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Prologue IV

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Prologue IV


Location

Altea Outskirts

New units

Gordin,Draug,Norne

Boss(es)

Captain

Previous chapter(s)

Prologue III

Next chapter(s)

Marth Embarks

Of all the places to be beset! Sire, that is Gra's main force—and they are accompanied by the knights of Grust's Sable Order. Our chances of routing them are slim, I'm afraid...and those of slipping away undetected afterward, all but nil...
— Malledus

Prologue IV (Japanese:序章 結Prologue: Conclusion) is the fourth chapter inFire Emblem: Shadow Dragon on Normal difficulty, and the final chapter of the game's prologue.

Plot

Main article:Prologue IV/Script

Marth lays low in a forest on the Altean border, waiting for an opening to escape the kingdom. Eventually, the enemy watch begins to weaken, and Marth and company seize the opportunity to flee.Malledus explains that the plan is to escape toTalys, an island kingdom to the east which is allied withAltea. The group will cut through a prison to reach the northeast shore, where a boat will take them to safety. Malledus reminds Marth to be on the lookout for enemies who are fighting against their will or better judgement, who may be convinced to defect to Marth's side.

As Marth makes his way to the prison, the enemy captain decides to set a trap for Marth. TheGra forces dress up a captured Altean archer namedGordin in their uniform and leave him restrained and gagged in the prison, hoping for Marth to mistake him for an enemy soldier plotting an ambush. If Marth kills him, it will damage Altean morale by making Marth look like a tyrant who kills his own men.

If Marth sees through the ruse and frees Gordin, who promptly joins his group, KingJiol of Gra outflanks them with a retinue ofGrust's elite Sable Order knights. Malledus realizes that their only hope of survival is to send a decoy dressed as Marth to lure the Sable Order away. Marth protests, realizing that the decoy would have almost no chance of survival, but Malledus insists. One of Marth's men dresses as Marth and flees, and Jiol and the Sable Order fall for the ruse and chase him. The Gra captain then unlocks the north door, allowing Marth to proceed. If Marth falls for the trick and kills Gordin, the captain mocks him for his foolishness before unlocking the door. The captain also unlocks the door if Marth's entire retinue is wiped out.

Marth overcomes the last of the enemy forces. An Altean knight namedDraug arrives with a boat to flee Altea discreetly; if two or more of Marth's men have been killed during the escape, he is accompanied by a volunteer archer namedNorne. If Marth recruited Gordin, Jiol and the Sable Knights realize their folly and prepare to kill the decoy, who bids Marth good luck before facing his fate. As Marth and his crew finally make for Talys, Marth laments the loss of his family and kingdom. He again vows to save Altea and defeat Gra andDolhr.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: SeizePlayerPartnerOtherEnemyThird
Defeat:Marth dies5+1{{{partner}}}{{{other}}}9+15−1−10{{{third}}}
Map dimensions:
19 columns by 30 rows

Character data

Characters
New units
Gordin
Archer
HP
18
Inventory
--
Level
1
Enemy, talk to withMarth
Draug
Knight
HP
20
Inventory
Iron Lance
Level
1
Automatically at the end of the chapter
Norne
Archer
HP
16
Inventory
Iron Bow
Level
1
Automatically at the end of the chapter, if the player has four units or fewer (excluding Draug)
Forcibly deployed characters
Marth prologue ​
Available characters
Abel ​Frey ​Cain ​Jagen ​

Item data

Items
NameObtainment Method
Door KeyAutomatically at the start of the chapter
Iron BowDropped by enemyArcher
Steel BowVisit thevillage
VulneraryDropped by theCaptain

Enemy data

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
CaptainCavalier2118.65.3502.36.20.27.30.2--JavelinVulneraryThis item is dropped upon this unit's defeat.
Stands on the chapter's seize point.
GraMage111603130236Fire
Begins moving if the northernSoldier is provoked.
GraSoldier131630340306Iron Lance
• The northern one begins moving if theMage is provoked.
• The southern two both begin moving if either of them or the nearbyArcher is provoked.
GraArcher111650340605Iron Bow
Begins moving if a southernSoldier is provoked.
GraArcher111650340405Iron BowThis item is dropped upon this unit's defeat.
Begins moving if a nearbyFighter is provoked.
GraFighter112050170206Hand AxeVulnerary
Begins moving if the nearbyArcher or Fighter is provoked.
GraFighter112050170206Iron Axe
Begins moving if the nearbyArcher or Fighter is provoked.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
GordinArcher111850344605--
--
GraPegasus Knight141642570468Iron Lance
--
GraKnight1110351105201715Silver Lance
Leaves the map once a decoy is chosen.

Reinforcements

  • Enemy phase of turn 1
  • Turns 7 and 14
  • At the end of the turn Gordin is recruited
    • TenKnights from the southwest corner of the map
      • These reinforcements leave the map once a decoy is chosen.

