| Site News |
|---|
| Warning: This wiki containsspoilers. Read at your own risk! Social media: If you would like, please joinour Discord server, and/or follow us onX (Twitter),Bluesky, orTumblr! |
Raijinto
| ||||||
|
Raijinto (Japanese:雷神刀Raijin Katana) is akatana that debuted inFire Emblem Fates. It is thepersonal weapon of PrinceRyoma ofHoshido capable of not only boosting hisStrength while he has it, but also dealing physical damage in the form of lightning from 2range.
It is a divine weapon passed down for generations in the Hoshidan royal family.Sumeragi and his ancestors before him wielded Raijinto before Ryoma inherited it. Ryoma intends to pass on Raijinto to his son,Shiro, when he is ready.[1]
Stats
In the mainFire Emblem series
| Game | Icon | Level | Might | Weight | Hit | Crit | Range | Uses | Worth | WEXP | Other effects and notes |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Fates | ![]() | E* | 11 | -- | 80 | 5 | 1–2 | -- | 0 | 1 | +1speed, −1defense, −1resistance, +10avoid when equipped. +4strength when in Ryoma'sinventory. |
In otherFire Emblem series titles
| Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Heroes (refine: Unrefined) | 16 | 1 | 400 | -- | Silver Sword | -- | ✗ | User can counterattack regardless ofrange. | ||
| Heroes (refine: +Effect) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | User can counterattack regardless ofrange. Grants +3 HP. If user initiates combat or is within 2 spaces of an ally, grants +4 each toattack,speed,defense, andresistance to user during combat and neutralizes effects that guarantee foe'sfollow-up attacks or prevent user's follow-up attacks during combat. | ||
| Heroes (refine: +Atk) | 18 | 1 | 400 | 500 200 | -- | -- | ✗ | User can counterattack regardless ofrange. Grants +5 HP. | ||
| Heroes (refine: +Spd) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | User can counterattack regardless ofrange. Grants +5 HP and +3 speed. | ||
| Heroes (refine: +Def) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | User can counterattack regardless ofrange. Grants +5 HP and +4 defense. | ||
| Heroes (refine: +Res) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | User can counterattack regardless ofrange. Grants +5 HP and +4 resistance. | ||
| Heroes | 16 | 1 | 400 | -- | Silver Sword | -- | ✗ | Grants −1 special cooldown count. User can counterattack regardless ofrange. If user'sHP ≥ 25% at start of either phase, grants +6 each todefense andresistance, Dodge,[effect 1] and "neutralizes penalties on unit during combat" to user and allies within 2 spaces of user for 1 turn. If foe initiates combat or user's HP ≥ 25% at start of combat, grants +([number of allies within 1 row or column of user × 3] + 5; maximum: 14) each toattack,speed, defense, and resistance to user, foe deals −(user's speed × 20%) damage, and foe deals −(user's speed × 20%) damage when foe's special triggers, and when user's special triggers, user deals +(user's speed × 40%) damage. User can use Hoshido Raijinto style.[effect 2] |
- ↑If unit'sspeed > foe's speed, unit takes −([unit's speed − foe's speed] × 4; maximum: 40)% damage (except from Røkkr specials).
- ↑Unit can attack foes exactly 2 spaces away. Unit can performfollow-up attack if user's speed ≥ (foe's speed − 5). Foe can counterattack if foe is armored with 1-range (or if standard counterattack criteria are met). After-combat movement effects do not occur; unit's range is treated as 1 for effects likeAegis. Style can only be used once per turn.
| Game | Icon | Level | Might | Weight | Hit | Crit | Range | Uses | Worth | WEXP | Other effects and notes |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Warriors | E* | 80 | -- | -- | -- | -- | -- | Cannot be sold | -- | -- |
Locations
Fates
| Inventory | Birthright andRevelation:Ryoma |
Heroes
Raijinto
| Method | Data |
|---|---|
| Unit (★★★★★) | Ryoma: Peerless Samurai •Ryoma: Supreme Samurai |
Hoshido Raijinto
| Method | Data |
|---|---|
| Unit (★★★★★) | Ryoma: Warrior of Bonds |
Warriors
| Inventory | Ryoma |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Fates | Ryoma only. Str+4 when carried. A divine weapon. | リョウマ専用/所持中、力+4 |
| Heroes (Raijinto) | Unit can counterattack regardless of foe's range. | 敵から攻撃された時、距離に関係なく反撃する |
| Heroes (Raijinto; refined: +effect) | If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 during combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 自分から攻撃した時、または 周囲2マス以内に味方がいる時、 戦闘中、攻撃、速さ、守備、魔防+4、かつ 敵の絶対追撃を無効、自分の追撃不可を無効 |
