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Oath of the Dagger

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Oath of the Dagger
Clash at the Imperial Capital


Mural used to introduce Oath of the Dagger.

Location

Enbarr (Imperial palace)

Boss(es)

Hegemon Edelgard

Previous chapter(s)

Our Chosen Paths

So...that grotesque creature was Edelgard... If she is prepared to transform her very body to fight for this future of hers... Then I have no choice but to defeat her, even if it costs me my life! We must defend the present... After all, it is all that we truly have.
— Dimitri

Oath of the Dagger (Japanese:短剣の誓いDagger's Oath) is the twenty-second and final chapter ofFire Emblem: Three Houses in the Azure Moon route. It is not possible to return toGarreg Mach Monastery during this chapter;the previous chapter and this one must be completed consecutively. The chapter consists solely of a mission,Clash at the Imperial Capital (Japanese:帝都決戦Imperial Capital Decisive Battle).

Plot

Main article:Oath of the Dagger/Script

Dimitri and his forces storm the Imperial palace and faceEdelgard in a climactic final battle. Her most elite forces and her newfound demonic power prove no match for Dimitri, and she is defeated and reverted to human form. Dimitri offers her hand in reconciliation one last time, but she throws his old dagger into his shoulder, forcing him to execute her. Afterwards, as narrated byJeralt, Dimitri unitesFódlan under his prosperous rule as king ofFaerghus.Rhea is rescued and retires from her role as Archbishop of theChurch of Seiros, passing her role ontoByleth.

Beginning log

After tearing through Enbarr, you proceed to storm the Imperial palace. The time has finally come for Dimitri to confront Edelgard.

Chapter data

NormalHardMaddening

Chapter Data
Conditions
Unit Data
Victory: DefeatEdelgardPlayerPartnerOtherEnemyThird
Defeat:Byleth orDimitri dies* or the player's army is routed*2–12{{{partner}}}{{{other}}}48−8+∞{{{third}}}
Map dimensions:
25 columns by 32 rows
Chapter Data
Conditions
Unit Data
Victory: DefeatEdelgardPlayerPartnerOtherEnemyThird
Defeat:Byleth orDimitri dies* or the player's army is routed*2–12{{{partner}}}{{{other}}}52−10+∞{{{third}}}
Map dimensions:
25 columns by 32 rows
Chapter Data
Conditions
Unit Data
Victory: DefeatEdelgardPlayerPartnerOtherEnemyThird
Defeat:Byleth orDimitri dies* or the player's army is routed*2–12{{{partner}}}{{{other}}}54−9+4+∞{{{third}}}
Map dimensions:
25 columns by 32 rows

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Character data

Characters
New units

None

Forcibly deployed characters
Byleth m 02 ​Dimitri 02 ​
Available characters
Felix 02 ​Ashe 02 ​Sylvain 02 ​Mercedes 02 ​Annette 02 ​Ingrid 02 ​Ferdinand 02 ​Linhardt 02 ​Caspar 02 ​Bernadetta 02 ​Dorothea 02 ​Petra 02 ​Raphael 02 ​Ignatz 02 ​Lysithea 02 ​Marianne 02 ​Hilda 02 ​Leonie 02 ​Constance 03 ​Balthus 02 ​Hapi 02 ​Yuri 02 ​Anna ​Catherine ​Shamir ​Cyril 02 ​Flayn ​Hanneman ​Manuela ​Alois ​Seteth ​Gilbert ​Dedue 02 ​Lorenz 02 ​

Item data

Items
NameObtainment Method
TalismanOpen the bottom rightchest
ElixirOpen the bottom leftchest
Energy DropOpen the topchest
Hexlock ShieldSteal fromMyson
Silver ShieldSteal from enemyFortress Knight(Maddening only)

