Oath of the Dagger Clash at the Imperial Capital |
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 Mural used to introduce Oath of the Dagger.
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| “ | So...that grotesque creature was Edelgard... If she is prepared to transform her very body to fight for this future of hers... Then I have no choice but to defeat her, even if it costs me my life! We must defend the present... After all, it is all that we truly have. | ” | — Dimitri |
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Oath of the Dagger (Japanese:短剣の誓いDagger's Oath) is the twenty-second and final chapter ofFire Emblem: Three Houses in the Azure Moon route. It is not possible to return toGarreg Mach Monastery during this chapter;the previous chapter and this one must be completed consecutively. The chapter consists solely of a mission,Clash at the Imperial Capital (Japanese:帝都決戦Imperial Capital Decisive Battle).
Plot
- Main article:Oath of the Dagger/Script
Dimitri and his forces storm the Imperial palace and faceEdelgard in a climactic final battle. Her most elite forces and her newfound demonic power prove no match for Dimitri, and she is defeated and reverted to human form. Dimitri offers her hand in reconciliation one last time, but she throws his old dagger into his shoulder, forcing him to execute her. Afterwards, as narrated byJeralt, Dimitri unitesFódlan under his prosperous rule as king ofFaerghus.Rhea is rescued and retires from her role as Archbishop of theChurch of Seiros, passing her role ontoByleth.
Beginning log
After tearing through Enbarr, you proceed to storm the Imperial palace. The time has finally come for Dimitri to confront Edelgard.
Chapter data
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| Victory: DefeatEdelgard | Player | Partner | Other | Enemy | Third |
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| Defeat:Byleth orDimitri dies* or the player's army is routed* | 2–12 | {{{partner}}} | {{{other}}} | 48−8+∞ | {{{third}}} |
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Map dimensions: 25 columns by 32 rows |
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| Victory: DefeatEdelgard | Player | Partner | Other | Enemy | Third |
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| Defeat:Byleth orDimitri dies* or the player's army is routed* | 2–12 | {{{partner}}} | {{{other}}} | 52−10+∞ | {{{third}}} |
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Map dimensions: 25 columns by 32 rows |
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| Victory: DefeatEdelgard | Player | Partner | Other | Enemy | Third |
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| Defeat:Byleth orDimitri dies* or the player's army is routed* | 2–12 | {{{partner}}} | {{{other}}} | 54−9+4+∞ | {{{third}}} |
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Map dimensions: 25 columns by 32 rows |
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Character data
Item data
Enemy data