| Heroes (Hoshido Raijinto) | Accelerates Special trigger (cooldown count-1). Unit can counterattack regardless of foe's range. At start of player phase or enemy phase, if unit's HP ≥ 25%, grants Def/Res+6,【Dodge】, and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn. If foe initiates combat or unit's HP ≥ 25% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), and reduces damage from foe's attacks by 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's Specials by an additional 20% of unit's Spd during combat (excluding area-of-effect Specials), and also, when unit's Special triggers, deals damage = 40% of unit's Spd (excluding area-of-effect Specials). Unit can use the following【Style】: ――――― Hoshido Raijinto Style ――――― Unit can attack foes 2 spaces away (unit cannot attack adjacent foes). Decreases Spd difference necessary for unit to make a follow-up attack by 10 during combat. Cannot move through spaces within 2 spaces of foe that has triggered the Bulwark effect (does not apply if unit has a Pass skill). Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 1, foe can counterattack regardless of unit's range, or foe's Range is the same as the distance between unit and foe. After-combat movement effects do not occur. Skill effect's Range is treated as 1. This Style can be used only once per turn. ―――――――――――――――――――― 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). 【Style】 Change Style using the Style button at the bottom of the screen. A unit's Style is only active when that unit is taking an action. Style use is disabled when unit is deployed using Pair Up or when unit is equipped with multiple skills that have a Style. | 奥義が発動しやすい(発動カウント-1) 敵から攻撃された時、距離に関係なく反撃する 自軍ターン開始時、および、敵軍ターン開始時、 自身のHPが25%以上なら、 自分と周囲2マス以内の味方の守備、魔防+6、 【回避】、「弱化を無効」を付与(1ターン) 敵から攻撃された時、または、 戦闘開始時、自身のHPが25%以上の時、 戦闘中、攻撃、速さ、守備、魔防が 自身を中心とした縦3列と横3列の 味方の数×3+5だけ増加(最大14)、 受けるダメージ-速さの20%(範囲奥義を除く)、 さらに、敵の奥義による攻撃で 受けるダメージ-速さの20%(範囲奥義を除く)、 かつ、自身の奥義発動時、 与えるダメージ+速さの40%(範囲奥義を除く) 下記の【スタイル】を使用可能 ――――【スタイル】:白夜雷神刀―――― 2マス離れた敵を攻撃可能 (隣の敵は攻撃不可) 戦闘中、自分の追撃の速さ条件-10 【防壁】の効果を発動している敵の周囲2マス以内を 通過できない(すり抜けを持つ場合は無効) 下記のいずれかの条件を満たしている時、反撃を受ける (条件A:敵が射程1の重装の時 条件B:敵が「距離に関係なく反撃」を持つ時 条件C:敵の射程が自分と敵の距離と同じ時) 戦闘後移動スキルは無効 スキル効果の射程の判定は、射程1として扱う このスタイルは1ターン1回のみ使用可能 ―――――――――――――――――――― 【回避】 速さが敵より高い時、受けた範囲奥義のダメージと、 戦闘中に攻撃を受けた時のダメージを 速さの差×4%軽減(最大40%) (巨影の範囲奥義を除く) 【スタイル】 画面下の「スタイルボタン」で、スタイルを使用可能 スタイルの状態は、スキル所有者の行動時にのみ有効 自分がダブル状態の時、または スタイルを持つスキルを複数装備している時、 スタイルは無効となる |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Raijinto | One possible reading of the Japanese name, as in some contexts刀 can be read astō; possibly, this reading is also used due to space constraints.雷神Raijin (lit. "thunder god") is a Japanese god of thunder, lightning, and storms, clearly inspiring the sword's lightning powers. |
| Japanese | 雷神刀 | Raijin (lit. "thunder god") katana |
| Spanish | Raijinto | -- |
| French | Raijinto | -- |
| German | Raijinto | -- |
| Italian | Raijinto | -- |
| Portuguese | Raijinto | -- |
| Korean | 뇌신도 | Thunder god blade |
| Traditional Chinese | 雷神刀 | Thunder God Katana |
Hoshido Raijinto
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Hoshido Raijinto | -- |
| Japanese | 白夜雷神刀 | Byakuya (i.e.Hoshido) raijin katana |
| Spanish (Spain) | Raijinto Hoshido | -- |
| Spanish (Latin America) | Hoshido Raijinto | -- |
| French | Raijinto Hoshido | -- |
| German | Hoshido Raijinto | -- |
| Italian | Raijinto Hoshido | -- |
| Portuguese | Raijinto: Hoshido | -- |
| Traditional Chinese | 白夜雷神刀 | White night thunder god katana |
Gallery
- Artwork of Raijinto inWarriors.
- Raijinto inHeroes.
- Hoshido Raijinto inHeroes.
References
- ↑"Ryoma: Hmm. It's true that Raijinto is unique... Hoshidan kings have passed it down from generation to generation.
Shiro: Wow... So you're saying that my ancestors once used it?
Ryoma: It was my father's weapon of choice. Watching him wield it on the battlefield always inspired awe in me. I yearned to have the blade for myself.
Shiro: Interesting. I understand the feeling.
Ryoma: One day, you will inherit this sword. However, you are not ready. You lack the discipline and preparedness of a king. Your impetuous nature makes it clear that you aren't ready to lead." — Ryoma and Shiro,Fire Emblem Fates
See also
| Katana | ||||||||
|---|---|---|---|---|---|---|---|---|
|
| Weapons inFire Emblem Fates | ||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
| Sword skills inHeroes | ||||||
|---|---|---|---|---|---|---|
|
| Fire Emblem Warriors | |||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||||||||||||||||||||||||
| Weapons inFire Emblem Warriors | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|




