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Patience
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Patience (Japanese:後の先Late Initiative) is one of severalskills in theFire Emblem series. A skill learned bymercenaries, it boosts the unit'shit andavoid by 10 points whenever an enemy unit starts a round of combat.It returned inFire Emblem Warriors: Three Hopes where it is associated with theTrickster class and increases the damage dealt by the user to the enemy'sStun Gauge if the enemy is preparing an attack.
Data
In the mainFire Emblem series
| Game | Icon | Effect | Activation | Capacity | Notes |
|---|---|---|---|---|---|
| Awakening | ![]() | +10hit, +10avoid when activated. | If foe initiates combat | -- | -- |
In otherFire Emblem series titles
| Game | Icon | Effect | Activation | Capacity | Notes |
|---|---|---|---|---|---|
| Warriors: Three Hopes | Increases damage dealt to the enemy'sStun Gauge. | If enemy is charging an attack. | -- | -- |
| Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|
| Heroes | B | If user initiates combat, foe cancounterattack before user's first attack. Inflicts −4 each toattack,defense, andresistance on foe, foe cannot makefollow-up attacks, user deals +(user's defense × 20%) damage, foe deals −(user's defense × 20%) damage, and restores 7 HP to user when user damages foe during combat. If user'sspeed at start of battle ≥ 30, triggers Potent Follow X%[effect 1] (X = 100 if user cannot perform follow-up attack and attack consecutively;X = 50 otherwise) during combat. | 400 | Quick Riposte 3 | ✓ | -- |
- ↑Grants additionalfollow-up attack after unit's standard follow-up attack (if unit cannot follow-up, occurs after follow-up attack would occur) that dealsX% of unit's normal attack damage; treated like a follow-up attack, but is not affected by effects preventing unit's follow-up attacks.
Availability
Awakening
| Units | Flavia •Gregor •Inigo •Linde •Ogma •Roy(SpotPass version) •Severa •Ulster |
| Classes | Mercenary(Learned atlevel 10) |
Warriors: Three Hopes
| Class mastery (★★★) | Trickster:Arval •Balthus •Caspar •Claude •Dimitri •Felix •Gatekeeper •Hapi •Holst •Ingrid •Jeralt •Manuela •Petra •Raphael •Rodrigue •Shamir •Shez |
Heroes
| Method | Data |
|---|---|
| Unit (★★★★★) | Edelgard: Of Rivals •Hector: Into the Fray •Ike: Zealous Inheritors |
Flavor text
This section has been marked as astub. Please help improve the page by adding information.
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Awakening | Grants Hit/Avo +10 when the unit is under attack. | 敵から攻撃された時 命中・回避+10 |
| Warriors: Three Hopes | Hitting an enemy while they are readying an attack greatly increases damage to the Stun Gauge. | ?? |
| Heroes | If unit initiates combat, foe can counterattack before unit's first attack. Inflicts Atk/Def/Res-4 on foe, foe cannot make a follow-up attack, deals damage = 20% of unit's Def (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials), and restores 7 HP to unit when unit deals damage to foe during combat. If unit's Spd at start of battle ≥ 30, triggers【Potent Follow X%】 during combat (if unit cannot perform follow-up and attack twice, X = 100; otherwise, X = 50; "at start of battle" excludes increases to Spd granted after ally is deployed, such as Legendary Effects, Mythic Effects, Bonus Heroes, Great Talent, etc.). 【Potent Follow X%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack). | 自分から攻撃した時、敵は先制攻撃 戦闘中、敵の攻撃、守備、魔防-4、敵は追撃不可、 自分は、 与えるダメージ+守備の20%(範囲奥義を除く)、 受けるダメージ-守備の20%(範囲奥義を除く)、 自分の攻撃でダメージを与えた時、7回復、 出撃時の速さが30以上の時、 【神速追撃:ダメージ○%】を発動 (○は、自分が2回攻撃でない、かつ 追撃ができない時は100、それ以外は50) (出撃時の速さ:強化、弱化、大器、伝承効果、神階効果、 ボーナスキャラなどを除いた速さの値) 【神速追撃:ダメージ○%】 自分の通常の追撃の直後、さらに追撃が発動する 神速追撃で与えるダメージは通常の攻撃時の○% (自分が追撃できない時は、通常の追撃のタイミングで発動) (神速追撃は追撃として扱い、 「ダメージを◯◯%軽減」等の対象となる、ただし、 追撃不可、2回攻撃の効果は受けない) (同系統効果複数時、最大値適用) |
Trivia
- This skill shares the same Japanese name as the enemy phase attack theme fromFire Emblem: New Mystery of the Emblem, which the skill's effect of providing a bonus on the enemy phase also seems to reference. The skill which serves as a thematic parallel/opposite to this one,Prescience, also shares its name with the player phase attack theme ofNew Mystery of the Emblem.
Etymology and other languages
This section has been marked as astub. Please help improve the page by adding information.
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Patience | -- |
| Japanese | 後の先 | Late Initiative. This is the same name as the enemy phase attack theme fromFire Emblem: New Mystery of the Emblem. |
| Spanish | Paciencia | Patience |
| French |
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| German | Geduld | Patience |
| Italian | Pazienza | Patience |
| Portuguese | Paciência | Patience |
| Traditional Chinese | 後發先至 | Leave later, arrive first |
See also
| Abilities inFire Emblem Warriors: Three Hopes | |||||||||||||||||||||||||||||||||||||||||||||
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| Type A passive skills inHeroes | ||||||||||||||
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