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| Name | Class | Lv | # | HP | Str | Mag | Dex | Spd | Lck | Prf | Wlv | Def | Res | Cha | Lck | Con | Mov | Inventory and Skills |
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 | Hegemon Edelgard | Hegemon Husk | 44 | 1 | 54 54 81 108 | 30 | 19 | 20 | 16 | 11 | 15 | 12 | 34 | - | Crest of Flames Power • Twin-Crest Power
Imperial Lineage+ • Twin Crests • Commander • Monster Effect Null • Counterattack • Heavily Armored Wall • Vital Defense • Vantage • Desperation • Wrath
Wilted Flower | • Bears the Crest of Flames and the Minor Crest of Seiros. • Stands on athrone. • Always attacksDimitri with her first move if he is in range. • Will never attack the same unit twice in one turn. • Switches to Twin-Crest Power when a unit ends their turn in the throne room. |  | Myson | Warlock | 43 | 1 | 47 | 8 | 28 | 14 | 22 | 11 | 12 | 33 | 18+1 | - | Bohr Χ • Hexlock Shield • Death Γ
Agarthan Technology • Black Tomefaire • Black Magic Uses x2 • Reason Lv 5 • Immune Status • Dark Magic Range +1 • Infinite Magic • Hit +20
Dark Magic Corps Lv 5: Resonant Lightning | | -- |  | Imperial Soldier | War Master | 42 | 2 | 55 | 31 | 12 | 14 | 30 | 13 | 24 | 10 | 15 | 6 | Brave Axe
Fistfaire • Axefaire • Crit +20 | | The center-south one begins moving if any player unit enters the throne room, or if the centralMortal Savant or a nearbyGrappler orGremory is provoked. |  | Imperial Soldier | Mortal Savant | 42 | 3 | 44 | 22 | 19 | 15 | 17 | 12 | 19 | 19 | 15+8 | 6 | Bolganone • Brave Sword
Swordfaire • Black Tomefaire
Empire Holy Magic Users Lv 5: Blessing | | The central one begins moving if any player unit enters the throne room, or if the center-southWar Master or a nearbyGrappler orGremory is provoked. |  | Imperial Soldier | War Master | 42 | 3 | 55 | 31 | 12 | 14 | 30 | 13 | 24 | 10 | 15 | 6 | Silver Gauntlets
Fistfaire • Axefaire • Crit +20 | | The central one begins moving if any player unit enters the throne room, or if the nearbyWar Master is provoked. |  | Imperial Soldier | War Master | 42 | 2 | 55 | 31 | 12 | 14 | 30 | 13 | 24 | 10 | 15 | 6 | Silver Axe
Fistfaire • Axefaire • Crit +20 | | The central one begins moving if any player unit enters the throne room, or if the nearbyWar Master is provoked. |  | Imperial Soldier | War Master | 42 | 1 | 55 | 31 | 12 | 14 | 30 | 13 | 24 | 10 | 15 | 6 | Killer Knuckles
Fistfaire • Axefaire • Crit +20 | | Begins moving if a nearbyMortal Savant orBishop is provoked. |  | Imperial Soldier | Mortal Savant | 42 | 2 | 44 | 22 | 19 | 15 | 17 | 12 | 19 | 19 | 15+8 | 6 | Bolganone • Silver Sword
Swordfaire • Black Tomefaire
Empire Holy Magic Users Lv 5: Blessing | | Both begin moving if any player unit enters the throne room, or if either is provoked. |  | Imperial Soldier | War Master | 42 | 1 | 55 | 31 | 12 | 14 | 30 | 13 | 24 | 10 | 15+10 | 6 | Tomahawk
Fistfaire • Axefaire • Crit +20
Black Eagle Heavy Axes Lv 5: Onslaught | | Begins moving if any player unit enters the throne room, or if the adjacentWar Master is provoked. |  | Imperial Soldier | War Master | 42 | 1 | 55 | 31 | 12 | 14 | 30 | 13 | 24 | 10 | 15+10 | 6 | Silver Gauntlets
