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Ravager
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Ravager (Japanese:滅びの魔拳Demon's Ruinous Fist) is amonster weapon exclusive toFire Emblem: The Sacred Stones. It is one of the threepersonal weapons ofFomortiis, theDemon King, and is a melee-range,physical attack.
Stats
In the mainFire Emblem series
| Game | Icon | Level | Might | Weight | Hit | Crit | Range | Uses | Worth | WEXP | Other effects and notes |
|---|---|---|---|---|---|---|---|---|---|---|---|
| The Sacred Stones (Japan) | ![]() | -- | 18 | 0 | 100 | 0 | 1 | -- | -- | 0 | +10 strength, +10 skill, +15 defense, +10 resistance when equipped. |
| The Sacred Stones (International) | ![]() | -- | 15 | 0 | 85 | 10 | 1 | -- | -- | 0 | +15 strength, +15 skill, +15 defense, +10 resistance when equipped. |
In otherFire Emblem series titles
RavagerIcy Ravager
| Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Heroes (Ravager; refine: Unrefined) | 14 | 1 | 400 | -- | Adult (Armored) | ✗ | Grants −1 special cooldown count. If user'sHP ≥ 25% at start of combat, inflicts −1 special cooldown charge per attack and −6 each toattack anddefense on foe during combat, and if user is transformed, grants +1 special cooldown charge per attack to user during combat. If user's HP ≥ 25% at start of combat and foe initiates combat, foe'sfollow-up attack deals −80% damage. If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, and if foe initiates combat, user cancounterattack regardless ofrange. | |||
| Heroes (Ravager; refine: +Effect) | 14 | 1 | 400 | 500 200 | -- | ✗ | Grants −1 special cooldown count. Inflicts −6 each toattack anddefense and −1 special cooldown charge per attack on foe, and grants +1 special cooldown charge per attack to user during combat. Foe'sfollow-up attack deals −(80% of damage + 25) damage, and foe's specials deal -15 damage. If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, and user cancounterattack regardless ofrange. Grants +3 HP At start of each phase, grants +6 each to attack and defense, Fringe Bonus[effect 1], and Imbue[effect 3] to user and allies within 2 spaces of user for 1 turn. Inflicts -11 each to attack and defense on foe and user deals +25 damage during combat. | |||
| Heroes (Ravager; refine: +Atk) | 16 | 1 | 400 | 500 200 | -- | ✗ | Grants −1 special cooldown count. Inflicts −6 each toattack anddefense and −1 special cooldown charge per attack on foe, and grants +1 special cooldown charge per attack to user during combat. Foe'sfollow-up attack deals −(80% of damage + 25) damage, and foe's specials deal -15 damage. If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, and user cancounterattack regardless ofrange. Grants +5 HP. | |||
| Heroes (Ravager; refine: +Spd) | 14 | 1 | 400 | 500 200 | -- | ✗ | Grants −1 special cooldown count. Inflicts −6 each toattack anddefense and −1 special cooldown charge per attack on foe, and grants +1 special cooldown charge per attack to user during combat. Foe'sfollow-up attack deals −(80% of damage + 25) damage, and foe's specials deal -15 damage. If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, and user cancounterattack regardless ofrange. Grants +5 HP and +3 speed. | |||
| Heroes (Ravager; refine: +Def) | 14 | 1 | 400 | 500 200 | -- | ✗ | Grants −1 special cooldown count. Inflicts −6 each toattack anddefense and −1 special cooldown charge per attack on foe, and grants +1 special cooldown charge per attack to user during combat. Foe'sfollow-up attack deals −(80% of damage + 25) damage, and foe's specials deal -15 damage. If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, and user cancounterattack regardless ofrange. Grants +5 HP and +4 defense. | |||
| Heroes (Ravager; refine: +Res) | 14 | 1 | 400 | 500 200 | -- | ✗ | Grants −1 special cooldown count. Inflicts −6 each toattack anddefense and −1 special cooldown charge per attack on foe, and grants +1 special cooldown charge per attack to user during combat. Foe'sfollow-up attack deals −(80% of damage + 25) damage, and foe's specials deal -15 damage. If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, and user cancounterattack regardless ofrange. Grants +5 HP and +4 resistance. |
- ↑Grants +(highest bonus on stat between unit and allies within 2 spaces of unit; calculated independent) each toattack,speed,defense, andresistance to unit during combat.
- ↑Unit'sHP cannot be healed through their next action.
