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Ravager

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Ravager


Icon of Ravager fromThe Sacred Stones.


A horrific blow that invites the destruction of all.

Type

Monster weapon

Wielder(s)

Fomortiis

First game

Fire Emblem: The Sacred Stones

Ravager (Japanese:滅びの魔拳Demon's Ruinous Fist) is amonster weapon exclusive toFire Emblem: The Sacred Stones. It is one of the threepersonal weapons ofFomortiis, theDemon King, and is a melee-range,physical attack.

Stats

In the mainFire Emblem series

GameIconLevelMightWeightHitCritRangeUsesWorthWEXPOther effects and notes
The Sacred Stones
(Japan)
--18010001----0+10 strength, +10 skill, +15 defense, +10 resistance when equipped.
The Sacred Stones
(International)
--15085101----0+15 strength, +15 skill, +15 defense, +10 resistance when equipped.

In otherFire Emblem series titles

RavagerIcy Ravager

GameIconTypeMightRangeSP costRefine costPrerequisitesUsable byInheritableOther effects and notes
Heroes
(Ravager; refine: Unrefined)
Beast weapons141400--Adult (Armored)ArmorGrants −1 special cooldown count.
If user'sHP ≥ 25% at start of combat, inflicts −1 special cooldown charge per attack and −6 each toattack anddefense on foe during combat, and if user is transformed, grants +1 special cooldown charge per attack to user during combat.
If user's HP ≥ 25% at start of combat and foe initiates combat, foe'sfollow-up attack deals −80% damage.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, and if foe initiates combat, user cancounterattack regardless ofrange.
Heroes
(Ravager; refine: +Effect)
Beast weapons141400500Arena Medal
200Divine Dew
--ArmorGrants −1 special cooldown count.
Inflicts −6 each toattack anddefense and −1 special cooldown charge per attack on foe, and grants +1 special cooldown charge per attack to user during combat.
Foe'sfollow-up attack deals −⁠(80% of damage + 25) damage, and foe's specials deal -15 damage.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, and user cancounterattack regardless ofrange.
Grants +3 HP
At start of each phase, grants +6 each to attack and defense, Fringe Bonus[effect 1], and Imbue[effect 3] to user and allies within 2 spaces of user for 1 turn.
Inflicts -11 each to attack and defense on foe and user deals +25 damage during combat.
Heroes
(Ravager; refine: +Atk)
Beast weapons161400500Arena Medal
200Divine Dew
--ArmorGrants −1 special cooldown count.
Inflicts −6 each toattack anddefense and −1 special cooldown charge per attack on foe, and grants +1 special cooldown charge per attack to user during combat.
Foe'sfollow-up attack deals −⁠(80% of damage + 25) damage, and foe's specials deal -15 damage.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, and user cancounterattack regardless ofrange.
Grants +5 HP.
Heroes
(Ravager; refine: +Spd)
Beast weapons141400500Arena Medal
200Divine Dew
--ArmorGrants −1 special cooldown count.
Inflicts −6 each toattack anddefense and −1 special cooldown charge per attack on foe, and grants +1 special cooldown charge per attack to user during combat.
Foe'sfollow-up attack deals −⁠(80% of damage + 25) damage, and foe's specials deal -15 damage.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, and user cancounterattack regardless ofrange.
Grants +5 HP and +3 speed.
Heroes
(Ravager; refine: +Def)
Beast weapons141400500Arena Medal
200Divine Dew
--ArmorGrants −1 special cooldown count.
Inflicts −6 each toattack anddefense and −1 special cooldown charge per attack on foe, and grants +1 special cooldown charge per attack to user during combat.
Foe'sfollow-up attack deals −⁠(80% of damage + 25) damage, and foe's specials deal -15 damage.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, and user cancounterattack regardless ofrange.
Grants +5 HP and +4 defense.
Heroes
(Ravager; refine: +Res)
Beast weapons141400500Arena Medal
200Divine Dew
--ArmorGrants −1 special cooldown count.
Inflicts −6 each toattack anddefense and −1 special cooldown charge per attack on foe, and grants +1 special cooldown charge per attack to user during combat.
Foe'sfollow-up attack deals −⁠(80% of damage + 25) damage, and foe's specials deal -15 damage.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, and user cancounterattack regardless ofrange.
Grants +5 HP and +4 resistance.
  1. Grants +⁠(highest bonus on stat between unit and allies within 2 spaces of unit; calculated independent) each toattack,speed,defense, andresistance to unit during combat.
  2. Unit'sHP cannot be healed through their next action.
  3. Reduces effect of Deep Wounds[effect 2] on unit by 50% during combat, and restores 40% of unit'smaximum HP as combat begins (triggers after effects that deal damage as combat begins) for 1 turn.
GameIconTypeMightRangeSP costRefine costPrerequisitesUsable byInheritableOther effects and notes
Heroes
(Icy Ravager)
Beast weapons141400--Adult (Armored)ArmorGrants −1 special cooldown count.
If special cooldown count is at maximum at start of player phase and (outside of Summoner Duels) start of enemy phase, grants −1 special cooldown count.
If foe initiates combat or foe'sHP ≥ 75% at start of combat, inflicts −⁠([user'sdefense at start of combat × 20%] + 6) each toattack anddefense on foe, user deals +⁠([(number of foes defeated by user's steam on current phase + number of foes that have acted) × 3] + 10; maximum: 19) damage, foe's first attack deals −⁠([(number of foes defeated by user's steam on current phase + number of foes that have acted) × 3] + 10; maximum: 19) damage, and neutralizes effects that reduce user's special cooldown charge during combat, and if user's special cooldown count is at maximum after combat, grants −1 special cooldown count to user.
If user is not adjacent to human allies (i.e. allies with non-breath or -⁠beast weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, and user cancounterattack regardless ofrange.

