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Princess of Bern

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

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This article is about the second chapter ofFire Emblem: The Binding Blade. For the character who holds this position, seeGuinivere.
Princess of Bern


Location

Frontier betweenPherae andBern

New units

Merlinus,Elen,Dieck,Ward,Lot,Shanna

Boss(es)

Ruud

Previous chapter(s)

Breath of Destiny

Next chapter(s)

Latecomer's Sorrow

All right! We're taking down the castle on the border!
— Roy

Princess of Bern (Japanese:ベルンの王女Princess of Bern) is the second chapter ofFire Emblem: The Binding Blade. When arriving at the border to contact the mercenaries contracted by Lord Eliwood,Roy meetsElen, a priest and lady-in-waiting, who asks him to rescue her lady,Guinivere.

Plot

Main article:Princess of Bern/Script

Melady arrives on the border between Lycia and Bern in order to speak with the local castle's commander,Ruud. PrincessGuinivere of Bern had gone missing, and Melady is looking for information. Ruud tells Melady that he knows nothing about what happened, prompting her to leave, but then he discusses with his soldiers how Guinivere is currently in the dungeon and he will sell her to Bern's enemies for a hefty sum.

Roy's forces then arrive in order to meet a group of mercenaries thatEliwood had hired to help him. After arriving, Roy encountersElen, who tells him that her mistress was captured by the local castle commander while trying to get an audience with Lycian lords.Merlinus advises against an unnecessary battle, but he is cut short by one of the local soldiers finding Roy's group, and a battle begins anyway.

Soon, the mercenaries hired by Eliwood - comprised ofDieck,Shanna,Lot andWard - arrive on the battlefield and help Roy's army. The fight ends with Roy's forces killing Ruud and seizing his castle, then finding Princess Guinivere in the dungeon. When she introduces herself, Roy refuses to believe it and thinks this is a trap, but eventually calms down and asks her why the sister of the King of Bern would come to Lycia peacefully. Guinivere explains that she disagrees with her brother and seeks a peaceful solution to the war, prompting Roy to accept her company, as he plans to meet with Lycian lords himself and he wants LordHector's opinion on the matter.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: SeizePlayerPartnerOtherEnemyThird
Defeat:Roy dies8+4{{{partner}}}{{{other}}}20{{{third}}}
Map dimensions:
19 columns by 19 rows

Units are arranged based on their position in deployment order. If every unit is alive, the deployment order is:Marcus,Alen,Bors,Wolt, andLance.

Character data

Characters
New units
Merlinus
Transporter
HP
15
Inventory
--
Level
1
Automatically from turn 1
Elen
Priest
HP
16
Inventory
Heal
Vulnerary
Level
2
Automatically from turn 1
Ward
Fighter
HP
28
Inventory
Iron Axe
Hammer
Vulnerary
Level
2
Automatically from turn 2
Lot
Fighter
HP
29
Inventory
Iron Axe
Steel Axe
Hand Axe
Level
3
Automatically from turn 2
Dieck
Mercenary
HP
26
Inventory
Iron Blade
Iron Sword
Level
5
Automatically from turn 2
Shanna
Pegasus Knight
HP
17
Inventory
Slim Lance
Javelin
Vulnerary
Level
1
Automatically from turn 2
Forcibly deployed characters
Roy ​
Available characters
Marcus ​Alen ​Bors ​Wolt ​Lance ​

Item data

Items
NameObtainment Method
ArmorslayerVisitvillage

Shop data

Armories and vendors

SwordsLancesAxesBowsAnimaLightDarkStavesItemsSecret

NameCost
Iron Sword460
NameCost
Iron Lance360
Javelin400

None

NameCost
Iron Bow540

None

None

None

None

NameCost
Vulnerary300

None

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Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