Enemy data

NormalHardMaddening

Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Hegemon EdelgardHegemon Husk44154
54
81
108
3019201611151234-Crest of Flames PowerTwin-Crest Power
Imperial Lineage+Twin CrestsCommanderMonster Effect NullCounterattackHeavily Armored WallVital DefenseVantageLatent; active starting from health bar 2DesperationLatent; active starting from health bar 3WrathLatent; active starting from health bar 4
Wilted Flower
• Bears theCrest of Flames and theMinor Crest of Seiros.
• Stands on athrone.
• Always attacksDimitri with her first move if he is in range.
• Will never attack the same unit twice in one turn.
• Switches to Twin-Crest Power when a unit ends their turn in the throne room.
MysonWarlock43147828142211123318+1-Bohr ΧHexlock ShieldDeath Γ
Agarthan TechnologyBlack TomefaireBlack Magic Uses x2Reason Lv 5Immune StatusDark Magic Range +1Infinite MagicHit +20
Dark Magic Corps Lv 5:Resonant Lightning
--
Imperial SoldierWar Master4225531121430132410156Brave Axe
FistfaireAxefaireCrit +20
The center-south one begins moving if any player unit enters the throne room, or if the centralMortal Savant or a nearbyGrappler orGremory is provoked.
Imperial SoldierMortal Savant423442219151712191915+86BolganoneBrave Sword
SwordfaireBlack Tomefaire
Empire Holy Magic Users Lv 5:Blessing
The central one begins moving if any player unit enters the throne room, or if the center-southWar Master or a nearbyGrappler orGremory is provoked.
Imperial SoldierWar Master4235531121430132410156Silver Gauntlets
FistfaireAxefaireCrit +20
The central one begins moving if any player unit enters the throne room, or if the nearbyWar Master is provoked.
Imperial SoldierWar Master4225531121430132410156Silver Axe
FistfaireAxefaireCrit +20
The central one begins moving if any player unit enters the throne room, or if the nearbyWar Master is provoked.
Imperial SoldierWar Master4215531121430132410156Killer Knuckles
FistfaireAxefaireCrit +20
Begins moving if a nearbyMortal Savant orBishop is provoked.
Imperial SoldierMortal Savant422442219151712191915+86BolganoneSilver Sword
SwordfaireBlack Tomefaire
Empire Holy Magic Users Lv 5:Blessing
Both begin moving if any player unit enters the throne room, or if either is provoked.
Imperial SoldierWar Master421553112143013241015+106Tomahawk
FistfaireAxefaireCrit +20
Black Eagle Heavy Axes Lv 5:Onslaught
Begins moving if any player unit enters the throne room, or if the adjacentWar Master is provoked.
Imperial SoldierWar Master421553112143013241015+106Silver Gauntlets
FistfaireAxefaireCrit +20
Black Eagle Heavy Axes Lv 5:Onslaught
Begins moving if any player unit enters the throne room, or if the adjacentWar Master is provoked.
Imperial SoldierGremory421391332222012133019+85AbraxasPhysic
Black Magic Uses x2Dark Magic Uses x2White Magic Uses x2
Empire Holy Magic Users Lv 5:Blessing
--
Imperial SoldierGrappler422502212152210206156Silver GauntletsUnarmed
FistfaireUnarmed Combat
Both begin moving if any player unit enters the throne room, or if they, the centralMortal Savant, or the nearbyWar Master orGremory is provoked.
Mysterious SoldierAssassin422412110223711208146Wo Dao
SwordfaireLocktouchStealth
• Both begin moving if either of them or the nearbyAltered Demonic Beast is provoked.
• Leaves the map ifMyson is defeated.
Mysterious SoldierWarlock421411320132010123016+14RagnarokBolganone
Black TomefaireBlack Magic Uses x2
Mysterious Magic Users Lv 5:Resonant Flames
Leaves the map ifMyson is defeated.
Mysterious SoldierDark Bishop422411321141910122914+14Banshee ΘMiasma ΔDeath Γ
Miasma ΔFiendish BlowHeartseeker
Mysterious Magic Users Lv 5:Resonant Flames
• Begins moving if the adjacentAltered Demonic Beast is provoked.
• Leaves the map ifMyson is defeated.
Demonic BeastAltered Demonic Beast42150
50
80
3292013032704Artificial Crest Stone L
RenewalHeartseekerSeal StrengthBarrierVital DefenseAnti-Magic ArmorVantageLatent; active starting from health bar 2Seal DefenseLatent; active starting from health bar 3
Brimstone Breath
Weak toAxes.
• Begins moving if the nearbyDark Bishop is provoked.
Demonic BeastAltered Demonic Beast42150
50
80
3292013032704Artificial Crest Stone L
RenewalHeartseekerSeal StrengthBarrierVital DefenseAnti-Magic ArmorVantageLatent; active starting from health bar 2Seal DefenseLatent; active starting from health bar 3
Brimstone Breath
Weak toLances.
• Begins moving if a nearbyAssassin is provoked.
Demonic BeastAltered Demonic Beast42150
50
80
3292013032704Artificial Crest Stone L
RenewalHeartseekerSeal StrengthBarrierVital DefenseAnti-Magic ArmorVantageLatent; active starting from health bar 2Seal DefenseLatent; active starting from health bar 3
Brimstone Breath
Weak toSwords.
• Begins moving if the nearbyDark Bishop is provoked.
Imperial SoldierMortal Savant4214422191517121919156RagnarokWo Dao
SwordfaireBlack Tomefaire
Begins moving if the nearbyWar Master,Mortal Savant, orBishop is provoked.
Imperial SoldierMortal Savant4214422191517121919156RagnarokWo Dao
SwordfaireBlack Tomefaire
Begins moving if the nearbyWar Master,Mortal Savant, orBishop is provoked.
Imperial SoldierMortal Savant421442219151712191915+86RagnarokWo Dao
SwordfaireBlack Tomefaire
Empire Holy Magic Users Lv 5:Blessing
Begins moving if the adjacentSniper is provoked.
Imperial SoldierMortal Savant4214422191517121919156RagnarokSilver Sword
SwordfaireBlack Tomefaire
Begins moving if the nearbyMortal Savant orGremory is provoked.
Imperial SoldierMortal Savant4214422191517121919156RagnarokArmorslayer
SwordfaireBlack Tomefaire
Begins moving if the nearbyMortal Savant orGremory is provoked.
Imperial SoldierBishop421401318131910122917+84AbraxasFortify
White Magic Uses x2White Magic Heal +10Terrain Resistance
Empire Holy Magic Users Lv 5:Blessing
Begins moving if an adjacentWar Master orMortal Savant is provoked.
Imperial SoldierSniper42139201229191317815+5-Silver Bow
BowfaireBowrange +1
Empire Snipers Lv 5:Flash-Fire Arrows
Mans aBallista.
Imperial SoldierSniper421392012291913178155Brave Bow
BowfaireBowrange +1
Begins moving if the nearbyMortal Savant is provoked.
Imperial SoldierGremory421391332222012133019+8-RagnarokPhysic
Black Magic Uses x2Dark Magic Uses x2White Magic Uses x2
Empire Holy Magic Users Lv 5:Blessing
Mans aFire Orb.
Imperial SoldierGremory421391332222012133019+85AbraxasFortify
Black Magic Uses x2Dark Magic Uses x2White Magic Uses x2
Empire Holy Magic Users Lv 5:Blessing
Begins moving if any player unit enters the throne room, or if the centralMortal Savant or a nearbyWar Master orGrappler is provoked.