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Locations

The Sacred Stones

UnobtainableExclusively used byFomortiis.

Heroes

Ravager

MethodData
Unit (★★★★★)Fomortiis: Demon King

Icy Ravager

MethodData
Unit (★★★★★)Fomortiis: Dark of Night

Flavor text

GameText
(English)
Text
(Japanese)
The Sacred Stones
A horrific blow that invites
the destruction of all.
全てのものを
破壊へといざなう 魔の拳
Heroes
(Ravager; unrefined)
Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, inflicts
Special cooldown charge -1 per attack on foe
and Atk/Def-6 on foe during combat (only
highest value applied; does not stack), and also,
if unit is transformed, grants Special cooldown
charge +1 per attack to unit during combat
(only highest value applied; does not stack).
If unit's HP ≥ 25% at start of combat and foe
initiates combat, reduces damage from foe's
follow-up attack by 80% during combat. (For
standard weapons, "follow-up attack" means
the second strike. For weapons that grant
"unit attacks twice," it means the third and
fourth strikes.) At start of turn, if unit is
adjacent to only beast or dragon allies or if
unit is not adjacent to any ally, unit transforms
(otherwise, unit reverts). If unit transforms,
grants Atk+2, and if foe initiates combat, unit
can counterattack regardless of foe's range.
奥義が発動しやすい(発動カウント-1)

戦闘開始時、自身のHPが25%以上なら、
戦闘中、敵の攻撃、守備-6、
敵の奥義発動カウント変動量-1
(同系統効果複数時、最大値適用)、かつ
化身時、戦闘中、自身の奥義発動カウント変動量+1
(同系統効果複数時、最大値適用)

戦闘開始時、自身のHPが25%以上で
敵から攻撃された時、
戦闘中、敵から受けた追撃のダメージを80%軽減
(追撃:
 通常の武器は、2回目の攻撃
 「2回攻撃」の武器は、3~4回目の攻撃)

ターン開始時、竜、獣以外の味方と隣接していない場合
化身状態になる(そうでない場合、化身状態を解除)
化身状態なら、攻撃+2、かつ
敵から攻撃された時、距離に関係なく反撃する
Heroes
(Ravager; refined)
Accelerates Special trigger (cooldown count-1).

