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Oil and Water

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Oil and Water


Location

Mountains

Boss(es)

Bandit Leader

Death God Gang? What kind of childish nonsense—Where's the Death Knight?
— Manuela

Oil and Water (Japanese:氷炭相容れずLike oil and water) is aparalogue chapter inFire Emblem: Three Houses. It is available fromChapter 8 toChapter 11. In order to attempt this paralogue, the player must have recruitedManuela orHanneman and neither one must have fallen in battle previously. In this chapter, Manuela and Hanneman investigate rumors of theDeath Knight lurking nearby.

Plot

Main article:Oil and Water/Script

Manuela laments toByleth about the wound she received from theDeath Knight approximatelytwo months prior.Hanneman notices and approaches, leading the two to a bickering match. He explains that rumors have placed the Death Knight on the western edge of the Sealed Forest, and Manuela runs off to confront him. Hanneman, Byleth, and the students pursue her and find her cornered by a pack of bandits. In the process of rescuing her, they find out that these bandits are part of a group calling themselves the "Death God Gang", hence the rumors. Afterwards, Hanneman berates Manuela for her recklessness. The two make up and head off for a celebratory cup of tea.

Beginning log

Manuela and Hanneman have predictably opposite reactions to a disturbing rumor going around the monastery.

Chapter data

NormalHardMaddening

Chapter Data
Conditions
Unit Data
Victory: Defeat the bossWarriorPlayerPartnerOtherEnemyThird
Defeat:Byleth orEdelgardBlack Eagles/DimitriBlue Lions/ClaudeGolden Deer dies*, orHanneman orManuela die3–7{{{partner}}}{{{other}}}22{{{third}}}

InitialEscape routes

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Map dimensions:
14 columns by 30 rows
Chapter Data
Conditions
Unit Data
Victory: Defeat the bossWarriorPlayerPartnerOtherEnemyThird
Defeat:Byleth orEdelgardBlack Eagles/DimitriBlue Lions/ClaudeGolden Deer dies*, orHanneman orManuela die3–7{{{partner}}}{{{other}}}26{{{third}}}

InitialEscape routes

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Map dimensions:
14 columns by 30 rows
Chapter Data
Conditions
Unit Data
Victory: Defeat the bossWarriorPlayerPartnerOtherEnemyThird
Defeat:Byleth orEdelgardBlack Eagles/DimitriBlue Lions/ClaudeGolden Deer dies*, orHanneman orManuela die3–7{{{partner}}}{{{other}}}30{{{third}}}

InitialEscape routes

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Map dimensions:
14 columns by 30 rows

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Character data

Black EaglesBlack EaglesBlue LionsBlue LionsGolden DeerGolden Deer

Characters
New units

None

Forcibly deployed characters
Byleth m ​Hanneman ​Manuela ​
Available characters
Edelgard ​Hubert ​Ferdinand ​Linhardt ​Caspar ​Bernadetta ​Dorothea ​Petra ​Felix ​Ashe ​Sylvain ​Mercedes ​Annette ​Ingrid ​Lorenz ​Raphael ​Ignatz ​Lysithea ​Marianne ​Leonie ​Constance 02 ​Balthus ​Hapi ​Yuri ​Anna ​Shamir ​Flayn ​
Characters
New units

None

Forcibly deployed characters
Byleth m ​Hanneman ​Manuela ​
Available characters
Dimitri ​Dedue ​Felix ​Ashe ​Sylvain ​Mercedes ​Annette ​Ingrid ​Ferdinand ​Linhardt ​Caspar ​Bernadetta ​Dorothea ​Petra ​Lorenz ​Raphael ​Ignatz ​Lysithea ​Marianne ​Hilda ​Leonie ​Constance 02 ​Balthus ​Hapi ​Yuri ​Anna ​Catherine ​Shamir ​Cyril ​Flayn ​
Characters
New units