- ↑Reduces effect of Deep Wounds[effect 2] on unit by 50% during combat, and restores 40% of unit'smaximum HP as combat begins (triggers after effects that deal damage as combat begins) for 1 turn.
| Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Heroes (Icy Ravager) | 14 | 1 | 400 | -- | Adult (Armored) | ✗ | Grants −1 special cooldown count. If special cooldown count is at maximum at start of player phase and (outside of Summoner Duels) start of enemy phase, grants −1 special cooldown count. If foe initiates combat or foe'sHP ≥ 75% at start of combat, inflicts −([user'sdefense at start of combat × 20%] + 6) each toattack anddefense on foe, user deals +([(number of foes defeated by user's steam on current phase + number of foes that have acted) × 3] + 10; maximum: 19) damage, foe's first attack deals −([(number of foes defeated by user's steam on current phase + number of foes that have acted) × 3] + 10; maximum: 19) damage, and neutralizes effects that reduce user's special cooldown charge during combat, and if user's special cooldown count is at maximum after combat, grants −1 special cooldown count to user. If user is not adjacent to human allies (i.e. allies with non-breath or -beast weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, and user cancounterattack regardless ofrange. |
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Locations
The Sacred Stones
| Unobtainable | Exclusively used byFomortiis. |
Heroes
Ravager
| Method | Data |
|---|---|
| Unit (★★★★★) | Fomortiis: Demon King |
Icy Ravager
| Method | Data |
|---|---|
| Unit (★★★★★) | Fomortiis: Dark of Night |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| The Sacred Stones | A horrific blow that invites the destruction of all. | 全てのものを 破壊へといざなう 魔の拳 |
| Heroes (Ravager; unrefined) | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Special cooldown charge -1 per attack on foe and Atk/Def-6 on foe during combat (only highest value applied; does not stack), and also, if unit is transformed, grants Special cooldown charge +1 per attack to unit during combat (only highest value applied; does not stack). If unit's HP ≥ 25% at start of combat and foe initiates combat, reduces damage from foe's follow-up attack by 80% during combat. (For standard weapons, "follow-up attack" means the second strike. For weapons that grant "unit attacks twice," it means the third and fourth strikes.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if foe initiates combat, unit can counterattack regardless of foe's range. | 奥義が発動しやすい(発動カウント-1) 戦闘開始時、自身のHPが25%以上なら、 戦闘中、敵の攻撃、守備-6、 敵の奥義発動カウント変動量-1 (同系統効果複数時、最大値適用)、かつ 化身時、戦闘中、自身の奥義発動カウント変動量+1 (同系統効果複数時、最大値適用) 戦闘開始時、自身のHPが25%以上で 敵から攻撃された時、 戦闘中、敵から受けた追撃のダメージを80%軽減 (追撃: 通常の武器は、2回目の攻撃 「2回攻撃」の武器は、3~4回目の攻撃) ターン開始時、竜、獣以外の味方と隣接していない場合 化身状態になる(そうでない場合、化身状態を解除) 化身状態なら、攻撃+2、かつ 敵から攻撃された時、距離に関係なく反撃する |
| Heroes (Ravager; refined) | Accelerates Special trigger (cooldown count-1). Inflicts Atk/Def-6 on foe, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). Reduces damage from foe's follow-up attack by 80%, reduces damage from foe's follow-up attack by an additional 25, and reduces damage from foe's Specials by an additional 15 during combat (excluding area-of-effect Specials). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. | 奥義が発動しやすい(発動カウント-1) 戦闘中、敵の攻撃、守備-6、 敵の奥義発動カウント変動量-1 (同系統効果複数時、最大値適用)、 自身の奥義発動カウント変動量+1 (同系統効果複数時、最大値適用) 戦闘中、敵の奥義による攻撃で 受けるダメージ-15(範囲奥義を除く)、 敵から受けた追撃のダメージを80%軽減、 さらに、敵から受けた追撃のダメージ-25 ターン開始時、竜、獣以外の味方と隣接していない場合 化身状態になる(そうでない場合、化身状態を解除) 化身状態なら、攻撃+2、かつ 敵から攻撃された時、距離に関係なく反撃する |
