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Proficiency

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For the mechanic referred to as "proficiency" in some games, seeweapon level.

Proficiency (Japanese:素質Talent) is a mechanic inFire Emblem Engage related to theclass change andweapon level systems. In order to change into a new class, a unit must be proficient in all the weapon types the class can use; units have some proficiencies naturally, and may gain more by raising theirbond level withEmblems. Units additionally have an "innate proficiency" that boosts their weapon level in certain classes.

Gaining proficiency

All units have proficiency in some weapon types naturally; most units have one or two proficiencies, but a few have three. Units may gain additional proficiencies by increasing their bond level with Emblems.

Proficiencies granted byEmblems
Weapon typeEmblems(bond level)
SwordsSwordChrom (level 6)Corrin (level 6)Lucina (level 6)Roy (level 6)Leif (level 8)Lyn (level 8)Marth (level 8)Byleth (level 9)Celica (level 9)Eirika (level 9)Ike (level 9)Sigurd (level 9)Alear (level 10)
LancesLanceEirika (level 6)Sigurd (level 6)Leif (level 7)Edelgard (level 9)
AxesAxeLeif (level 2)Camilla (level 6)Edelgard (level 6)Hector (level 6)Ike (level 6)
BowsBowLeif (level 3)Lyn (level 6)Lucina (level 8)Edelgard (level 13)
KnivesKnifeLeif (level 4)Micaiah (level 6)Soren (level 6)
TomesTomeCelica (level 6)Micaiah (level 9)Chrom (level 16)Soren (level 16)Veronica (level 16)Camilla (level 17)
StavesStaffMicaiah (level 3)Leif (level 6)Veronica (level 6)Soren (level 12)
ArtsArtByleth (level 6)Tiki (level 6)Alear (level 10)

No unit has proficiency withspecial weapons (and thus, withcannonballs) and no Emblem grants it.

Changing class

In order to change class, in addition to anylevel requirements, a unit must be proficient in all the weapon types useable by the class they are to change into; for instance, a unit changing intoSniper needs only to be proficient withbows, but a unit changing intoHigh Priest must be proficient withtomes,staves, andarts.

The proficiency requirements must be met regardless of if a unit ispromoting orreclassing. The only exception to this is theMage Cannoneer, which does not require proficiency with cannonballs to reclass into.

Innate proficiency

All units have an innate proficiency, indicated by a blue weapon type icon on the reclass screen. Units that possess an innate proficiency with a weapon type will have a higher level with that weapon in certain classes; e.g.Alear's innate proficiency in swords does not increase their sword level as aDragon Child, but it does increase their sword level as aGeneral from A to S.

Units by innate proficiency
Weapon typeUnits
SwordsSwordAlearBunetDiamantKagetsuLapisZelestia
LancesLanceAlfredAmberChloéGoldmaryLouisNelTimerra
AxesAxeBoucheronJadeMadelineRafalRosadoSaphirVander
BowsBowAlcrystAnnaEtieFogado
KnivesKnifeMerrinPanetteYunakaZelkov
TomesTomeCélineCitrinneClanneIvyVeyle
StavesStaffGregoryHortensiaLindonMauvierPandreo
ArtsArtFrammeJeanSeadall
Classes where innate proficiency boosts weapon level
Weapon typeClass(weapon level boost)
SwordsSwordBow Knight (C→B)General (A→S)Great Knight (B→A)Griffin Knight (A→S)Mage Knight (B→A)Paladin (A→S)Wolf Knight (B→A)Wyvern Knight (B→A)
LancesLanceBow Knight (C→B)General (A→S)Great Knight (B→A)Griffin Knight (A→S)Hero (C→B)Mage Knight (B→A)Paladin (A→S)Wolf Knight (B→A)Wyvern Knight (B→A)
AxesAxeBow Knight (C→B)General (A→S)Great Knight (B→A)Griffin Knight (A→S)Hero (C→B)Mage Knight (B→A)Paladin (A→S)Wolf Knight (B→A)Wyvern Knight (B→A)
BowsBowWarrior (C→B)
KnivesKnifeEnchanter (B→A)Wolf Knight (A→S)
TomesTomeHigh Priest (B→A)
StavesStaffGriffin Knight (C→B)Royal Knight (C→B)Sage (B→A)
ArtsArtEnchanter (B→A)High Priest (C→B)

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Proficiency

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Japanese

素質

Talent

Spanish

Dominio

Mastery

French

Aptitude

Aptitude

German

Fertigkeit

Proficiency

Italian

Talento

Talent

Korean

소질

Talent

Simplified Chinese

资质

Aptitude

Traditional Chinese

資質

Aptitude

References

See also

Game mechanics
Out-of-battle managementBase (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) •My CastleSomniel) •Bonus experienceCalendarDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) •GoldLessonsMila ShrinesPeddlerPeer trainingPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) •Supply convoyWorld map
Battles and chaptersArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) •ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) •Trial MapTurn (Turn rewind) •Weather (Fog of war) •Village
StatsUnitsActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) •Class bonusConstitution (Aid) •DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMoraleMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
WeaponsBrave weaponCritical rateDurabilityElementHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commandsAdjutantAttack (Counterattack) •Auto-BattleBattalion (Gambit) •CantoChain attackChain GuardClass change (Reclass) •Combat artCrestsDance (GaldrarPlaySing) •Death (Decoy) •DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) •Pair UpRallyRecruitmentRescue (Capture) •Skills (Offensive skill) •SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitBonus unitEinherjarLoan unitPrisonerReplacement unit) •Visit
CalculationsAttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) •Hit rate (True hit) •Random number generatorWeapon triangle (Trinity of magic)
ConnectivityamiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
OtherBarrierBirthdayClass rollGlitchesMovieMultiple endingsRankingsSound RoomTactician bonus