Imperial SoldierGremory421391332222012133019+85RagnarokPhysic
Black Magic Uses x2Dark Magic Uses x2White Magic Uses x2
Empire Holy Magic Users Lv 5:Blessing
Begins moving if a nearbyMortal Savant is provoked.
Imperial SoldierGremory424391332222012133019+85RagnarokSilence
Black Magic Uses x2Dark Magic Uses x2White Magic Uses x2Hit +20
Empire Holy Magic Users Lv 5:Blessing
• The upper-left one begins moving if the closestGremory is provoked.
• The upper-right one begins moving if the closestGremory is provoked.
Imperial SoldierGremory422391332222012133019+85RagnarokMeteor
Black Magic Uses x2Dark Magic Uses x2White Magic Uses x2Reason Lv 3
Empire Holy Magic Users Lv 5:Blessing
• The left one begins moving if theGremory to the upper-right is provoked.
• The right one begins moving if theGremory to the upper-right is provoked.
Mysterious SoldierWarlock423411320132010123016+14Ragnarok
Black TomefaireBlack Magic Uses x2
Mysterious Magic Users Lv 5:Resonant Flames
Leaves the map ifMyson is defeated.
Reinforcements
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Imperial SoldierWar Master42985531121430132410156Silver Gauntlets
FistfaireAxefaireCrit +20
--
Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Hegemon EdelgardHegemon Husk45175
75
107
139
3726272318211841-Crest of Flames PowerTwin-Crest Power
Imperial Lineage+Twin CrestsCommanderMonster Effect NullCounterattackHeavily Armored WallVital DefenseVantageLatent; active starting from health bar 2DesperationLatent; active starting from health bar 3WrathLatent; active starting from health bar 4
Wilted Flower
• Bears theCrest of Flames and theMinor Crest of Seiros.
• Stands on athrone.
• Always attacksDimitri with her first move if he is in range.
• Will never attack the same unit twice in one turn.
• Switches to Twin-Crest Power when a unit ends their turn in the throne room.
MysonWarlock441541435212918123424+1-Bohr ΧHexlock ShieldDeath Γ
Agarthan TechnologyBlack TomefaireBlack Magic Uses x2Reason Lv 5Immune StatusDark Magic Range +1Infinite MagicHit +20
Dark Magic Corps Lv 5:Resonant Lightning
--
Imperial SoldierWar Master4326238191936133110226Brave Axe
FistfaireAxefaireCrit +20Axe Prowess Lv 3Brawling Prowess Lv 3
The center-south one begins moving if any player unit enters the throne room, or if the centralMortal Savant or a nearbyGrappler orGremory is provoked.
Imperial SoldierMortal Savant433512925202318262622+86BolganoneBrave Sword
SwordfaireBlack TomefaireReason Lv 3Sword Prowess Lv 3
Empire Holy Magic Users Lv 5:Blessing
The central one begins moving if any player unit enters the throne room, or if the center-southWar Master or a nearbyGrappler orGremory is provoked.
Imperial SoldierWar Master4346238191936133110226Silver Gauntlets
FistfaireAxefaireCrit +20Axe Prowess Lv 3Brawling Prowess Lv 3
• The central one begins moving if any player unit enters the throne room, or if the nearby War Master is provoked.
• The southwest one begins moving if the adjacentWar Master is provoked.
Imperial SoldierWar Master4326238191936133110226Silver Axe
FistfaireAxefaireCrit +20Axe Prowess Lv 3Brawling Prowess Lv 3
• The central one begins moving if any player unit enters the throne room, or if the nearby War Master is provoked.
• The southwest one begins moving if the adjacentWar Master is provoked.
Imperial SoldierWar Master4316238191936133110226Killer Knuckles
FistfaireAxefaireCrit +20Axe Prowess Lv 3Brawling Prowess Lv 3
Begins moving if a nearbyMortal Savant orBishop is provoked.
Imperial SoldierMortal Savant432512925202318262622+86BolganoneSilver Sword
SwordfaireBlack TomefaireReason Lv 3Sword Prowess Lv 3
Empire Holy Magic Users Lv 5:Blessing
Both begin moving if any player unit enters the throne room, or if either is provoked.
Imperial SoldierWar Master431623819193613311022+106Tomahawk
FistfaireAxefaireCrit +20Axe Prowess Lv 3Brawling Prowess Lv 3
Black Eagle Heavy Axes Lv 5:Onslaught
Begins moving if any player unit enters the throne room, or if the adjacentWar Master is provoked.
Imperial SoldierWar Master4316238191936133110226Silver Gauntlets
FistfaireAxefaireCrit +20Axe Prowess Lv 3Brawling Prowess Lv 3
Black Eagle Heavy Axes Lv 5:Onslaught
Begins moving if any player unit enters the throne room, or if the adjacentWar Master is provoked.
Imperial SoldierGremory432462038292712183226+85AbraxasPhysic
Black Magic Uses x2Dark Magic Uses x2White Magic Uses x2Reason Lv 3
Empire Holy Magic Users Lv 5:Blessing
--
Imperial SoldierGrappler432562819222910278226Silver GauntletsUnarmed
FistfaireUnarmed CombatBrawling Prowess Lv 3
Both begin moving if any player unit enters the throne room, or if they, the centralMortal Savant, or the nearbyWar Master orGremory is provoked.
Mysterious SoldierAssassin4324827172944112711216Wo Dao
SwordfaireLocktouchStealthSword Prowess Lv 3
• Both begin moving if they or the nearbyAltered Demonic Beast is provoked.
• Leaves the map ifMyson is defeated.
Mysterious SoldierWarlock433482024192710143223+14RagnarokBolganone
Black TomefaireBlack Magic Uses x2Reason Lv 3
Mysterious Magic Users Lv 5:Resonant Flames
• The western one begins moving if the nearbyDark Bishop orAltered Demonic Beast is provoked.
• The eastern one begins moving if the nearbyDark Bishop orAltered Demonic Beast is provoked.
• Leaves the map ifMyson is defeated.
Mysterious SoldierDark Bishop432482025202610143121+1-Banshee ΘMiasma ΔDeath Γ
Miasma ΔFiendish BlowHeartseekerReason Lv 3
Mysterious Magic Users Lv 5:Resonant Flames
• The western one begins moving if the nearbyWarlock orAltered Demonic Beast is provoked.
• The eastern one begins moving if the nearbyWarlock orAltered Demonic Beast is provoked.
• Leaves the map ifMyson is defeated.
Demonic BeastAltered Demonic Beast43170
70
105
39162720036904Artificial Crest Stone L
RenewalHeartseekerSeal StrengthBarrierVital DefenseAnti-Magic ArmorVantageLatent; active starting from health bar 2Seal DefenseLatent; active starting from health bar 3
Brimstone Breath
Weak toAxes.
• Begins moving if the nearbyWarlock orDark Bishop is provoked.
Demonic BeastAltered Demonic Beast43170
70
105
39162720036904Artificial Crest Stone L
RenewalHeartseekerSeal StrengthBarrierVital DefenseAnti-Magic ArmorVantageLatent; active starting from health bar 2Seal DefenseLatent; active starting from health bar 3
Brimstone Breath
Weak toLances.
• Begins moving if a nearbyAssassin is provoked.
Demonic BeastAltered Demonic Beast43170
70
105
39162720036904Artificial Crest Stone L
RenewalHeartseekerSeal StrengthBarrierVital DefenseAnti-Magic ArmorVantageLatent; active starting from health bar 2Seal DefenseLatent; active starting from health bar 3