Fistfaire • Axefaire • Crit +20
Black Eagle Heavy Axes Lv 5: Onslaught | | Begins moving if any player unit enters the throne room, or if the adjacentWar Master is provoked. |  | Imperial Soldier | Gremory | 42 | 1 | 39 | 13 | 32 | 22 | 20 | 12 | 13 | 30 | 19+8 | 5 | Abraxas • Physic
Black Magic Uses x2 • Dark Magic Uses x2 • White Magic Uses x2
Empire Holy Magic Users Lv 5: Blessing | | -- |  | Imperial Soldier | Grappler | 42 | 2 | 50 | 22 | 12 | 15 | 22 | 10 | 20 | 6 | 15 | 6 | Silver Gauntlets • Unarmed
Fistfaire • Unarmed Combat | | Both begin moving if any player unit enters the throne room, or if they, the centralMortal Savant, or the nearbyWar Master orGremory is provoked. |  | Mysterious Soldier | Assassin | 42 | 2 | 41 | 21 | 10 | 22 | 37 | 11 | 20 | 8 | 14 | 6 | Wo Dao
Swordfaire • Locktouch • Stealth | • Both begin moving if either of them or the nearbyAltered Demonic Beast is provoked. • Leaves the map ifMyson is defeated. |  | Mysterious Soldier | Warlock | 42 | 1 | 41 | 13 | 20 | 13 | 20 | 10 | 12 | 30 | 16+1 | 4 | Ragnarok • Bolganone
Black Tomefaire • Black Magic Uses x2
Mysterious Magic Users Lv 5: Resonant Flames | | Leaves the map ifMyson is defeated. |  | Mysterious Soldier | Dark Bishop | 42 | 2 | 41 | 13 | 21 | 14 | 19 | 10 | 12 | 29 | 14+1 | 4 | Banshee Θ • Miasma Δ • Death Γ
Miasma Δ • Fiendish Blow • Heartseeker
Mysterious Magic Users Lv 5: Resonant Flames | • Begins moving if the adjacentAltered Demonic Beast is provoked. • Leaves the map ifMyson is defeated. |  | Demonic Beast | Altered Demonic Beast | 42 | 1 | 50 50 80 | 32 | 9 | 20 | 13 | 0 | 32 | 7 | 0 | 4 | Artificial Crest Stone L
Renewal • Heartseeker • Seal Strength • Barrier • Vital Defense • Anti-Magic Armor • Vantage • Seal Defense
Brimstone Breath | • Weak toAxes. • Begins moving if the nearbyDark Bishop is provoked. |  | Demonic Beast | Altered Demonic Beast | 42 | 1 | 50 50 80 | 32 | 9 | 20 | 13 | 0 | 32 | 7 | 0 | 4 | Artificial Crest Stone L
Renewal • Heartseeker • Seal Strength • Barrier • Vital Defense • Anti-Magic Armor • Vantage • Seal Defense
Brimstone Breath | • Weak toLances. • Begins moving if a nearbyAssassin is provoked. |  | Demonic Beast | Altered Demonic Beast | 42 | 1 | 50 50 80 | 32 | 9 | 20 | 13 | 0 | 32 | 7 | 0 | 4 | Artificial Crest Stone L
Renewal • Heartseeker • Seal Strength • Barrier • Vital Defense • Anti-Magic Armor • Vantage • Seal Defense
Brimstone Breath | • Weak toSwords. • Begins moving if the nearbyDark Bishop is provoked. |  | Imperial Soldier | Mortal Savant | 42 | 1 | 44 | 22 | 19 | 15 | 17 | 12 | 19 | 19 | 15 | 6 | Ragnarok • Wo Dao
Swordfaire • Black Tomefaire | | Begins moving if the nearbyWar Master,Mortal Savant, orBishop is provoked. |  | Imperial Soldier | Mortal Savant | 42 | 1 | 44 | 22 | 19 | 15 | 17 | 12 | 19 | 19 | 15 | 6 | Ragnarok • Wo Dao
Swordfaire • Black Tomefaire | | Begins moving if the nearbyWar Master,Mortal Savant, orBishop is provoked. |  | Imperial Soldier | Mortal Savant | 42 | 1 | 44 | 22 | 19 | 15 | 17 | 12 | 19 | 19 | 15+8 | 6 | Ragnarok • Wo Dao
Swordfaire • Black Tomefaire