Inflicts Atk/Def-6 on foe, inflicts Special
cooldown charge -1 on foe per attack (only
highest value applied; does not stack), and
grants Special cooldown charge +1 to unit
per attack during combat (only highest value
applied; does not stack).

Reduces damage from foe's follow-up attack
by 80%, reduces damage from foe's follow-up
attack by an additional 25, and reduces damage
from foe's Specials by an additional 15 during
combat (excluding area-of-effect Specials).

At start of turn, if unit is adjacent to only beast
or dragon allies or if unit is not adjacent to any
ally, unit transforms (otherwise, unit reverts).
If unit transforms, grants Atk+2, and unit can
counterattack regardless of foe's range.
奥義が発動しやすい(発動カウント-1)

戦闘中、敵の攻撃、守備-6、
敵の奥義発動カウント変動量-1
(同系統効果複数時、最大値適用)、
自身の奥義発動カウント変動量+1
(同系統効果複数時、最大値適用)

戦闘中、敵の奥義による攻撃で
受けるダメージ-15(範囲奥義を除く)、
敵から受けた追撃のダメージを80%軽減、
さらに、敵から受けた追撃のダメージ-25

ターン開始時、竜、獣以外の味方と隣接していない場合
化身状態になる(そうでない場合、化身状態を解除)
化身状態なら、攻撃+2、かつ
敵から攻撃された時、距離に関係なく反撃する
Heroes
(Ravager; refined: +effect)
At start of player phase or enemy phase, grants
Atk/Def+6,【Fringe Bonus】, and【Imbue】to unit
and allies within 2 spaces of unit for 1 turn.

Inflicts Atk/Def-11 on foe, and unit deals +25
damage during combat (excluding
area-of-effect Specials).

【Fringe Bonus】
Grants bonus to Atk/Spd/Def/Res during
combat = highest bonus on each stat between
unit and allies within 2 spaces of unit for 1 turn.
Calculates each stat bonus independently.

【Imbue】
Reduces the effect of【Deep Wounds】on unit by
50% during combat, and restores 40% of unit's
maximum HP as unit's combat begins for 1 turn
(triggers after effects that deal damage as
combat begins; only highest value applied;
does not stack).

【Deep Wounds】
Unit's HP cannot be healed through its
next action.
自軍ターン開始時、および、敵軍ターン開始時、
自分と周囲2マス以内の味方の
攻撃、守備+6、
【真強化増幅】、【治癒】を付与
(1ターン)

戦闘中、敵の攻撃、守備-11、
自分が与えるダメージ+25(範囲奥義を除く)

【真強化増幅】
戦闘中、攻撃、速さ、守備、魔防が
自分と周囲2マス以内にいる味方のうち
強化が最も高い値だけ上昇(能力値ごとに計算、1ターン)

【治癒】
戦闘中、【回復不可】を50%無効
戦闘開始後(戦闘開始後にダメージを受ける効果の後)、
最大HPの40%回復
(同系統効果複数時、最大値適用)(1ターン)

【回復不可】
HPを回復できない状態異常
(敵の次回行動終了まで)
Heroes
(Icy Ravager)
Accelerates Special trigger (cooldown count-1).

At start of turn, and at start of enemy phase
(except for in Summoner Duels), if Special
cooldown count is at its maximum value,
grants Special cooldown count-1.