Brimstone Breath
Weak toSwords.
• Begins moving if the nearbyWarlock orDark Bishop is provoked.
Imperial SoldierMortal Savant4315129252023182626226RagnarokWo Dao
SwordfaireBlack TomefaireReason Lv 3Sword Prowess Lv 3
Begins moving if the nearbyWar Master,Mortal Savant, orBishop is provoked.
Imperial SoldierMortal Savant4315129252023182626226RagnarokWo Dao
SwordfaireBlack TomefaireReason Lv 3Sword Prowess Lv 3
Begins moving if the nearbyWar Master,Mortal Savant, orBishop is provoked.
Imperial SoldierMortal Savant431512925202318262622+86RagnarokWo Dao
SwordfaireBlack TomefaireReason Lv 3Sword Prowess Lv 3
Empire Holy Magic Users Lv 5:Blessing
Begins moving if the adjacentSniper is provoked.
Imperial SoldierMortal Savant4315129252023182626226RagnarokSilver Sword
SwordfaireBlack TomefaireReason Lv 3Sword Prowess Lv 3
Begins moving if the nearbyMortal Savant orGremory is provoked.
Imperial SoldierMortal Savant4315129252023182626226RagnarokArmorslayer
SwordfaireBlack TomefaireReason Lv 3Sword Prowess Lv 3
Begins moving if the nearbyMortal Savant orGremory is provoked.
Imperial SoldierBishop431472025202614133324+84AbraxasFortify
White Magic Uses x2White Magic Heal +10Terrain ResistanceFaith Lv 3
Empire Holy Magic Users Lv 5:Blessing
Begins moving if an adjacentWar Master orMortal Savant is provoked.
Imperial SoldierSniper43146271936261324922+5-Silver Bow
BowfaireBowrange +1Bow Prowess Lv 3
Empire Snipers Lv 5:Flash-Fire Arrows
Mans aBallista.
Imperial SoldierSniper431462719362613249225Brave Bow
BowfaireBowrange +1Bow Prowess Lv 3
Begins moving if the adjacentMortal Savant is provoked.
Imperial SoldierGremory431462038292712183226+8-RagnarokPhysic
Black Magic Uses x2Dark Magic Uses x2White Magic Uses x2Reason Lv 3
Empire Holy Magic Users Lv 5:Blessing
Mans aFire Orb.
Imperial SoldierGremory431462038292712183226+85AbraxasFortify
Black Magic Uses x2Dark Magic Uses x2White Magic Uses x2Reason Lv 3
Empire Holy Magic Users Lv 5:Blessing
Begins moving if any player unit enters the throne room, or if the centralMortal Savant or a nearbyWar Master orGrappler is provoked.
Imperial SoldierGremory431462038292712183226+85RagnarokPhysic
Black Magic Uses x2Dark Magic Uses x2White Magic Uses x2Reason Lv 3
Empire Holy Magic Users Lv 5:Blessing
Begins moving if a nearbyMortal Savant is provoked.
Imperial SoldierGremory434462038292712183226+85RagnarokSilence
Black Magic Uses x2Dark Magic Uses x2White Magic Uses x2Hit +20
Empire Holy Magic Users Lv 5:Blessing
• The upper-left one begins moving if the closestGremory is provoked.
• The upper-right one begins moving if the closestGremory is provoked.
Imperial SoldierGremory432462038292712183226+85RagnarokMeteor
Black Magic Uses x2Dark Magic Uses x2White Magic Uses x2Reason Lv 3
Empire Holy Magic Users Lv 5:Blessing
• The left one begins moving if theGremory to the upper-right is provoked.
• The right one begins moving if theGremory to the upper-right is provoked.
Mysterious SoldierWarlock433482024192710143223+14Ragnarok
Black TomefaireBlack Magic Uses x2Reason Lv 3
Mysterious Magic Users Lv 5:Resonant Flames
Leaves the map ifMyson is defeated.
Reinforcements
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Imperial SoldierWar Master50986238191936133110226Silver Gauntlets
FistfaireAxefaireCrit +20Axe Prowess Lv 3Brawling Prowess Lv 3
--
Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Hegemon EdelgardHegemon Husk521106
106
159
199
4937383328322953-Crest of Flames PowerTwin-Crest Power
Imperial Lineage+Twin CrestsCommanderMonster Effect NullCounterattackHeavily Armored WallVital DefenseVantageLatent; active starting from health bar 2DesperationLatent; active starting from health bar 3WrathLatent; active starting from health bar 4
Wilted Flower
• Bears theCrest of Flames and theMinor Crest of Seiros.
• Stands on athrone.
• Will never attack the same unit twice in one turn.
• Switches to Twin-Crest Power when a unit ends their turn in the throne room.
MysonWarlock511662346314028193835+1-Bohr ΧHexlock ShieldDeath Γ
Agarthan TechnologyBlack TomefaireBlack Magic Uses x2Reason Lv 5Immune StatusDark Magic Range +1Infinite MagicHit +20
Dark Magic Corps Lv 5:Resonant Lightning
--
Imperial SoldierWar Master5027550282849193518326Brave Axe
FistfaireAxefaireCrit +20Axe Prowess Lv 5Brawling Prowess Lv 3Tomebreaker
The center-south one begins moving if any player unit enters the throne room, or if the centralMortal Savant or a nearbyGrappler orGremory is provoked.
Imperial SoldierMortal Savant503634035293328363432+86BolganoneBrave Sword
SwordfaireBlack TomefaireReason Lv 5Sword Prowess Lv 5Seal Magic
Empire Holy Magic Users Lv 5:Blessing
The central one begins moving if any player unit enters the throne room, or if the center-southWar Master or a nearbyGrappler orGremory is provoked.
Imperial SoldierWar Master504755082849193518326Silver Gauntlets
FistfaireAxefaireCrit +20Axe Prowess Lv 5Brawling Prowess Lv 3Tomebreaker
• The central one begins moving if any player unit enters the throne room, or if the nearby War Master is provoked.
• The southwest one begins moving if the adjacentWar Master is provoked.
Imperial SoldierWar Master502755082849193518326Silver Axe
FistfaireAxefaireCrit +20Axe Prowess Lv 5Brawling Prowess Lv 3Tomebreaker
• The central one begins moving if any player unit enters the throne room, or if the nearby War Master is provoked.
• The southwest one begins moving if the adjacentWar Master is provoked.
Imperial SoldierWar Master501755082849193518326Killer Knuckles
FistfaireAxefaireCrit +20Axe Prowess Lv 5Brawling Prowess Lv 3Tomebreaker
Begins moving if a nearbyMortal Savant orBishop is provoked.
Imperial SoldierMortal Savant502634035293328363432+86BolganoneSilver Sword
SwordfaireBlack TomefaireReason Lv 5Sword Prowess Lv 5Seal Magic
Empire Holy Magic Users Lv 5:Blessing
Both begin moving if any player unit enters the throne room, or if either is provoked.
Imperial SoldierWar Master50175508284919351832+106Tomahawk
FistfaireAxefaireCrit +20Axe Prowess Lv 5Brawling Prowess Lv 3Tomebreaker
Black Eagle Heavy Axes Lv 5:Onslaught
Begins moving if any player unit enters the throne room, or if the adjacentWar Master is provoked.
Imperial SoldierWar Master50175508284919351832+106Silver Gauntlets
FistfaireAxefaireCrit +20Axe Prowess Lv 5Brawling Prowess Lv 3Tomebreaker
Black Eagle Heavy Axes Lv 5:Onslaught
Begins moving if any player unit enters the throne room, or if the adjacentWar Master is provoked.
Imperial SoldierGremory50257290403818273636+85AbraxasPhysic
