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Rainbow Sage (Birthright chapter)
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| “ | I believe [Xander] was the fourth person to meet the Rainbow Sage and survive. The first was Sumeragi, the former king of Hoshido! A young King Garon also made the pilgrimage. I heard the third individual was an unknown knight no one had ever heard of before. | ” | — Old Man |
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Rainbow Sage (Japanese:虹の賢者Rainbow Sage) is the nineteenth chapter of theBirthright campaign inFire Emblem Fates. In this chapter,Corrin's army arrives atNotre Sagesse and take on the challenge of the Sevenfold Sanctuary to attempt to meet theRainbow Sage, and must take on a bunch of illusions in hope of being able to matchXander in power.
Plot
- Main article:
Rainbow Sage (Birthright chapter)/Script
Corrin and company teleport onto the streets ofNotre Sagesse, andRyoma notes the absence ofNohrian forces. Corrin begins to ask after the Rainbow Sage; an old man advises against the task, as few have survived, though he recognizes Xander has. When pressed, the old man points them toward theSevenfold Sanctuary at the peak of Mount Sagesse. Once they reach the sanctuary, the Hoshidans prepares themselves and start the trial—a battle against a series of illusory enemies through the sanctuary.
Once the Corrin reaches the final room of the sanctuary, they prepare themselves for anything and open the door; doing so teleports the army back to the streets of Notre Sagesse, where they meet the old man again—Corrin deduces that the man is the Rainbow Sage. Corrin requests to be gifted the same strength as Xander, but the sage reveals the journey to meet him granted that strength. However, with the power ofTakumi and theFujin Yumi, the Rainbow Sage does transform theYato into the Noble Yato. The Rainbow Sage suggests the Hoshidans now return to Nohr; Corrin thanks the sage for his aid and bids him farewell.
Summary
With help from Leo, the group returns to Notre Sagesse. They undergo several challenges to meet the Rainbow Sage, who has already granted Xander his power.
Chapter data
NormalHard/Lunatic
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| Victory: Rout the enemy | Player | Partner | Other | Enemy | Third | |
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| Defeat:Corrin dies* or the player's army is routed* | 1–14 | {{{partner}}} | {{{other}}} | 22 | {{{third}}} | |
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| Map dimensions: 30 columns by 30 rows | ||||||
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| Victory: Rout the enemy | Player | Partner | Other | Enemy | Third | |
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| Defeat:Corrin dies* or the player's army is routed* | 1–14 | {{{partner}}} | {{{other}}} | 31 | {{{third}}} | |
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| Map dimensions: 30 columns by 30 rows | ||||||
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This chapter features stairs that act as warp points between the rooms; by using the "Stairs" command while standing on them, a unit will be transported to the endpoint, and will be left with amovement stat = (unit's base movement − movement spent to reach the stairs) for the remainder of that turn action. They are located as follows:
- Column 6, row 29–Column 3, row 25: Links the starting room and the southwest room
- Column 15, row 29–Column 25, row 28: Links the starting room and the southeast room
- Column 9, row 20–Column 2, row 16: Links the southwest room and the northwest room
- Column 19, row 23–Column 28, row 19: Links the southeast room and the northeast room
- Column 7, row 10–Column 11, row 18: Links the northwest room and the central room
- Column 23, row 10–Column 19, row 18: Links the northeast room and the central room
- Column 15, row 13–Column 15, row 9: Links the central room and the boss room
Character data
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Note: The returning characters list does not include any characters recruitable inparalogues orxenologues, as the player may not have taken on any available paralogue chapters yet. The list also does not include anybonus units, as they are recruitable at the player's discretion.
Item data
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Event tile data
There are no event tiles during the events of the chapter. When returning to the area forskirmishes, the following event tiles appear:
- Column 2, row 30: The southwesternmost traversable tile of the map
- Column 15, row 1: Thegate
Dragon Vein data
There are no Dragon Veins in this chapter.
Enemy data
NormalHard/Lunatic
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Boss data
NormalHardLunatic
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Strategy
| This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
Before initiating this chapter, try to check at the enemy stats first. You will notice that most enemies have extremely lopsided defense and resistance; knowing this can help you finish off enemies more easier. In the left rooms, the enemies have high resistance, but nonexistent defense; the right-side rooms are the opposite. At the middle-most room a Great Master with potential high magic than strength. Surprisingly they wieldSteel Naginatas, so they may deal no damage to your units. Finally the top-most room has a paired-up Swordmaster and Berserker. The Berserker has very high attack that may kill your unit that comes contact, but he has a low amount of HP, so finishing him off should be easy.
Trivia
- This chapter's map is later reused inConquest Chapter 11 andRevelation Chapter 15.
Etymology and other languages
| Names, etymology, and in other regions | ||
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| Language | Name | Definition, etymology, and notes |
| English | Rainbow Sage | -- |
| Japanese | 虹の賢者 | Rainbow Sage |
| Spanish | Sabio Lumen | Light sage |
| French | Le sage de l'iris | The rainbow sage |
| German | Der Regenbogenweise | The Rainbow Sage |
| Italian | Il savio irideo | The rainbow sage |
| Korean | 무지개 현자 | Rainbow sage |
Gallery
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References
| ← Leo • | Rainbow Sage | • Fort Dragonfall → |
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