| Site News |
|---|
| Warning: This wiki containsspoilers. Read at your own risk! Social media: If you would like, please joinour Discord server, and/or follow us onX (Twitter),Bluesky, orTumblr! |
Order's Restraint
| ||||
|
Order's Restraint (Japanese:束縛、秩序、安定Restraint, Order, Stability) is a passive type Cskill which debuted inFire Emblem Heroes; Order's Restraint comes in only one tier. Order's Restraint boosts theattack andresistance of nearby allies and neutralizing effects that would turn their bonuses into penalties; the same effect is ranted to the user if they are near many allies
Data
| Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|
| Heroes (Order's Restraint) | C | At start of turn, grants +6 each toattack anresistance and Null Panic (If unit is inflicted with Panic, neutralizes "converts bonuses into penalties" effect) to allies within 2 spaces for 1 turn. If number of allies within 2 spaces of user ≥ 3 at start of turn, grants +6 each to attack and resistance and Null Panic to user for 1 turn. | 300 | -- | -- | ✗ | -- | |
| Heroes (Order's Restraint+) | C | At start of turn, grants +6 each toattack anresistance, Null Panic (If unit is inflicted with Panic, neutralizes "converts bonuses into penalties" effect), Null Follow-Up (If unit'sspeed > foe's speed during combat, neutralizes effects that guarantee foe'sfollow-up attacks or prevent user's follow-up attacks for 1 turn), and Hexblade (Unit deals damage based on lower of foe'sdefense or resistance for 1 turn) to allies within 3 spaces of user for 1 turn, and if number of allies within 3 spaces of user ≥ 3, grants +6 each to attack and resistance, Null Panic, Null Follow-Up, and "reduces percentage of foe's non-special 'reduce damage by X%' effects by 50% during combat" to user for 1 turn. If user is within 3 spaces of an ally, grants +4 each to attack, speed, defense, and resistance to user during combat. | 300 | Order's Restraint | -- | ✗ | -- |
Availability
Heroes
| Method | Data |
|---|---|
| Unit (★★★★★) | Ashera: Order Goddess |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes (Order's Restraint) | At start of turn, grants Atk/Res+6 and【Null Panic】 to allies within 2 spaces for 1 turn. At start of turn, if 3 or more allies are within 2 spaces of unit, grants Atk/Res+6 and 【Null Panic】to unit for 1 turn. 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) | ターン開始時、 周囲2マス以内の味方の攻撃、魔防+6、かつ 【見切り・パニック】の状態を付与(1ターン) ターン開始時、 周囲2マス以内に味方が3体以上いる時、 自分の攻撃、魔防+6、かつ 【見切り・パニック】の状態を付与(1ターン) 【見切り・パニック】 「パニック」(強化を+ではなく-とする状態異常)を 付与されている時、 その「強化を+ではなく-とする」効果を無効化 (1ターン) (「パニック」と「見切り・パニック」の 両方が付与された場合、 「パニック」の効果は無効化するものの、 「不利な状態異常」は付与されていると扱う) |
| Heroes (Order's Restraint) | At start of turn, grants Atk/Res+6, 【Null Panic】,【Null Follow-Up】, and【Hexblade】to allies within 3 spaces of unit for 1 turn, and also, if the number of allies within 3 spaces of unit ≥ 3, grants Atk/Res+6, 【Null Panic】,【Null Follow-Up】, and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat. 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. 【Hexblade】 Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat). | ターン開始時、 周囲3マス以内の味方の攻撃、魔防+6、かつ 【見切り・パニック】、【見切り・追撃効果】、 【魔刃】を付与(1ターン) ターン開始時、 周囲3マス以内に味方が3体以上いる時、 自分の攻撃、魔防+6、かつ 【見切り・パニック】、【見切り・追撃効果】、 「戦闘中、敵の奥義以外のスキルによる 「ダメージを◯◯%軽減」を半分無効 (無効にする数値は端数切捨て) (範囲奥義を除く)」を付与(1ターン) 周囲3マス以内に味方がいる時、 戦闘中、攻撃、速さ、守備、魔防+4 【見切り・パニック】 「パニック」(強化を+ではなく-とする状態異常)を 付与されている時、 その「強化を+ではなく-とする」効果を無効化 (1ターン) (「パニック」と「見切り・パニック」の 両方が付与された場合、 「パニック」の効果は無効化するものの、 「不利な状態異常」は付与されていると扱う) 【見切り・追撃効果】 戦闘中、速さが敵より1以上高い時、 敵の絶対追撃を無効、かつ、 自分の追撃不可を無効 (1ターン) 【魔刃】 戦闘中、敵の守備か魔防の低い方でダメージ計算 (1ターン、この効果は戦闘前奥義にも有効) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Order's Restraint | -- |
| Japanese | 束縛、秩序、安定 | Restraint, Order, Stability |
| Spanish | Orden estable | Stable Order |
| French | Ordre modéré | Moderate Order |
| German | Stabile Ordnung | Stable Order |
| Italian | Ordine stabile | Stable Order |
| Portuguese | Ordem contida | Order Contained |
| Traditional Chinese | 束縛、秩序、安定 | Restraint, Order, Stability |



