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Prisoner Release

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Prisoner Release


Location

Canteus Castle

New units

Volke,Brom,Nephenee,Kieran

Boss(es)

Danomill

Previous chapter(s)

Gallia

Next chapter(s)

Blood Runs Red

This is Canteus Castle! Daein seized it early on in the war. Now, it serves as a camp for prisoners.
— Ranulf

Prisoner Release (Japanese:捕虜救出Prisoner Rescue) is the tenth chapter ofFire Emblem: Path of Radiance.

Plot

Main articles:Prisoner Release/Script andPrisoner Release/Conversations

This section has been marked as astub. Please help improve the page by adding information.


Beginning log

After his father's death places the mantle of leadership on his young shoulders, Ike agrees to continue as Elincia's escort.The company heads to the Begnion Empire, the oldest and largest nation on the continent of Tellius. As Crimea is a former fiefdom of Begnion, the princess turns to them for succor, much as a scared child returns to a parent. Many in Tellius believe that without Begnion's might and influence, Crimea's reconstruction will be nigh impossible. However, Begnion and Gallia have no diplomatic ties and are further separated by an impassable mountain range. So the company is forced to return to Crimea, where they hope to locate a ship to carry them to Begnion.Accompanied by Ranulf the warrior who has volunteered to guide them, the company leaves Castle Gallia behind. With heavy hearts and wounded spirits, they begin the long march back to Crimea.

Chapter data


This section is missingstats, calculations, orgrowth rates which may be currently unknown. If this information is available, please help improve the page by adding it.

Easy/NormalDifficultManiac

Chapter Data
Conditions
Unit Data
Victory:Ike escapesPlayerPartnerOtherEnemyThird
Defeat:Ike dies1–90+34−36+14{{{third}}}
Chapter Data
Conditions
Unit Data
Victory:Ike escapesPlayerPartnerOtherEnemyThird
Defeat:Ike dies1–90+34−36+16{{{third}}}
Chapter Data
Conditions
Unit Data
Victory:Ike escapesPlayerPartnerOtherEnemyThird
Defeat:Ike dies1–90+34−38+22{{{third}}}
File:Cm fe09 10 m.png

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Bonus EXP
RequirementEasyNormal/DifficultManiac
Clear the chapter in 12 turns or less
(−penalty per # of turns after)
450 (−45)300 (−30)150 (−15)
Leave the chapter undetected1050700700
Player and partner units escape15 per unit10 per unit5 per unit
Clear bonus7550/----

Character data

Characters
New units
Volke
Thief
HP
25
Inventory
Knife
Vulnerary
Level
10
Automatically from preparations if he was hired at the start
Brom
Knight
HP
28
Inventory
--
Level
8
Automatically at the end of the chapter if the door to his cell was opened and he survived (Easy/Normal/Difficult)
Automatically at the end of the chapter if he escaped (Maniac)
Kieran
Axe Knight
HP
30
Inventory
--
Level
12
Automatically at the end of the chapter if the door to his cell was opened and he survived (Easy/Normal/Difficult)
Automatically at the end of the chapter if he escaped (Maniac)
Nephenee
Soldier
HP
22
Inventory
--
Level
7
Automatically at the end of the chapter if the door to her cell was opened and she survived (Easy/Normal/Difficult)
Automatically at the end of the chapter if she escaped (Maniac)
Forcibly deployed characters
Ike ​
Available characters
Titania ​Oscar ​Boyd ​Rhys ​Soren ​Mia ​Ilyana ​Mist ​Rolf ​Marcia ​Lethe ​Mordecai ​

Item data

Items
NameObtainment Method
20,000GAutomatically from the start
Door KeyDropped by enemySoldier
Door KeyDropped by enemySoldier
Chest KeyDropped by enemySoldier
Chest KeyDropped by enemyArcher
(Difficult/Maniac only)
Chest KeySteal from enemyArcher
(Difficult only)
Master SealDropped byDanomill
JavelinOpen upper leftchest in western room
Short AxeOpen upper middlechest in western room
Steel LanceOpen upper rightchest in western room
CounterOpen lowerchest in western room
Statue FragOpen lonechest in eastern room

