight is provoked.
MacedonCavalier2231.89.3509.89.205.30.19Silver Sword
Begins moving unprovoked on turn 2.
MacedonCavalier2231.89.3509.89.205.30.19Silver Lance
Begins moving unprovoked on turn 2.
MacedonSoldier12288.5010.7510.750306Silver Lance
Immediately begins moving unprovoked.
MacedonSoldier11288.5010.7510.750306Silver LanceVulneraryThis item is dropped upon this unit's defeat.
Immediately begins moving unprovoked.
MacedonHunter2127.67.608.810.802.10.056Silver BowVulneraryThis item is dropped upon this unit's defeat.
Immediately begins moving unprovoked.
MacedonHunter2127.67.608.810.802.10.056Silver Bow
Immediately begins moving unprovoked.
WarrenHunter212270581406Steel Bow
Immediately begins moving unprovoked.
ThiefThief2125.67.208.41301.307Silver SwordLadybladeThis item is dropped upon this unit's defeat.
Ignores combat; moves to escape via the northwest.

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

{{{content3}}}

{{{content4}}}

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

Boss data

Main article:Lumel
Boss data

Mystery of the EmblemNew Mystery of the Emblem

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.

NormalHardManiacLunatic

Dracoknight
Level3
Movement10
Stats
Max HP30.4Speed11.4
Strength11.5Luck0
Magic1Defense11
Skill9.8Resistance3
Inventory
Steel AxeThis item is dropped upon this unit's defeat.
Weapon Levels
Swords--LancesCAxesC
Bows--Tomes--Staves--
Dracoknight
Level3
Movement10
Stats
Max HP35.8Speed13.8
Strength13Luck0
Magic1Defense11
Skill11.6Resistance3
Inventory
Steel AxeThis item is dropped upon this unit's defeat.
Weapon Levels
Swords--LancesBAxesB
Bows--Tomes--Staves--

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

{{{content3}}}

{{{content4}}}

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Mystery of the Emblem Book 2

This chapter has two objectives, moving the balk of your army up the right side, while sendingArran with theSilver Lance and aVulnerary up the left to intercept theLadybladethief before turn 6. When selecting deployment slots, make sure Arran is in the fourth slot (third afterMarth) to make sure he starts on the left side of the forest.

General tips:

  • Draug and Arran are the only units who can safely lure out the wyverns from the upper forts without much risk.
  • Arran,Gordin,Ryan, andWarren are the only ones who can deal meaningful damage to the wyverns.
  • The boss moves if you leave a unit in range, make sure todismount Arran or any of your cavaliers if they are within 11 spaces of the boss.
  • IfCatria winds up in archer range, dismount her to avoid effective damage.
  • The AI will prioritize attackingMarisha over killing other units, and with her base stats she can survive a hit fromLumel.

Guide:Send Arran up left to catch the thief, moving the rest of your army right while keeping in mind to range of the hunters and Warren. Use a cavalier to lure the hunters down. Have Marth, Draug, Catria, and the bulkiest cavalier be your front line, making sure to go around the forest instead of through it. Keep your archers andMarisha don't lag too far behind the front lines. Press Arran up the left side, tanking the wyvern on the leftmost side on enemy phase of turn 2, use the Vulnerary if needed. Make sure to keep Arran out of the boss's range to avoid theRidersbane. On the right side, when you clear out the enemies that swarm your army, move Draug into attack range of the wyvern on the fort, then use your archers to take it out on player phase. Make sure he is fully healed and near Gordin and Ryan when baiting out Lumel, as he can double and possible crit Draug if you get unlucky. When Lumel attacks Draug, he is left wide open to you archers, use them to kill the boss, or chip him to allow someone else finish him off. Alternatively, you could put Arran on one of the forts unmounted to lure Lumel, then use the silver lance on player phase, but this is much riskier, and Arran could die, taking the Ladyblade with him.

New Mystery of the Emblem

Due to all the Dracoknights in this chapter (especially on Lunatic), the following chapter, and many future chapters, it is recommended to forge a strong bow; Iron Bow has better hit and can be used at E rank, while Steel Bow has better innate might. The stats it needs varies on the difficulty level and strength of the bow users, but a +7 Iron Bow or a +4 Steel Bow are going to be enough even on Lunatic mode, with each lower difficulty being able to get away with a progressively weaker forge. The cost of these forges is compensated by the long-term value they will provide. This is a useful chapter for a unit like Luke or Draug who is intended to become a Horseman in the lategame to gain experience and bow rank. It is also recommended to reclass someone to a flier due to all of the terrain.