None

Forcibly deployed characters
Byleth m ​Hanneman ​Manuela ​
Available characters
Claude ​Lorenz ​Raphael ​Ignatz ​Lysithea ​Marianne ​Hilda ​Leonie ​Ferdinand ​Linhardt ​Caspar ​Bernadetta ​Dorothea ​Petra ​Felix ​Ashe ​Sylvain ​Mercedes ​Annette ​Ingrid ​Constance 02 ​Balthus ​Hapi ​Yuri ​Anna ​Catherine ​Shamir ​Cyril ​Flayn ​

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This paralogue only requires Hannemanor Manuela to be in Byleth's class. If one of them is not a member of their class, they will be temporarily controllable for this map with the following stats.

Hanneman, NormalHanneman, HardHanneman, MaddeningManuela, NormalManuela, HardManuela, Maddening

Mage
Level24
Movement4
Crest
Stats
Max HP40Luck16
Strength15Defense12
Magic29Resistance23
Dexterity21Charm18+3
Speed14
InventoryAbilities
Iron BowCrest Scholar
Fire
Combat artsSpellsBattalion
--Sagittae
Fire
Wind
Seiros Magic Corps Lv 3
Group Flames
Skill Levels
SwordsLancesAxesBowsBrawlingReasonFaithAuthorityHeavy ArmorRidingFlyingClass mastery
EEEEECEDEEE

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Item data

Items
NameObtainment Method
Experience GemDropped by enemy Archer
RapierDropped by enemy Sniper
Macuil Evil Repelling Co.Automatically at the end of the chapter if Hanneman is a party member
Indech Sword FightersAutomatically at the end of the chapter if Manuela is a party member