Shop data

Armory and vendor

SwordsLancesAxesBowsKnivesTomesStavesItems

NameCostDifficulty
Iron Sword460Any
Steel Sword700Easy/Normal
Iron Blade980Difficult/Maniac
NameCostDifficulty
Iron Lance360Any
Steel Lance560Easy/Normal
Javelin500Easy/Normal
Slim Lance525Difficult/Maniac
NameCostDifficulty
Iron Axe270Any
Steel Axe420Any
Hand Axe375Easy/Normal
NameCostDifficulty
Iron Bow540Any
Steel Bow840Difficult/Maniac

None

NameCostDifficulty
Fire560Easy/Normal
Wind520Easy/Normal
Elwind1.650Easy/Normal
Thunder600Any
NameCostDifficulty
Heal800Any
Mend1.000Easy/Normal
NameCostDifficulty
Vulnerary300Any
Pure Water900Easy/Normal

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Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

EasyNormalDifficultManiac

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
SoldierMyrmidon13225~268~9112~1313~143~47~82~36Iron Sword
--
WatchSoldier13129~317~81~29~119~1039~1046Iron LanceDoor KeyThis item is dropped upon this unit's defeat.
--
WatchSoldier13129~317~81~29~119~1039~1046Iron LanceChest KeyThis item is dropped upon this unit's defeat.
--
WatchSoldier13129~317~81~29~119~1039~1046Steel LanceDoor KeyThis item is dropped upon this unit's defeat.
--
DanomillGeneral314217411941486Steel BladeSteel LanceMaster SealThis item is dropped upon this unit's defeat.
--
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
SoldierMyrmidon16126~2810~11113~1414~164~58~93~46Iron Blade
--
SoldierMyrmidon13225~268~9112~1312~133~47~836Iron Sword
--
SoldierSoldier14228~308~91~210~119~1038~94~56Steel Lance
--
SoldierSoldier131287~81~29~119~102~3846Steel Lance
--
SoldierArcher11121~226112~138~92~3746Iron Bow
--
SoldierKnight14228~2910~112~37~83~4315~166~75Javelin
Does not move.
SoldierKnight12226~279~1026~73214~154~55Iron Lance
--
SoldierKnight11125~2691~26321445Steel Lance
--
SoldierMage13121~2229~118~99~1025~610~115Fire
--
SoldierHalberdier3132~3410~11312~13123~410~116~77Short Spear
Does not move; stands on anescape point.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
SoldierMyrmidon11225~268~9111~1211~123826Iron Sword
--
WatchSoldier11130~31818~98~92103~46Iron LanceDoor KeyThis item is dropped upon this unit's defeat.
--
WatchSoldier11130~31818~98~92103~46Iron LanceChest KeyThis item is dropped upon this unit's defeat.
--
WatchSoldier11130~31818~98~92103~46Steel LanceDoor KeyThis item is dropped upon this unit's defeat.
--
DanomillGeneral314217411941486Steel BladeSteel LanceMaster SealThis item is dropped upon this unit's defeat.
--
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
SoldierMyrmidon14127~2810~11112~1313~143~48~936Iron Blade
--
SoldierMyrmidon11225~268~911111~122~37~826Iron Sword
--
SoldierSoldier12228~308~919~108~92~38~93~46Steel Lance
--
SoldierSoldier11128818~98~9283~46Steel Lance
--
SoldierArcher9122~236010~117~82736Iron Bow
--
SoldierKnight12228~2910~112732~315~1665Javelin
Does not move.
SoldierKnight10226~289~101~262~3214~1545Iron Lance
--
SoldierKnight9126915~622143~45Steel Lance
--
SoldierMage1112229~107925105Fire
--
SoldierHalberdier1131~331021110~1121057Short Spear
