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Obstruct (staff)
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Obstruct (Japanese:アイスロックIce Lock) is an offensivestaff which was introduced inFire Emblem Engage. It creates a block ofice terrain that prevents foes from traversing through for one turn. The block of ice can be destroyed prematurely by an attack, however. It also appears inFire Emblem Heroes as an assist skill, there known asIce Lock.
Stats
In the mainFire Emblem series
| Game | Icon | Level | Might | Weight | Hit | Crit | Range | Uses | Worth | WEXP | Other effects and notes |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Engage | -- | -- | 100 | -- | 1–8 | 10 | 500 | -- | Createsice pillar terrain in one space for one turn. |
In otherFire Emblem series titles
| Game | Icon | Effect | Range | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|
| Heroes (Ice Lock) | Restores 6HP to target ally, grants +4 each todefense andresistance to target ally for 1 turn, and if there is no Divine Terrain (Ice) applied by user's team, applies Divine Vein (Ice)[effect 1] to spaces 2 spaces away from target ally for 1 turn (excludes spaces occupied by foe, destructible terrain, other Divine Vein (Ice) terrain, and warp spaces). | 2 | 300 | Mend | ✓ | Treated as a Rally assist skill. Does not affect special cooldown charge or grantexperience orSP. | ||
| Heroes (Ice Lock+) | Restores (user'sattack × 40%; minimum: 6)HP to target ally, grants +6 each todefense andresistance to target ally for 1 turn, and if there is no Divine Terrain (Ice) applied by user's team, applies Divine Vein (Ice)[effect 1] to spaces 2 spaces away from target ally for 1 turn (excludes spaces occupied by foe, destructible terrain, other Divine Vein (Ice) terrain, and warp spaces). On turn 2 onward, grants another action to user and inflicts "restricts movement to 1 space" on user and pair up partner through their next actions when used. | 2 | 400 | Ice Lock | ✓ | Treated as a Rally assist skill. Does not affect special cooldown charge or grantexperience orSP. |
- ↑1.01.1Space is impassible for foes; effect is destructible (1 HP). Allies can move into and occupy affected spaces; foe's attacks into affected spaces occupied by allies target ally. Does not trigger inPawns of Loki.
Calculations
| Game | Effect | Accuracy | Experience acquired by the user |
|---|---|---|---|
| Engage | Createsice terrain in one space for one turn. | -- | 30* |
For more information on experience calculations, seeExperience § Using a staff or white magic.
Locations
Engage
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| Treasure | Chapter 5, rightchest |
| Event | Chapter 12, automatically at the end of the chapter if theVillager who held it survived |
Heroes
| Method | Data | |
|---|---|---|
| Ice Lock | Ice Lock+ | |
| Unit (★★★★★) | Elise: Sincere Sister •Hortensia: Winter's Dearest •L'Arachel: Justice-Armed •Sakura: In Full Bloom | Elise: Sincere Sister •Hortensia: Winter's Dearest •L'Arachel: Justice-Armed •Sakura: In Full Bloom |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Engage | A staff that conjures a mass of ice that makes one space impassable for 1 turn. | 氷柱を生み出す杖 氷柱を作ると、1ターン進入できなくなる |
| Heroes (Ice Lock) | This skill is treated as a Rally Assist skill. Restores 6 HP to target ally, grants Def/Res+4 to target ally for 1 turn, and also, if there is no【Divine Vein (Ice)】currently applied by unit or allies, applies【Divine Vein (Ice)】to spaces 2 spaces away from target for 1 turn (excludes spaces occupied by a foe, destructible terrain other than Divine Vein (Ice), and warp spaces in Rival Domains; using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP). 【Divine Vein (Ice)】 Applies the following status on space: Foes treat space as impassable terrain while status is active, but status is destructible (with 1 HP). Allies can move into and occupy space. If any allies occupy spaces with Divine Vein (Ice) applied, attacks targeting those spaces will hit the ally over destroying the Divine Vein (Ice). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out. Does not count as defensive terrain. Does not trigger in Pawns of Loki.) | このスキルは「応援」として扱われる 対象を6回復し、 対象の守備、魔防+4(1ターン)、 マップ上に自軍の【天脈・氷】が 付与されたマスが存在しなければ、 対象から2マス離れたマスに【天脈・氷】を付与 (敵軍がいるマス、破壊可能地形のマス(天脈以外)、 制圧戦のワープマスは除く)(1ターン) (このスキル使用時の奥義発動カウント変動量は常に0、 経験値、SPも入手できない) 【天脈・氷】 付与されたマスは以下の状態になる 敵軍は進入不可、破壊可能(HP1) 自軍は進入、および、待機可能 【天脈・氷】上に自軍がいる場合は 【天脈・氷】の破壊より自軍への攻撃が優先される (付与マスに既に天脈がある場合、それを上書きする) (同じタイミングに異なる複数の天脈の付与が 発生した場合、天脈は消滅する) (ロキの盤上遊戯では付与されない) |
| Heroes (Ice Lock+) | This skill is treated as a Rally Assist skill. Restores HP = 40% of unit's Atk (min: 6 HP) to target ally and grants Def/Res+6 to target ally for 1 turn, and also, if there is no 【Divine Vein (Ice)】currently applied by unit or allies, applies【Divine Vein (Ice)】to spaces 2 spaces away from target for 1 turn (excludes spaces occupied by a foe, destructible terrain other than Divine Vein (Ice), and warp spaces in Rival Domains). If used on turn 2 onward, also grants another action to unit and inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action. (Effects that can trigger on turn 2 onward will not trigger again for 2 turns after triggering; using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP.) 【Divine Vein (Ice)】 Applies the following status on space: Foes treat space as impassable terrain while status is active, but status is destructible (with 1 HP). Allies can move into and occupy space. If any allies occupy spaces with Divine Vein (Ice) applied, attacks targeting those spaces will hit the ally over destroying the Divine Vein (Ice). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out. Does not count as defensive terrain. Does not trigger in Pawns of Loki.) | このスキルは「応援」として扱われる 対象を攻撃の40%(最低6)回復し、 対象の守備、魔防+6(1ターン)、 マップ上に自軍の【天脈・氷】が 付与されたマスが存在しなければ、 対象から2マス離れたマスに【天脈・氷】を付与 (敵軍がいるマス、破壊可能地形のマス(天脈以外)、 制圧戦のワープマスは除く)(1ターン)、 2ターン目以降なら、 その後、自分を行動可能にし、自分とダブル相手に 移動を最大1マスに制限する状態異常を付与 (次回行動終了時まで) (「その後」以降の効果は、 その効果が発動後2ターンの間発動しない) (このスキル使用時の奥義発動カウント変動量は常に0、 経験値、SPも入手できない) 【天脈・氷】 付与されたマスは以下の状態になる 敵軍は進入不可、破壊可能(HP1) 自軍は進入、および、待機可能 【天脈・氷】上に自軍がいる場合は 【天脈・氷】の破壊より自軍への攻撃が優先される (付与マスに既に天脈がある場合、それを上書きする) (同じタイミングに異なる複数の天脈の付与が 発生した場合、天脈は消滅する) (ロキの盤上遊戯では付与されない) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English |
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| Japanese | アイスロック | Ice lock |
| Spanish |
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| French |
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| German |
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| Italian |
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| Portuguese | Trava de gelo | Chain of ice |
| Korean | 아이스 록 | Ice lock |
| Simplified Chinese | 冰锁 | Ice lock |
| Traditional Chinese | 冰鎖 | Ice lock |
Gallery
- Ice Lock as it appears inHeroes.
References
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| Assist skills inHeroes | ||||||||||
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