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Prisoner Release

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

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Prisoner Release

Cm fe09 10.png

Location

Canteus Castle

New units

Volke,Brom,Nephenee,Kieran

Boss(es)

Danomill

Previous chapter(s)

Gallia

Next chapter(s)

Blood Runs Red

This is Canteus Castle! Daein seized it early on in the war. Now, it serves as a camp for prisoners.
— Ranulf

Prisoner Release (Japanese:捕虜救出Prisoner Rescue) is the tenth chapter ofFire Emblem: Path of Radiance.

Plot

Main articles:Prisoner Release/Script andPrisoner Release/Conversations

This section has been marked as astub. Please help improve the page by adding information.


Beginning log

After his father's death places the mantle of leadership on his young shoulders, Ike agrees to continue as Elincia's escort.The company heads to the Begnion Empire, the oldest and largest nation on the continent of Tellius. As Crimea is a former fiefdom of Begnion, the princess turns to them for succor, much as a scared child returns to a parent. Many in Tellius believe that without Begnion's might and influence, Crimea's reconstruction will be nigh impossible. However, Begnion and Gallia have no diplomatic ties and are further separated by an impassable mountain range. So the company is forced to return to Crimea, where they hope to locate a ship to carry them to Begnion.Accompanied by Ranulf the warrior who has volunteered to guide them, the company leaves Castle Gallia behind. With heavy hearts and wounded spirits, they begin the long march back to Crimea.

Chapter data


This section is missingstats, calculations, orgrowth rates which may be currently unknown. If this information is available, please help improve the page by adding it.

Easy/NormalDifficultManiac

Chapter Data
Conditions
Unit Data
Victory:Ike escapesPlayerPartnerOtherEnemyThird
Defeat:Ike dies1–90+34−36+14{{{third}}}
Cm fe09 10.png
Chapter Data
Conditions
Unit Data
Victory:Ike escapesPlayerPartnerOtherEnemyThird
Defeat:Ike dies1–90+34−36+16{{{third}}}
Cm fe09 10 d.png
Chapter Data
Conditions
Unit Data
Victory:Ike escapesPlayerPartnerOtherEnemyThird
Defeat:Ike dies1–90+34−38+22{{{third}}}
File:Cm fe09 10 m.png

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Bonus EXP
RequirementEasyNormal/DifficultManiac
Clear the chapter in 12 turns or less
(−penalty per # of turns after)
450 (−45)300 (−30)150 (−15)
Leave the chapter undetected1050700700
Player and partner units escape15 per unit10 per unit5 per unit
Clear bonus7550/----

Character data

Characters
New units
Volke
Medium portrait volke thief fe09.png
Thief
HP
25
Inventory
Knife
Vulnerary
Level
10
Automatically from preparations if he was hired at the start
Brom
Medium portrait brom fe09.png
Knight
HP
28
Inventory
--
Level
8
Automatically at the end of the chapter if the door to his cell was opened and he survived (Easy/Normal/Difficult)
Automatically at the end of the chapter if he escaped (Maniac)
Kieran
Medium portrait kieran fe09.png
Axe Knight
HP
30
Inventory
--
Level
12
Automatically at the end of the chapter if the door to his cell was opened and he survived (Easy/Normal/Difficult)
Automatically at the end of the chapter if he escaped (Maniac)
Nephenee
Medium portrait nephenee fe09.png
Soldier
HP
22
Inventory
--
Level
7
Automatically at the end of the chapter if the door to her cell was opened and she survived (Easy/Normal/Difficult)
Automatically at the end of the chapter if she escaped (Maniac)
Required characters
Ike ​
Available characters
Titania ​Oscar ​Boyd ​Rhys ​Soren ​Mia ​Ilyana ​Mist ​Rolf ​Marcia ​Lethe ​Mordecai ​

Item data

Items
NameObtainment Method
Is gcn gold.png20,000GAutomatically from the start
Is gcn door key.pngDoor KeyDropped by enemySoldier
Is gcn door key.pngDoor KeyDropped by enemySoldier
Is gcn chest key.pngChest KeyDropped by enemySoldier
Is gcn chest key.pngChest KeyDropped by enemyArcher
(Difficult/Maniac only)
Is gcn chest key.pngChest KeySteal from enemyArcher
(Difficult only)
Is gcn master seal.pngMaster SealDropped byDanomill
Is gcn javelin.pngJavelinOpen upper leftchest in western room
Is gcn short axe.pngShort AxeOpen upper middlechest in western room
Is gcn steel lance.pngSteel LanceOpen upper rightchest in western room
Is gcn counter scroll.pngCounterOpen lowerchest in western room
Is gcn statue frag.pngStatue FragOpen lonechest in eastern room