Empire Holy Magic Users Lv 5: Blessing | | Begins moving if the adjacentSniper is provoked. |  | Imperial Soldier | Mortal Savant | 42 | 1 | 44 | 22 | 19 | 15 | 17 | 12 | 19 | 19 | 15 | 6 | Ragnarok • Silver Sword
Swordfaire • Black Tomefaire | | Begins moving if the nearbyMortal Savant orGremory is provoked. |  | Imperial Soldier | Mortal Savant | 42 | 1 | 44 | 22 | 19 | 15 | 17 | 12 | 19 | 19 | 15 | 6 | Ragnarok • Armorslayer
Swordfaire • Black Tomefaire | | Begins moving if the nearbyMortal Savant orGremory is provoked. |  | Imperial Soldier | Bishop | 42 | 1 | 40 | 13 | 18 | 13 | 19 | 10 | 12 | 29 | 17+8 | 4 | Abraxas • Fortify
White Magic Uses x2 • White Magic Heal +10 • Terrain Resistance
Empire Holy Magic Users Lv 5: Blessing | | Begins moving if an adjacentWar Master orMortal Savant is provoked. |  | Imperial Soldier | Sniper | 42 | 1 | 39 | 20 | 12 | 29 | 19 | 13 | 17 | 8 | 15+5 | - | Silver Bow
Bowfaire • Bowrange +1
Empire Snipers Lv 5: Flash-Fire Arrows | | Mans aBallista. |  | Imperial Soldier | Sniper | 42 | 1 | 39 | 20 | 12 | 29 | 19 | 13 | 17 | 8 | 15 | 5 | Brave Bow
Bowfaire • Bowrange +1 | | Begins moving if the nearbyMortal Savant is provoked. |  | Imperial Soldier | Gremory | 42 | 1 | 39 | 13 | 32 | 22 | 20 | 12 | 13 | 30 | 19+8 | - | Ragnarok • Physic
Black Magic Uses x2 • Dark Magic Uses x2 • White Magic Uses x2
Empire Holy Magic Users Lv 5: Blessing | | Mans aFire Orb. |  | Imperial Soldier | Gremory | 42 | 1 | 39 | 13 | 32 | 22 | 20 | 12 | 13 | 30 | 19+8 | 5 | Abraxas • Fortify
Black Magic Uses x2 • Dark Magic Uses x2 • White Magic Uses x2
Empire Holy Magic Users Lv 5: Blessing | | Begins moving if any player unit enters the throne room, or if the centralMortal Savant or a nearbyWar Master orGrappler is provoked. |  | Imperial Soldier | Gremory | 42 | 1 | 39 | 13 | 32 | 22 | 20 | 12 | 13 | 30 | 19+8 | 5 | Ragnarok • Physic
Black Magic Uses x2 • Dark Magic Uses x2 • White Magic Uses x2
Empire Holy Magic Users Lv 5: Blessing | | Begins moving if a nearbyMortal Savant is provoked. |  | Imperial Soldier | Gremory | 42 | 4 | 39 | 13 | 32 | 22 | 20 | 12 | 13 | 30 | 19+8 | 5 | Ragnarok • Silence
Black Magic Uses x2 • Dark Magic Uses x2 • White Magic Uses x2 • Hit +20
Empire Holy Magic Users Lv 5: Blessing | • The upper-left one begins moving if the closestGremory is provoked. • The upper-right one begins moving if the closestGremory is provoked. |  | Imperial Soldier | Gremory | 42 | 2 | 39 | 13 | 32 | 22 | 20 | 12 | 13 | 30 | 19+8 | 5 | Ragnarok • Meteor
Black Magic Uses x2 • Dark Magic Uses x2 • White Magic Uses x2 • Reason Lv 3
Empire Holy Magic Users Lv 5: Blessing | • The left one begins moving if theGremory to the upper-right is provoked. • The right one begins moving if theGremory to the upper-right is provoked. |  | Mysterious Soldier | Warlock | 42 | 3 | 41 | 13 | 20 | 13 | 20 | 10 | 12 | 30 | 16+1 | 4 | Ragnarok
Black Tomefaire • Black Magic Uses x2
Mysterious Magic Users Lv 5: Resonant Flames | | Leaves the map ifMyson is defeated. |
