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Phantom Ship

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Phantom Ship


Location

Taizel

Weather

Fog of War

New units

L'Arachel,Dozla

Boss(es)

Monster

Previous chapter(s)

Turning Traitor

Next chapter(s)

Landing at Taizel

Phantom Ship (Japanese:幽霊船Phantom Ship) is the eleventh chapter ofEphraim's route inFire Emblem: The Sacred Stones.

After completing this chapter, the player is immediately sent intothe next. It is not possible to return to theworld map during the next chapter.

Plot

Main article:Phantom Ship/Script

WhenSelena returns toGrado Keep, EmperorVigarde is disappointed that she failed to executeDuessel. Selena begs for a second chance, andLyon gives her a mission to obtain adragonstone located inZa'albul Marsh. Selena gratefully accepts; she choses to renew her oath of service to Vigarde, and leaves for Za'albul Marsh.

On a ship to Grado,Myrrh observes the sea for the first time;Ephraim is also sailing for the first time, but feels he must remain calm and attentive as a leader. Ephraim and Myrrh's conversation is interrupted whenSeth notices an unknown ship approaching them with an inhuman crew. On the other ship,Riev instructs themonsters to wreak havoc on the ocean.

During the battle, the monsters' ship comes alongside Ephraim's as they board. Later, Ephraim spots another ship in the distance, but cannot identify its crew—on the other ship,L'Arachel andDozla prepare to fight the monsters terrorizing the ocean.

Ephraim can talk to L'Arachel during the battle; Ephraim does not recognize her or tales of her exploits, buts asks for her assistance fighting the monsters, which she is glad to provide. L'Arachel can then talk to Dozla, informing him that they will now be working with Ephraim.

Once the monsters are routed, L'Arachel introduces herself to Ephraim; Ephraim introduces himself as the prince ofRenais, and L'Arachel clarifies that she is the princess ofRausten. Ephraim informs L'Arachel of his mission to Grado, and L'Arachel insists on accompanying him in spite of the dangers; if Dozla is alive, L'Arachel informs him of their new destination, and Dozla unquestioningly accompanies her.

Chapter data

Easy/NormalDifficult

Chapter Data
Conditions
Unit Data
Victory: Defeat all enemiesPlayerPartnerOtherEnemyThird
Defeat:Ephraim dies1–11+2{{{partner}}}0+2−210+38{{{third}}}

InitialTurn 2Turn 3Turn 5

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Map dimensions:
21 columns by 19 rows
Chapter Data
Conditions
Unit Data
Victory: Defeat all enemiesPlayerPartnerOtherEnemyThird
Defeat:Ephraim dies1–11+2{{{partner}}}0+2−210+44{{{third}}}

InitialTurn 2Turn 3Turn 5

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Map dimensions:
21 columns by 19 rows

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The ships in the map image move into those positions over time.

  • At first, the player ship and enemy ship are far apart.
  • On turn 2, the enemy ship moves closer to the player ship.
  • On turn 3, three plank bridges appear to connect the two ships.
  • On turn 5, the NPC ship appears.

Character data

Characters
New units
L'Arachel
Troubadour
HP
18
Inventory
Mend
White Gem
Elixir
Level
3
NPC, talk to withEphraim, or automatically at the end of the chapter if she survived
(Appears on turn 5)
Dozla
Berserker
HP
43
Inventory
Battle Axe
Elixir
Level
1
NPC, talk to withL'Arachel, or automatically at the end of the chapter if he survived
(Appears on turn 5)
Forcibly deployed characters
Ephraim ​
Available characters
Seth ​Franz ​Gilliam ​Vanessa ​Moulder ​Ross ​Garcia ​Neimi ​Colm ​Artur ​Lute ​Natasha ​Joshua ​Forde ​Kyle ​Tana ​Amelia ​Duessel ​Cormag ​

Item data

Items
NameObtainment Method
Short SpearDropped by the bossDeathgoyle (reinforcement)