Does not move; stands on anescape point.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
SoldierArcher12124~257~8112~138~1038~94~56Steel BowChest KeyThis item is dropped upon this unit's defeat.
--
SoldierArcher12124~257~8112~138~1038~94~56Steel BowChest Key
--
WatchSoldier11130~317~818~98~929~103~46Iron LanceDoor KeyThis item is dropped upon this unit's defeat.
--
WatchSoldier11130~317~818~98~929~103~46Iron LanceChest KeyThis item is dropped upon this unit's defeat.
--
WatchSoldier11130~317~818~98~929~103~46Steel LanceDoor KeyThis item is dropped upon this unit's defeat.
--
DanomillGeneral31421741310417106Steel BladeSteel LanceMaster SealThis item is dropped upon this unit's defeat.
--
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
SoldierMyrmidon14125~2610~11112~1413~143~46~736Iron Blade
--
SoldierMyrmidon11123~248~9111~1211~1235~626Iron Sword
--
SoldierSoldier12228~308~919~108~92~38~93~46Steel Lance
--
SoldierSoldier12128~308~919~108~92~38~93~46Iron Lance
--
SoldierSoldier11128~298198~9283~46Steel Lance
--
SoldierSoldier10127~287~818~9827~836Iron Lance
--
SoldierSoldier9126~277187~8272~36Steel Lance
--
SoldierArcher9122~236010~117~82736Iron Bow
--
SoldierKnight12228~2910~1126~732~315~165~65Javelin
Does not move.
SoldierKnight10226~279~101~262~3214~1545Iron Lance
--
SoldierKnight9126~27915~622143~45Steel Lance
--
SoldierMage11121~221~29~106~78~92510~115Fire
--
SoldierHalberdier1134~3511312~1311~12311~126~77Short Spear
Does not move; stands on anescape point.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
SoldierArcher14125~268113~1410~113~4956Steel BowChest KeyThis item is dropped upon this unit's defeat.
--
SoldierKnight14329~3111~122~37~83~4316~186~75Javelin
--
WatchSoldier13131~338~91~29~119~102~310~1146Iron LanceDoor KeyThis item is dropped upon this unit's defeat.
--
WatchSoldier13131~338~91~29~119~102~310~1146Iron LanceChest KeyThis item is dropped upon this unit's defeat.
--
WatchSoldier13131~338~91~29~119~102~310~1146Steel LanceDoor KeyThis item is dropped upon this unit's defeat.
--
DanomillGeneral31421741310417106Steel BladeSteel LanceMaster SealThis item is dropped upon this unit's defeat.
--
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
SoldierMyrmidon16128~3011~12113~1414~164~59~103~46Iron Blade
--
SoldierMyrmidon13126~2810~1111213~143~48~936Iron Sword
--
SoldierSoldier14230~329~101~210~119~1039~104~56Steel Lance
--
SoldierSoldier14130~329~101~210~119~1039~104~56Iron Lance
--
SoldierSoldier13129~308~91~29~1092~38~946Steel Lance
--
SoldierSoldier12328~308~919~108~92~38~93~46Iron Lance
--
SoldierSoldier11128~29818~98~9283~46Steel Lance
--
SoldierArcher12124~257~8112~1393846Steel Bow
--
SoldierArcher1112471128~92~3846Iron Bow
--
SoldierKnight14329~3111~122~37~83~4316~186~75Javelin
Does not move.
SoldierKnight12228~2910~1126~732~315~164~55Iron Lance
--
SoldierKnight11327~289~1026~72~32154~55Steel Lance
--
SoldierMage13123~24211~127~810~1125~6115Fire
--
SoldierHalberdier3140~4113~15415~1614~154~513~148~97Short Spear
Does not move; stands on anescape point.