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| Name | Class | Lv | # | HP | Str | Mag | Dex | Spd | Lck | Prf | Wlv | Def | Res | Cha | Lck | Con | Mov | Inventory and Skills |
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 | Hegemon Edelgard | Hegemon Husk | 45 | 1 | 75 75 107 139 | 37 | 26 | 27 | 23 | 18 | 21 | 18 | 41 | - | Crest of Flames Power • Twin-Crest Power
Imperial Lineage+ • Twin Crests • Commander • Monster Effect Null • Counterattack • Heavily Armored Wall • Vital Defense • Vantage • Desperation • Wrath
Wilted Flower | • Bears the Crest of Flames and the Minor Crest of Seiros. • Stands on athrone. • Always attacksDimitri with her first move if he is in range. • Will never attack the same unit twice in one turn. • Switches to Twin-Crest Power when a unit ends their turn in the throne room. |  | Myson | Warlock | 44 | 1 | 54 | 14 | 35 | 21 | 29 | 18 | 12 | 34 | 24+1 | - | Bohr Χ • Hexlock Shield • Death Γ
Agarthan Technology • Black Tomefaire • Black Magic Uses x2 • Reason Lv 5 • Immune Status • Dark Magic Range +1 • Infinite Magic • Hit +20
Dark Magic Corps Lv 5: Resonant Lightning | | -- |  | Imperial Soldier | War Master | 43 | 2 | 62 | 38 | 19 | 19 | 36 | 13 | 31 | 10 | 22 | 6 | Brave Axe
Fistfaire • Axefaire • Crit +20 • Axe Prowess Lv 3 • Brawling Prowess Lv 3 | | The center-south one begins moving if any player unit enters the throne room, or if the centralMortal Savant or a nearbyGrappler orGremory is provoked. |  | Imperial Soldier | Mortal Savant | 43 | 3 | 51 | 29 | 25 | 20 | 23 | 18 | 26 | 26 | 22+8 | 6 | Bolganone • Brave Sword
Swordfaire • Black Tomefaire • Reason Lv 3 • Sword Prowess Lv 3
Empire Holy Magic Users Lv 5: Blessing | | The central one begins moving if any player unit enters the throne room, or if the center-southWar Master or a nearbyGrappler orGremory is provoked. |  | Imperial Soldier | War Master | 43 | 4 | 62 | 38 | 19 | 19 | 36 | 13 | 31 | 10 | 22 | 6 | Silver Gauntlets
Fistfaire • Axefaire • Crit +20 • Axe Prowess Lv 3 • Brawling Prowess Lv 3 | • The central one begins moving if any player unit enters the throne room, or if the nearby War Master is provoked. • The southwest one begins moving if the adjacentWar Master is provoked. |  | Imperial Soldier | War Master | 43 | 2 | 62 | 38 | 19 | 19 | 36 | 13 | 31 | 10 | 22 | 6 | Silver Axe
Fistfaire • Axefaire • Crit +20 • Axe Prowess Lv 3 • Brawling Prowess Lv 3 | • The central one begins moving if any player unit enters the throne room, or if the nearby War Master is provoked. • The southwest one begins moving if the adjacentWar Master is provoked. |  | Imperial Soldier | War Master | 43 | 1 | 62 | 38 | 19 | 19 | 36 | 13 | 31 | 10 | 22 | 6 | Killer Knuckles
Fistfaire • Axefaire • Crit +20 • Axe Prowess Lv 3 • Brawling Prowess Lv 3 | | Begins moving if a nearbyMortal Savant orBishop is provoked. |  | Imperial Soldier | Mortal Savant | 43 | 2 | 51 | 29 | 25 | 20 | 23 | 18 | 26 | 26 | 22+8 | 6 | Bolganone • Silver Sword
Swordfaire • Black Tomefaire • Reason Lv 3 • Sword Prowess Lv 3