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

EasyNormalDifficult

Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
MonsterMogall9416~183~52~33~41~22~34~645Evil Eye
• One immediately begins moving unprovoked.
• The other three will not move until turn 4.
MonsterGargoyle9421~237~94~57~80~16~80~186Iron Lance
• The closest two immediately begin moving unprovoked.
• The other two will not move until turn 4.
MonsterGargoyle8121~227~83~56~80~16~70~186Iron Lance
Immediately begins moving unprovoked.
MonsterGargoyle9121~237~94~57~80~16~80~186Steel Lance
Will not move until turn 5.
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
MonsterRevenant9528~303~51~20~10~10~10~164Rotten Claw
--
MonsterBonewalker10121~225~64~63~40~13~40~165Iron Bow
Will not move until provoked.
MonsterBonewalker9222~245~73~43~40~13~40~175Steel Lance
--
MonsterRevenant10129~314~51~20~20~10~10~164Rotten Claw
--
MonsterBonewalker9220~225~64~53~40~13~40~165Iron Bow
One will not move until provoked.
MonsterBonewalker9322~245~73~43~40~13~40~175Iron Sword
Two will not move until provoked.
MonsterBonewalker10123~256~73~43~50~13~40~175Javelin
--
MonsterWight312175605296Steel LanceJavelin
Will not move until provoked.
MonsterEntombed413530100065Fetid Claw
Will not move until provoked.
MonsterBonewalker9122~245~73~43~40~13~40~175Javelin
--
MonsterBonewalker10423~256~73~43~50~13~40~175Steel Lance
--
MonsterEntombed313530100065Fetid Claw
Will not move until provoked.
MonsterBonewalker9122~245~73~43~40~13~40~175Iron Lance
Will not move until provoked.
MonsterMogall9416~183~52~33~41~22~34~645Evil Eye
Will not move until turn 5.
MonsterBonewalker10323~256~73~43~50~13~40~175Steel Sword
--
MonsterGargoyle121963606086Iron Lance
Will not move until turn 5.
MonsterMogall121521202445Evil Eye
Will not move until turn 5.
MonsterDeathgoyle81371314140135117Short SpearThis item is dropped upon this unit's defeat.
Begins moving unprovoked on the turn after it appears.
MonsterGargoyle9221~237~94~57~80~16~80~186Iron Lance
--
Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
MonsterMogall9417~194~62~43~51~32~35~645Evil Eye
• One immediately begins moving unprovoked.
• The other three will not move until turn 4.
MonsterGargoyle9423~258~104~67~90~17~80~286Iron Lance
• The closest two immediately begin moving unprovoked.
• The other two will not move until turn 4.
MonsterGargoyle8122~247~94~57~80~17~80~186Iron Lance
Immediately begins moving unprovoked.
MonsterGargoyle9123~258~104~67~90~17~80~286Steel Lance
Will not move until turn 5.
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
MonsterRevenant9529~324~61~31~20~10~10~164Rotten Claw
--
MonsterBonewalker10122~246~75~73~50~13~50~265Iron Bow
Will not move until provoked.
MonsterBonewalker9224~266~83~54~50~13~40~275Steel Lance
--
MonsterRevenant10130~335~61~31~20~10~10~264Rotten Claw
--
MonsterBonewalker9221~235~75~63~50~13~50~265Iron Bow
One will not move until provoked.
MonsterBonewalker9324~266~83~54~50~13~40~275Iron Sword
Two will not move until provoked.
MonsterBonewalker10124~277~83~54~50~13~40~275Javelin
--
MonsterWight312175605296Steel LanceJavelin
