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Prized Lance
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Prized Lance (Japanese:騎士軍将の宝槍Knight general's treasure lance) is a weaponskill in thelance category which debuted inFire Emblem Heroes; it is apersonal weapon ofPerceval. If its foe has fullHP, Prized Lance boosts all its user's stats during combat and reduces the foe's special skill charge.
Stats
| Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Heroes (refine: Unrefined) | 16 | 1 | 400 | -- | Silver Lance | -- | ✗ | Grants −1 special cooldown count. If foe'sHP = 100% at start of combat, grants +4 each to user'sattack,speed,defense, andresistance during combat and inflicts −1 special cooldown charge to foe per attack. | ||
| Heroes (refine: +Effect) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants −1 special cooldown count. If user initiates combat or foe'sHP ≥ 75% at start of combat, grants +4 each to user'sattack,speed,defense, andresistance during combat and inflicts −1 special cooldown charge to foe per attack. Grants +3 HP. If user's HP ≥ 25% at start of combat, grants +4 each to user's attack, speed, defense, and resistance, user deals +(user's speed × 15%) damage (excluding area-of-effect specials), and neutralizes effects that guarantee the foe'sfollow-up attack, prevent the user's follow-up attack, or reduce the user's special cooldown charge during combat. | ||
| Heroes (refine: +Atk) | 18 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants −1 special cooldown count. If user initiates combat or foe'sHP ≥ 75% at start of combat, grants +4 each to user'sattack,speed,defense, andresistance during combat and inflicts −1 special cooldown charge to foe per attack. Grants +5 HP. | ||
| Heroes (refine: +Spd) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants −1 special cooldown count. If user initiates combat or foe'sHP ≥ 75% at start of combat, grants +4 each to user'sattack,speed,defense, andresistance during combat and inflicts −1 special cooldown charge to foe per attack. Grants +5 HP and +3 speed. | ||
| Heroes (refine: +Def) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants −1 special cooldown count. If user initiates combat or foe'sHP ≥ 75% at start of combat, grants +4 each to user'sattack,speed,defense, andresistance during combat and inflicts −1 special cooldown charge to foe per attack. Grants +5 HP and +4 defense. | ||
| Heroes (refine: +Res) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants −1 special cooldown count. If user initiates combat or foe'sHP ≥ 75% at start of combat, grants +4 each to user'sattack,speed,defense, andresistance during combat and inflicts −1 special cooldown charge to foe per attack. Grants +5 HP and +4 resistance. |
Availability
Heroes
| Method | Data |
|---|---|
| Unit (★★★★★) | Perceval: Knightly Ideal |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes (Unrefined) | Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP = 100%, grants Atk/Spd/Def/Res+4 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 奥義が発動しやすい(発動カウント-1) 敵のHPが100%で戦闘開始時、 戦闘中の自分の攻撃、速さ、守備、魔防+4 かつ、敵の奥義発動カウント変動量-1 (同系統効果複数時、最大値適用) |
| Heroes (Refined) | Accelerates Special trigger (cooldown count-1). If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). | 奥義が発動しやすい(発動カウント-1) 自分から攻撃した時、または、 戦闘開始時、敵のHPが75%以上の時、 戦闘中、自身の攻撃、速さ、守備、魔防+4 かつ、敵の奥義発動カウント変動量-1 (同系統効果複数時、最大値適用) |
| Heroes (Refined: +effect) | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, deals damage = 15% of unit's Spd (excluding area-of-effect Specials), and neutralizes effects that guarantee foe's follow-up attacks, effects that prevent unit's follow-up attacks, and effects that inflict "Special cooldown charge -X" on unit during combat. | 戦闘開始時、自身のHPが25%以上なら、 戦闘中、攻撃、速さ、守備、魔防+4、 敵の絶対追撃を無効、かつ、自分の追撃不可を無効、 自身の奥義発動カウント変動量-を無効、 ダメージ+速さの15%(範囲奥義を除く) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Prized Lance | -- |
| Japanese | 騎士軍将の宝槍 | Knight general's treasure lance |
| Spanish | Lanza insignia | Insignia lance |
| French | Lance exquise | Exquisite lance |
| German | Sagenhafte Lanze | Legendary Lance |
| Italian | Lancia preziosa | Precious lance |
| Portuguese | Lança valiosa | Valuable lance |
| Traditional Chinese | 騎士軍將的寶槍 | Knight general's treasure lance |
Gallery
- The Prized Lance as it appears inHeroes.