NormalHard

Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
RuudKnight512410220100134Javelin
--
BernSoldier3421~223~50~11~20~10~10~165Iron Lance
The southwest three move to attack units in range.
BernFighter2220~215~62~34~50~12~30~1115Iron Axe
• The northern one moves to the tile two tiles east of his start.
• The southern one moves to attack units in range.
BernArcher3119~204~53~43~40~13~40~175Iron Bow
Moves to the tile one tile east of his start.
BernSoldier3221~223~50~11~20~10~10~165Javelin
--
BernFighter1320524020115Iron Axe
The lower of the western two begins moving when he can attack a unit within two turns.
BernSoldier2120~213~40~11~20~10~10~165Iron Lance
Begins moving when he can attack a unit within two turns.
BernSoldier112030100065Javelin
--
BernArcher111843303075Iron Bow
Begins moving when he can attack a unit within two turns.
BernFighter3121~225~72~34~50~12~30~1115Steel Axe
Moves to attack units in range.
BernMercenary3119~204~58~98~90~14~50~195Iron Blade
Moves to attack units in range.
BernFighter1120524020115Iron AxeHand Axe
--
BernFighter2120~215~62~34~50~12~30~1115Hand Axe
Moves to attack units in range.
Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
RuudKnight5128~3212~144~62~40~410~140~2134Javelin
--
BernSoldier3425~305~112~51~40~50~30~365Iron Lance
The southwest three move to attack units in range.
BernFighter2224~297~124~76~90~32~50~3115Iron Axe
• The northern one moves to the tile two tiles east of his start.
• The southern one moves to attack units in range.
BernArcher3123~286~95~85~82~53~60~375Iron Bow
Moves to the tile one tile east of his start.
BernSoldier3225~305~112~51~40~50~30~365Javelin
--
BernFighter1324~287~114~66~80~22~40~2115Iron Axe
The lower of the western two begins moving when he can attack a unit within two turns.
BernSoldier2124~295~102~51~40~50~30~365Iron Lance
Begins moving when he can attack a unit within two turns.
BernSoldier1124~285~92~41~30~40~20~265Javelin
--
BernArcher1122~266~85~75~72~43~50~275Iron Bow
Begins moving when he can attack a unit within two turns.
BernFighter3125~307~134~76~90~32~50~3115Steel Axe
Moves to attack units in range.
BernMercenary3123~286~910~1310~132~54~70~395Iron Blade
Moves to attack units in range.
BernFighter1124~287~114~66~80~22~40~2115Iron AxeHand Axe
--
BernFighter2124~297~124~76~90~32~50~3115Hand Axe
Moves to attack units in range.

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Boss data

Main article:Ruud
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]

NormalHard

Knight
Level5
Stats
Max HP24Luck0
Strength10Defense10
Skill2Resistance0
Speed2Constitution13
Movement4Aid12
Inventory
Javelin
Weapon Levels
SwordsLancesAxesBows
Anima magicLight magicDark magicStaves
Knight
Level5
Stats
Max HP28~32Luck0~4
Strength12~14Defense10~14
Skill4~6Resistance0~2
Speed2~4Constitution13
Movement4Aid12
Inventory
Javelin
Weapon Levels
SwordsLancesAxesBows
Anima magicLight magicDark magicStaves

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

New chapter, new characters. This will be the fashion for a while, so the player should be careful if they want to recruit all possible characters, since the game does not give any clues to who can recruit who until the battle has already begun. In this case, the player is granted two new units at the beginning of the chapter,Merlinus andElen, and other four in the second turn. All of them are blue units already.

Merlinus' class isTransporter, which means he can manage the army's weapons and items. The only way for him to gainexperience is to be hit, but there is no true reason to level him up;Merlinus will not promote and acquire battle abilities, and contrary toFire Emblem: The Blazing Blade, if he is not on the battlefield, the excess of weapons or items will not have to be dropped. On the other hand,Elen will be the only healer for two and a half chapters, untilClarine joins; should the player be interested inlight magic,Elen is one of three possible options, and it is the first to come.

At the beginning of the chapter, the nearest enemies are mostlylance users, but if the units gained some levels in the previous battle, they should not be a problem. The player has just to remember to keepElen andMerlinus out of the enemy's range. The northern (and only) village has a sword called "armorslayer", which will be useful against theboss.Marcus orShanna (a new character) can be sent to get this valuable weapon.

This chapter also features the first shops, anarmory and avendor. The vendor will not sell anytomes orstaves, so the player may want to skip it. The armory sells some basicswords andlances.

The true action begins in the second turn, with the arrival of the mercenary band hired byEliwood. With a grand total of four units, the player is introduced to their firstaxe users,Ward andLot.Ward is the stronger of the two, whileLot has better speed. The player can use them both (as they support each other and it is rather easy to get) or choose one, according to their preferences. The other two units have also new classes;Dieck is amercenary—asword user with good bases and good growths—andShanna is apegasus knight (flying unit with good mobility but quite frail). As a flying unit,Shanna does not receiveterrain bonus or penalties, which means that she will not receive the avoid bonus of forts and the like, but that she will also not be impeded by mountains or rivers. If the player is not interested in training her, at the very leastShanna can transport other units or visitvillages. The only precaution is not to put her onbows' range, as these weapons deal triple damage to flying units.

If the player looks at the map, the mercenaries' starting position is near two forts. They are to be immediately occupied byDieck and eitherLot orWard, thus facing the incoming army with a bonus to avoid and, if they are hit, the forts will heal someHP at the beginning of the player's turn. The third fighter can wieldLot'shand axe and attack from behind his companions, whileShanna can go to thevillage or bringRoy closer to the band – as long as thearcher near the forts is not dealt with, it is not safe to put her in the forts. There is a small conversation betweenDieck andRoy; it does not give anything, though.