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Reinforcements

NPC data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Easy/NormalDifficultManiac

NPC Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
BromKnight81281019741325--
Becomes a partner unit ifIke talks to him.
KieranAxe Knight12130111101281018--
Gamble
Becomes a partner unit ifOscar talks to him.
NepheneeSoldier71228210116936--
Wrath
Becomes a partner unit ifIke talks to her.
SephiranBishop10140~433~4292212~1429~3111~12306--
LuminaMantle
--
NPC Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
BromKnight81281019741325--
Becomes a partner unit ifIke talks to him.
KieranAxe Knight12130111101281018--
Gamble
Becomes a partner unit ifOscar talks to him.
NepheneeSoldier71228210116936--
Wrath
Becomes a partner unit ifIke talks to her.
SephiranBishop10142~444292213~1430~3211~12306--
LuminaMantle
--
NPC Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
BromKnight81281019741325--
Becomes a partner unit ifIke talks to him.
KieranAxe Knight12130111101281018--
Gamble
Becomes a partner unit ifOscar talks to him.
NepheneeSoldier71228210116936--
Wrath
Becomes a partner unit ifIke talks to her.
SephiranBishop10144~474~5292215~1733~3512~13306--
LuminaMantle
--

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Boss data

Main article:Danomill

Easy/NormalDifficult/Maniac

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Unusually for a game in theFire Emblem series, this chapter incorporates elements of a stealth mission. The player will earn more BEXP if they can complete the mission without getting detected; this only applies to the three soldier units patrolling the hallway, who are referred to as "Watch"; Danomill and the two myrmidons standing next to him won't sound the alarm if they spot any player units. If any non-enemy units are standing within the soldier's movement/attack range when enemy phase starts, they will sound the alarm, which will call for reinforcements, which will deny the player extra BEXP. Attacking/killing them will yield the same results; the same goes for breaking down doors instead of using keys or Volke's lockpicking skill.

Because of this, it is difficult to stealthily escape the map, free the prisoners, and loot all of the treasure chests in the same run. To successfully do so, the player will need to make good use of Titania, Oscar, and Marcia's rescuing ability and Volke's lockpicking skills. Bear in mind that Volke is serious when he said that any thieving action will cost 50 gold, and will result in said deductions from the player's funds. The player will also need to effectively utilize Ike's ability todirect partner units; the prisoners will become partner units if spoken to with Ike (Oscar, in the case of Kieran). Thus, they will need to be directed away from the soldier's movement/attack range; Brom (who is too heavy to shove or rescue) in particular is standing close enough to the door that will cause the soldiers to sound the alarm if he caught within their range. Sephiran will not become a partner unit regardless of who talks to him, and opening his cell would put him in range of the soldiers; as freeing Sephiran has no effect on the story or gameplay whatsoever and is later shown to have escaped on his own in a cutscene regardless of whether or not he's freed, it is not recommended to open his cell door if the player wants to earn the extra BEXP. Due to how long it takes to successfully sneak past the soldier units (the player needs to wait for opportune moments to slip past their detection range, which can be exacerbated by their patrol patterns, especially the one near the center of the map), it is not possible to clear the map within 12 turns, release the prisoners, and remain undetected on the same playthrough, meaning some BEXP will be forfeited regardless.

If the player chooses to fight and successfully defeat Danomill, they will obtain their first Master Seal, an item which can allow a unit to promote to an advanced class at level 10 or higher. It can only be used by beorc units (therefore, it cannot be used on laguz units such as Lethe and Mordecai). Out of all current beorc units the player has at this point, Ike, Volke, and Titania cannot use the Master Seal (the former two promote via story events while the latter is already prepromoted). At this point in the game, Soren, Ilyana, and Mist are likely candidates for a Master Seal promotion as the former two have the option to use staves while the latter gains a mount, allowing for more flexible movement. Giving the Master Seal to Rhys at this point may be another viable option, as he gains the ability to use light magic; however light magic's earliest availability depends on the difficulty. On easy, normal, or maniac, light magic can be obtained through the forge at the start of the next chapter, but on difficult, light is not available to the player until the forge duringChapter 12.

