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Possessed

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

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Possessed


Location

Great Wall of Suzanoh

New units

Izana

Boss(es)

Takumi

Previous chapter(s)

Sakura

Next chapter(s)

Hinoka

Are you ready, dear Brother/Sister? Today is the day you die! Even if I must give my life to achieve it, I will not fail. I WILL kill you, Corrin! Prepare to die like the coward you are!
— Takumi

Possessed (Japanese:囚われし瞳Captive Eyes) is the twenty-third chapter of theConquest campaign inFire Emblem Fates. In this chapter,Corrin leads their army toward the Great Wall of Suzanoh, the last major stronghold in the way between them and theHoshidancapital. In the way isTakumi, determined not to let the one he grew up knowing as his sibling pass.

Plot

Main article:Possessed/Script

Corrin asksAzura howSakura is faring, to which Azura states that Sakura won't speak a word and refuses to eat, after which Corrin states that they aren't surprised considering what she had witnessedback at Fort Jinya; Corrin states that they were lucky that they were able to take Sakura,herretainers, andYukimura as hostages, as they'd be dead ifIago andHans weren't frightened ofXander. Azura states thatGaron's men don't agree with the decision to keep the hostages alive, and that they should keep close watch over them lest something bad happen; it becomes revealed that theNohrian army has fractioned into two, one whose allegiance lies with Corrin, Xander,Leo, and the rest of their generation, the other who swear fealty only to Garon, Iago and Hans. Azura states that conqueringHoshido is their only option to peace, but their group's methods have been called into question and they might have to deal with arebellion; Garon being in Hoshido is convenient, but they'll be in grave danger if they lose his trust before he sits on the throne and thus the group should proceed with caution. Iago arrives on the scene and reveals that Garon has ordered the troops to mobilize immediately as they're approaching the Great Wall of Suzanoh; Iago reveals that the Great Wall of Suzanoh is the last hurdle that stands between them and the Hoshidan castle, and they'll be in thecapital city once they're past. Iago reveals that his forces will lead the main charge, while Corrin is tasked with taking on their core legion led byTakumi, as revealed by Nohrian scouts recently; Iago states that there's no need to keep Takumi alive since they have Sakura hostage, and states that he knows Corrin would rather spare Takumi, but doubts that Garon would agree, to which Corrin reluctantly agrees with Iago and states that they will prepare for battle, with Iago once again talking behind Corrin's back, stating that he'll enjoy watching Corrin suffer after they have left the scene.Preparations take place at this point.

Once preparations are finished, Takumi tells Corrin that he's glad that they made it to the Great Wall of Suzanoh, but that he won't let them pass as long as he still breathes, stating that Corrin will not enter the capital under any circumstances. The battle begins at this point.

Once the battle ends, Corrin tells Takumi that the Nohrian army has seized the area and reveals that all remaining soldiers including him will be taken prisoner; Takumi is angered by his defeat and threatens that them that he hopes Corrin rots in a pit of eternal torment, but Leo steps in and states that Takumi should be grateful that they are letting him live and that he won't be treated cruelly even as a prisoner and they may even let him see Sakura if he behaves, to which Takumi is enraged by this and curses out Corrin and Leo as monsters. Corrin attempts to restarin Takum, but he blames Corrin for everything awful that's happened to Hoshido and questions why Corrinreturned to Nohr and notstay with their real family. Corrin attempts to answer, but Takumi warns them not to speak his name and states that nothing matters anymore; as Takumi starts to become shrouded in a menacing purple aura, he states that the time has come and that he can save Hoshido even without the aid of theYato and they can't keep him prisoner and shouldn't have left him an escape route.

Takumi proceeds to fall off the wall, to Corrin's and Azura's horror; Corrin decides to run and attempt to save Takumi, but much to their frustration. they are unable to find Takumi. After Azura catches up with Corrin, who states that they can't find Takumi anywhere, that he's not where he fell from the wall; Azura states that such a feat is not possible, falling as far as he did would take amiracle to leave Takumi alive much less mobile, and deduces that somebody must have removed his body and that there has to be an explanation. Azura states that they don't have time to figure out what happened to Takumi, and that they need to get back to their troops, or else more innocent lives could be lost upon Garon arriving if the wall's not under their control by then; Corrin reluctantly agrees then wonders where Takumi is.

Summary

Still shocked by the massacre King Garon ordered, the group presses on toward the Great Wall of Suzanoh. Once more, an intense battle awaits them.

