Site News
Warning: This wiki containsspoilers. Read at your own risk!

Social media: If you would like, please joinour Discord server, and/or follow us onX (Twitter),Bluesky, orTumblr!

Queen Lumera

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

Namespaces

More

  • More
This article is about the chapter ofEngage. For the character, seeLumera.
Queen Lumera


Location

Lythos Castle Gardens

New units

Clanne,Framme

Boss(es)

Lumera

Previous chapter(s)

Awake at Last

Next chapter(s)

Hostilities

Queen Lumera (Japanese:神竜王ルミエルDivine Dragon King Lumière) is the second chapter ofFire Emblem Engage. It consists of a mock battle betweenAlear and their mother,Lumera. While not clearly stated in-game, fallen units will safely retreat and remain available for the rest of the playthrough, even inClassic Mode.

Plot

Main article:Queen Lumera/Script

AtLythos Castle,Lumera welcomesAlear back to their home. She explains that the monsters the others fought before are theCorrupted, corpses brought back to life bySombron's fell power, and that their return heralds his reawakening. After thankingMarth for aiding Alear, Lumera leads them to the Ring Vault. She explains that it holds six Emblem Rings—those of the Holy Knight, theSage Lord, theAzure Twins, thePrincess Exalt, and theInstructor—while the remaining six rings were entrusted to the other nations to keep them safe. Furthermore, she tells that the twelve rings can grant a world-altering power to whoever holds all of them, that this power was used to seal away Sombron, and that wicked people seek the power for their own ends. Alear and Lumera then briefly discuss how the Emblems are summoned, with Alear saying that they used an invocation to do so with Marth. Lumera then asks them to fight against her in a practice battle.

In the gardens of Lythos Castle, Lumera summons Fabrications to fight alongside her, whom Alear mistakes as more Corrupted. Despite Alear's fears, Lumera urges her to fight on, and they succeed in defeating her after a short battle. Afterwards, Lumera challenges them to a second mock battle, wherein she wields the Ring of the Holy Knight, using a prayer to summon its Emblem,Sigurd. Alear again succeeds, to which Lumera congratulates by with the gift ofher sword, as well as a special ring she had promised to give as a birthday present. Alear refuses the ring, asking Lumera to instead gift it to them after they have regained their memory. The two make a pinky promise to continue chatting next morning, after they have all slept.

At night, Lumera delights in having her child back, excited to spend time with them once again. Despite this, she worries about Alear's lost memories, and begins a discussion with Emblem Sigurd. Elsewhere, Alear laments their lost memories, wondering what life as Lumera's child must have been like.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: DefeatLumera &SigurdPlayerPartnerOtherEnemyThird
Defeat:Alear is defeated4{{{partner}}}{{{other}}}3+6{{{third}}}

InitialSecond battle

{{{content3}}}

{{{content4}}}

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

Map dimensions:
11 columns by 14 rows

Character data

Characters
New units
Clanne
Mage
HP
19
Inventory
Fire
Vulnerary
Level
1
Automatically from turn 1
Framme
Martial Monk
HP
18
Inventory
Iron-Body Art
Heal
Vulnerary
Level
1
Automatically from turn 1
Forcibly deployed characters
Alear f ​
Available characters
Vander ​

The battle that takes place during this chapter is a mock battle; if a unit falls, they will not die, even if the file is set toClassic Mode.

Emblem Ring data

Characters
New units

None

Available characters
Marth ​

Additionally,Emblem Energy appears in the following locations:

  • Column 8, row 11: Just south of anAxe Fighter (only appears during the second battle)