Empire Holy Magic Users Lv 5: Blessing | | Both begin moving if any player unit enters the throne room, or if either is provoked. |  | Imperial Soldier | War Master | 43 | 1 | 62 | 38 | 19 | 19 | 36 | 13 | 31 | 10 | 22+10 | 6 | Tomahawk
Fistfaire • Axefaire • Crit +20 • Axe Prowess Lv 3 • Brawling Prowess Lv 3
Black Eagle Heavy Axes Lv 5: Onslaught | | Begins moving if any player unit enters the throne room, or if the adjacentWar Master is provoked. |  | Imperial Soldier | War Master | 43 | 1 | 62 | 38 | 19 | 19 | 36 | 13 | 31 | 10 | 22 | 6 | Silver Gauntlets
Fistfaire • Axefaire • Crit +20 • Axe Prowess Lv 3 • Brawling Prowess Lv 3
Black Eagle Heavy Axes Lv 5: Onslaught | | Begins moving if any player unit enters the throne room, or if the adjacentWar Master is provoked. |  | Imperial Soldier | Gremory | 43 | 2 | 46 | 20 | 38 | 29 | 27 | 12 | 18 | 32 | 26+8 | 5 | Abraxas • Physic
Black Magic Uses x2 • Dark Magic Uses x2 • White Magic Uses x2 • Reason Lv 3
Empire Holy Magic Users Lv 5: Blessing | | -- |  | Imperial Soldier | Grappler | 43 | 2 | 56 | 28 | 19 | 22 | 29 | 10 | 27 | 8 | 22 | 6 | Silver Gauntlets • Unarmed
Fistfaire • Unarmed Combat • Brawling Prowess Lv 3 | | Both begin moving if any player unit enters the throne room, or if they, the centralMortal Savant, or the nearbyWar Master orGremory is provoked. |  | Mysterious Soldier | Assassin | 43 | 2 | 48 | 27 | 17 | 29 | 44 | 11 | 27 | 11 | 21 | 6 | Wo Dao
Swordfaire • Locktouch • Stealth • Sword Prowess Lv 3 | • Both begin moving if they or the nearbyAltered Demonic Beast is provoked. • Leaves the map ifMyson is defeated. |  | Mysterious Soldier | Warlock | 43 | 3 | 48 | 20 | 24 | 19 | 27 | 10 | 14 | 32 | 23+1 | 4 | Ragnarok • Bolganone
Black Tomefaire • Black Magic Uses x2 • Reason Lv 3
Mysterious Magic Users Lv 5: Resonant Flames | • The western one begins moving if the nearbyDark Bishop orAltered Demonic Beast is provoked. • The eastern one begins moving if the nearbyDark Bishop orAltered Demonic Beast is provoked. • Leaves the map ifMyson is defeated. |  | Mysterious Soldier | Dark Bishop | 43 | 2 | 48 | 20 | 25 | 20 | 26 | 10 | 14 | 31 | 21+1 | - | Banshee Θ • Miasma Δ • Death Γ
Miasma Δ • Fiendish Blow • Heartseeker • Reason Lv 3
Mysterious Magic Users Lv 5: Resonant Flames | • The western one begins moving if the nearbyWarlock orAltered Demonic Beast is provoked. • The eastern one begins moving if the nearbyWarlock orAltered Demonic Beast is provoked. • Leaves the map ifMyson is defeated. |  | Demonic Beast | Altered Demonic Beast | 43 | 1 | 70 70 105 | 39 | 16 | 27 | 20 | 0 | 36 | 9 | 0 | 4 | Artificial Crest Stone L
Renewal • Heartseeker • Seal Strength • Barrier • Vital Defense • Anti-Magic Armor • Vantage • Seal Defense
Brimstone Breath | • Weak toAxes. • Begins moving if the nearbyWarlock orDark Bishop is provoked. |  | Demonic Beast | Altered Demonic Beast | 43 | 1 | 70 70 105 | 39 | 16 | 27 | 20 | 0 | 36 | 9 | 0 | 4 | Artificial Crest Stone L
Renewal • Heartseeker • Seal Strength • Barrier • Vital Defense • Anti-Magic Armor • Vantage • Seal Defense
Brimstone Breath | • Weak toLances. • Begins moving if a nearbyAssassin is provoked. |  | Demonic Beast | Altered Demonic Beast | 43 | 1 | 70 70 105 | 39 | 16 | 27 | 20 | 0 | 36 | 9 | 0 | 4 | Artificial Crest Stone L