Enemy data

NormalHardMaddening

Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Bandit LeaderWarrior1713822812151114+289+1-Short AxeKiller Axe
AxefaireAxe Crit +10Axe Prowess Lv 2Lancebreaker+Seal StrengthDefense +2
Bandits Lv 3:Disturbance
Stands on aheal tile +.
ThiefArcher15128961011105495Steel BowExperience GemThis item is dropped upon this unit's defeat.
Bowrange +1
Immobile until turn 9, at which point he prioritizes escaping via the northeast.
BanditMage1542981181387874Fire
Fire
• The western one immediately begins moving unprovoked.
• The southeast two begin moving if any player unit enters the west area.
ThiefSniper1513118817141312895Iron BowRapierThis item is dropped upon this unit's defeat.
BowfaireBowrange +1
Immobile until turn 9, at which point he prioritizes escaping via the northeast.
BanditMercenary15131126101589275Steel Sword
Immediately begins moving unprovoked.
BanditBrigand1513313671187495Steel Axe
Immediately begins moving unprovoked.
BanditArmored Knight1513311676817174Steel Axe
Begins moving if any player unit enters the west area.
BanditArcher151291161013107275Steel Bow
Bowrange +1
Begins moving unprovoked on turn 7.
BanditSwordmaster1523419813211013875Iron Sword
SwordfaireSword Crit +10
The southern one immediately begins moving unprovoked.
BanditArcher15129116101310727+15Steel Bow
Bowrange +1
Bandits Lv 3:Disturbance
Begins moving if the northwestBrigand is provoked.
BanditBrawler1533311691789175Steel GauntletsUnarmed
Unarmed Combat
• The western one begins moving unprovoked on turn 7.
• The eastern one begins moving if any player unit enters the west area.
BanditArmored Knight151331167681717+14Silver Axe
Bandits Lv 3:Disturbance
Begins moving if any player unit enters the west area.
BanditPegasus Knight15232178151810121387Iron Lance
CantoLancefaireAvo +10
• Begins moving unprovoked on turn 5 or if any player unit enters the west area.
• Prioritizes attacking Manuela if she is in range.
BanditBrigand1513415671389275Steel Axe
Begins moving if the northernArcher is provoked.
BanditBrigand151341567138927+15Silver Axe
Bandits Lv 3:Disturbance
Begins moving unprovoked on turn 7.
Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Bandit LeaderWarrior1814122812171116+2812+1-Short AxeKiller Axe
AxefaireAxe Crit +10Axe Prowess Lv 2Lancebreaker+Seal StrengthDefense +2
Bandits Lv 3:Disturbance
Stands on aheal tile +.
ThiefArcher1613012611141085115Steel BowExperience GemThis item is dropped upon this unit's defeat.
Bowrange +1Bow Prowess Lv 2
Immobile until turn 9, at which point he prioritizes escaping via the northeast.
BanditMage164311111915881194Fire
FireReason Lv 2
• The western one immediately begins moving unprovoked.
• The southeast two begin moving if any player unit enters the west area.
ThiefSniper16133188171413128115Iron BowRapierThis item is dropped upon this unit's defeat.
BowfaireBowrange +1Bow Prowess Lv 3
Immobile until turn 9, at which point he prioritizes escaping via the northeast.
BanditMercenary161341571018811295Steel Sword
Sword Prowess Lv 2
Immediately begins moving unprovoked.
BanditBrigand16135156714894115Steel Axe
Axe Prowess Lv 2
Immediately begins moving unprovoked.
BanditArmored Knight1613614789819194Steel Axe
Axe Prowess Lv 2
Begins moving if any player unit enters the west area.
BanditArcher1623114712151010395Steel Bow
Bowrange +1Bow Prowess Lv 2
• The southwest one begins moving unprovoked on turn 7.
• The northeast one begins moving if the adjacentArmored Knight is provoked or any player unit enters the west area.
BanditSwordmaster1623719813241015895Iron Sword
SwordfaireSword Crit +10Sword Prowess Lv 3
The southern one immediately begins moving unprovoked.
BanditArcher161311471215101039+15Silver Bow
Bowrange +1Bow Prowess Lv 2
Bandits Lv 3:Disturbance
Begins moving if the northwestBrigand is provoked.
BanditBrawler163351461220811195Steel GauntletsUnarmed
Unarmed CombatBrawling Prowess Lv 2
• The western one begins moving unprovoked on turn 7.
• The northeast one begins moving if any player unit enters the west area.
BanditArmored Knight161361478981919+14Silver Axe
Axe Prowess Lv 2
Bandits Lv 3:Disturbance
Begins moving if the adjacentArcher is provoked or any player unit enters the west area.
BanditAssassin1613417815251114896Iron Sword
SwordfaireLocktouchStealthSword Prowess Lv 3
Begins moving unprovoked on turn 7.
