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Ocean's Parting

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Ocean's Parting


Location

Remi

Boss(es)

Arcardo

Previous chapter(s)
Next chapter(s)

The Frozen River

This land of Remi... At a certain time of the day, the sea level drops, exposing a sand bar that can be crossed.
— Yoder toRoy

Ocean's Parting (Japanese:海の道Ocean path) is Chapter 17 of theIlia route ofFire Emblem: The Binding Blade. In order to play this chapter (and the rest of the Ilia route for Chapters 18, 19, 20; and the sidequest of Chapter 20), the combinedexperience ofShanna andThea must be equal to or higher than the combined experience ofSue andSin by the end of Chapter16 or16x. Otherwise,The Bishop's Teachings and theSacae route will be played instead.

Plot

Main article:Ocean's Parting/Script

AfterRoy captures Aquileia, the revolutionary forces, including their leadersRoartz andArcardo, are chased out ofEtruria. They join withBern's army and flee toIlia. Roartz and Murdock meet with theWyvern GeneralsGalle andMurdock. Murdock puts Roartz in charge of Castle Edessa, deeper within the country, and leaves Arcardo in charge of Castle Remi at the Etrurian border. Galle expects the two Etrurians to die in battle should he and Murdock leave them alone, but Murdock says it would only be their own incompetence. Before the two depart, Murdock wishes to cross blades with Roy.

Meanwhile, theLycian Army has reformed together with the Etrurian forces into the newly named Etrurian Army, though it remains under Roy's leadership. With both Etruria and theElimine Church on his side, Roy's forces head to Ilia to finally defeat the revolutionaries' leaders. Shortly before they reach Castle Remi,Yoder talks to Roy. He asks Roy to report to him if Roy discovers new information about Bern'sdragons, and Roy promises to do so. After warning Roy to be careful, Yoder bids farewell to the Etrurian Army.

As Galle predicted, Arcardo falls in battle against Roy. Merlinus pities Arcardo's death, and then notices Roy carrying the Fire Emblem. Roy says PrincessGuinivere entrusted it to him with the hope to end the war through diplomacy. At that, Merlinus muses that she must have some faith in her brother, despite the rumors thatZephiel killed his ownfather. This is shocking news to Roy, and he ponders asking Guinivere for more information.

Chapter data

NormalHard

Chapter Data
Conditions
Unit Data
Victory: Seize the castle gatePlayerPartnerOtherEnemyThird
Defeat:Roy dies1–14{{{partner}}}{{{other}}}28+24{{{third}}}

InitialTurn 6

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Map dimensions:
32 columns by 24 rows
Chapter Data
Conditions
Unit Data
Victory: Seize the castle gatePlayerPartnerOtherEnemyThird
Defeat:Roy dies1–14{{{partner}}}{{{other}}}28+40{{{third}}}

InitialTurn 6

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Map dimensions:
32 columns by 24 rows

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At the start of turn 6, a sandbar in the sea will appear east of the armory, directly connecting the west to the north.

Character data

Characters
New units

None

Forcibly deployed characters
Roy ​
Available characters
Marcus ​Alen ​Bors ​Wolt ​Lance ​Merlinus ​Elen ​Ward ​Lot ​Dieck ​Shanna ​Chad ​Lugh ​Clarine ​Rutger ​Saul ​Dorothy ​Sue ​Zelot ​Trec ​Noah ​Astolfo ​Lilina ​Gwendolyn ​Barthe ​Ogier ​Fir ​Sin ​Gonzalez ​Klein ​Thea ​Larum ​Echidna ​Elffin ​Bartre ​Geese ​Raigh ​Cath ​Melady ​Perceval ​Cecilia ​Sophia ​Igrene ​Garret ​Fae ​Hugh ​Zeiss ​Douglas ​

Item data

Items
NameObtainment Method
ElixirSteal from enemyPaladin
ElixirSteal from enemyPaladin
ElixirSteal from enemyPaladin
VulnerarySteal from enemyCavalier
VulnerarySteal from enemyCavalier
VulnerarySteal from enemyCavalier
VulnerarySteal from enemyArcher
VulnerarySteal from enemyArcher
VulnerarySteal from enemyArcher
VulnerarySteal from enemyCavalier (reinforcement; up to 8(Normal) or 16(Hard))
VulnerarySteal from enemyPegasus Knight (reinforcement; up to 12(Normal) or 16(Hard))
Tiena's StaffVisit thevillage