Will not move until provoked.
MonsterEntombed4141~456~91~42~43~70~31~365Fetid Claw
Will not move until provoked.
MonsterBonewalker9124~266~83~54~50~13~40~275Javelin
--
MonsterBonewalker10424~277~83~54~50~13~40~275Steel Lance
--
MonsterEntombed313530100065Fetid Claw
Will not move until provoked.
MonsterBonewalker9124~266~83~54~50~13~40~275Iron Lance
Will not move until provoked.
MonsterMogall9417~194~62~43~51~32~35~645Evil Eye
Will not move until turn 5.
MonsterBonewalker10324~277~83~54~50~13~40~275Steel Sword
--
MonsterGargoyle121963606086Iron Lance
Will not move until turn 5.
MonsterMogall121521202445Evil Eye
Will not move until turn 5.
MonsterDeathgoyle81371314140135117Short SpearThis item is dropped upon this unit's defeat.
Begins moving unprovoked on the turn after it appears.
MonsterGargoyle9223~258~104~67~90~17~80~286Iron Lance
--
Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
MonsterMogall9419~226~93~64~72~52~45~845Evil Eye
• One immediately begins moving unprovoked.
• The other three will not move until turn 4.
MonsterGargoyle9426~3010~135~98~120~27~101~386Iron Lance
• The closest two immediately begin moving unprovoked.
• The other two will not move until turn 4.
MonsterGargoyle8125~299~125~88~110~27~90~386Iron Lance
Immediately begins moving unprovoked.
MonsterGargoyle9126~3010~135~98~120~27~101~386Steel Lance
Will not move until turn 5.
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
MonsterRevenant9533~386~92~51~30~20~20~364Rotten Claw
--
MonsterBonewalker10124~296~107~104~80~34~61~365Iron Bow
Will not move until provoked.
MonsterBonewalker9227~318~114~74~60~23~61~375Steel Lance
--
MonsterRevenant10134~396~102~61~40~30~31~364Rotten Claw
--
MonsterBonewalker9223~286~106~94~70~24~61~365Iron Bow
One will not move until provoked.
MonsterBonewalker9327~318~114~74~60~23~61~375Iron Sword
Two will not move until provoked.
MonsterBonewalker10128~328~124~84~70~33~61~375Javelin
--
MonsterWight3133~4011~159~139~131~57~115~996Steel LanceJavelin
Will not move until provoked.
MonsterEntombed4153~6011~164~83~710~151~52~565Fetid Claw
Will not move until provoked.
MonsterBonewalker9127~318~114~74~60~23~61~375Javelin
--
MonsterBonewalker10428~328~124~84~70~33~61~375Steel Lance
--
MonsterEntombed3152~5910~154~83~79~151~52~565Fetid Claw
Will not move until provoked.
MonsterBonewalker9127~318~114~74~60~23~61~375Iron Lance
Will not move until provoked.
MonsterMogall9819~226~93~64~72~52~45~845Evil Eye
Will not move until turn 5.
MonsterBonewalker10328~328~124~84~70~33~61~375Steel Sword
--
MonsterGargoyle1221~227~83~56~80~16~70~186Iron Lance
Will not move until turn 5.
MonsterMogall1216~173~41~32~40~22~34~545Evil Eye
Will not move until turn 5.
MonsterGargoyle9226~3010~135~98~120~27~101~386Iron Lance
--
MonsterGargoyle9126~3010~135~98~120~27~101~386Steel Lance
Begins moving unprovoked on the turn after it appears.
MonsterDeathgoyle8138~3914~1514~1614~150~113~145~6117Short SpearThis item is dropped upon this unit's defeat.
Begins moving unprovoked on the turn after it appears.
MonsterGargoyle9126~3010~135~98~120~27~101~386Javelin
Begins moving unprovoked on the turn after it appears.