Chapter data

NormalHardLunatic

Chapter Data
Conditions
Unit Data
Victory: Seize the thronePlayerPartnerOtherEnemyThird
Defeat:Corrin dies* or the player's army is routed*1–15{{{partner}}}{{{other}}}30+7{{{third}}}
Map dimensions:
29 columns by 23 rows
Chapter Data
Conditions
Unit Data
Victory: Seize the thronePlayerPartnerOtherEnemyThird
Defeat:Corrin dies* or the player's army is routed*1–15{{{partner}}}{{{other}}}42+10{{{third}}}
Map dimensions:
29 columns by 23 rows
Chapter Data
Conditions
Unit Data
Victory: Seize the thronePlayerPartnerOtherEnemyThird
Defeat:Corrin dies* or the player's army is routed*1–15{{{partner}}}{{{other}}}45+14{{{third}}}
Map dimensions:
29 columns by 23 rows

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This chapter featuresBallistae. They are located as follows:

  • Column 5, row 4: Ballista with 3-8 Rng, 30 Mt, 125 Hit, used from its north side
  • Column 17, row 12: Ballista with 3-8 Rng, 28 Mt, 120 Hit, used from its north side
  • Column 21, row 7: Ballista with 3-8 Rng, 28 Mt, 120 Hit, used from its north side

This chapter features stairs that act as warp points between the rooms; by using the "Stairs" command while standing on them, a unit will be transported to the endpoint, and will be left with amovement stat = their base movement - the movement it took to reach the stairs. They are located as follows:

  • Column 14, row 8–Column 16, row 6: Westernmost entrance to great wall
  • Column 17, row 9–Column 19, row 7: Middle-western entrance to great wall
  • Column 25, row 9–Column 23, row 7: Middle-eastern entrance to great wall (blocked by an enemy on Lunatic)
  • Column 28, row 8–Column 26, row 6: Easternmost entrance to great wall (blocked by an enemy on Lunatic)
  • Column 10, row 1–Column 8, row 1: Links the great wall and the boss room

Character data

Characters
New units
Izana
Onmyoji
HP
32
Inventory
--
Level
7
Upon reaching this chapter, upgrade theHot Spring to level 3, then complete one battle and meet in the player'sMy Castle
Forcibly deployed characters
Corrin f ​
Available characters
Jakob ​Silas ​Elise ​Arthur ​Effie ​Odin ​Niles ​Azura ​Nyx ​Camilla ​Selena ​Beruka ​Kaze ​Laslow ​Peri ​Benny ​Charlotte ​Leo ​Keaton ​Gunter ​Felicia ​Xander ​Shura ​Flora ​

Note: The returning characters list does not include any characters recruitable inparalogues orxenologues, as the player may not have taken on any available paralogue chapters yet. The list also does not include anybonus units, as they are recruitable at the player's discretion.

Item data

Items
NameObtainment Method
Goddess IconDropped byTakumi
10000GOpen westernchest
BootsOpen easternchest

Dragon Vein data

There are no Dragon Veins in this chapter.