BanditPegasus Knight162341781521101413107Iron Lance
CantoLancefaireAvo +10Lance Prowess Lv 3
• Begins moving unprovoked on turn 5 or if any player unit enters the west area.
• Prioritizes attacking Manuela if she is in range.
BanditBrigand16136177815811295Steel Axe
Axe Prowess Lv 2
Begins moving if the northwestArcher is provoked.
BanditBrigand1623617781581129+15Silver Axe
Axe Prowess Lv 2
Bandits Lv 3:Disturbance
• The northern one begins moving unprovoked on turn 7.
• The southern one immediately begins moving unprovoked.
BanditMercenary16134157101881129+15Silver Sword
Sword Prowess Lv 2
Bandits Lv 3:Disturbance
Begins moving if any player unit enters the west area.
Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Bandit LeaderWarrior24149271016231521+21218+1-Short AxeKiller Axe
AxefaireAxe Crit +10Axe Prowess Lv 2Lancebreaker+Seal StrengthDefense +2
Bandits Lv 3:Disturbance
Stands on aheal tile +.
ThiefArcher22136189152014129175Steel BowExperience GemThis item is dropped upon this unit's defeat.
Bowrange +1Bow Prowess Lv 4Poison Strike
Immobile until turn 9, at which point he prioritizes escaping via the northeast.
BanditMage224371514+2d1322101216154Fire
FireReason Lv 4Magic +2
• The western one immediately begins moving unprovoked.
• The southeast two begin moving if any player unit enters the west area.
ThiefSniper22140199232013179175Iron BowRapierThis item is dropped upon this unit's defeat.
BowfaireBowrange +1Bow Prowess Lv 5Poison StrikeVantage
Immobile until turn 9, at which point he prioritizes escaping via the northeast.
BanditMercenary221402111122510175155Silver Sword
Sword Prowess Lv 4Axebreaker+
Immediately begins moving unprovoked.
BanditBrigand22142229112010157175Silver Axe
Axe Prowess Lv 4Lancebreaker+
Immediately begins moving unprovoked.
BanditArmored Knight221422011121310232154Silver Axe
Axe Prowess Lv 4Armored Blow
Begins moving if any player unit enters the west area.
BanditArcher222372011162214147155Silver Bow
Bowrange +1Bow Prowess Lv 4Poison Strike
• The southwest one begins moving unprovoked on turn 7.
• The northeast one begins moving if any player unit enters the west area.
BanditSwordmaster222442311153210208155Steel Sword
SwordfaireSword Crit +10Sword Prowess Lv 5Axebreaker+Quick Riposte
The southern one immediately begins moving unprovoked.
BanditArcher22137201116221414715+15Silver Bow
Bowrange +1Bow Prowess Lv 4Poison Strike
Bandits Lv 3:Disturbance
Begins moving if the adjacentBrigand is provoked.
BanditBrawler22342209162810174155Silver GauntletsUnarmed
Unarmed CombatBrawling Prowess Lv 4Tomebreaker
• The western one begins moving unprovoked on turn 7.
• The northeast one begins moving if any player unit enters the west area.
BanditArmored Knight22142201112131023215+14Silver Axe
Axe Prowess Lv 4Armored Blow
Bandits Lv 3:Disturbance
Begins moving if the adjacentArcher is provoked or any player unit enters the west area.
BanditAssassin221412011203311198136Steel Sword
SwordfaireLocktouchStealthSword Prowess Lv 5PassPoison
Begins moving unprovoked on turn 7.
BanditPegasus Knight2224120111528101916167Steel Lance
CantoLancefaireAvo +10Lance Prowess Lv 5Swordbreaker+Weight -3
• Begins moving unprovoked on turn 5 or if any player unit enters the west area.
• Prioritizes attacking Manuela if she is in range.
BanditBrigand221432411122210175155Silver Axe
Axe Prowess Lv 4Lancebreaker+
Begins moving if the adjacentArcher is provoked.
BanditBrigand22243241112221017515+15Silver Axe
Axe Prowess Lv 4Lancebreaker+
Bandits Lv 3:Disturbance
• The southern one immediately begins moving unprovoked.
• The northern one begins moving unprovoked on turn 7.
BanditMercenary22140211112251017515+15Silver Sword
Sword Prowess Lv 4Axebreaker+
Bandits Lv 3:Disturbance
Begins moving if any player unit enters the west area.
BanditSwordmaster22144231115321020815+15Steel Sword
SwordfaireSword Crit +10Sword Prowess Lv 5Axebreaker+Quick Riposte
Bandits Lv 3:Disturbance
Begins moving if the nearbyMage is provoked.
BanditAssassin22141201120331119813+16Steel Sword
SwordfaireLocktouchStealthSword Prowess Lv 5PassPoison
Bandits Lv 3:Disturbance
--
BanditWarlock221411620+2132310131915+14Fire
Black TomefaireBlack Magic Uses x2Reason Lv 5Magic +2Seal Defense
Bandits Lv 3:Disturbance
--
BanditSniper22141211124221319815+15Steel Bow
BowfaireBowrange +1Bow Prowess Lv 5Poison StrikeVantage
Bandits Lv 3:Disturbance
--