The most immediate concern is the thief carrying aLadyblade: a sword with the stats of a Silver Sword than can be used by any female unit at E rank. The easiest way to get it is a flier (Arran in particular depending on the difficulty can one-shot him with theSilver Lance), though aCavalier orPaladin can handle him as well. TheHunters are fairly straightforwards to take care of: put units at the edge of their attack range and kill them the next turn while recruitingWarren. Make sure to move fast to kill the Hunters andSoldiers so the player can deal with the Cavaliers separately. Be careful to not aggro the enemy Dracoknights until the Cavaliers are dealt with.

Take time to use a save point, and prepare your units for the Dracoknights. They will all rush forwards (including the boss) as soon as one of them is provoked, so put a unit in range of one of them (ideally someone who hits hard) and position your bow users and other strong combat units to kill them the following turn. Try to trade the forged bow around if possible to take care of the Dracoknights. Once the Dracoknights are dead the map is effectivly over, barring Marth siezng the throne.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English
(unofficial)

• Macedonian Rebel
• Macedonia Rebellion
• Rebels of Macedon
• Rebellion of Macedon

• Used in some parts of theMystery of the Emblemfan translation.[which translation?]
• Used in the status menu of theMystery of the Emblem fan translation.[which translation?]
• Used in theMystery of the EmblemHeroes of Light fan translation patch.
• Used in theNew Mystery of the Emblem fan translation.[which translation?]

Japanese

マケドニアの反乱

Macedonian Rebellion. Officially romanized asThe Rebellion of Macedonia inAPE'sMystery of the Emblem guide.