Black Magic Uses x2Dark Magic Uses x2White Magic Uses x2Reason Lv 5Defiant Mag
Empire Holy Magic Users Lv 5:Blessing
--
Imperial SoldierGrappler5026939283140183517326Silver GauntletsUnarmed
FistfaireUnarmed CombatBrawling Prowess Lv 5TomebreakerDefiant Spd
Both begin moving if any player unit enters the throne room, or if they, the centralMortal Savant, or the nearbyWar Master orGremory is provoked.
Mysterious SoldierAssassin5015938264057203520316Wo Dao
SwordfaireLocktouchStealthSword Prowess Lv 5PassPoison
• Begins moving if a nearbyAltered Demonic Beast is provoked.
• Leaves the map ifMyson is defeated.
Mysterious SoldierWarlock503592934+2283819233633+14RagnarokBolganone
Black TomefaireBlack Magic Uses x2Reason Lv 5Magic +2Seal Defense
Mysterious Magic Users Lv 5:Resonant Flames
• The western one begins moving if the nearbyDark Bishop orAltered Demonic Beast is provoked.
• The eastern one begins moving if the nearbyDark Bishop orAltered Demonic Beast is provoked.
• Leaves the map ifMyson is defeated.
Mysterious SoldierDark Bishop502592935+2293719233531+14Banshee ΘMiasma ΔDeath Γ
Miasma ΔFiendish BlowHeartseekerReason Lv 5Magic +2Seal Strength
Mysterious Magic Users Lv 5:Resonant Flames
• The western one begins moving if the nearbyWarlock orAltered Demonic Beast is provoked.
• The eastern one begins moving if the nearbyWarlock orAltered Demonic Beast is provoked.
• Leaves the map ifMyson is defeated.
Demonic BeastAltered Demonic Beast502101
101
159
502537300401704Artificial Crest Stone L
RenewalHeartseekerSeal StrengthBarrierVital DefenseAnti-Magic ArmorVantageLatent; active starting from health bar 2Seal DefenseLatent; active starting from health bar 3
Brimstone Breath
Weak toAxes.
• The center-east one begins moving if the nearbyWarlock orDark Bishop is provoked.
• The southeast one only moves to attack units in range.
Demonic BeastAltered Demonic Beast502101
101
159
502537300401704Artificial Crest Stone L
RenewalHeartseekerSeal StrengthBarrierVital DefenseAnti-Magic ArmorVantageLatent; active starting from health bar 2Seal DefenseLatent; active starting from health bar 3
Brimstone Breath
Weak toLances.
• The southeast one only moves to attack units in range.
Demonic BeastAltered Demonic Beast501101
101
159
502537300401704Artificial Crest Stone L
RenewalHeartseekerSeal StrengthBarrierVital DefenseAnti-Magic ArmorVantageLatent; active starting from health bar 2Seal DefenseLatent; active starting from health bar 3
Brimstone Breath
Weak toSwords.
• Begins moving if the nearbyWarlock orDark Bishop is provoked.
Imperial SoldierMortal Savant5016340352933283634326RagnarokWo Dao
SwordfaireBlack TomefaireReason Lv 5Sword Prowess Lv 5Seal Magic
Begins moving if the nearbyWar Master,Mortal Savant, orBishop is provoked.
Imperial SoldierMortal Savant5016340352933283634326RagnarokWo Dao
SwordfaireBlack TomefaireReason Lv 5Sword Prowess Lv 5Seal Magic
Begins moving if the nearbyWar Master,Mortal Savant, orBishop is provoked.
Imperial SoldierMortal Savant501634035293328363432+86RagnarokWo Dao
SwordfaireBlack TomefaireReason Lv 5Sword Prowess Lv 5Seal Magic
Empire Holy Magic Users Lv 5:Blessing
Begins moving if the adjacentSniper is provoked.
Imperial SoldierMortal Savant5016340352933283634326RagnarokSilver Sword
SwordfaireBlack TomefaireReason Lv 5Sword Prowess Lv 5Seal Magic
Begins moving if the nearbyMortal Savant orGremory is provoked.
Imperial SoldierMortal Savant5016340352933283634326RagnarokArmorslayer
SwordfaireBlack TomefaireReason Lv 5Sword Prowess Lv 5Seal Magic
Begins moving if the nearbyMortal Savant orGremory is provoked.
Imperial SoldierBishop501582935293723223734+84AbraxasFortify
White Magic Uses x2White Magic Heal +10Terrain ResistanceFaith Lv 5RenewalMiracle
Empire Holy Magic Users Lv 5:Blessing
Begins moving if an adjacentWar Master orMortal Savant is provoked.
Imperial SoldierSniper501573728483721341832+5-Silver Bow
BowfaireBowrange +1Bow Prowess Lv 5Poison StrikeVantage
Empire Snipers Lv 5:Flash-Fire Arrows
Mans aBallista.
Imperial SoldierSniper5016340352933283634325Brave Bow
BowfaireBowrange +1Bow Prowess Lv 5Poison StrikeVantage
Begins moving if the adjacentMortal Savant is provoked.
Imperial SoldierGremory501572950403818273636+8-RagnarokPhysic
Black Magic Uses x2Dark Magic Uses x2White Magic Uses x2Reason Lv 5Defiant Mag
Empire Holy Magic Users Lv 5:Blessing
Mans aFire Orb.
Imperial SoldierGremory501572950403818273636+85AbraxasFortify
Black Magic Uses x2Dark Magic Uses x2White Magic Uses x2Reason Lv 5Defiant Mag
Empire Holy Magic Users Lv 5:Blessing
Begins moving if any player unit enters the throne room, or if the centralMortal Savant or a nearbyWar Master orGrappler is provoked.
Imperial SoldierGremory501572950403818273636+85RagnarokPhysic
Black Magic Uses x2Dark Magic Uses x2White Magic Uses x2Reason Lv 5Defiant Mag
Empire Holy Magic Users Lv 5:Blessing
Begins moving if a nearbyMortal Savant is provoked.
Imperial SoldierGremory504572950403818273636+85RagnarokSilence
Black Magic Uses x2Dark Magic Uses x2White Magic Uses x2Hit +20
Empire Holy Magic Users Lv 5:Blessing
• The upper-left one begins moving if the closestGremory is provoked.
• The upper-right one begins moving if the closestGremory is provoked.
Imperial SoldierGremory502572950403818273636+85RagnarokMeteor
Black Magic Uses x2Dark Magic Uses x2White Magic Uses x2Reason Lv 3
Empire Holy Magic Users Lv 5:Blessing
• The left one begins moving if theGremory to the upper-right is provoked.
• The right one begins moving if theGremory to the upper-right is provoked.
Mysterious SoldierWarlock503592934+2283819233633+14Ragnarok
Black TomefaireBlack Magic Uses x2Reason Lv 5Magic +2Seal Defense
Mysterious Magic Users Lv 5:Resonant Flames
Leaves the map ifMyson is defeated.
Imperial SoldierFortress Knight50172392828161844832+7-Silver AxeSilver Shield
AxefaireWeight -5Axe Prowess Lv 5Armored BlowDefiant Def
Kingdom Heavy Soldiers Lv 5:Group Lance Attack
--
Reinforcements
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Imperial SoldierWar Master501957550282849193518326Silver Gauntlets
FistfaireAxefaireCrit +20Axe Prowess Lv 5Brawling Prowess Lv 3Tomebreaker
--
Imperial SoldierDark Knight50976337353036183635327Death Γ
CantoBlack TomefaireDark TomefaireReason Lv 5Lance Prowess Lv 3Black Magic Range +1
--
Imperial SoldierWarlock502572936+22938182236324MeteorSagittae
Black TomefaireBlack Magic Uses x2Reason Lv 5Magic +2Seal Defense
--
Imperial SoldierGremory5025729504038182736365BoltingThoron
Black Magic Uses x2Dark Magic Uses x2White Magic Uses x2Reason Lv 5Defiant Mag
--