Shop data

Armories and vendors

SwordsLancesAxesBowsAnimaLightDarkStavesItemsSecret

NameCost
Iron Axe270
Killer Axe1,000
Hand Axe300
NameCost
Iron Bow540
Killer Bow1,400

None

None

None

None

None

None

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Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

NormalHard

Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
EtruriaKnight16127~3110~126~81~33~512~140~1134Horseslayer
Moves to attack units in range.
EtruriaKnight16127~3110~126~81~33~512~140~1134Axereaver
Moves to attack units in range.
EtruriaMage17123~268~117~107~102~43~47~1065Elfire
--
EtruriaMage17123~268~117~107~102~43~47~1065Fimbulvetr
--
EtruriaMage16123~268~117~97~92~43~47~965Thunder
--
EtruriaMage15122~257~106~97~92~43~47~965Thunder
Does not move, except to heal.
EtruriaPaladin5336~4211~159~139~124~89~125~8118Silver LanceElixir
• The southeast one moves to attack units in range.
• The northern one begins moving unprovoked when he can attack a unit within two turns.
EtruriaCavalier17130~349~127~108~114~68~91~397Killer Lance
Moves to attack units in range.
EtruriaCavalier17230~349~127~108~114~68~91~397Steel LanceJavelin
The southeast one moves to attack units in range.
EtruriaCavalier16229~339~117~98~103~67~91~397Steel LanceJavelin
• The southeast one moves to attack units in range.
• The northern one begins moving unprovoked when he can attack a unit within two turns.
EtruriaCavalier16129~339~117~98~103~67~91~397Steel LanceVulnerary
Moves to attack units in range.
EtruriaCavalier15129~329~116~98~103~57~91~297Killer Lance
--
EtruriaCavalier15229~329~116~98~103~57~91~297Steel LanceJavelin
The northern one begins moving unprovoked when he can attack a unit within two turns.
EtruriaCavalier15229~329~116~98~103~57~91~297Steel LanceVulnerary
The northern one begins moving unprovoked when he can attack a unit within two turns.
EtruriaCavalier15129~329~116~98~103~57~91~297Axereaver
Begins moving unprovoked when he can attack a unit within two turns.
EtruriaBishop6129~3410~149~127~117~124~615~2066PhysicPurge
--
EtruriaBishop5129~3410~148~127~107~114~615~1966PhysicDivineSleep
Does not move.
EtruriaArcher17327~318~118~117~94~75~61~275Steel BowVulnerary
The two on islands move to attack units in range, and operateBallistae.
EtruriaFighter17131~3612~156~98~102~34~51~2115Steel Axe
--
ArcardoPaladin10148201413131610118Silver LanceJavelin
Does not move; stands on thegate, the chapter's seize point.
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
EtruriaCavalier16429~339~117~98~103~67~91~397Steel SwordVulnerary
--
EtruriaCavalier15429~329~116~98~103~57~91~297Steel LanceVulnerary
--
EtruriaArcher17427~318~118~117~94~75~61~275Steel Bow
--
EtruriaPegasus Knight131220~237~99~119~113~54~54~657Steel LanceVulnerary
--
Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
EtruriaKnight16135~4214~189~132~65~914~180~2134Horseslayer
Moves to attack units in range.
EtruriaKnight16135~4214~189~132~65~914~180~2134Axereaver
Moves to attack units in range.
EtruriaMage17128~3413~1911~1610~154~73~510~1565Elfire
--
EtruriaMage17128~3413~1911~1610~154~73~510~1565Fimbulvetr
--
EtruriaMage16128~3413~1911~1510~144~73~510~1465Thunder
--
EtruriaMage15127~3312~1810~1510~144~73~510~1465Thunder
Does not move, except to heal.
EtruriaPaladin5343~5213~1912~1810~156~1210~146~11118Silver LanceElixir
• The southeast one moves to attack units in range.
• The northern one begins moving unprovoked when he can attack a unit within two turns.
EtruriaCavalier17137~4512~1711~1610~157~119~122~597Killer Lance
Moves to attack units in range.
EtruriaCavalier17237~4512~1711~1610~157~119~122~597Steel LanceJavelin
The southeast one moves to attack units in range.
EtruriaCavalier16236~4412~1611~1510~146~118~122~597Steel LanceJavelin
• The southeast one moves to attack units in range.
• The northern one begins moving unprovoked when he can attack a unit within two turns.
EtruriaCavalier16136~4412~1611~1510~146~118~122~597Steel LanceVulnerary
Moves to attack units in range.
EtruriaCavalier15136~4312~1610~1510~146~108~122~497Killer Lance
--
EtruriaCavalier15236~4312~1610~1510~146~108~122~497Steel LanceJavelin
The northern one begins moving unprovoked when he can attack a unit within two turns.
EtruriaCavalier15236~4312~1610~1510~146~108~122~497Steel LanceVulnerary
The northern one begins moving unprovoked when he can attack a unit within two turns.
EtruriaCavalier15136~4312~1610~1510~146~108~122~497Axereaver
Begins moving unprovoked when he can attack a unit within two turns.
EtruriaBishop6133~4113~1911~169~1411~184~819~2666PhysicPurge
--
EtruriaBishop5133~4113~1910~169~1311~174~819~2566PhysicDivineSleep
Does not move.
EtruriaArcher17334~4111~1612~1710~147~126~92~475Steel BowVulnerary
The two on islands move to attack units in range, and operateBallistae.
EtruriaFighter17139~4817~209~1411~153~65~82~4115Steel Axe
--
ArcardoPaladin10155~5822~2417~1914~1615~1717~1811~13118Silver LanceJavelin
Does not move; stands on thegate, the chapter's seize point.
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
EtruriaCavalier16836~4412~1611~1510~146~118~122~597Steel SwordVulnerary
--
EtruriaCavalier15836~4312~1610~1510~146~108~122~497Steel LanceVulnerary
--
EtruriaArcher17834~4111~1612~1710~147~126~92~475Steel Bow
--
EtruriaPegasus Knight131626~3210~1413~1713~176~105~76~1057Steel LanceVulnerary
--