Enemy data

NormalHardLunatic

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
TakumiSniper14145250312425209+2-Fujin YumiGoddess IconThis item is dropped upon this unit's defeat.
CompetitiveVengeancePoint Blank
• Stands on athrone, the chapter's seize point.
• Mans aBallista.
HoshidanSniper121412302724112012+2-Steel Yumi
Amaterasu
Mans aBallista.
HoshidanSniper126412302724112012+26Steel Yumi
• One mans aBallista.
• The southern two both begin moving if either of them or a nearby Sniper,Spear Master, orBasara is provoked.
• The northwestern two will not move until a unit is halfway across the bridge or beyond.
• The northeastern two move to attack if a unit is within the great wall; they return to their starting positions otherwise.
HoshidanSniper121412302724112012+26Dual Yumi
Begins moving if a nearby Sniper,Spear Master, orBasara is provoked.
HoshidanSpear Master1224226025231120+114+16Silver Naginata
The southern one begins moving if a nearbySniper, Spear Master, orBasara is provoked.
HoshidanSpear Master1244226025231120+114+16Steel Naginata
• The southern one begins moving if a nearbySniper, Spear Master, orBasara is provoked.
• The northeastern one begins moving if a nearbyBasara,Master of Arms, or Spear Master is provoked.
• The northernmost two move to attack if a unit is within the great wall; they return to their starting positions otherwise.
HoshidanBasara11143221919201918+521+56Guard NaginataTiger Spirit
Begins moving if a nearbySniper orSpear Master is provoked.
HinataSwordmaster131442432023+12623−111−16Silver Katana
Triple ThreatArmored Blow
• Starts on agate.
• Will not move until a unit is halfway across the bridge or beyond.
HoshidanSpear Master1224226+3025+323+21120+114+16Steel Naginata
Rally DefenseAmaterasu
Paired up together.
• Will not move until a unit is halfway across the bridge or beyond.
HoshidanBasara1114322191920+11918216Tiger SpiritSteel Naginata
Will not move until he or the nearby Basara is fought.
HoshidanBasara1114322191920191821+16Rabbit SpiritSteel Naginata
Will not move until he or the nearby Basara is fought.
HoshidanMaster of Arms1114324021201222116Silver ClubWakizashiSteel Naginata
Rally StrengthRally Defense
Begins moving if a nearbyBasara orSpear Master is provoked.
HoshidanSpear Master1214226025231120+114+16Steel NaginataSpear
Begins moving if a nearbyBasara,Master of Arms, or Spear Master is provoked.
HoshidanBasara1114322191920+11918+1216Calamity GateSteel Naginata
Moves to attack if a unit is within the great wall; returns to his starting position otherwise.
HoshidanBasara1114322191920+11918216Tiger SpiritDual Naginata
Moves to attack if a unit is within the great wall; returns to his starting position otherwise.
OboroSpear Master13140274262522+525+116+46Silver Naginata
Nohr EnmityWarding Blow
• Lead unit ofpair up with aBasara.
• Moves to attack if a unit is within the great wall; returns to her starting position otherwise.
HoshidanBasara1114322+31919+320+31918216Tiger SpiritSteel Naginata
• Supporting unit ofpair up withOboro.
• Moves to attack if a unit is within the great wall; returns to his starting position otherwise.
HoshidanMaster of Arms1114324+2021+220+31222+111−16WakizashiSteel NaginataSteel Club
• Lead unit ofpair up with another Master of Arms.
• Moves to attack if a unit is within the great wall; returns to his starting position otherwise.
HoshidanMaster of Arms1114324+2021+220+21222+2116Battering ClubSteel KatanaSteel Naginata
• Supporting unit ofpair up with another Master of Arms.
• Moves to attack if a unit is within the great wall; returns to his starting position otherwise.
HoshidanSniper121412302724112012+26Silver Yumi
Moves to attack if a unit is in range; returns to his starting position otherwise.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
HoshidanSniper121412302724112012+26Steel Yumi
--
HoshidanBasara11243221919201918+121+16Steel NaginataTiger Spirit
--
HoshidanMaster of Arms111432402120+11222−111−16Steel KatanaSwordcatcherPike-Ruin Club
Rally Resistance
--
HoshidanMaster of Arms1114324021201222116Steel ClubAxe SplitterSwordcatcher
Rally Strength
--
HoshidanMaster of Arms1124324+2021+220+21222+311+16Steel NaginataPike-Ruin ClubAxe Splitter
Rally Defense
Paired up together.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
TakumiSniper141512903728252411+2-Fujin YumiGoddess IconThis item is dropped upon this unit's defeat.
CompetitiveRend HeavenVengeanceBowfairePoint Blank
• Stands on athrone, the chapter's seize point.
• Mans aBallista.
HoshidanSniper121442503026112214+2-Steel Hankyu
Amaterasu
Mans aBallista.
HoshidanSniper123442503026112214+26Steel Yumi
Counter
• The southern two both begin moving if either of them or a nearby Sniper,Spear Master, orBasara is provoked.