Item data

Items
NameObtainment Method
LibérationAutomatically at the end of the chapter

Enemy data

NormalHardMaddening

Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
LumeraDivine Dragon5130847652575Libération
• Cannot inflictcritical hits.
• Starts in athicket.
• Immobile until turn 2, at which point she begins moving unprovoked.
• Prioritizes attackingAlear.
FabricationAxe Fighter21257044−120194Iron Axe
• Immune tocritical hits.
• Immediately begins moving unprovoked.
FabricationArcher21194093−110244Iron Bow
• Immediately begins moving unprovoked.
• Will not attackClanne.
Reinforcements
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
Lumera &SigurdDivine Dragon51308476+35+32575+1LibérationRidersbane
CanterGallop
• Cannot inflictcritical hits.
• Engages with Sigurd and begins moving if a unit is just outside of the range of her and theSword Cavaliers.
• Prioritizes attackingVander with her first attack.
FabricationSword Cavalier3223418531065Iron Sword
Both begin moving if either of them orLumera is provoked.
FabricationLance Fighter31234284−231054Iron Lance
--
FabricationArcher31194093−110044Iron Bow
Will not attackClanne.
FabricationAxe Fighter31268054−130194Iron Axe
--
Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
LumeraDivine Dragon51301048652675Libération
Divine Spirit
• Cannot inflictcritical hits.
• Starts in athicket.
• Immobile until turn 2, at which point she begins moving unprovoked.
• Prioritizes attackingAlear.
FabricationAxe Fighter212710054−131194Iron Axe
• Immune tocritical hits.
• Immediately begins moving unprovoked.
FabricationArcher212070103−121244Iron Bow
• Immediately begins moving unprovoked.
• Will not attackClanne.
Reinforcements
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
Lumera &SigurdDivine Dragon513010486+35+32675+1LibérationRidersbane
Divine SpiritCanterGallop
• Cannot inflictcritical hits.
• Engages with Sigurd and begins moving if a unit is just outside of the range of her and theSword Cavaliers.
• Prioritizes attackingVander with her first attack.
FabricationSword Cavalier3225719853065Iron Sword
Both begin moving if either of them orLumera is provoked.
FabricationLance Fighter31257397−253054Iron Lance
--
FabricationArcher312170106−132044Iron Bow
Will not attackClanne.
FabricationAxe Fighter312810064−141194Iron Axe
--
Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
LumeraDivine Dragon513510510774775Libération
UnbreakableDivine Spirit
• Cannot inflictcritical hits.
• Starts in athicket.
• Immobile until turn 2, at which point she begins moving unprovoked.
• Prioritizes attackingAlear.
FabricationAxe Fighter212711176−152194Iron Axe
• Immune tocritical hits.
• Immediately begins moving unprovoked.
FabricationArcher212091126−163344Iron Bow
• Immediately begins moving unprovoked.
• Will not attackClanne.
Reinforcements
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckBldMovInventory and Skills
Lumera &SigurdDivine Dragon5135105107+37+34775+1LibérationRidersbane
UnbreakableDivine SpiritCanterGallop
• Cannot inflictcritical hits.
• Engages with Sigurd and begins moving if a unit is just outside of the range of her and theSword Cavaliers.
• Prioritizes attackingVander with her first attack.
FabricationSword Cavalier32258312874365Iron Sword
Both begin moving if either of them orLumera is provoked.
FabricationLance Fighter312594127−274254Iron Lance
--
FabricationArcher312181136−163244Iron Bow
Will not attackClanne.
FabricationAxe Fighter312811176−162194Iron Axe
--

{{{content4}}}

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

Reinforcements

  • AfterLumera is defeated once, a new group of enemies will appear mostly in the north, including Lumera herself. All playable units are additionally healed fully and moved to the middle of the stone road to the south, andAlear's engage meter will become empty.

Boss data

Main article:Lumera
First battle

NormalHardMaddening

{{{content4}}}

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

Second battle

NormalHardMaddening

Divine Dragon
Level5
Movement5+1
EmblemSigurd
Stats
Max HP30Defense5+3
Strength8Resistance2
Magic4Luck5
Dexterity7Build7
Speed6+3
InventorySkills
LibérationCanter
Engage weaponsEngage skills
RidersbaneGallop
Weapon Levels
SwordsALances--Axes--Bows--
Knives--Tomes--Staves--ArtsBSpecial--
Divine Dragon
Level5
Movement5+1
EmblemSigurd
Stats
Max HP30Defense5+3
Strength10Resistance2
Magic4Luck6
Dexterity8Build7
Speed6+3
InventorySkills
LibérationDivine Spirit
Canter
Engage weaponsEngage skills
RidersbaneGallop
Weapon Levels
SwordsALances--Axes--Bows--
Knives--Tomes--Staves--ArtsBSpecial--

{{{content4}}}

{{{content5}}}

{{{content6}}}

{{{content7}}}

{{{content8}}}

{{{content9}}}

{{{content10}}}

{{{content11}}}

{{{content12}}}

{{{content13}}}

{{{content14}}}

{{{content15}}}

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

You recruit Clanne and Framme this chapter. Clanne is a Mage whose high base Speed gives him a strong early game, while Framme can heal, guard your allies with her Chain Guard ability, and do pitiful damage. They are perfectly functional for now, butEngage is not kind to its early joiners and you will get better options later on.

Start by having Vander weaken the Archer so Clanne can finish it off. Have Alear break the Axe Fighter and keep Framme to the south, outside of its range. On enemy phase, the Axe Fighter will attack Clanne. Note that Lumera becomes aggressive on her second turn. Have Clanne finish the Axe fighter, Framme heal Clanne, and Alear get ready to fight Lumera on enemy phase. As a reminder, Lumera will break Vander if she attacks him and will effectively get a free attack in on you. Don't let yourself get broken. On turn 3, have Clanne chip down Lumera, Framme heal Alear, and Alear finish Lumera off with Lodestar Rush.