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Reinforcements

All hard mode-exclusive reinforcements are halted whenArcardo is defeated.

  • Enemy phase of turns 8 – 11(Normal Mode)/15(Hard Mode)
  • Enemy phase of turns 8(Hard Mode)/10(Normal Mode) – 15

Boss data

Main article:Arcardo
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]

NormalHard

Paladin
Level10
Stats
Max HP48Luck13
Strength20Defense16
Skill14Resistance10
Speed13Constitution11
Movement8Aid14
Inventory
Silver Axe
Javelin
Weapon Levels
SwordsLancesAxesBows
Anima magicLight magicDark magicStaves
Paladin
Level10
Stats
Max HP55~58Luck15~17
Strength22~24Defense17~18
Skill17~19Resistance11~13
Speed14~16Constitution11
Movement8Aid14
Inventory
Silver Axe
Javelin
Weapon Levels
SwordsLancesAxesBows
Anima magicLight magicDark magicStaves

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This map featuresBallistae, so avoid using flying units. However, if you possess theDelphi Shield—stolen fromNarcian in an earlier chapter—it can offer protection. With that shield, you can target theArchers on the isles.

By turn 6 though, the tide will recede, revealing a passage as shown on the map above. Focus on moving your units towards this path as it is easier than navigating through the forest to reach the boss. Position your strongest, fastest, and most defensively robust, units at the forefront. They will shield your team from the onslaught of enemyCavaliers andPaladins. In fact, you can effectively block the emerging path with just a single unit.

Remember to also set up a defense at the rear. Most enemies, excluding two groups of cavaliers, a paladin, and those near the boss, will advance from below.

As you wait for the path to appear, visit the town. Purchase several "Killer" weapons. This shop is unique, offering these weapons earlier than most other locations in the game. These weapons can significantly boost your combat capabilities. Equipping aSwordmaster with aKilling Edge or aBerserker with aKiller Axe usually results in critical hits.

Key pointers to keep in mind:

  • Monitor theMages' attack ranges. They pose a greater threat to your non-magical units.
  • The enemyBishop wields aSleep staff. Bring aRestore staff to counteract this.
  • If you are willing to forgo some experience, station your units in forts to prevent enemy reinforcements.

Lastly, when confronting the boss, either deploy a potent mage or use the killer weapons you purchased.

Trivia

  • During the opening cutscene of this chapter, the movement sound being played when Galle leaves with Murdock from the castle is of a Pegasus despite Galle being mounted on a Wyvern.[2]
  • In the DTN fan translation, this chapter's name is displayed as glitched tiles.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Ocean Road

Used inleftover text from the data transfer menu in the English version ofFire Emblem: The Blazing Blade.