Gallery

Notes

References

← The Grustian Expedition •Rebellion at Macedon• Abducted Princess →
Fire Emblem: Mystery of the Emblem
Playable charactersBook 1AbelArranAstramBantuBarstBoahBordCaedaCaesarCainCastorCatriaCordDolphDraugEliceEstGordinHardinJagenJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNavarreOgmaPallaRaddRickardRosheaSamsonSedgarTikiTomasVylandWendellWolfXane
Book 2AbelArlenArranAstramBantuCaedaCainCastorCatriaCecilDraugEliceEstPhinaGordinJeorgeJubeloJulianLenaLindeLukeMariaMarishaMarthMatthisMerricMidiaMinervaNavarreNynaOgmaPallaRickardRoderickRosheaRyanSamsonSamuelSheenaSiriusTikiVylandWarrenWendellXaneYuliya
Non-playable charactersBook 1Aurelis KingGotohMalledusNynaTalys King
Book 2Aurelis KingBoahGotohJagenLangLorenzMichalis
BossesBook 1CamusEmereusGazzakGharnefGomerHarmeinHollstadtHymanJiolKannivalKhozenMedeusMerachMichalisMorzasTikiVolzhinXemcelZharov
Book 2ArlenDallEibelFire DragonGailGharnefHardinHereticIce DragonJeorgeLangLorenzLumelLykkeMage DragonMedeusNehringSheenaTorusWillowWyvernYodel
Background charactersAdrahAnriArtemisCaldasCorneliusIoteLizaLudwikMarlonMarcelusMiloahNagaOrdwinOsmond
Legendary andpersonal weaponsAumAuraExcaliburFalchionFire EmblemGradivusImhulluMercuriusParthiaRapierStarlight
ChaptersBook 11:Marth Embarks • 2:The Pirates of Galder • 3:A Brush in the Teeth • 4:Champions of Aurelis • 5:Fire Emblem • 6:Lefcandith Gauntlet • 7:Port Warren • 8:Princess Minerva • 9:Knorda Market • 10:The Ageless Palace • 11:Land of Sorrow • 12:An Oasis of Magic • 13:The Battle for Altea • 14:Star and Savior • 15:Manakete Princess • 16:Camus the Sable • 17:A Knight-Filled Sky • 18:Dark Pontifex • 19:The Dragonkin Realm • 20:Chosen by Fate
Book 21:The Grustian Expedition • 2:Rebellion at Macedon • 3:Abducted Princess • 4:Joy and Sorrow • 5:Liberation of Grust • 6:The Nest of Evil • 7:The Scarlet Sword • 8:Soulful Bridge • 9:Sanctuary of Sorcery • 10:Two Sorcerers • 11:Anri's Way • 12:Graveyard of Fire Dragons • 13:Frozen Land • 14:A Mystery Revealed • 15:Return of the Prince • 16:Regaining the Capital • 17:Gra's Sun Sets • 18:Battle of the Pass • 19:The Last Decisive Battle • 20:Dark Emperor • E1:The Wyvern's Dale • E2: The Dragon Altar (part 1part 2part 3)
LocationsArchaneaAdriaAlteaAnri's Way (Thabes) •AurelisChiasmir (Fane of Raman) •DeilDolhr (Dragon Altar) •Empire of Archanea (KnordaPalaceWarren) •GalderGraGrustKhadeinLefcandithMacedonMenedyPyrathiSamsoothTalys
Groups, objects and conceptsArchanean LeagueArmies of ArchaneaBattle of the Guardian Deity NagaCoyote's MenDragons (Divine DragonsEarth DragonsFire DragonsIce DragonsMage DragonsManaketeWyverns) •DragoonsHereticsOrbRoyal knightsSable OrderSoothsiresWar of HeroesWar of LiberationWar of ShadowsWhitewinged Order
ListsChaptersCharactersClasses (Class change) •Hidden treasureItemsScriptsSupportsWeapons
Related topicsAnime adaptationMinor charactersName chart • Other games (Shadow Dragon & the Blade of LightGaidenGenealogy of the Holy WarArchanea SagaNew Mystery of the EmblemAwakening) •Pre-release information (Unused content) •Sound MuseumTimeline
Fire Emblem: New Mystery of the Emblem: Heroes of Light and Shadow
Playable charactersAbelArlenArranAstramAthenaBantuBarstBeckBelfBordCaedaCaesarCainCastorCatriaCecilCordDarrosDiceDolphDraugEliceEstEtzelFreyFrostGordinHoraceJakeJeorgeJubeloJulianKatarinaKrisLenaLindeLukeMacellanMaliceMariaMarishaMarthMatthisMerricMichalisMidiaMinervaNagiNavarreNorneNynaOgmaPallaPhinaRaddReidenRickardRobertoRoderickRogerRosheaRyanSamsonSamuelSedgarSheenaSiriusTikiTomasVylandWarrenWendellWolfWrysXaneYmirYuliya
Non-playable charactersAurelis KingBoahCamusGotohJagenLangLorenz
BossesArlenAthenaCaedaCainClarisseDallDraugEibelEremiyaEstGailGharnefHardinIce DragonJagenJeorgeKatarinaLangLegionLorenzLumelLukeLykkeMedeusNehringOgmaRoderickSheenaTorusWillowWyvernYodel
Background charactersAdrahAnriArtemisCaldasIoteLudwikMacLearMarlonMarcelusMiloahNagaOrdwinOsmondTalys King
Legendary andpersonal weaponsAumFalchionGradivusHauteclereImhulluMercuriusParthiaRapierStarlightWing Spear
ChaptersMain storyP1:MeetingP2:Young SquiresP3:Training BeginsP4: New Companions (Jeorge,Athena) •P5:March DutyP6: Bonds (Ogma,Draug) •P7: The Final Test (Est,Cain) •P8:Assassination of the Hero-King • 1:The Grustian Expedition • 2:Rebellion at Macedon • 3:Abducted Princess • 3x:Shadows Behind the Scenes • 4:Joy and Sorrow • 5:Liberation of Grust • 6:The Nest of Evil • 6x:Mercenary Squad • 7:The Scarlet Sword • 8:Soulful Bridge • 9:Sanctuary of Sorcery • 10:Two Sorcerers • 10x:The Mask Laughs • 11:Anri's Way • 12:Graveyard of Fire Dragons • 13:Frozen Land • 13x:Within the White Darkness • 14:A Mystery Revealed • 15:Return of the Prince • 16:Regaining the Capital • 16x:Reunion • 17:Gra's Sun Sets • 18:Battle of the Pass • 19:The Last Decisive Battle • 20:Dark Emperor • 20x:Bottom of the Deep Abyss • 21:The Wyvern's Dale • 22:The Dragon Altar • 23:The Dark Pontifex LivesE:Light and Shadow
New Archanea Saga1:The Capital Falls • 2:Red Dragoon • 3:Righteous Thieves • 4:The Beginning
DLC bonus chapters1:Wind and Thunder • 2:Three Assassins • 3:That Which Was Done by the Sword Shall Be Undone by the Sword
LocationsArchaneaAdriaAlteaAnri's Way (Thabes) •AurelisChiasmir (Fane of Raman) •DeilDolhr (Dragon Altar) •Empire of Archanea (KnordaPalaceWarren) •GraGrustKhadeinMacedonSamsoothTalys
Groups, objects and conceptsArchanean LeagueArmies of ArchaneaBattle of the Guardian Deity NagaCoyote's MenDragons (Divine DragonsEarth DragonsFire DragonsIce DragonsMage DragonsManaketeWyverns) •DragoonsHereticsOrbRoyal knightsSable OrderSoothsiresWar of HeroesWar of LiberationWar of ShadowsWhitewinged Order
ListsBase conversationsChaptersCharactersClasses (Class change) •Hidden treasureItemsScriptsSupportsWeapons
Related topicsMinor charactersName chart • Other games (Shadow Dragon & the Blade of LightGaidenMystery of the EmblemArchanea SagaShadow DragonAwakening) •Pre-release information (Unused content) •Sound RoomTimeline