• The northern one will not move until a unit is halfway across the bridge or beyond.
HoshidanSniper121442503026112214+26Dual Yumi
Counter
Begins moving if a nearby Sniper,Spear Master, orBasara is provoked.
HoshidanSniper122442503026112214+26Silver Yumi
Counter
• The southern one begins moving if a nearby Sniper,Spear Master, orBasara is provoked.
• The northern one moves to attack if a unit is in range; he returns to his starting position otherwise.
HoshidanSpear Master1214528027251122+116+16Silver Naginata
Duelist's Blow
Begins moving if a nearbySniper, Spear Master, orBasara is provoked.
HoshidanSpear Master1214528027251122+116+16Steel Naginata
Rally Defense
Begins moving if a nearbySniper, Spear Master, orBasara is provoked.
HoshidanBasara1114624212022+11920236Tiger SpiritSteel Naginata
Rally Strength
Begins moving if a nearbySniper,Spear Master, or Basara is provoked.
HoshidanBasara11146242120221920+523+56Guard NaginataTiger Spirit
Duelist's Blow
Begins moving if a nearbySniper,Spear Master, or Basara is provoked.
HinataSwordmaster131482732126+12625−113−16Silver Katana
Triple ThreatSolCountermagicArmored Blow
• Starts on agate.
• Will not move until a unit is halfway across the bridge or beyond.
HoshidanSpear Master1214528027251122+516+56Guard Naginata
Rally StrengthAmaterasu
Will not move until a unit is halfway across the bridge or beyond.
HoshidanSpear Master1224528+3027+325+21122+116+16Steel Naginata
Rally DefenseAmaterasu
Paired up together.
• Will not move until a unit is halfway across the bridge or beyond.
HoshidanSniper1224425+2030+326+3112214+26Steel Yumi
Counter
Paired up together.
• Will not move until a unit is halfway across the bridge or beyond.
HoshidanBasara1114624212022+11920236Tiger SpiritSteel Naginata
Armored Blow
Will not move until he or a nearby Basara is fought.
HoshidanBasara1124624212022192023+16Rabbit SpiritSteel Naginata
Armored Blow
The southern one will not move until he or a nearby Basara is fought.
HoshidanBasara1114624212022+11920236Tiger SpiritSteel Naginata
Life and Death
Will not move until he or a nearby Basara is fought.
HoshidanMaster of Arms1114626022221224136Silver ClubWakizashiSteel Naginata
Rally StrengthRally Defense
Begins moving if a nearbyBasara orSpear Master is provoked.
HoshidanSpear Master1214528027251122+116+16Steel NaginataSpear
Quick Draw
Begins moving if a nearbyBasara,Master of Arms, or Spear Master is fought.
HoshidanSpear Master1214528027251122+116+16Silver Naginata
Quick Draw
Begins moving if a nearbyBasara,Master of Arms, or Spear Master is fought.
HoshidanSpear Master1214528027251122+116+16Steel Naginata
Quick Draw
Begins moving if a nearbyBasara,Master of Arms, or Spear Master is fought.
HoshidanSniper121442503026112214+26Steel Yumi
Amaterasu
• Mans aBallista.
• Moves to attack if a unit is within the great wall; returns to his starting position otherwise.
HoshidanSniper121442503026112214+26Silver Yumi
Amaterasu
Moves to attack if a unit is within the great wall; returns to his starting position otherwise.
HoshidanSniper122442503026112214+26Silver Yumi
Strong Riposte
Moves to attack if a unit is within the great wall; returns to his starting position otherwise.
HoshidanBasara1114624212022+11920+1236Calamity GateSteel Naginata
Duelist's Blow
Moves to attack if a unit is within the great wall; returns to his starting position otherwise.
HoshidanBasara1114624212022+11920236Tiger SpiritDual Naginata
Duelist's Blow
Moves to attack if a unit is within the great wall; returns to his starting position otherwise.
HoshidanSpear Master1214528027251122+116+16Silver Naginata
Lunge
Moves to attack if a unit is within the great wall; returns to his starting position otherwise.
HoshidanSpear Master1214528027251122+116+16Steel Naginata
Lunge
Moves to attack if a unit is within the great wall; returns to his starting position otherwise.
OboroSpear Master13144314282822+528+118+46Silver Naginata
Nohr EnmityLunaCounterWarding Blow
• Lead unit ofpair up with aBasara.
• Moves to attack if a unit is within the great wall; returns to her starting position otherwise.
HoshidanBasara1114624+32120+322+31920236Tiger SpiritSteel Naginata
Armored Blow
• Supporting unit ofpair up withOboro.
• Moves to attack if a unit is within the great wall; returns to his starting position otherwise.
HoshidanMaster of Arms1114626+2022+222+31224+113−16WakizashiSteel NaginataSteel Club
Seal Strength
• Lead unit ofpair up with another Master of Arms.
• Moves to attack if a unit is within the great wall; returns to his starting position otherwise.
HoshidanMaster of Arms1114626+2022+222+21224+2136Battering ClubSteel KatanaSteel Naginata