Shop data

Armory and vendor

SwordsLancesAxesBowsKnivesTomesStavesItems

NameCostDifficulty
Is gcn iron sword.pngIron Sword460Any
Is gcn steel sword.pngSteel Sword700Easy/Normal
Is gcn iron blade.pngIron Blade980Hard/Maniac
NameCostDifficulty
Is gcn iron lance.pngIron Lance360Any
Is gcn steel lance.pngSteel Lance560Easy/Normal
Is gcn javelin.pngJavelin500Easy/Normal
Is gcn slim lance.pngSlim Lance525Hard/Maniac
NameCostDifficulty
Is gcn iron axe.pngIron Axe270Any
Is gcn steel axe.pngSteel Axe420Any
Is gcn hand axe.pngHand Axe375Easy/Normal
NameCostDifficulty
Is gcn iron bow.pngIron Bow540Any
Is gcn steel bow.pngSteel Bow840Hard/Maniac

None

NameCostDifficulty
Is gcn fire.pngFire560Easy/Normal
Is gcn wind.pngWind520Easy/Normal
Is gcn elwind.pngElwind1.650Easy/Normal
Is gcn thunder.pngThunder600Any
NameCostDifficulty
Is gcn heal.pngHeal800Any
Is gcn mend.pngMend1.000Easy/Normal
NameCostDifficulty
Is gcn vulnerary.pngVulnerary300Any
Is gcn pure water.pngPure Water900Easy/Normal

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Enemy data


This section has been marked as astub. Please help improve the page by adding information.


Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

EasyNormalDifficultManiac

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Small portrait daein fe09.pngSoldierMyrmidon132????????--Iron Sword
--
Small portrait daein fe09.pngWatchSoldier131????????--Iron LanceDoor KeyThis item is dropped upon this unit's defeat.
--
Small portrait daein fe09.pngWatchSoldier131????????--Iron LanceChest KeyThis item is dropped upon this unit's defeat.
--
Small portrait daein fe09.pngWatchSoldier131????????--Steel LanceDoor KeyThis item is dropped upon this unit's defeat.
--
Small portrait danomill fe09.pngDanomillGeneral314217411941486Steel BladeSteel LanceMaster SealThis item is dropped upon this unit's defeat.
--
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Small portrait daein fe09.pngSoldierMyrmidon161????????--Iron Blade
--
Small portrait daein fe09.pngSoldierMyrmidon132????????--Iron Sword
--
Small portrait daein fe09.pngSoldierSoldier142????????--Steel Lance
--
Small portrait daein fe09.pngSoldierSoldier131????????--Steel Lance
--
Small portrait daein fe09.pngSoldierArcher111????????--Iron Bow
--
Small portrait daein fe09.pngSoldierKnight142????????--Javelin
Does not move.
Small portrait daein fe09.pngSoldierKnight122????????--Iron Lance
--
Small portrait daein fe09.pngSoldierKnight111????????--Steel Lance
--
Small portrait daein fe09.pngSoldierMage131????????--Fire
--
Small portrait daein fe09.pngSoldierHalberdier31????????--Short Spear
Does not move; stands on anescape point.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Small portrait daein fe09.pngSoldierMyrmidon11225~268~9111~1211~123826Iron Sword
--
Small portrait daein fe09.pngWatchSoldier11130~318198~92103~46Iron LanceDoor KeyThis item is dropped upon this unit's defeat.
--
Small portrait daein fe09.pngWatchSoldier11130~318198~92103~46Iron LanceChest KeyThis item is dropped upon this unit's defeat.
--
Small portrait daein fe09.pngWatchSoldier11130~318198~92103~46Steel LanceDoor KeyThis item is dropped upon this unit's defeat.
--
Small portrait danomill fe09.pngDanomillGeneral314217411941486Steel BladeSteel LanceMaster SealThis item is dropped upon this unit's defeat.
--
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Small portrait daein fe09.pngSoldierMyrmidon1412811112133836Iron Blade
--
Small portrait daein fe09.pngSoldierMyrmidon11225~268~911111~123826Iron Sword
--
Small portrait daein fe09.pngSoldierSoldier12228~308~919~1092~383~46Steel Lance
--
Small portrait daein fe09.pngSoldierSoldier1112881982836Steel Lance
--
Small portrait daein fe09.pngSoldierArcher9123601172736Iron Bow
--
Small portrait daein fe09.pngSoldierKnight12228~2910~1127331565Javelin
Does not move.
Small portrait daein fe09.pngSoldierKnight102269~101~262~321445Iron Lance
--
Small portrait daein fe09.pngSoldierKnight9126916221445Steel Lance
--
Small portrait daein fe09.pngSoldierMage111222107925105Fire
--
Small portrait daein fe09.pngSoldierHalberdier1131102111021057Short Spear
Does not move; stands on anescape point.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Small portrait daein fe09.pngSoldierArcher12124~257~8112~139~1038~946Steel BowChest KeyThis item is dropped upon this unit's defeat.
--
Small portrait daein fe09.pngSoldierArcher12124~257~8112~139~1038~946Steel BowChest Key
--
Small portrait daein fe09.pngWatchSoldier11130~317~8198~92103~46Iron LanceDoor KeyThis item is dropped upon this unit's defeat.
--
Small portrait daein fe09.pngWatchSoldier11130~317~8198~92103~46Iron LanceChest KeyThis item is dropped upon this unit's defeat.
--
Small portrait daein fe09.pngWatchSoldier11130~317~8198~92103~46Steel LanceDoor KeyThis item is dropped upon this unit's defeat.
--
Small portrait danomill fe09.pngDanomillGeneral31421741310417106Steel BladeSteel LanceMaster SealThis item is dropped upon this unit's defeat.
--
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Small portrait daein fe09.pngSoldierMyrmidon1412510~11112134736Iron Blade
--
Small portrait daein fe09.pngSoldierMyrmidon111249111123626Iron Sword
--
Small portrait daein fe09.pngSoldierSoldier12229~308~919~1092~38~93~46Steel Lance
--
Small portrait daein fe09.pngSoldierSoldier12129~308~919~1092~38~93~46Iron Lance
--
Small portrait daein fe09.pngSoldierSoldier1112881982836Steel Lance
--
Small portrait daein fe09.pngSoldierSoldier10127~28818~982836Iron Lance
--
Small portrait daein fe09.pngSoldierSoldier9126~277187~82736Steel Lance
--
Small portrait daein fe09.pngSoldierArcher9122~236010~1172736Iron Bow
--
Small portrait daein fe09.pngSoldierKnight12228~2910~1126~732~315~165~65Javelin
Does not move.
Small portrait daein fe09.pngSoldierKnight102279~101~262~3214~1545Iron Lance
--
Small portrait daein fe09.pngSoldierKnight912691622143~45Steel Lance
--
Small portrait daein fe09.pngSoldierMage111221~2106~7925105Fire
--
Small portrait daein fe09.pngSoldierHalberdier1134~351131311311~126~77Short Spear
Does not move; stands on anescape point.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Small portrait daein fe09.pngSoldierArcher14125811410~114956Steel BowChest KeyThis item is dropped upon this unit's defeat.
--
Small portrait daein fe09.pngSoldierKnight14329~3111~122~383~4316~1875Javelin
--
Small portrait daein fe09.pngWatchSoldier13131~338~91~29~109~10310~1146Iron LanceDoor KeyThis item is dropped upon this unit's defeat.
--
Small portrait daein fe09.pngWatchSoldier13131~338~91~29~109~10310~1146Iron LanceChest KeyThis item is dropped upon this unit's defeat.
--
Small portrait daein fe09.pngWatchSoldier13131~338~91~29~109~10310~1146Steel LanceDoor KeyThis item is dropped upon this unit's defeat.
--
Small portrait danomill fe09.pngDanomillGeneral31421741310417106Steel BladeSteel LanceMaster SealThis item is dropped upon this unit's defeat.
--
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Small portrait daein fe09.pngSoldierMyrmidon1613011113164936Iron Blade
--
Small portrait daein fe09.pngSoldierMyrmidon1312710112134936Iron Sword
--
Small portrait daein fe09.pngSoldierSoldier14230~319210~119~10394~56Steel Lance
--
Small portrait daein fe09.pngSoldierSoldier14130~319210~119~10394~56Iron Lance
--
Small portrait daein fe09.pngSoldierSoldier13129~30819~10938~946Steel Lance
--
Small portrait daein fe09.pngSoldierSoldier12329~30819~108~92~38~93~46Iron Lance
--
Small portrait daein fe09.pngSoldierSoldier1112881982836Steel Lance
--
Small portrait daein fe09.pngSoldierArcher12125711293846Steel Bow
--
Small portrait daein fe09.pngSoldierArcher11124711293846Iron Bow
--
Small portrait daein fe09.pngSoldierKnight14329~3111~12283~4316~176~75Javelin
Does not move.
Small portrait daein fe09.pngSoldierKnight12228~2910~1126~732~315~1655Iron Lance
--
Small portrait daein fe09.pngSoldierKnight113281026~72~32154~55Steel Lance
--
Small portrait daein fe09.pngSoldierMage1312321281125115Fire
--
Small portrait daein fe09.pngSoldierHalberdier3140154161541487Short Spear
Does not move; stands on anescape point.