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Reinforcements

  • After entering the throne room, continuing until every enemy in the central and throne rooms exceptEdelgard and theBishop are defeated or player unit moves to the reinforcement spawn tile
  • After any player unit ends their turn in the throne room(Maddening only)
  • Starting one turn after any player unit ends their turn in the throne room, will be temporary halted if spawn tiles are occupied(Maddening only)

Boss data

Main boss

Main article:Edelgard

NormalHardMaddening

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Sub-boss

Main article:Myson

NormalHardMaddening

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Hegemon Edelgard's long-rangeCrest of Flames Power will be a threat present over most parts of the map from the beginning. There are three variations of it, used on each difficulty: each variation has 1might and 1weight, but has an increasing amount ofhit andrange with difficulty. On Normal and Hard, Edelgard will have a very lowhit rate, and may deal significant damage but will likely struggle to kill most units. On Maddening, Edelgard has a much higher hit rate, both due to the higher hit of her weapon and her higherskill, and can fairly reliably one-shot frail units, though she will still struggle to consistently hit units with decentavoid or kill units with highdefense. While she can act twice per turn, she mercifully cannot attack the same unit twice in a row even on Maddening, meaning your squishier units don't need to fear certain death. A number of units additionally have long-range weapons;Myson hasBohr Χ, there are enemies manning aBallista and aFire Orb,Gremories in the throne room haveMeteor, and a number of the reinforcements on Maddening have Meteor andBolting. TheSacred Shield gambit, available on theKingdom Heavy Knights which require Bauthority, will prevent all damage from range, including that from Edelgard and the long-range spells, orImpregnable Wall can set all damage to 1 while doing the same for the unit it is active on; Bohr Χ will ignore both damage limitations, however, and its damage can only be avoided by avoiding the attack. Additionally, each of the spells can be retaliated against, andRetribution will allow for a unit to retaliate at any range for five turns; a unit withVantage orBattalion Vantage could potentially defeat an attacker before they actually attack, especially withWrath orBattalion Wrath. Myson is a top priority to neutralize, as he can leave one of your units ripe to be shot by Edelgard and killing him takes those who slither in the dark off the map.