Seal Strength
• Supporting unit ofpair up with another Master of Arms.
• Moves to attack if a unit is within the great wall; returns to his starting position otherwise.
HoshidanSpear Master1214528+3027+325+21122+116+16Steel NaginataSwordcatcher
Seal Defense
• Lead unit ofpair up with another Spear Master.
• Moves to attack if a unit is within the great wall; returns to his starting position otherwise.
HoshidanSpear Master1214528+3027+325+21122+116+16Silver Naginata
Seal Defense
• Supporting unit ofpair up with another Spear Master.
• Moves to attack if a unit is within the great wall; returns to his starting position otherwise.
HoshidanSpear Master1224528+3027+325+21122+116+16Silver Naginata
Lunge
Paired up together.
• Moves to attack if a unit is in range; returns to his starting position otherwise.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
HoshidanSniper122442503026112214+26Steel Yumi
Counter
--
HoshidanBasara11246242120221920+123+16Steel NaginataTiger Spirit
Rally Speed
--
HoshidanMaster of Arms1124626+2022+222+31224+113−16Steel KatanaSwordcatcherPike-Ruin Club
Rally Resistance
Paired up together.
HoshidanMaster of Arms1124626+2022+222+21224+2136Steel ClubAxe SplitterSwordcatcher
Rally Strength
Paired up together.
HoshidanMaster of Arms1124626+2022+222+21224+313+16Steel NaginataPike-Ruin ClubAxe Splitter
Rally Defense
Paired up together.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
TakumiSniper141512903728252411+2-Fujin YumiGoddess IconThis item is dropped upon this unit's defeat.
CompetitiveRend HeavenVengeanceBowfairePoint Blank
• Stands on athrone, the chapter's seize point.
• Mans aBallista.
HoshidanSniper121442503026112214+2-Silver Hankyu
Amaterasu
Mans aBallista.
HoshidanSniper122442503026112214+26Silver Yumi
CounterLunge
Begins moving if a nearby Sniper,Spear Master, orBasara is provoked.
HoshidanSniper121442503026112214+26Dual Yumi
CounterLunge
Begins moving if a nearby Sniper,Spear Master, orBasara is provoked.
HoshidanSniper121442503026112214+26Steel Yumi
CounterLunge
Begins moving if a nearby Sniper,Spear Master, orBasara is provoked.
HoshidanSpear Master1214528027251122+116+16Silver Naginata
LungeDuelist's Blow
Begins moving if a nearbySniper, Spear Master, orBasara is provoked.
HoshidanSpear Master1214528027251122+116+16Steel Naginata
Rally DefenseLunge
Begins moving if a nearbySniper, Spear Master, orBasara is provoked.
HoshidanBasara1114624212022+11920236Tiger SpiritSteel Naginata
Rally StrengthLunge
Begins moving if a nearbySniper,Spear Master, or Basara is provoked.
HoshidanBasara11146242120221920+523+56Guard NaginataRabbit Spirit
LungeDuelist's Blow
Begins moving if a nearbySniper,Spear Master, or Basara is provoked.
HinataSwordmaster131482732126+12625−113−16Silver Katana
Triple ThreatSolCountermagicArmored Blow
• Starts on agate.
• Will not move until a unit is halfway across the bridge or beyond.
HoshidanSpear Master1214528027251122+116+16Silver NaginataSwordcatcher
Seal DefenseQuick DrawDuelist's Blow
Will not move until a unit is halfway across the bridge or beyond.
HoshidanSpear Master1214528027251122+516+56Guard NaginataSilver Naginata
Rally StrengthRally SkillRally SpeedAmaterasu
Will not move until a unit is halfway across the bridge or beyond.
HoshidanSpear Master1214528+3027+325+21122+116+16Steel NaginataSilver Naginata
Rally LuckRally DefenseRally ResistanceAmaterasu
• Lead unit ofpair up with another Spear Master.
• Will not move until a unit is halfway across the bridge or beyond.
HoshidanSpear Master1214528+3027+325+21122+116+16Steel Naginata
Rally LuckRally DefenseRally ResistanceAmaterasu
• Supporting unit ofpair up with another Spear Master.
• Will not move until a unit is halfway across the bridge or beyond.
HoshidanSniper1214425+2030+326+3112214+26Steel Yumi
Counter
• Lead unit ofpair up with another Sniper.
• Will not move until a unit is halfway across the bridge or beyond.
HoshidanSniper1214425+2030+326+3112214+26Silver Yumi
CounterLife and Death
• Supporting unit ofpair up with another Sniper.
• Will not move until a unit is halfway across the bridge or beyond.
HoshidanSniper122442503026112214+26Silver Yumi
Counter
• The southern one will not move until a unit is halfway across the bridge or beyond.
• The northern one moves to attack if a unit is in range; he returns to his starting position otherwise.
HoshidanBasara1114624212022+11920236Tiger SpiritSteel Naginata
Armored Blow
Will not move until he or a nearby Basara is fought.
HoshidanBasara1124624212022192023+16Rabbit SpiritSteel Naginata
Armored Blow
• The southern one will not move until he or a nearby Basara is fought.
• The northern one moves to attack if a unit is within the great wall; he returns to his starting position otherwise.