If foe initiates combat or foe's HP ≥ 75%
at start of combat, inflicts penalty on foe's
Atk/Def = 20% of unit's Def at start of
combat + 6, unit deals +X damage (X =
total value of the number of foes defeated
by unit's team on the current turn and the
number of foes that have already performed
an action, × 3, + 10; max 19; for "current turn,"
player phase and enemy phase are counted
separately; excluding area-of-effect Specials),
reduces damage from foe's attacks by X
(excluding area-of-effect Specials), and
neutralizes effects that inflict "Special
cooldown charge -X" on unit during combat,
and also, and if unit's Special cooldown count
is at its maximum value after combat, grants
Special cooldown count-1 to unit after combat.

At start of turn, if unit is adjacent to only beast
or dragon allies or if unit is not adjacent to any
ally, unit transforms (otherwise, unit reverts).
If unit transforms, grants Atk+2, and unit can
counterattack regardless of foe's range.
奥義が発動しやすい(発動カウント-1)

ターン開始時、および、英雄決闘を除く敵軍ターン開始時、
奥義発動カウントが最大値なら、奥義発動カウント-1

敵から攻撃された時、または、
戦闘開始時、敵のHPが75%以上の時、
戦闘中、敵の攻撃、守備が
戦闘開始時の自分の守備の20%+6だけ減少、
自分が与えるダメージ+○(範囲奥義を除く)、
自分が受けるダメージ-○(範囲奥義を除く)
(○は、「現在のターン中に自軍が撃破した敵の数」と
 「行動済みの敵の数」の合計値×3+10、最大19)
(「現在のターン中」は、
 自軍ターン、敵軍ターンをそれぞれ別で扱う)
自身の奥義発動カウント変動量-を無効、
戦闘後、
奥義発動カウントが最大値なら、奥義発動カウント-1

ターン開始時、竜、獣以外の味方と隣接していない場合
化身状態になる(そうでない場合、化身状態を解除)
化身状態なら、攻撃+2、かつ
敵から攻撃された時、距離に関係なく反撃する

Trivia

Fomortiis appearing to strike the enemy.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Ravager

--

Japanese

滅びの魔拳

Demon's Ruinous Fist

Spanish

Plaga

Blight

French

Ravageur

Ravager

German

Verwüster

Devastator

Italian

Distruttore

Destroyer

Portuguese

Devastação

Devastation

Traditional Chinese

毀滅魔拳

Demon's ruinous fist

Icy Ravager

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Icy Ravager

--

Japanese

冬氷の魔拳

Winter ice's demon fist

Spanish

Plaga glacial

Glacial Blight

French

Ravageur gelé

Icy Ravager

German

Eisiger Verwüster

Icy Devastator

Italian

Distruttore ghiacciato

Frozen Destroyer; abbreviated asDistrut. ghiacciato.

Portuguese

Devastação glacial

Glacial Devastation; abbreviated asDev. glacial.

