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Persecution Complex
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Persecution Complex (Japanese:被害妄想Persecution complex), also known asParanoia, is anability which debuted inFire Emblem: Three Houses. The personal ability ofBernadetta, it grants the user increased damage dealt if their health is not full.
It reappears inFire Emblem Warriors: Three Hopes as Bernadetta'sUnique Support Ability, granting a chance of increasing damage dealt after being hit by enemy attacks.
Data
In the mainFire Emblem series
| Game | Icon | Effect | Activation | Capacity | Notes |
|---|---|---|---|---|---|
| Three Houses | +5attack when activated. | If user'sHP < 100% | -- | -- |
In otherFire Emblem series titles
| Game | Icon | Effect | Activation | Capacity | Notes |
|---|---|---|---|---|---|
| Warriors: Three Hopes | Grants a very low/low/moderate chance of temporarily increasing damage dealt to foes. | When hit by enemy attacks | -- | -- |
| Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|
| Heroes | C | At start of turn, grants Null Follow-Up (If unit'sspeed > foe's speed during combat, neutralizes effects that guarantee foe'sfollow-up attacks or prevent user's follow-up attacks for 1 turn) to user and grants Paranoia (If user'sHP ≤ 99% at start of combat, grants +5 attack to unit during combat, and if unit initiates combat, unit can makefollow-up attack before foe's next attack, or if foe initiates combat and foe'srange = unit's range or number of penalties on foe (excluding stat penalties) ≥ 3, unit cancounterattack before foe's first attack) to user and allies within 2 spaces of user for 1 turn, and deals 1 damage to user and those allies. If user is within 5 spaces of a foe at start of turn, inflicts penalties on unit on closest foes and enemies within 2 spaces of those foes, and neutralizes penalties on user (excluding penalties inflicted at start of same turn). If user'sHP ≥ 99% at start of combat, grants +5 each to attack and speed and neutralizes effects that reduce user's special cooldown charge during combat. | 300 | -- | -- | ✗ | -- |
Availability
Three Houses
| Units | Bernadetta |
Warriors: Three Hopes
| Units | Bernadetta |
Heroes
| Method | Data |
|---|---|
| Unit (★★★★★) | Bernadetta: Sheltered Loner |
Flavor text
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| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Three Houses | Grants Atk +5 when unit is not at full HP. | HPが満タンでない時、攻撃+5 |
| Warriors: Three Hopes (Level 1) | When hit by enemy attacks: grants a very low chance of temporarily increasing damage dealt to foes. | ?? |
| Warriors: Three Hopes (Level 2) | When hit by enemy attacks: grants a low chance of temporarily increasing damage dealt to foes. | ?? |
| Warriors: Three Hopes (Level 3) | When hit by enemy attacks: grants a moderate chance of temporarily increasing damage dealt to foes. | ?? |
| Heroes | At start of turn, grants【Null Follow-Up】 to unit and grants【Paranoia】to unit and allies within 2 spaces of unit for 1 turn, and deals 1 damage to unit and those allies. At start of turn, if unit is within 5 spaces of a foe, inflicts【Penalty】effects active on unit on closest foes and any foe within 2 spaces of those foes, and neutralizes any【Penalty】 effects active on unit (excluding penalties inflicted at the start of the same turn). At start of combat, if unit's HP ≤ 99%, grants Atk/Spd+5 to unit and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. 【Paranoia】 At start of combat, if unit's HP ≤ 99%, grants Atk+5 to unit during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe's next attack. At start of combat, if unit's HP ≤ 99%, if foe initiates combat, and if either that foe's Range = unit's Range or number of【Penalty】effects active on foe excluding stat penalties ≥ 3, unit can counterattack before foe's first attack (excluding when unit's Savior effect triggers). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | ターン開始時、 自分に【見切り・追撃効果】を付与、 自分と周囲2マス以内の味方に 【被害妄想】を付与(1ターン)、 1ダメージ ターン開始時、周囲5マス以内に敵がいる時、 最も近い敵とその周囲2マス以内の敵に 自分が受けている【不利な状態異常】を付与し、 自分が受けている【不利な状態異常】を解除 (同ターン開始時に付与された 不利な状態異常は含まない) 戦闘開始時、自身のHPが99%以下の時、 戦闘中、攻撃、速さ+5、 自身の奥義発動カウント変動量-を無効 【見切り・追撃効果】 戦闘中、速さが敵より1以上高い時、 敵の絶対追撃を無効、かつ、 自分の追撃不可を無効 (1ターン) 【被害妄想】 戦闘開始時、自身のHPが99%以下の時、 戦闘中、攻撃+5 戦闘開始時、 自身のHPが99%以下で、自分から攻撃した時、 戦闘中、追撃可能なら自分の攻撃の直後に追撃を行う 戦闘開始時、 自身のHPが99%以下で、敵から攻撃された時、かつ 「敵がこの状態を受けている者と同じ射程」、 「敵の弱化を除く【不利な状態異常】の数が3以上」の 2条件のいずれかを満たした時、 戦闘中、先制攻撃(自分が護り手発動中は除く) 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English |
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| Japanese | 被害妄想 | Persecution complex |
| Spanish |
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| German |
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| Italian |
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| Portuguese | Paranoia | Paranoia |
| Korean | 피해망상 | Persecution complex |
| Simplified Chinese | 被害妄想 | Persecution complex |
| Traditional Chinese | 被害妄想 | Persecution complex |
See also
| Abilities inFire Emblem Warriors: Three Hopes | |||||||||||||||||||||||||||||||||||||||||||||
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| Type C passive skills inHeroes | ||||||||||||||||
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