HoshidanBasara1114624212022192023+16Rabbit SpiritSteel Naginata
Life and Death
Will not move until he or a nearby Basara is fought.
HoshidanMaster of Arms1114626022221224136Silver ClubWakizashiSteel Naginata
Rally StrengthRally SpeedRally DefenseRally Resistance
Begins moving if a nearbyBasara orSpear Master is provoked.
HoshidanSpear Master1214528027251122+116+16Steel NaginataSpear
Quick Draw
Begins moving if a nearbyBasara,Master of Arms, or Spear Master is provoked.
HoshidanSpear Master1224528027251122+116+16Silver Naginata
Quick Draw
Begins moving if a nearbyBasara,Master of Arms, or Spear Master is provoked.
HoshidanSniper121442503026112214+26Steel Yumi
Amaterasu
• Mans aBallista.
• Moves to attack if a unit is within the great wall; returns to his starting position otherwise.
HoshidanSniper121442503026112214+26Silver Yumi
Amaterasu
Moves to attack if a unit is within the great wall; returns to his starting position otherwise.
HoshidanSniper122442503026112214+26Silver Yumi
CounterStrong Riposte
Moves to attack if a unit is within the great wall; returns to his starting position otherwise.
HoshidanBasara1114624212022+11920+1236Calamity GateSilver Naginata
Duelist's Blow
• Blocks one of the stairways leading into the great wall.
• Moves to attack if a unit is within the great wall; returns to his starting position otherwise.
HoshidanBasara1114624212022192023+16Rabbit SpiritDual Naginata
Duelist's Blow
• Blocks one of the stairways leading into the great wall.
• Moves to attack if a unit is within the great wall; returns to his starting position otherwise.
HoshidanSpear Master1224528027251122+116+16Silver Naginata
Seal DefenseLunge
Moves to attack if a unit is within the great wall; returns to his starting position otherwise.
HoshidanSpear Master1214528027251122+116+16Steel NaginataSpear
Seal DefenseLunge
Moves to attack if a unit is within the great wall; returns to his starting position otherwise.
OboroSpear Master13144314282822+528+118+46Silver Naginata
Nohr EnmityLunaCounterWarding Blow
• Lead unit ofpair up with aBasara.
• Moves to attack if a unit is within the great wall; returns to her starting position otherwise.
HoshidanBasara1114624+32120+322+2192023+16Rabbit SpiritSteel Naginata
Armored Blow
• Supporting unit ofpair up withOboro.
• Moves to attack if a unit is within the great wall; returns to his starting position otherwise.
HoshidanMaster of Arms1114626+2022+222+31224+113−16WakizashiSilver NaginataSteel Club
Seal Strength
• Lead unit ofpair up with another Master of Arms.
• Moves to attack if a unit is within the great wall; returns to his starting position otherwise.
HoshidanMaster of Arms1114626+2022+222+21224+2136Battering ClubSilver KatanaSteel Naginata
Seal Strength
• Supporting unit ofpair up with another Master of Arms.
• Moves to attack if a unit is within the great wall; returns to his starting position otherwise.
HoshidanSpear Master1214528+3027+325+21122+116+16Steel NaginataSwordcatcher
Seal DefenseLunge
• Lead unit ofpair up with another Seal Defense Spear Master.
• Moves to attack if a unit is within the great wall; returns to his starting position otherwise.
HoshidanSpear Master1214528+3027+325+21122+116+16Silver Naginata
Seal DefenseLunge
• Supporting unit ofpair up with another Seal Defense Spear Master.
• Moves to attack if a unit is within the great wall; returns to his starting position otherwise.
HoshidanSpear Master1224528+3027+325+21122+116+16Silver Naginata
Seal StrengthSeal DefenseLunge
Paired up together.
• Moves to attack if a unit is in range; returns to his starting position otherwise.
HoshidanBasara1114624212022192023+16Rabbit SpiritSteel Naginata
Duelist's Blow
Moves to attack if a unit is in range; returns to his starting position otherwise.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
HoshidanSniper121442503026112214+26Silver Yumi
CounterLunge
--
HoshidanSniper121442503026112214+26Steel Yumi
CounterLunge
--
HoshidanBasara11146242120221920+123+16Steel NaginataTiger Spirit
Rally SpeedLunge
--
HoshidanBasara11146242120221920+123+16Steel NaginataRabbit Spirit
Rally SpeedLunge
--
HoshidanMaster of Arms1124626+2022+222+31224+113−16Silver KatanaSwordcatcherPike-Ruin Club
Rally SpeedRally Resistance
Paired up together.
HoshidanMaster of Arms1124626+2022+222+21224+2136Silver ClubAxe SplitterSwordcatcher
Rally StrengthRally Skill
Paired up together.
HoshidanMaster of Arms1124626+2022+222+21224+313+16Silver NaginataPike-Ruin ClubAxe Splitter
Rally LuckRally Defense
Paired up together.
HoshidanSpear Master1224528027251122+116+16Silver Naginata
Seal Defense
--
HoshidanSniper122442503026112214+26Silver Yumi
Counter
--