In the second battle, Lumera moves to the north half of the map and now wields Emblem Sigurd. Immediately check her skills, particularly Gallop (which gives her Mov+5 while engaged). If you don't keep this in mind, someone is going to get skewered. The game will explain Emblem energy to you and empty Alear's engage meter to demonstrate. Have Alear weaken the nearby Axe Fighter from the Emblem energy tile, Vander further weaken it from the forest, and Clanne deal the finishing blow. Mercifully, Lumera won't attack until you get in range of the Sword Cavaliers. A Lance Fighter and Archer will approach from the northwest. Have Vander break the Lance Fighter, Alear weaken it, and Clanne finish it. Don't bother Engaging yet - you want those turns available to use your Rapier on the Sword Cavaliers. On enemy phase, the Archer should attack Alear. Boxing it in and pummeling it to death should be trivial at this point. Just keep away from the Sword Cavaliers' range. Once the Archer is down, heal up. Move Vander one space outside the Sword Cavaliers' attack range and get Alear and Clanne ready to fight. Once Lumera makes her move, have Clanne chip her down (his magic ignores terrain bonuses if she Cantered into a thicket), have Vander attack a Sword Cavalier for a free experience point, and have Alear finish the map with a Lodestar Rush on Lumera.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Queen Lumera

--

Japanese

神竜王ルミエル

Divine Dragon King Lumière

Spanish

La reina Lumera

The queen Lumera

French

La reine Lumera

The queen Lumera

German

Königin Lumera

Queen Lumera

Italian

Regina Lumera

Queen Lumera

Korean

신룡왕 뤼미에르

Divine Dragon King Lumière

Simplified Chinese

神龙王琉弥艾尔

Divine Dragon King Lumière

Traditional Chinese

神龍王琉彌艾爾

Divine Dragon King Lumière

Gallery

It has been requested that image(s) be placed in this page or section. Please submit images to help improve this page and talk on this page's talk page about what images are needed. Remove this when this has been fixed.

← Awake at Last •Queen Lumera• Hostilities →
Fire Emblem Engage
Playable charactersAlcrystAlearAlfredAmberAnnaBoucheronBunetCélineChloéCitrinneClanneDiamantEtieFogadoFrammeGoldmaryGregoryHortensiaIvyJadeJeanKagetsuLapisLindonLouisMadelineMauvierMerrinNelNilPandreoPanetteRafalRosadoSaphirSeadallTimerraVanderVeyleYunakaZelestiaZelkov
Non-playable charactersAnisseAnjeCalneyDurthonÈvePinetSeanSeforiaSommie
BossesAlcrystAlfredAbymeBylethCamillaCelicaCélineChromCorrinDiamantEirikaFogadoGrissHectorHortensiaHyacinthIkeIvyLeifLucinaLumeraLynMarniMarthMauvierMicaiahMitanMorionNelucceNilPast AlearRobinRodineRoySigurdSombronSorenTerondaTetchieTikiTimerraTotchieVeronicaVeyleZephia
Background charactersNil
EmblemsAlearBylethCamillaCelicaChromClaudeCorrinDimitriEdelgardEirikaEphraimHectorIkeLeifLucinaLynMarthMicaiahRobinRoySigurdSorenTikiVeronica
Legendary and personal weaponsLibérationMisericordeObscuritéWille Glanz
ChaptersMain storyP:The Emblems • 1:Awake at Last • 2:Queen Lumera • 3:Hostilities • 4:A Land in Bloom • 5:Retaking the Castle • 6:The Stolen Ring • 7:Dark Emblem • 8:The Kingdom of Might • 9:A Clash of Forces • 10:The Fell Dragon Sombron • 11:Retreat • 12:The Sentinels • 13:Heroes of the Oasis • 14:The Battle for Solm • 15:Dancer in the Ruins • 16:Seashore Travels • 17:Serenity in Ruin • 18:The Cold Voyage • 19:The Dead Town • 20:The Kingless Castle • 21:The Return • 22:The Fell & the Divine • 23:The Four Hounds • 24:Recollections • 25:The Final Guardian • 26:The Last Engage
ParaloguesBudding TalentMysterious MerchantThe ExaltThe Lady of the PlainsThe Radiant HeroThe InstructorThe Crux of FateThe Azure TwinThe Holy KnightThe Sage LordThe Dawn MaidenThe Young LionThe Caring PrincessThe Hero-KingThe Connector
Divine ParaloguesThe AncestorThe Brash GeneralThe Lonely HeirThe Radiant StrategistThe Doting SisterThe Shepherd Exalt
Fell Xenologue1:Dragons from Afar • 2:Seeds of Unrest • 3:Path to War • 4:Clash of Queens • 5:The Fell Heir • 6:Seven Bracelets
LocationsElyosBrodiaElusiaFireneGradlonLythosSolmSomniel
Groups, objects, and conceptsCorruptedEmblem RingsFour HoundsFour WindsFirst Fell Dragon War
ListsBond conversationsChaptersCharactersClasses (Class change) •ItemsScriptsSkillsSupportsWeapons
Related topicsDownloadable contentMangaMinor charactersMoviesMusic PlayerName chartOriginal Soundtrack • Other games (Fire Emblem series) •Pre-release information (Unused content) •TimelineWorld map