Thechests to the west contain items that are unlikely to be helpful; unless units are severely underleveled, two points ofstrength orresistance will likely not make a significant difference in their ability to fight the enemies present. Additionally, an unlimited amount ofElixirs can be purchased from Anna's shop atGarreg Mach Monastery, and a number could be obtained earlier throughout the game in places much more convenient to obtain. Much the same applies to the stealable shields present on some enemies: they are unlikely to make a significant impact on a unit's performance; additionally, units may be more useful in classes other thanThief or with abilities other thanSteal.

The walls present throughout the map section it into several rooms; they create areas of relative safety by being an obstacle to enemy movement, but they are also an obstacle to player movement, including fliers. Enemies in rooms can be fought and defeated fairly safely, as enemies will not move without first being provoked; Edelgard, the Ballista, and the Fire Orb can only attack a limited area of the southern corner rooms. Additionally, reinforcements will only appear after a unit has entered the throne room to the north, so every enemy outside of it can be defeated before entering to limit the number of enemies that must be dealt with at once; most enemies within the room can be lured from outside of it, further decreasing the enemy count around Edelgard.

TheAltered Demonic Beasts haveAnti-Magic Armor, negating allmagic damage while theirbarrier is active; as a result, gambits such asResonant Lightning can only damage barriers by attacking other enemies near the Altered Demonic Beast. Non-magic gambits such asWave Attack andBlaze can damage each of a monster's barriers and target and destroy one of them. Dealing damageeffective against monsters—such as fromMonster Crusher or aBlessed Lance—will also destroy a barrier without the need to use a gambit, though they can only damage a single barrier.

Actually proceeding through the map, the safest avenue of approach is the west side, as after Myson is taken out you only need to face some infantry enemies, one Fire Orb, and one Demonic Beast. By far the hardest part of the map is actually entering the throne room; while Edelgard permanently switches to her close-range attack at this point, four unpreventable enemy mage reinforcements, all with artillery spells, appear in the northern corners of the map. Without proper diligence, they will undoubtedly kill someone - it's best to use a tank or someone hopped up on Impregnable Wall to fence them in and keep everyone else as far as humanly possible away from the corners so they can spawn without killing someone, then rush in and eliminate them on player phase.

Destroying Edelgard's barrier will not inflict theconfusion orarmor break statuses on her, and her barrier will refresh at the start of each turn; as such, destroying her barrier serves only the purpose of negating its damage reduction andcritical hit negation, and cannot be used to temporarily prevent her from acting or counterattacking. Edelgard's barrier can be broken with gambits and effective damage, though herMonster Effect Null ability negates bonus damage affecting monsters against her. Additionally, Edelgard stands on a throne, which grants her +5 toprotection andresilience, +40% avoid, and 30%HP regeneration at the start of each enemy phase. Due toa glitch involving HP overflow, on Maddening, Edelgard can be defeated by dealing exactly 3 damage to her final health bar; when her HP is restored by the throne, it will overflow and be set to 0, causing her to be defeated. Upon any unit entering the throne room, Edelgard will switch from the Crest of Flames power to theTwin-Crest Power, which, while significantly more powerful and still relatively long-ranged at 6, cannot attack across most of the map, though she will still attack twice with them. If Edelgard cannot attack, she will wait, activatingImperial Lineage+ and granting her a temporaryresistance +4 buff; this can occur after entering the throne room if no one is in her range, and can cause fighting her on the turn after marginally more difficult for magic-based units. The activation of each of Edelgard's latent abilities is based on the HP of her current bar; as such, depleting one will make her less of a threat until she is attacked again. It's also worth noting that she will not initiate combat againstByleth until and unless they do so first and she will only charge up her staggering blow if she attacks twice in the same turn, so if you have someone sufficiently powerful to survive prolonged combat with her you can use this to safely whittle down the first couple of health bars.

Edelgard is at her most relatively vulnerable when her barrier is destroyed, and she is no longer negating critical hits or halving incoming damage. UsingAtrocity withAreadbhar,Dimitri would deal 16 damage if he had 0 strength, and can likely deal significantly more; as Atrocity deals bonus damage to everything, not just monsters, Monster Effect Null does not negate its bonus damage.War Master's Strike, which is similarly effective against all units, can be useful for the same purpose, though it requires that a unit master and be inWar Master to use it. When Edelgard is at low health, her latent abilities begin to activate when she is attacked, however her counterattacks can be prevented by attacking withgambits or using theWindsweep combat art; while Edelgard's highcharm will cause most gambits to have low accuracy, their accuracy and damage can be increased with aGambit Boost. Other means of dealing high damage which are generally useful will be useful against Edelgard as well:brave weapons; weapons, combat arts, and spells with high might and crit; abilities that increase attack on player phase; rally abilities; etc. will all be useful against Edelgard. As this is the final map and Edelgard the final opponent, there is no point in holding off on using any remaining resources.

Trivia

  • At the center of the map's middle room lies a statue of Wilhelm I; Edelgard's ancestor and co-founder of the Adrestian Empire, which shows him in theHoly Knight class while wielding a sword.
  • This is the only final map inThree Houses which does not use the song "A Vow Remembered" for the Preparations screen, instead using the theme for the final map: "Apex of the World".