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Reinforcements

  • After any of the southwestern enemies is provoked
    • 1Sniper from the northwestern of the four western forts(Hard/Lunatic only)
    • 1Sniper from the northeastern of the four western forts
    • 2Basaras from the two southern of the four western forts
  • After the multi-rallyMaster of Arms or an enemy nearby him is provoked

Boss data

Main article:Takumi

NormalHard/Lunatic

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Your first order of business is taking out the guys on the south side of the bridge. Xander should have no trouble dealing with the squad of Snipers; just beware their Counter skills. The rest of your units should bum rush the four guys in the southwest corner and the four reinforcements that come out of the forts. Once they're dead, it's time to deal with Hinata. It is important to note thatHinata's squad, and Hinata himself, will not move until a unit is halfway across the bridge or beyond; this will result in the entire squad beginning to move. Their squad can be avoided altogether by flying across the chasm out of their attack range, though this will trigger a squad of reinforcements. If you plan on fighting him, send your bulkiest unit, preferably hopped up on Defense-boosters such as tonics, Rally Defense, and meals, to aggro them. If your tank survives, preferable taking a few of Hinata's goons out in the process, rush the survivors. Once they're dead, leave some units on the northwest, northeast, and southeast forts, as well as the gate where Hinata was parked, to block the reinforcements that spawn when you pick a fight with the next group of enemies. Send someone to take out the Basaras. They're a bit stupid, and will often try to Dual Strike with the Sniper manning the ballista even if they could do more damage with their naginatas.

Further to the east stands the man, the myth, the legend himself: Rallyman. Though just a simpleMaster of Arms, he possesses several powerful rally skills:Rally Strength andRally Defense on all difficulties, as well asRally Speed andRally Resistance exclusively on Lunatic. Though other units can learn the former two normally, the classes that do (Berserker andWyvern Lord respectively) are typically the kind of unit that wants to be the one receiving those bonuses instead of giving them. Rally Speed is even rarer, with very few units inConquest being able to reclass to its requisite class (Falcon Knight). Being a dedicated unit that can do both at once makes him a valuable support unit, and one that will prove quite worthwhile tocapture. If you wish to capture him, be sure to have units that can deal with his partners, as well asAzura ready to refreshNiles in case he misses his finishing blow. It can be worth givingNiles theShining Bow to make things easier, as Masters of Arms have considerably lower resistance than defense.Fire tomes and theFlame Shuriken are very good at weakening him without killing him since they hit his resistance and can't crit or trigger offensive skills.

The hardest part of the map is actually storming the Great Wall of Suzanoh. Snipers, Basaras, and Spear Masters up the wazoo are waiting to eviscerate anyone who dares profane Hoshido's soil. If you have a tank strong enough to survive the onslaught, you're in good shape. If not, your best bet is to bum-rush the right side and try to take control of it. If you can pull this off, you can use hit and run tactics to take out Oboro and her flunkies. This leaves Takumi and his toadies. Takumi is a little bit stupid and likes to drop ballista arrows on your weak units and fliers, even if he can engage in combat with the Fujin Yumi. Beware, however, as Takumi will attack you directly instead of firing his ballista if he can see a kill. Use someone squishy like Elise or Azura to draw his fire while a tank goes in and cleans out the minions. Then you can take out Takumi himself. If you have a level 15 Sorcerer with Bowbreaker, he's a total chump. Otherwise, Xander or a tanky Corrin are probably your best bets.

Trivia

  • This chapter's map is later recycled into theDLC chapterIV: Light's Sacrifice, in theHeirs of Fate saga.
  • TheMaster of Arms initially at column 25, row 9 has become popular among the fandom as the "Rallyman" due to the fact that, on Lunatic mode, he comes with four of the game's Rally skills (he has two on the lower difficulties).
  • When fighting against Takumi during this chapter, the song "Puppet's Feast" plays instead of "You of the Light" that typically plays when facing against Hoshidan royalty. This is foreshadowing how Takumi is slowly being possessed byAnankos. This was also seen earler inChapter 13.
    • The name of the chapter also hints at Takumi's possession by Anankos.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Possessed