Theboss can be a problem; he has gooddefense and a ranged weapon. The player should use either the rapier or thearmorslayer (Dieck may be the only one able to wield this weapon, as it has a D rank) to attack him, sinceaxes suffer from low accuracy and the gate givesRuud extra avoid. If the unit is hit,Elen can heal them, but the player shouldrescue her orRuud will attack and, most likely, kill her. Once the boss is defeated,Roy can seize the castle gate and the chapter will end.

Trivia

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Princess of Bern

Used in the name of a summoning event inFire Emblem Heroes. Also used inleftover text from the data transfer menu in the English version ofFire Emblem: The Blazing Blade.

English
(unofficial)

The Princess of Bern

--

Japanese

ベルンの王女

Princess of Bern

Gallery

  • Map of the chapter
    Map of the chapter

References

  1. The Princess of Bern, triangleattack.com,Retrieved: December 24, 2020
← Breath of Destiny •Princess of Bern• Latecomer's Sorrow →
Fire Emblem: The Binding Blade
Playable charactersAlenAstolfoBartheBartreBorsCathCeciliaChadClarineDayanDieckDorothyDouglasEchidnaElenElffinFaeFirGarretGeeseGonzalezGwendolynHughIgreneJunoKarelKleinLanceLarumLilinaLotLughMarcusMerlinusMeladyNiimeNoahOgierPercevalRaighRoyRutgerSaulShannaSinSophiaSueTheaTrecWardWoltYoderZelotZeiss
Trial Map charactersBrunnyaEliwoodGalleGuinivereHectorMurdockNarcianZephiel
Non-playable charactersEliwoodGuinivereHectorMordred
BossesArcardoBorsBrakulBrunnyaChanDamasDebiasDoryEinErikFlaerGalleGuerreroHenningIdunnKabulKelKudokaJahnLeganceMaggieMarralMartelMonkeMorganMurdockNarcianNordOatesOrloPeresRaithRandyRoartzRobertsRoseRuudScollanScottSiguneSlaterThorilTickWagnerWindhamZephielZinque
Background charactersAthosBariganBramimondDesmondDurbanElimineHanonHartmutKarlaPentRoland
Legendary andpersonal weaponsApocalypseArmadsAureolaBinding BladeDurandalEckesachsForblazeMaltetMulagirRapierStaff of the Saint
ChaptersTutorial • 1:Breath of Destiny • 2:Princess of Bern • 3:Latecomer's Sorrow • 4:Crumbling League • 5:Fire Emblem • 6:Ensnared • 7:The Ostian Revolt • 8:Reunion • 8x:The Blazing Blade • 9:The Misty Isles • 10A:Western Resistance • 11A:The Hero of the West • 10B:Amidst a Struggle • 11B:Flight Toward Freedom • 12:The True Enemy • 12x:The Thunder Axe • 13:Rescue Mission • 14:Arcadia • 14x:The Infernal Truth • 15:The Dragon Child • 16:Storming the Capital • 16x:The Glorious Ascension • 17A:Ocean's Parting • 18A:The Frozen River • 19A:Bitter Cold • 20A:Ilia's Salvation • 20Ax:The Freezing Lance • 17B:The Bishop's Teachings • 18B:The Laws of Sacae • 19B:Battle in Bulgar • 20B:The Silver Wolf • 20Bx:The Bow of Swift Wind • 21:The Binding Blade • 21x:The Elder Revelation • 22:Unattained Dream • 23:The Ghosts of Bern • 24:Legends and LiesF:Beyond Darkness
Trial MapsValley of DeathRainy IslandSnowy DefensivePirate's ChallengeRoy's TrialGraizel Execution CourtV-Type Original MapJ-Type Original MapDefeat Bandits
LocationsElibeBern (Dragon TempleShrine of Seals) •Etruria (Aquleia) •IliaLycia (AraphenLausOstiaPheraeThria) •Missur (ArcadiaNabata) •Sacae (BulgarTaras) •Western Isles
Groups, objects and conceptsDisturbance of BernEnding WinterElimine ChurchFire EmblemGenerals of EtruriaThe ScouringWar Dragons
ListsChaptersCharactersClasses (Class change) •Hidden treasureItemsScriptsSupportsWeapons
Related topicsElibe DisturbanceHasha no TsurugiMinor charactersName chart • Other games (The Blazing Blade) •Pre-release information (Unused content) •Sound RoomTimeline