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Boss data

NormalHardMaddening

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

On every difficulty, Manuela is capable of surviving in combat against theBrigands that begin moving towards her, but she will likely be unable to survive against thePegasus Knights; if Manuela does not move from her starting position, the Pegasus Knights begin to move on turn 5, and will reach and likely defeat her on turn 8. On Normal and potentially on Hard, Manuela may be able to survive against enemies while moving south; it is possible on Maddening if Manuela hasAxebreaker, but is unlikely. If Manuela is certified for Pegasus Knight she can avoid most enemies, but that requires increasing Manuela's lance skill, which starts at E.

There are a number of ways to ensure Manuela's safety that do not involve investing into Manuela herself:

  • A unit withRescue – particularly Flayn, who starts with C+faith and learns Rescue at B – can use it on Manuela from the south if they have at least 12 magic; however, there are enemies to the south which must be defeated to ensure Manuela's and the Rescuer's safety.
  • A flier withReposition can move Manuela over the cliffs to her west onto the Heal Tile +; there are enemies that may pose a threat to Manuela or the flier, but it allows Manuela more room to move away from the Pegasus Knights.
  • A flyer with theAlliance Wyvern Co. can use theImpregnable Wall gambit on Manuela, reducing all damage she will deal or take to 0; the Pegasus Knights will prioritize attacking Manuela, even for 1 damage, over attacking and potentially killing the flier. The Alliance Wyvern Co. is only available in the Golden Deer route—or in aNew Game + file with data where the battalion was obtained—and no other flying battalion has access to Impregnable Wall.

Additionally, aPhysic user, such asMercedes orMarianne, will be especially helpful.

Alternately, the paralogue will end, and thus Manuela will be in no danger, upon defeating the enemy commander; however, quickly defeating the boss makes obtaining theExperience Gem andRapier much more difficult. The boss starts 24 tiles away fromByleth's starting location, where they could reach 2-range as a Pegasus Knight boosted byStride and refreshed by aDancer, or could reach 1-range as a 7-move flier, on turn 1; units at other starting positions require less movement to reach the boss. The boss does not need to be defeated on turn 1 as Manuela will not die immediately, and taking more time makes it easier to obtain the Experience Gem. However, Manuela can attack the Archer with the Experience Gem from her starting position, or a unit with Warp could send a strong unit with enough move to defeat or aid Manuela in defeating the Archer.

Defeating the boss in one hit requires (on Normal/Hard/Maddening difficulties) 56/61/74 physical attack or 47/50/62 magical attack; defeating him in two hits requires 37/41/50 physical attack or 28/30/38 magical attack, and 7/9/18attack speed or an alternate means of attacking twice, such as abrave weapon or acombat art such asPoint-Blank Volley. Alternately, as the boss lacks theCommander orGeneral abilities, they can be moved and their stats lowered withgambits, and a unit can be left in their range to defeat them with weakened stats on enemy phase, or they could simply be attack by other units. Additionally, the boss can from at least 3-range where he cannot retaliate by means such asCurved Shot orThoron.

Trivia

  • "Oil and Water" is the title of the final story event of the Azure Moon route inThree Houses.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Oil and Water

An idiom referring to two things that cannot mix or exist harmoniously, referencing Hanneman and Manuela's personality conflicts.

Japanese

氷炭相容れず

An equivalent idiom to "like oil and water".

Spanish

Commo el perro y el gato

An equivalent idiom to "like oil and water".

French

Comme chien et chat

An equivalent idiom to "like oil and water".

German

Öl und Wasser

Oil and Water

Italian

Come acqua e olio

Like water and oil

Korean

얼음과 숯의 불협화음

An equivalent idiom to "like oil and water".

Simplified Chinese

水火不容

Incompatible. An equivalent idiom to "like oil and water".

Traditional Chinese

水火不容

Incompatible. An equivalent idiom to "like oil and water".