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Japanese

囚われし瞳

Captive Eyes

Spanish

Posesión

Possession

French

La possession

The possession

German

Besessen

Possessed

Italian

Possessione

Possession

Korean

사로잡힌 눈동자

Captive Eyes

Gallery


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References

← Sakura •Possessed• Hinoka →
Fire Emblem Fates
Playable charactersBirthright
Birthright
AsugiAzamaAzuraCaeldoriCorrinDwyerFeliciaHanaHayatoHinataHinokaHisameIzanaJakobKadenKageroKanaKazeKiragiMidoriMitamaMozuOboroOrochiReinaRhajatRinkahRyomaSaizoSakuraScarletSelkieSetsunaShigureShiroShuraSilasSophieSubakiTakumiYukimura
Conquest
Conquest
ArthurAzuraBennyBerukaCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestGunterIgnatiusIzanaJakobKanaKazeKeatonLaslowLeoMidoriMozuNilesNinaNyxOdinOpheliaPercyPeriSelenaShigureShuraSiegbertSilasSoleilSophieVelouriaXander
Revelation
Revelation
ArthurAsugiAzamaAzuraBennyBerukaCaeldoriCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestFugaGunterHanaHayatoHinataHinokaHisameIgnatiusJakobKadenKageroKanaKazeKeatonKiragiLaslowLeoMidoriMitamaMozuNilesNinaNyxOboroOdinOpheliaOrochiPercyPeriReinaRhajatRinkahRyomaSaizoSakuraScarletSelenaSelkieSetsunaShigureShiroShuraSiegbertSilasSoleilSophieSubakiTakumiVelouriaXander
DLCAnna
amiiboIkeLucinaMarthRobin
Non-playable charactersCassitaLaylaLilithRainbow Sage
BossesAnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
Background charactersCadrosIkonaKaterinaMoroShanty Pete
Legendary andpersonal weaponsAstral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
ChaptersPrologueP:Ties That Bind • 1:Nohr • 2:Gift of Ganglari • 3:Journey Begins • 4:Hoshido • 5:Mother • 6:The Path Is Yours
Birthright
Birthright
6:In the White Light • 7:A Vow Upheld • 8:Fierce Winds • 9:Land of Gods • 10:Ninja Village • 11:To the Sea • 12:Dark Reunion • 13:Another Hope • 14:Light Scatters • 15:Wolfskin Peak • 16:Pleasure Palace • 17:Lost in the Ice • 18:Leo • 19:Rainbow Sage • 20:Fort Dragonfall • 21:Burning Falls • 22:Hidden Capital • 23:Camilla • 24:Tears of a Dragon • 25:Traitor Revealed • 26:Xander • 27:King GaronE:Dawn Breaks
Conquest
Conquest
6:Embrace the Dark • 7:A Dragon's Decree • 8:Cold Reception • 9:Another Trial • 10:Unhappy Reunion • 11:Rainbow Sage • 12:Bitter Intrigue • 13:Uprising • 14:Voice of Paradise • 15:The Black Pillar • 16:Invasion • 17:Den of Betrayal • 18:Black & White • 19:Kitsune Lair • 20:Winds of Change • 21:Eternal Stairway • 22:Sakura • 23:Possessed • 24:Hinoka • 25:Ryoma • 26:Treason • 27:The Empty KingE:Night Breaks Through
Revelation
Revelation
6:Into the Ground • 7:Unspeakable World • 8:Traitor's Brand • 9:Wanderer • 10:Voice of a God • 11:Mutual Enemies • 12:Frozen Sea • 13:A Lost Peace • 14:Orders • 15:Rainbow Sage • 16:White Flames • 17:Black Flames • 18:Veiled Kingdom • 19:Hidden Strings • 20:Seeds of Doubt • 21:Going Forward • 22:Memories • 23:Arete Undone • 24:Days Lost • 25:Blades Drawn • 26:The Vallite King • 27:Hear My CryE:Anankos
Paralogues1:Tragic Start • 2:Dragon Blood • 3:Surprise Duet • 4:Fight or Flight • 5:Bold Approach • 6:Herbal Remedy • 7:Father & Liege • 8:A Great Hunt • 9:Saizo vs. Saizo • 10:Hunter & Prey • 11:A Long Grudge • 12:Sweet Dreams • 13:Truly Talented • 14:After the End • 15:Hidden Bravery • 16:Abducted • 17:Two Defenders • 18:Nutty Family • 19:Great Heroism • 20:Ultimate Power • 21:Bright Smile • 22:Abrupt Clash
InvasionsBirthright:Invasion 1Invasion 2Invasion 3Conquest:Invasion 1Invasion 2Invasion 3Revelation:Invasion 1Invasion 2Invasion 3
DLC chaptersGhostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero BattlesHero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
LocationsDeeprealms (My Castle) •Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) •Nohr (Dragon's GateIce TribeNestra) •Notre SagesseValla (Bottomless Canyon)
Groups, objects, and conceptsAncient TextsBond unitDragon VeinEinherjarMy CastlePrisoner
ListsChaptersCharactersClasses (Class change) •ItemsScriptsSkillsSupportsWeapons
Related topics4koma Comic & Character Guide BookCrown of NibelungDownloadable contentMinor charactersName chart • Other games (Awakening) •Pre-release information (Unused content) •SoundtrackTheaterWorld map