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Reinforcements

NPC data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Easy/NormalDifficultManiac

NPC Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Small portrait brom fe09.pngBromKnight81281019741325--
Becomes a partner unit ifIke talks to him.
Small portrait kieran fe09.pngKieranAxe Knight12130111101281018--
Gamble
Becomes a partner unit ifOscar talks to him.
Small portrait nephenee fe09.pngNepheneeSoldier71228210116936--
Wrath
Becomes a partner unit ifIke talks to her.
Small portrait sephiran fe09.pngSephiranBishop10140~423~4292212~1429~3011~12306--
LuminaMantle
--
NPC Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Small portrait brom fe09.pngBromKnight81281019741325--
Becomes a partner unit ifIke talks to him.
Small portrait kieran fe09.pngKieranAxe Knight12130111101281018--
Gamble
Becomes a partner unit ifOscar talks to him.
Small portrait nephenee fe09.pngNepheneeSoldier71228210116936--
Wrath
Becomes a partner unit ifIke talks to her.
Small portrait sephiran fe09.pngSephiranBishop10142~444292213~1430~3211~12306--
LuminaMantle
--
NPC Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Small portrait brom fe09.pngBromKnight81281019741325--
Becomes a partner unit ifIke talks to him.
Small portrait kieran fe09.pngKieranAxe Knight12130111101281018--
Gamble
Becomes a partner unit ifOscar talks to him.
Small portrait nephenee fe09.pngNepheneeSoldier71228210116936--
Wrath
Becomes a partner unit ifIke talks to her.
Small portrait sephiran fe09.pngSephiranBishop10144~474~5292215~1733~3512~13306--
LuminaMantle
--

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Boss data

Main article:Danomill

Easy/NormalDifficult/Maniac

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Unusually for a game in theFire Emblem series, this chapter incorporates elements of a stealth mission. The player will earn more BEXP if they can complete the mission without getting detected; this only applies to the three soldier units patrolling the hallway, who are referred to as "Watch"; Danomill and the two myrmidons standing next to him won't sound the alarm if they spot any player units. If any non-enemy units are standing within the soldier's movement/attack range when enemy phase starts, they will sound the alarm, which will call for reinforcements, which will deny the player extra BEXP. Attacking/killing them will yield the same results; the same goes for breaking down doors instead of using keys or Volke's lockpicking skill.

Because of this, it is difficult to stealthily escape the map, free the prisoners, and loot all of the treasure chests in the same run. To successfully do so, the player will need to make good use of Titania, Oscar, and Marcia's rescuing ability and Volke's lockpicking skills. Bear in mind that Volke is serious when he said that any thieving action will cost 50 gold, and will result in said deductions from the player's funds. The player will also need to effectively utilize Ike's ability todirect partner units; the prisoners will become partner units if spoken to with Ike (Oscar, in the case of Kieran). Thus, they will need to be directed away from the soldier's movement/attack range; Brom (who is too heavy to shove or rescue) in particular is standing close enough to the door that will cause the soldiers to sound the alarm if he caught within their range. Sephiran will not become a partner unit regardless of who talks to him, and opening his cell would put him in range of the soldiers; as freeing Sephiran has no effect on the story or gameplay whatsoever and is later shown to have escaped on his own in a cutscene regardless of whether or not he's freed, it is not recommended to open his cell door if the player wants to earn the extra BEXP. Due to how long it takes to successfully sneak past the soldier units (the player needs to wait for opportune moments to slip past their detection range, which can be exacerbated by their patrol patterns, especially the one near the center of the map), it is not possible to clear the map within 12 turns, release the prisoners, and remain undetected on the same playthrough, meaning some BEXP will be forfeited regardless.