Trivia

  • On Maniac mode, in order to recruit each of the recruitable units in this chapter the player must have them escape the map. In other difficulties, the player only needs to open their cell doors to recruit them.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Prisoner Release

--

Japanese

捕虜救出

Prisoner Rescue

Spanish

La liberación

The liberation

French

Libération

Liberation

German

Die Befreiung

The Liberation

Italian

La liberazione

The Liberation

Gallery


This section has been marked as astub. Please help improve the page by adding information.


← Gallia •Prisoner Release• Blood Runs Red →
Fire Emblem: Path of Radiance
Playable charactersAstridBastianBoydBromCalillDevdanElinciaEnaGatrieGiffcaGeoffreyHaarIkeIlyanaJanaffJillKieranLargoLetheLuciaMakalovMarciaMiaMistMordecaiMuarimNaesalaNasirNepheneeOscarRanulfReysonRhysRolfShinonSorenSotheStefanTanithTauroneoTibarnTitaniaTormodUlkiVolkeZihark
Trial Map charactersAshnardBryceOliverPetrineShiharam
Non-playable charactersAimeeCaineghisDanielDeghinseaGarethGreilHetzelIzukaJorgeKurthnagaLeanneLekainLotzMustonNealuchiRajaionSanakiSephiranSigrunZelgius
BossesAshnardBalmerBertramBlack KnightBoydBryceDakovaDanomillEmilEnaGashilamaGreilGromellHafeddHavettiHeddwynHomasaIkanauKamuraKasataiKayacheyKimaarsiKotaffMackoyaMaijinMuarimNaesalaNedataNorrisOliverPetrineRikardSchaefferSeekerShiharamTomenamiZawana
Background charactersAltinaAsheraElenaLilliaLoraziehRamonRenningShanty Pete
Legendary andpersonal weaponsAlonditeAmitiAshera StaffDouble BowGurgurantRagnellRegal SwordRexauraRexboltRexcaliburRexflameRolf's BowUrvanVague KattiWishblade
ChaptersP:Mercenaries • 1:The Battle Begins • 2:Rescue • 3:Pirates Aground • 4:Roadside Battle • 5:Flight! • 6:A Brief Diversion • 7:Shades of Evil • 8:Despair and Hope • 9:Gallia • 10:Prisoner Release • 11:Blood Runs Red • 12:A Strange Land • 13:A Guiding Wind • 14:Training • 15:The Feral Frontier • 16:The Atonement • 17: Day Breaks (stage 1stage 2stage 3stage 4) • 18:Crimea Marches • 19:Entrusted • 20:Defending Talrega • 21:Without a King • 22:Solo • 23:The Great Bridge • 24:Battle Reunion • 25:Strange Lands • 26:Clash! • 27: Moment of Fate (stage 1stage 2) • 28:Twisted TowerE:Repatriation
Trial MapsHillside BattleLonely IsleStrange TurnDesperationEscapeTrapped
LocationsTelliusBegnion (SienneTower of Guidance) •CrimeaDaein (NevassaTalrega) •GalliaGoldoaGrann DesertGritnea TowerKilvasPhoenicisSerenes Forest
Groups, objects and eventsAncient languageGreat FloodGreil MercenariesLehran's MedallionMad King's War • Races (BeorcBrandedLaguz) •Serenes MassacreWarp Powder
ListsBase conversationsChaptersCharacters (Availability chart) •Classes (Class change) •Hidden treasureItemsScriptsSkillsSupports (Support bonuses) •Weapons
Related topicsData transferList of version differences (Name chart) •Minor characters • Other games (Radiant Dawn) •Pre-release information (Unused content) •Sound RoomTheaterTimeline