Renewal • Heartseeker • Seal Strength • Barrier • Vital Defense • Anti-Magic Armor • Vantage • Seal Defense
Brimstone Breath | • Weak toSwords. • Begins moving if the nearbyWarlock orDark Bishop is provoked. |  | Imperial Soldier | Mortal Savant | 43 | 1 | 51 | 29 | 25 | 20 | 23 | 18 | 26 | 26 | 22 | 6 | Ragnarok • Wo Dao
Swordfaire • Black Tomefaire • Reason Lv 3 • Sword Prowess Lv 3 | | Begins moving if the nearbyWar Master,Mortal Savant, orBishop is provoked. |  | Imperial Soldier | Mortal Savant | 43 | 1 | 51 | 29 | 25 | 20 | 23 | 18 | 26 | 26 | 22 | 6 | Ragnarok • Wo Dao
Swordfaire • Black Tomefaire • Reason Lv 3 • Sword Prowess Lv 3 | | Begins moving if the nearbyWar Master,Mortal Savant, orBishop is provoked. |  | Imperial Soldier | Mortal Savant | 43 | 1 | 51 | 29 | 25 | 20 | 23 | 18 | 26 | 26 | 22+8 | 6 | Ragnarok • Wo Dao
Swordfaire • Black Tomefaire • Reason Lv 3 • Sword Prowess Lv 3
Empire Holy Magic Users Lv 5: Blessing | | Begins moving if the adjacentSniper is provoked. |  | Imperial Soldier | Mortal Savant | 43 | 1 | 51 | 29 | 25 | 20 | 23 | 18 | 26 | 26 | 22 | 6 | Ragnarok • Silver Sword
Swordfaire • Black Tomefaire • Reason Lv 3 • Sword Prowess Lv 3 | | Begins moving if the nearbyMortal Savant orGremory is provoked. |  | Imperial Soldier | Mortal Savant | 43 | 1 | 51 | 29 | 25 | 20 | 23 | 18 | 26 | 26 | 22 | 6 | Ragnarok • Armorslayer
Swordfaire • Black Tomefaire • Reason Lv 3 • Sword Prowess Lv 3 | | Begins moving if the nearbyMortal Savant orGremory is provoked. |  | Imperial Soldier | Bishop | 43 | 1 | 47 | 20 | 25 | 20 | 26 | 14 | 13 | 33 | 24+8 | 4 | Abraxas • Fortify
White Magic Uses x2 • White Magic Heal +10 • Terrain Resistance • Faith Lv 3
Empire Holy Magic Users Lv 5: Blessing | | Begins moving if an adjacentWar Master orMortal Savant is provoked. |  | Imperial Soldier | Sniper | 43 | 1 | 46 | 27 | 19 | 36 | 26 | 13 | 24 | 9 | 22+5 | - | Silver Bow
Bowfaire • Bowrange +1 • Bow Prowess Lv 3
Empire Snipers Lv 5: Flash-Fire Arrows | | Mans aBallista. |  | Imperial Soldier | Sniper | 43 | 1 | 46 | 27 | 19 | 36 | 26 | 13 | 24 | 9 | 22 | 5 | Brave Bow
Bowfaire • Bowrange +1 • Bow Prowess Lv 3 | | Begins moving if the adjacentMortal Savant is provoked. |  | Imperial Soldier | Gremory | 43 | 1 | 46 | 20 | 38 | 29 | 27 | 12 | 18 | 32 | 26+8 | - | Ragnarok • Physic
Black Magic Uses x2 • Dark Magic Uses x2 • White Magic Uses x2 • Reason Lv 3
Empire Holy Magic Users Lv 5: Blessing | | Mans aFire Orb. |  | Imperial Soldier | Gremory | 43 | 1 | 46 | 20 | 38 | 29 | 27 | 12 | 18 | 32 | 26+8 | 5 | Abraxas • Fortify
Black Magic Uses x2 • Dark Magic Uses x2 • White Magic Uses x2 • Reason Lv 3
Empire Holy Magic Users Lv 5: Blessing | | Begins moving if any player unit enters the throne room, or if the centralMortal Savant or a nearbyWar Master orGrappler is provoked. |  | Imperial Soldier | Gremory | 43 | 1 | 46 | 20 | 38 | 29 | 27 | 12 | 18 | 32 | 26+8 | 5 | Ragnarok • Physic
Black Magic Uses x2 • Dark Magic Uses x2 • White Magic Uses x2 • Reason Lv 3