English
(unofficial)

Ocean's Parting

--

Japanese

海の道

Ocean Path

Gallery

  • Map of the chapter
    Map of the chapter
  • The chapter's intro screen from the DTN version of the fan translation patch, showing this chapter's "name" in that version to be a bunch of glitchy tiles.
    The chapter's intro screen from the DTN version of thefan translation patch, showing this chapter's "name" in that version to be a bunch of glitchy tiles.

References

  1. Ocean's Parting, triangleattack.com,Retrieved: December 24, 2020
  2. ファイアーエムブレム 封印の剣/裏技・バグ, pegasusknight.com (archived by the WayBack Machine),Retrieved: November 19, 2025
← Storming the Capital •
← The Glorious Ascension(side quest) •
Ocean's Parting• The Frozen River →
Fire Emblem: The Binding Blade
Playable charactersAlenAstolfoBartheBartreBorsCathCeciliaChadClarineDayanDieckDorothyDouglasEchidnaElenElffinFaeFirGarretGeeseGonzalezGwendolynHughIgreneJunoKarelKleinLanceLarumLilinaLotLughMarcusMerlinusMeladyNiimeNoahOgierPercevalRaighRoyRutgerSaulShannaSinSophiaSueTheaTrecWardWoltYoderZelotZeiss
Trial Map charactersBrunnyaEliwoodGalleGuinivereHectorMurdockNarcianZephiel
Non-playable charactersEliwoodGuinivereHectorMordred
BossesArcardoBorsBrakulBrunnyaChanDamasDebiasDoryEinErikFlaerGalleGuerreroHenningIdunnKabulKelKudokaJahnLeganceMaggieMarralMartelMonkeMorganMurdockNarcianNordOatesOrloPeresRaithRandyRoartzRobertsRoseRuudScollanScottSiguneSlaterThorilTickWagnerWindhamZephielZinque
Background charactersAthosBariganBramimondDesmondDurbanElimineHanonHartmutKarlaPentRoland
Legendary andpersonal weaponsApocalypseArmadsAureolaBinding BladeDurandalEckesachsForblazeMaltetMulagirRapierStaff of the Saint
ChaptersTutorial • 1:Breath of Destiny • 2:Princess of Bern • 3:Latecomer's Sorrow • 4:Crumbling League • 5:Fire Emblem • 6:Ensnared • 7:The Ostian Revolt • 8:Reunion • 8x:The Blazing Blade • 9:The Misty Isles • 10A:Western Resistance • 11A:The Hero of the West • 10B:Amidst a Struggle • 11B:Flight Toward Freedom • 12:The True Enemy • 12x:The Thunder Axe • 13:Rescue Mission • 14:Arcadia • 14x:The Infernal Truth • 15:The Dragon Child • 16:Storming the Capital • 16x:The Glorious Ascension • 17A:Ocean's Parting • 18A:The Frozen River • 19A:Bitter Cold • 20A:Ilia's Salvation • 20Ax:The Freezing Lance • 17B:The Bishop's Teachings • 18B:The Laws of Sacae • 19B:Battle in Bulgar • 20B:The Silver Wolf • 20Bx:The Bow of Swift Wind • 21:The Binding Blade • 21x:The Elder Revelation • 22:Unattained Dream • 23:The Ghosts of Bern • 24:Legends and LiesF:Beyond Darkness
Trial MapsValley of DeathRainy IslandSnowy DefensivePirate's ChallengeRoy's TrialGraizel Execution CourtV-Type Original MapJ-Type Original MapDefeat Bandits
LocationsElibeBern (Dragon TempleShrine of Seals) •Etruria (Aquleia) •IliaLycia (AraphenLausOstiaPheraeThria) •Missur (ArcadiaNabata) •Sacae (BulgarTaras) •Western Isles
Groups, objects and conceptsDisturbance of BernEnding WinterElimine ChurchFire EmblemGenerals of EtruriaThe ScouringWar Dragons
ListsChaptersCharactersClasses (Class change) •Hidden treasureItemsScriptsSupportsWeapons
Related topicsElibe DisturbanceHasha no TsurugiMinor charactersName chart • Other games (The Blazing Blade) •Pre-release information (Unused content) •Sound RoomTimeline