| Heroes (Ravager; refined: +effect) | At start of player phase or enemy phase, grants Atk/Def+6,【Fringe Bonus】, and【Imbue】to unit and allies within 2 spaces of unit for 1 turn. Inflicts Atk/Def-11 on foe, and unit deals +25 damage during combat (excluding area-of-effect Specials). 【Fringe Bonus】 Grants bonus to Atk/Spd/Def/Res during combat = highest bonus on each stat between unit and allies within 2 spaces of unit for 1 turn. Calculates each stat bonus independently. 【Imbue】 Reduces the effect of【Deep Wounds】on unit by 50% during combat, and restores 40% of unit's maximum HP as unit's combat begins for 1 turn (triggers after effects that deal damage as combat begins; only highest value applied; does not stack). 【Deep Wounds】 Unit's HP cannot be healed through its next action. | 自軍ターン開始時、および、敵軍ターン開始時、 自分と周囲2マス以内の味方の 攻撃、守備+6、 【真強化増幅】、【治癒】を付与 (1ターン) 戦闘中、敵の攻撃、守備-11、 自分が与えるダメージ+25(範囲奥義を除く) 【真強化増幅】 戦闘中、攻撃、速さ、守備、魔防が 自分と周囲2マス以内にいる味方のうち 強化が最も高い値だけ上昇(能力値ごとに計算、1ターン) 【治癒】 戦闘中、【回復不可】を50%無効 戦闘開始後(戦闘開始後にダメージを受ける効果の後)、 最大HPの40%回復 (同系統効果複数時、最大値適用)(1ターン) 【回復不可】 HPを回復できない状態異常 (敵の次回行動終了まで) |
| Heroes (Icy Ravager) | Accelerates Special trigger (cooldown count-1). At start of turn, and at start of enemy phase (except for in Summoner Duels), if Special cooldown count is at its maximum value, grants Special cooldown count-1. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts penalty on foe's Atk/Def = 20% of unit's Def at start of combat + 6, unit deals +X damage (X = total value of the number of foes defeated by unit's team on the current turn and the number of foes that have already performed an action, × 3, + 10; max 19; for "current turn," player phase and enemy phase are counted separately; excluding area-of-effect Specials), reduces damage from foe's attacks by X (excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, and if unit's Special cooldown count is at its maximum value after combat, grants Special cooldown count-1 to unit after combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. | 奥義が発動しやすい(発動カウント-1) ターン開始時、および、英雄決闘を除く敵軍ターン開始時、 奥義発動カウントが最大値なら、奥義発動カウント-1 敵から攻撃された時、または、 戦闘開始時、敵のHPが75%以上の時、 戦闘中、敵の攻撃、守備が 戦闘開始時の自分の守備の20%+6だけ減少、 自分が与えるダメージ+○(範囲奥義を除く)、 自分が受けるダメージ-○(範囲奥義を除く) (○は、「現在のターン中に自軍が撃破した敵の数」と 「行動済みの敵の数」の合計値×3+10、最大19) (「現在のターン中」は、 自軍ターン、敵軍ターンをそれぞれ別で扱う) 自身の奥義発動カウント変動量-を無効、 戦闘後、 奥義発動カウントが最大値なら、奥義発動カウント-1 ターン開始時、竜、獣以外の味方と隣接していない場合 化身状態になる(そうでない場合、化身状態を解除) 化身状態なら、攻撃+2、かつ 敵から攻撃された時、距離に関係なく反撃する |
Trivia

- Before Ravager made its proper debut as a weapon skill inFire Emblem Heroes, it was visually referenced byLyon'sBlood Tome weapon.
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Ravager | -- |
| Japanese | 滅びの魔拳 | Demon's Ruinous Fist |
| Spanish | Plaga | Blight |
| French | Ravageur | Ravager |
| German | Verwüster | Devastator |
| Italian | Distruttore | Destroyer |
| Portuguese | Devastação | Devastation |
| Traditional Chinese | 毀滅魔拳 | Demon's ruinous fist |
Icy Ravager
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Icy Ravager | -- |
| Japanese | 冬氷の魔拳 | Winter ice's demon fist |
| Spanish | Plaga glacial | Glacial Blight |
| French | Ravageur gelé | Icy Ravager |
| German | Eisiger Verwüster | Icy Devastator |
| Italian | Distruttore ghiacciato | Frozen Destroyer; abbreviated asDistrut. ghiacciato. |
| Portuguese | Devastação glacial | Glacial Devastation; abbreviated asDev. glacial. |
| Traditional Chinese | 冬冰魔拳 | Winter ice demon fist |
Gallery
- Fomortiis attacking with Ravager.
References
| Weapons inFire Emblem: The Sacred Stones | ||||||||||||||||||||||
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| Beast skills inHeroes | ||||||||||||||||||||
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