If the player chooses to fight and successfully defeat Danomill, they will obtain their first Master Seal, an item which can allow a unit to promote to an advanced class at level 10 or higher. It can only be used by beorc units (therefore, it cannot be used on laguz units such as Lethe and Mordecai). Out of all current beorc units the player has at this point, Ike, Volke, and Titania cannot use the Master Seal (the former two promote via story events while the latter is already prepromoted). At this point in the game, Soren, Ilyana, and Mist are likely candidates for a Master Seal promotion as the former two have the option to use staves while the latter gains a mount, allowing for more flexible movement. It is not recommended to give the Master Seal to Rhys however, since the only ability he gets aside from increased stats is the ability to use light magic; light magic is not available to the player untilChapter 14.

Trivia

  • On Maniac mode, in order to recruit each of the recruitable units in this chapter the player must have them escape the map. In other difficulties, the player only needs to open their cell doors to recruit them.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Prisoner Release

--

Japanese

捕虜救出

Prisoner Rescue

Spanish

La liberación

The liberation

French

Libération

Liberation

German

Die Befreiung

The Liberation

Italian

La liberazione

The Liberation

Gallery


This section has been marked as astub. Please help improve the page by adding information.


← Gallia •Prisoner Release• Blood Runs Red →
Fire Emblem: Path of Radiance
Playable charactersAstridBastianBoydBromCalillDevdanElinciaEnaGatrieGiffcaGeoffreyHaarIkeIlyanaJanaffJillKieranLargoLetheLuciaMakalovMarciaMiaMistMordecaiMuarimNaesalaNasirNepheneeOscarRanulfReysonRhysRolfShinonSorenSotheStefanTanithTauroneoTibarnTitaniaTormodUlkiVolkeZihark
Trial Map charactersAshnardBryceOliverPetrineShiharam
Non-playable charactersAimeeCaineghisDanielDeghinseaGarethGreilHetzelIzukaJorgeKurthnagaLeanneLekainLotzMustonNealuchiRajaionSanakiSephiranSigrunZelgius
BossesAshnardBalmerBertramBlack KnightBoydBryceDakovaDanomillEmilEnaGashilamaGreilGromellHafeddHavettiHeddwynHomasaIkanauKamuraKasataiKayacheyKimaarsiKotaffMackoyaMaijinMuarimNaesalaNedataNorrisOliverPetrineRikardSchaefferSeekerShiharamTomenamiZawana
Background charactersAltinaAsheraElenaLilliaLoraziehRamonRenningShanty Pete
Regalia andpersonal weaponsAlonditeAmitiAshera StaffDouble BowGurgurantRagnellRegal SwordRexauraRexboltRexcaliburRexflameRolf's BowUrvanVague KattiWishblade
ChaptersP:Mercenaries • 1:The Battle Begins • 2:Rescue • 3:Pirates Aground • 4:Roadside Battle • 5:Flight! • 6:A Brief Diversion • 7:Shades of Evil • 8:Despair and Hope • 9:Gallia • 10:Prisoner Release • 11:Blood Runs Red • 12:A Strange Land • 13:A Guiding Wind • 14:Training • 15:The Feral Frontier • 16:The Atonement • 17: Day Breaks (stage 1stage 2stage 3stage 4) • 18:Crimea Marches • 19:Entrusted • 20:Defending Talrega • 21:Without a King • 22:Solo • 23:The Great Bridge • 24:Battle Reunion • 25:Strange Lands • 26:Clash! • 27: Moment of Fate (stage 1stage 2) • 28:Twisted TowerE:Repatriation
Trial MapsHillside BattleLonely IsleStrange TurnDesperationEscapeTrapped
LocationsTelliusBegnion (SienneTower of Guidance) •CrimeaDaein (NevassaTalrega) •GalliaGoldoaGrann DesertGritnea TowerKilvasPhoenicisSerenes Forest
Groups, objects and eventsAncient languageGreat FloodGreil MercenariesLehran's MedallionMad King's War • Races (BeorcBrandedLaguz) •Serenes MassacreWarp Powder
ListsBase conversationsChaptersCharacters (Availability chart) •Classes (Class change) •Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topicsData transferList of version differences (Name chart) • Other games (Radiant Dawn) •Pre-release information (Unused content) •Sound RoomTheaterTimeline