Traditional Chinese

冬冰魔拳

Winter ice demon fist

Gallery

References

Non-human weapons
BreathsAstral BreathFog BreathDark BreathDraconic RageDragon BreathExpirationFire BreathFlametongueIce BreathMage Breath
StonesBeastruneBeaststoneBeaststone+ShadowstoneDivinestoneDragonstoneDragonstone+EarthstoneFirestoneIcestoneMagestoneWyvernstone
Judge weaponsJudge
Laguz weaponsBeakBreathClawFangGreat BeakGreat FangGreat TalonTalon
Automaton weaponsBig SawSaw
Monster attacksBlighted ClawsBlighted TalonsBone SwordClawsClubCrimson EyeDemon LightDemon SurgeEvil EyeFangsFiery FangFire BreathGauntletHellfangLethal TalonMassive RockNightmareNumbing ClawsRavagerRockScytheShackled FistShadowshotSharp ClawStoneStone ShardTackleTalonsTentacleVenin ClawsWater BreathWretched Air
Crest StonesArtificial Crest Stone LArtificial Crest Stone SBlest Crest Stone ShardChalice of BloodCracked Crest StoneCrest of Flames PowerCrest Stone (Beast)Crest Stone (Chevalier)Crest Stone (Gautier)Crest Stone of IndechCrest Stone of MacuilCrest Stone of SeirosCrest Stone ShardDark Stone (Bird)Dark Stone (Crawler)Dark Stone (Wolf)Giant Artificial Crest StoneLost Crest StoneLost Crest Stone (Large)Pointy Artificial Crest StoneReal Seiros Crest StoneTwin-Crest Power
Weapons inFire Emblem: The Sacred Stones
SwordsArmorslayerAudhulmaBrave SwordIron BladeIron SwordKilling EdgeLancereaverLight BrandPoison SwordRapierRuneswordShadowkillerShamshirSieglindeSilver BladeSilver SwordSlim SwordSteel BladeSteel SwordWind SwordWyrmslayerZanbato
LancesAxereaverBrave LanceBright LanceDragonspearHeavy SpearHorseslayerIron LanceJavelinKiller LanceReginleifShort SpearSiegmundSilver LanceSlim LanceSpearSteel LanceToxin LanceVidofnir
AxesBattle AxeBrave AxeDevil AxeDragon AxeFiendcleaverGarmHalberdHammerHand AxeHatchetIron AxeKiller AxePoison AxeSilver AxeSteel AxeSwordreaverSwordslayerTomahawk
BowsBeacon BowBrave BowIron BowKiller BowLongbowPoison BowNidhoggShort BowSilver BowSteel Bow
AnimaBoltingElfireExcaliburFireFimbulvetrThunder
LightAuraDivineIvaldiLightningPurgeShine
DarkCrimson EyeDemon SurgeEclipseEvil EyeFenrirFluxGleipnirLunaNaglfarNosferatuShadowshotStone
BallistaeBallistaIron BallistaKiller Ballista
StavesBarrierBerserkFortifyHammerneHealLatonaMendNightmarePhysicRecoverRescueRestoreSilenceSleepTorchUnlockWarp
OtherCrimson EyeDemon SurgeDragonstoneFetid ClawFiery FangHellfangLethal TalonNightmarePoison ClawRavagerRotten ClawShadowshotSharp ClawWretched Air
Unused WeaponsAircaliburStone Shard
Beast skills inHeroes
Basic beast skillsBeast skills with secondary effectsPersonal beast skills
Infantry subtypeAdult (Infantry)Whelp (Infantry)Yearling (Infantry)Bride's FangEntwining HornFiery FangGroom's WingHeralding HornHorn of HarvestHorn of OpeningIlluminating HornNectar HornPolished FangRenewed FangResolved FangRoyal Hatari FangSabertooth FangTropical NectarWild Tiger FangWolf Queen FangWolfpup FangWolfskin Fang
Armor subtypeAdult (Armored)Whelp (Armored)Yearling (Armored)Arcane CrestDosing FangEnticing DoseIcy RavagerLion King FangNew Year FangPreying FangQuieting BranchRavagerTempered AntlerTwin-Crest PowerWandering Horn
Cavalry subtypeAdult (Cavalry)Whelp (Cavalry)Yearling (Cavalry)Arcane NihilityBrazen Cat FangBrightmare HornBunny FangCovert Cat FangCute Paper CraneDelivering AntlerDream HornFoxkit FangFull Rabbit FangGlee of the LandGuardian FangHorn of the LandHungry Cat FangKeen Rabbit FangKitsune FangLove of NerþuzNew Foxkit FangNightmare HornNocturnal FangOcean-Fit AntlerPetaldream HornQuieting AntlerRaydream HornRefreshed FangSparkling FangTaguel FangWary Rabbit FangWinds of DualityWorld-Tree Tail
Flier subtypeAdult (Flier)Fledgling (Flier)Hatchling (Flier)Bat FangClosing FloretsCrossbones ClawEbon-Pirate ClawEnclosing ClawFang of ClosureFang of FinalityHawk King ClawHeron WingJaws of ClosureNew Year TalonQuieting ClawRaven King BeakSky-Pirate Claw