Boss data

Main article:Captain
Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.
Cavalier
Level2
Movement--
Stats
Max HP18.6Speed6.2
Strength5.35Luck0.2
Magic0Defense7.3
Skill2.3Resistance0.2
Inventory
Javelin
VulneraryThis item is dropped upon this unit's defeat.
Weapon Levels
SwordsELancesCAxes--
Bows--Tomes--Staves--

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

New Unit:

  • Gordin: Anarcher with average base stats and growths, consistent with other starting bow units in the game.

Strategy:

  • Continue with the cautious approach.
  • Upon recruiting Gordin, invincibleKnights attack. To proceed, you must sacrifice a unit.Best Option:Gordin, due to his lower stats.Alternative Options: SacrificingJagen alters some future scenes and bringsDraug into the picture. However,Frey is the canonical sacrifice. Ensure you transfer the items of the sacrificed unit.Note: If Gordin is the sacrifice, consider havingMarth kill him for added experience. This action will automatically open the north door.
  • If all units except Marth are defeated, the north door will open, although this isn't the recommended strategy.
  • Engage incomingPegasus Knights for bonus experience. Gordin can benefit from this if you retain him.
  • TheCaptain is vulnerable to Marth'sRapier, which triples its might against cavalry.

Potential New Recruit:

  • Norne: If two or more units (including the decoy) are lost in the prologue, this archer joins. Norne is quicker but weaker than Gordin. Choosing between the two archers is subjective. Using both is feasible, but not recommended since recruiting Norne requires another Cavalier's loss andCastor joins in Chapter 2. Reclassing becomes available from Chapter 4, offering more strategic flexibility.

Trivia

  • Unlike other chapters in the game, theDoor Key obtained in this chapter cannot be discarded ortraded with other units.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Prologue IV

--

Japanese

序章 結

Prologue: Conclusion; "conclusion" here is the fourth of four phases of a narrative with thekishōtenketsu structure.

Spanish

Prólogo IV

Prologue IV

French

Prologue IV

As above.

German

Prolog IV

Prologue IV

Italian

Prologo IV

Prologue IV

Gallery


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References

← Prologue III •Prologue IV• Marth Embarks →
Fire Emblem: Shadow Dragon
Playable charactersAbelArranAstramAthenaBantuBarstBeckBoahBordCaedaCaesarCainCastorCatriaCordDarrosDolphDraugEliceEstEtzelFreyGordinGotohHardinHoraceJagenJakeJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNagiNavarreNorneOgmaPallaRaddRickardRogerRosheaSamsonSedgarTikiTomasVylandWendellWolfWrysXaneYmir
Non-playable charactersAurelis KingMalledusNynaTalys King
BossesBathysBentheonCamusCaptainDactylDejaniraEmereusGazzakGharnefGomerGrigasHarmeinHeimlerHollstadtHymanJiolKannivalKhozenLarissaMannuMedeusMerachMichalisMorzasOrridyonSternlinTikiVolzhinXemcelZharov
Background charactersAdrahAnriArtemisCorneliusIoteLizaLudwikMiloahNagaOrdwinOsmondShanty Pete
Legendary andpersonal weaponsAumFalchionFire EmblemGradivusImhulluHauteclereMercuriusParthiaRapierStarlightWing Spear
ChaptersP:Prologue I • P:Prologue II • P:Prologue III • P:Prologue IV • 1:Marth Embarks • 2:The Pirates of Galder • 3:A Brush in the Teeth • 4:Battle in the Lea • 5:Champions of Aurelis • 6:Fire Emblem • 6x:In War's Grip • 7:Lefcandith Gauntlet • 8:Port Warren • 9:The Pyrathi Dragon • 10:Princess Minerva • 11:Knorda Market • 12:The Ageless Palace • 12x:A Traitor's Worth • 13:The Wooden Cavalry • 14:Land of Sorrow • 15:An Oasis of Magic • 16:The Battle for Altea • 17:Star and Savior • 17x:Helena Castle • 18:The Sable Order • 19:Manakete Princess • 20:Camus the Sable • 20x:The Lair of Fire • 21:Clash in Macedon • 22:A Knight-Filled Sky • 23:Dark Pontifex • 24:The Dragonkin Realm • 24x:The AlterspireE:Chosen by Fate
LocationsArchaneaAlteaAlterspireAurelisChiasmir (Fane of Raman) •DolhrGalderGraGrustKhadeinKingdom of Archanea (KnordaPalaceWarren) •LefcandithMacedonMenedyPyrathiSamsoothTalysThabes
Groups, objects and conceptsArchanean KnightsArchanean LeagueDragons (Divine DragonsEarth DragonsFire DragonsMage DragonsManakete) •DragoonsOrbRoyal knightsSable OrderSoothsiresWar of LiberationWar of ShadowsWhitewinged Order
ListsChaptersCharactersClasses (Class change) •ConversationsItemsScriptsSupportsWeapons
Related topicsList of version differences (Name chart) •Minor characters • Other games (Shadow Dragon & the Blade of LightGaidenNew Mystery of the EmblemAwakening) •Pre-release information (Unused content) •Sound RoomTimeline