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Playful Pinwheel

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Playful Pinwheel


The Playful Pinwheel as it appears inHeroes.

Type

Dagger

Wielder(s)

Claude

First game

Heroes

Playful Pinwheel (Japanese:風車Pinwheel) is a weaponskill in thedagger category which debuted inFire Emblem Heroes; it is apersonal weapon of the wind variation ofClaude. When its user'sHP is not low, Playful Pinwheel neutralizes effects that guarantee the foe'sfollow-up attacks, prevent its user's follow-up attacks, or convert bonuses to penalties; boosts its user's stats; and reduces its user's special cooldown count when their attack could trigger their special.

Stats

GameIconTypeMightRangeSP costRefine costPrerequisitesUnusable byInheritableOther effects and notes
Heroes
Daggers142400--Silver Dagger--Grants −1 special cooldown count.
If user'sHP ≥ 25% at start of turn, grants Null Follow-Up[effect 1] and Null Panic[effect 2] to user.
If user's HP ≥ 25% at start of combat, grants +5 each to user'sattack, speed,defense, andresistance, grants +⁠([number of bonuses active on user + number of penalties active on foe] × 2) each to user's attack and speed during combat, and if user's attack can trigger their special, grants −⁠(number of bonuses active on user + number of penalties active on foe) special cooldown count to user before user's fist attack and grants −⁠(number of bonuses active on user − user's special cooldown count at start of combat; minimum: 0) to user before user's firstfollow-up attack.
Enables Dagger 7.[effect 3]
  1. If unit'sspeed > foe's speed during combat, neutralizes effects that guarantee foe'sfollow-up attacks or prevent user's follow-up attacks for 1 turn.
  2. If unit is inflicted with Panic, neutralizes "converts bonuses into penalties" effect.
  3. If unit attacked in combat, after combat, inflicts −7 each todefense andresistance of foe and enemies within 2 spaces of foe through their next actions.

Availability

MethodData
Unit (★★★★★)Claude: Golden Breeze

Flavor text

GameText
(English)
Text
(Japanese)
Heroes
Accelerates Special trigger (cooldown count-1).
At start of turn, if unit's HP ≥ 25%, grants
【Null Follow-Up】and【Null Panic】to
unit. At start of combat, if unit's HP ≥ 25%,
grants Atk/Spd/Def/Res+5 to unit and grants
bonus to unit's Atk/Spd during combat =
number of Bonus effects active on unit
and Penalty effects active on foe (excluding
stat bonuses and stat penalties) × 2, and also,
if unit's attack can trigger unit's Special, grants
Special cooldown count-X to unit before unit's
first attack and Special cooldown count-Y to
unit before unit's first follow-up attack during
combat (X = number of Bonus effects active
on unit, excluding stat bonuses; max = unit's
Special cooldown count value at start of
combat; Y = number of Bonus effects active
on unit (excluding stat bonuses) - unit's Special
cooldown count value at start of combat;
min: 0). After combat, if unit attacked, inflicts
Def/Res-7 on target and foes within 2 spaces
of target through their next actions.

【Null Follow-Up】
If unit's Spd > foe's Spd during combat,
neutralizes effects that guarantee foe's
follow-up attacks and effects that prevent
unit's follow-up attacks for 1 turn.

【Null Panic】
If unit is inflicted with Panic (bonuses converted
into penalties), neutralizes the "converts
bonuses on target into penalties" effect for
1 turn. (Even though the effect is neutralized,
the Panic status remains, and is treated as a
Penalty status.)
奥義が発動しやすい(発動カウント-1)

ターン開始時、自身のHPが25%以上なら、
自分に【見切り・追撃効果】、
【見切り・パニック】を付与

戦闘開始時、自身のHPが25%以上なら、
戦闘中、攻撃、速さ、守備、魔防+5、
さらに、攻撃、速さが、
自分が受けている強化を除いた【有利な状態】の数と
敵が受けている弱化を除いた【不利な状態異常】の数の
合計値の2倍だけ増加、かつ
攻撃時に発動する奥義を装備している時、戦闘中、
自分の最初の攻撃前に奥義発動カウント-A、
自分の最初の追撃前に奥義発動カウント-B
(Aは、自分が受けている強化を除いた【有利な状態】の数
 (上限は、戦闘開始時の自分の奥義発動カウントの値)
 Bは、自分が受けている強化を除いた【有利な状態】の数
 から、戦闘開始時の自分の奥義発動カウントの値を
 引いた値(下限0))

戦闘中に攻撃していれば、戦闘後に
敵と、その周囲2マスの敵の
守備、魔防-7(敵の次回行動終了まで)

【見切り・追撃効果】
戦闘中、速さが敵より1以上高い時、
敵の絶対追撃を無効、かつ、
自分の追撃不可を無効
(1ターン)

【見切り・パニック】
「パニック」(強化を+ではなく-とする状態異常)を
付与されている時、
その「強化を+ではなく-とする」効果を無効化
(1ターン)

(「パニック」と「見切り・パニック」の
 両方が付与された場合、
 「パニック」の効果は無効化するものの、
 「不利な状態異常」は付与されていると扱う)

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Playful Pinwheel

--

Japanese

風車

Pinwheel

Spanish
(Spain)

Molinillo travieso

Playful pinwheel

Spanish
(Latin America)

Molinete travieso

Playful pinwheel

French

Moulinet enjoué

Cheerful pinwheel

German

Lustiges Windrad

Fun pinwheel

Italian

Girandola gioiosa

Joyful pinwheel

Portuguese

Cata-vento ledo

Joyful pinwheel

Traditional Chinese

風車

Pinwheel

Gallery

  • Playful Pinwheel as it appears in Heroes.
    Playful Pinwheel as it appears inHeroes.

See also

Dagger skills inHeroes
Basic dagger skillsIron DaggerSilver DaggerSteel Dagger
Dagger skills with secondary effectsArcane Sly KnifeArcane TempestArcane VoidArmorpin DaggerBarb ShurikenBone CarverBottled JuiceBroadleaf FanBunny's EggCaltrop DaggerThe CleanerClever DaggerCloud MaiougiCourtly FanCourtly MaskDancer's FanDragonslasherDusk UchiwaFlorid KnifeGainful DaggerGiant ShurikenGoodie BootHelping DaggerHidden ThornsIce DaggerJehanna DaggerKagami MochiKitty PaddleLethal CarrotMiasma DaggerMinty CaneOuch PouchPegasus CarrotPoison DaggerPumpkin-a-BoxQuick DaggerRed-Hot DucksRogue DaggerScallop BladeSeashellSky MaiougiSmall SpadeSmoke DaggerSplashy BucketStarfishTemariTropical JuiceTropical TreatsUmbra BurstVicious DaggerWinter Trinket
Personal dagger skillsAbyssal BladeAsura BladesAthameBlade of JehannaBlade RoyaleBrightwind FansCandied DaggerConstant DaggerConvoy DaggerCovert DualityDeathly DaggerDreamflakeDual SwordFelicia's PlateFireman's HookFrozen DelightGöndulHidden BladeHoarfrost KnifeHonorable BladeHunting BladeHurricane DaggerJakob's TrayKagero's DartKaze's NeedleKindling TaikoLevin DaggerLyfjabergNabata KunaiNiðavellir SprigPerspicaciousPeshkatzPlayful PinwheelRed-Fist BladesSæhrímnirSaizo's StarShadowy QuillSilent Yule KnifeSpy's DaggerSpy's ShurikenSummer StrikersSylgrTailwind ShurikenTangy SundaeThief's HonestyWildcat DaggerYmir, Everliving