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Potent Disarm
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Potent Disarm (Japanese:罠解除・神速Trap cancellation · divine speed) is a passive type Bskill which debuted inFire Emblem Heroes; it comes in only one tier. Potent Disarm reduces the foe's stats, grants its user Potent Follow if theirspeed is significantly higher than their foe's, and disarms certain traps inAether Raids.
Data
| Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|
| Heroes | B | Inflicts −4 each tospeed anddefense on foe during combat If user's speed > (foe's speed − 20), grants Potent Follow X% (Grants additional follow-up attack after unit's standard follow-up attack (if unit cannot follow-up, occurs after follow-up attack would occur) that deals X% of unit's normal attack damage; treated like a follow-up attack, but is not affected by effects preventing unit's follow-up attacks.)—if user can makefollow-up attack andattack twice consecutively, X = 40; otherwise, X = 80. While attacking inAether Raids, if user ends movement on space with a Bolt Trap or Heavy Trap, cancels trap's effect; if user ends movement on space with a Hex Trap, reduces trap's trigger condition by 10 HP. | 300 | Disarm Trap 3 | ✓ | -- |
Availability
Heroes
| Method | Data |
|---|---|
| Unit (★★★★★) | Sothe: Dawning Zephyr |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes | Inflicts Spd/Def-4 on foe during combat. If decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers【Potent Follow X%】during combat (if unit cannot perform follow-up and attack twice, X = 80; otherwise, X = 40). While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap, cancels trap's effect; if unit ends movement on a space with a Hex Trap, reduces trap's trigger condition by 10 HP. 【Potent Follow X%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack). | 戦闘中、敵の速さ、守備-4 追撃の速さ条件を-25した状態で 追撃の速さ条件を満たしている時 (絶対追撃、追撃不可は含まない)、 戦闘中、【神速追撃:ダメージ○%】を発動 (○は、自分が2回攻撃でない、かつ 追撃ができない時は80、それ以外は40) 飛空城で攻撃時、 落雷の罠、重圧の罠が設置されたマスで 移動終了すると、罠を解除する 飛空城で攻撃時、 停止の魔法罠で移動終了する時、 停止の魔法罠が発動するHPの条件を-10した状態で判定 【神速追撃:ダメージ○%】 自分の通常の追撃の直後、さらに追撃が発動する 神速追撃で与えるダメージは通常の攻撃時の○% (自分が追撃できない時は、通常の追撃のタイミングで発動) (神速追撃は追撃として扱い、 「ダメージを◯◯%軽減」等の対象となる、ただし、 追撃不可、2回攻撃の効果は受けない) (同系統効果複数時、最大値適用) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Potent Disarm | -- |
| Japanese | 罠解除・神速 | Trap cancellation · divine speed |
| Spanish | Quitar incesante | Incessant remove |
| French | Désarmement puissant | Powerful disarmament; abbreviated asDésarm. puissant. |
| German | Kraftentschärfung | Power defusing |
| Italian | Disinnesca potente | Potent defuse; abbreviated asDisinn. potente. |
| Portuguese | Desarme potente | Potent disarm |
| Traditional Chinese | 解除陷阱・神速 | Remove trap · divine speed |