Etymology and other languages

Oath of the Dagger

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Oath of the Dagger

--

Japanese

短剣の誓い

Dagger's oath

Spanish

El juramento de la daga

The oath of the dagger

French

Le serment de la dague

The oath of the dagger

German

Eid des Dolches

Oath of the Dagger

Italian

La promessa del pugnale

The promise of the dagger

Korean

단검의 맹세

Dagger's oath

Simplified Chinese

短剑的誓约

Dagger's oath

Traditional Chinese

短劍的誓約

Dagger's oath

Clash at the Imperial Capital

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Clash at the Imperial Capital

--

Japanese

帝都決戦

Imperial Capital Decisive Battle

Spanish

Pugna en la capital imperial

Battle in the imperial capital

French

Bataille décisive à Enbarr

Decisive battle at Enbarr

German

Konfrontation in Enbarr

Confrontation in Enbarr

Italian

Sfida nella capitale imperial

Challenge in the imperial capital

Korean

제도 결전

Decisive battle at the imperial capital

Simplified Chinese

帝都决战

Decisive battle at the imperial capital

Traditional Chinese

帝都決戰

Decisive battle at the imperial capital

Gallery

  • The opening mural for Chapter 22.
    The opening mural for Chapter 22.
  • The red area is the central room and the yellow area is the throne room; entering the throne room triggers reinforcements and defeating every enemy in both stops them.
    The red area is the central room and the yellow area is the throne room; entering the throne room triggers reinforcements and defeating every enemy in both stops them.
  • Mural shown during Azure Moon's epilogue narration.
    Mural shown during Azure Moon's epilogue narration.
  • Statue of Wilhelm I seen from the top map, located in the central room.
    Statue of Wilhelm I seen from the top map, located in the central room.
  • Statue of Wilhelm I seen via Zoom View, located in the central room.
    Statue of Wilhelm I seen via Zoom View, located in the central room.
  • Male Byleth and Dimitri walk out of the throne room.
    MaleByleth andDimitri walk out of the throne room.
  • Female Byleth and Dimitri walk out of the throne room.
    Female Byleth and Dimitri walk out of the throne room.
  • The closing mural for Chapter 22.
    The closing mural for Chapter 22.

References

← Our Chosen Paths •Oath of the Dagger
Fire Emblem: Three Houses
Playable charactersBlack EaglesBernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue LionsAnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden DeerClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
OtherAloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLCBalthusConstanceHapiYuri
Non-playable charactersAbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
BossesAcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background charactersCount BergliezMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTianaCount Varley
Legendary and personal weaponsAegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
ChaptersPart I
White Clouds
P:An Inevitable Encounter • 1:Three Houses • 2:Familiar Scenery • 3:Mutiny in the Mist • 4:The Goddess's Rite of Rebirth • 5:Tower of Black Winds • 6:Rumors of a Reaper • 7:Field of the Eagle and Lion • 8:The Flame in the Darkness • 9:The Cause of Sorrow • 10:Where the Goddess Dwells • 11:Throne of Knowledge • 12:To WarBlack Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer /Outset of a Power StruggleBlack Eagles, if Byleth sides with Edelgard
Part IISilver Snow
Silver Snow
13:Reunion at Dawn • 14:A King Without a Kingdom • 15:Valley of Torment • 16:The Rose-Colored River • 17:The Impregnable Fortress • 18:The Chaos of War • 19:Conclusion of the Crossing Roads • 20:The City Without Light • 21:Following a Dream
Azure Moon
Azure Moon
13:Reunion at Dawn • 14:The Delusional Prince • 15:Valley of Torment • 16:The Rose-Colored River • 17:Blood of the Eagle and Lion • 18:The King's Triumphant Return • 19:The Golden Deer's Plea • 20:The Impregnable Fortress • 21:Our Chosen Paths • 22:Oath of the Dagger
Verdant Wind
Verdant Wind
13:Reunion at Dawn • 14:The Alliance Leader's Ambitions • 15:Valley of Torment • 16:The Rose-Colored River • 17:Blood of the Eagle and Lion • 18:The Golden Scheme • 19:The Chaos of War • 20:Conclusion of the Crossing Roads • 21:The City Without Light • 22:Fódlan's New Dawn
Crimson Flower
Crimson Flower
13:Beyond Escape • 14:The Master Tactician • 15:Tempest of Swords and Shields • 16:Lady of Deceit • 17:Field of Revenge • 18:To the End of a Dream
ParaloguesParaloguesPart IBlack Market SchemeDLCA Cursed RelicDLCDeath TollDividing the WorldBlack Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLCBlue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the WeakBlue Lions
Part IIDarkness Beneath the EarthCrimson FlowerDividing the WorldSilver SnowAzure MoonVerdant WindEternal GuardianSilver SnowAzure MoonVerdant WindThe Face BeneathSilver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountableCrimson FlowerLegend of the LakeRetributionSilver SnowAzure MoonVerdant WindThe Secret MerchantDLCCrimson FlowerThe Silver MaidenAzure MoonThe Sleeping Sand LegendVerdant WindWeathervanes of FódlanAzure Moon
Cindered Shadows
Cindered Shadows
1:The Fourth House • 2:What Lies Beneath • 3:The Rite of Rising • 4:Danger in the Dark • 5:Betrayal • 6:Return to Me • 7:Wolf Pack
LocationsFódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) •LeicesterOghma MountainsShambhalaAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) •Blue LionsCalendarChildren of the GoddessChurch of Seiros (Knights of Seiros) •Crests (Crest Stone) •Divine PulseFour ApostlesFour SaintsGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
ListsAbilitiesChaptersCharactersClasses (Class change) •Hidden treasureItems (Monastery items) •QuestsScriptsSupportsWeapons
Related topicsClass masteryDocumentsDownloadable contentMovie GalleryMusic LibraryMinor charactersName chart • Other games (Warriors: Three Hopes) •Pre-release information (Unused content) •Timeline