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Reinforcements

NPC data

NPC Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
L'ArachelTroubadour31186610125856MendWhite GemElixir
Appears on a southeast ship on turn 4.
DozlaBerserker1143161194116166Battle AxeElixir
Appears on a southeast ship on turn 4.

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Main article:Monster

Easy/NormalDifficult

Deathgoyle
Level8
Affinity
Stats
Max HP38~39Luck0~1
Strength14~15Defense13~14
Skill14~16Resistance5~6
Speed14~15Constitution11
Movement7Aid10
Inventory
Short SpearThis item is dropped upon this unit's defeat.
Weapon Levels
Swords--LancesAAxes--Bows--
Anima magic--Light magic--Dark magic--Staves--

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as astub. Please help improve the page by adding information.


Trivia

  • This chapter, alongsideCreeping Darkness, was possibly one of the last chapters added to the game in development, being the only two chapters completely absent from the prototype. This may also be the reason it does not have a corresponding world map location, instead occurring between locations, as the world map was already laid out in essentially its final form even in the very early prototype.
    • This fact is also supported by the fact that Creeping Darkness and Phantom Ship are the only two chapters with their titles listed out of order, being at the end of the list, internally.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Phantom Ship

--

Japanese

幽霊船

Ghost Ship

Spanish

El buque fantasma

The ghost ship

French

Navire fantôme

Ghost Ship

German

Geisterschiff

Ghost Ship

Italian

La nava fantasma

The ghost ship

Gallery


This section has been marked as astub. Please help improve the page by adding information.


← Turning Traitor •Phantom Ship• Landing at Taizel →
Fire Emblem: The Sacred Stones
Playable charactersAmeliaArturColmCormagDozlaDuesselEirikaEphraimEwanFordeFranzGarciaGerikGilliamInnesJoshuaKnollKyleL'ArachelLuteMarisaMoulderMyrrhNatashaNeimiRennacRossSalehSethSyreneTanaTethysVanessa
Creature Campaign charactersCaellachFadoGlenHaydenIsmaireLyonOrsonRievSelenaValter
Non-playable charactersDaraKlimtMansel
BossesAiasBanditBazbaBeranBinksBoneBreguetCaellachCarlyleFomortiisGhebLyonMorvaMurrayNovalaO'NeillOrsonPabloRievSaarSelenaTiradoValterVigardeZonta
Background charactersGradoLatonaMacGregorMonicaNada Kuya
Sacred Twins andpersonal weaponsAudhulmaExcaliburGarmGleipnirIvaldiLatonaNidhoggRapierReginleifSieglindeSiegmundVidofnir
ChaptersPre-splitP:The Fall of Renais • 1:Escape! • 2:The Protected • 3:The Bandits of Borgo • 4:Ancient Horrors • 5:The Empire's Reach • 5x:Unbroken Heart • 6:Victims of War • 7:Waterside Renvall • 8:It's a Trap!A New Journey
Eirika's Route9:Distant Blade • 10:Revolt at Carcino • 11:Creeping Darkness • 12:Village of Silence • 13:Hamill Canyon • 14:Queen of White Dunes
Ephraim's Route9:Fort Rigwald • 10:Turning Traitor • 11:Phantom Ship • 12:Landing at Taizel • 13:Fluorspar's Oath • 14:Father and Son
Post-split15:Scorched Sand • 16:Ruled by Madness • 17:River of Regrets • 18:Two Faces of Evil • 19:Last Hope • 20:Darkling WoodsF: Sacred Stone (part 1part 2)
LocationsMagvelCarcino (Caer Pelyn) •Darkling WoodsFrelia (Tower of Valni) •Grado (Renvall) •Jehanna (Jehanna HallLagdou Ruins) •Rausten (Melkaen Coast) •Renais (Za'ha Woods)
Groups, objects and conceptsFive heroesGerik's MercenariesImperial ThreeLegend of the Sacred StonesMonstersSacred StonesSacred TwinsWar of the Stones
ListsChaptersCharacters (Availability chart) •Classes (Class change) •Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topicsCreature CampaignThe Sacred Stones ComicNovelizationList of version differences (Name chart) •Minor charactersPre-release information (Pre-release buildUnused content) •Sound RoomTimelineWorld map