Gallery

  • The area outlined in red is the "west area" that triggers many enemies' movement
    The area outlined in red is the "west area" that triggers many enemies' movement

References

Oil and Water
Fire Emblem: Three Houses
Playable charactersBlack EaglesBernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue LionsAnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden DeerClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
OtherAloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLCBalthusConstanceHapiYuri
Non-playable charactersAbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
BossesAcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background charactersCount BergliezMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTianaCount Varley
Legendary and personal weaponsAegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
ChaptersPart I
White Clouds
P:An Inevitable Encounter • 1:Three Houses • 2:Familiar Scenery • 3:Mutiny in the Mist • 4:The Goddess's Rite of Rebirth • 5:Tower of Black Winds • 6:Rumors of a Reaper • 7:Field of the Eagle and Lion • 8:The Flame in the Darkness • 9:The Cause of Sorrow • 10:Where the Goddess Dwells • 11:Throne of Knowledge • 12:To WarBlack Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer /Outset of a Power StruggleBlack Eagles, if Byleth sides with Edelgard
Part IISilver Snow
Silver Snow
13:Reunion at Dawn • 14:A King Without a Kingdom • 15:Valley of Torment • 16:The Rose-Colored River • 17:The Impregnable Fortress • 18:The Chaos of War • 19:Conclusion of the Crossing Roads • 20:The City Without Light • 21:Following a Dream
Azure Moon
Azure Moon
13:Reunion at Dawn • 14:The Delusional Prince • 15:Valley of Torment • 16:The Rose-Colored River • 17:Blood of the Eagle and Lion • 18:The King's Triumphant Return • 19:The Golden Deer's Plea • 20:The Impregnable Fortress • 21:Our Chosen Paths • 22:Oath of the Dagger
Verdant Wind
Verdant Wind
13:Reunion at Dawn • 14:The Alliance Leader's Ambitions • 15:Valley of Torment • 16:The Rose-Colored River • 17:Blood of the Eagle and Lion • 18:The Golden Scheme • 19:The Chaos of War • 20:Conclusion of the Crossing Roads • 21:The City Without Light • 22:Fódlan's New Dawn
Crimson Flower
Crimson Flower
13:Beyond Escape • 14:The Master Tactician • 15:Tempest of Swords and Shields • 16:Lady of Deceit • 17:Field of Revenge • 18:To the End of a Dream
ParaloguesParaloguesPart IBlack Market SchemeDLCA Cursed RelicDLCDeath TollDividing the WorldBlack Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLCBlue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the WeakBlue Lions
Part IIDarkness Beneath the EarthCrimson FlowerDividing the WorldSilver SnowAzure MoonVerdant WindEternal GuardianSilver SnowAzure MoonVerdant WindThe Face BeneathSilver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountableCrimson FlowerLegend of the LakeRetributionSilver SnowAzure MoonVerdant WindThe Secret MerchantDLCCrimson FlowerThe Silver MaidenAzure MoonThe Sleeping Sand LegendVerdant WindWeathervanes of FódlanAzure Moon
Cindered Shadows
Cindered Shadows
1:The Fourth House • 2:What Lies Beneath • 3:The Rite of Rising • 4:Danger in the Dark • 5:Betrayal • 6:Return to Me • 7:Wolf Pack
LocationsFódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) •LeicesterOghma MountainsShambhalaAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) •Blue LionsCalendarChildren of the GoddessChurch of Seiros (Knights of Seiros) •Crests (Crest Stone) •Divine PulseFour ApostlesFour SaintsGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
ListsAbilitiesChaptersCharactersClasses (Class change) •Hidden treasureItems (Monastery items) •QuestsScriptsSupportsWeapons
Related topicsClass masteryDocumentsDownloadable contentMovie GalleryMusic LibraryMinor charactersName chart • Other games (Warriors: Three Hopes) •Pre-release information (Unused content) •Timeline