Empire Holy Magic Users Lv 5: Blessing | | Begins moving if a nearbyMortal Savant is provoked. |  | Imperial Soldier | Gremory | 43 | 4 | 46 | 20 | 38 | 29 | 27 | 12 | 18 | 32 | 26+8 | 5 | Ragnarok • Silence
Black Magic Uses x2 • Dark Magic Uses x2 • White Magic Uses x2 • Hit +20
Empire Holy Magic Users Lv 5: Blessing | • The upper-left one begins moving if the closestGremory is provoked. • The upper-right one begins moving if the closestGremory is provoked. |  | Imperial Soldier | Gremory | 43 | 2 | 46 | 20 | 38 | 29 | 27 | 12 | 18 | 32 | 26+8 | 5 | Ragnarok • Meteor
Black Magic Uses x2 • Dark Magic Uses x2 • White Magic Uses x2 • Reason Lv 3
Empire Holy Magic Users Lv 5: Blessing | • The left one begins moving if theGremory to the upper-right is provoked. • The right one begins moving if theGremory to the upper-right is provoked. |  | Mysterious Soldier | Warlock | 43 | 3 | 48 | 20 | 24 | 19 | 27 | 10 | 14 | 32 | 23+1 | 4 | Ragnarok
Black Tomefaire • Black Magic Uses x2 • Reason Lv 3
Mysterious Magic Users Lv 5: Resonant Flames | | Leaves the map ifMyson is defeated. |
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| Name | Class | Lv | # | HP | Str | Mag | Dex | Spd | Lck | Prf | Wlv | Def | Res | Cha | Lck | Con | Mov | Inventory and Skills |
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 | Hegemon Edelgard | Hegemon Husk | 52 | 1 | 106 106 159 199 | 49 | 37 | 38 | 33 | 28 | 32 | 29 | 53 | - | Crest of Flames Power • Twin-Crest Power
Imperial Lineage+ • Twin Crests • Commander • Monster Effect Null • Counterattack • Heavily Armored Wall • Vital Defense • Vantage • Desperation • Wrath
Wilted Flower | • Bears the Crest of Flames and the Minor Crest of Seiros. • Stands on athrone. • Will never attack the same unit twice in one turn. • Switches to Twin-Crest Power when a unit ends their turn in the throne room. |  | Myson | Warlock | 51 | 1 | 66 | 23 | 46 | 31 | 40 | 28 | 19 | 38 | 35+1 | - | Bohr Χ • Hexlock Shield • Death Γ
Agarthan Technology • Black Tomefaire • Black Magic Uses x2 • Reason Lv 5 • Immune Status • Dark Magic Range +1 • Infinite Magic • Hit +20
Dark Magic Corps Lv 5: Resonant Lightning | | -- |  | Imperial Soldier | War Master | 50 | 2 | 75 | 50 | 28 | 28 | 49 | 19 | 35 | 18 | 32 | 6 | Brave Axe
Fistfaire • Axefaire • Crit +20 • Axe Prowess Lv 5 • Brawling Prowess Lv 3 • Tomebreaker | | The center-south one begins moving if any player unit enters the throne room, or if the centralMortal Savant or a nearbyGrappler orGremory is provoked. |  | Imperial Soldier | Mortal Savant | 50 | 3 | 63 | 40 | 35 | 29 | 33 | 28 | 36 | 34 | 32+8 | 6 | Bolganone • Brave Sword
Swordfaire • Black Tomefaire • Reason Lv 5 • Sword Prowess Lv 5 • Seal Magic
Empire Holy Magic Users Lv 5: Blessing | | The central one begins moving if any player unit enters the throne room, or if the center-southWar Master or a nearbyGrappler orGremory is provoked. |  | Imperial Soldier | War Master | 50 | 4 | 75 | 50 | 8 | 28 | 49 | 19 | 35 | 18 | 32 | 6 | Silver Gauntlets
Fistfaire • Axefaire • Crit +20 • Axe Prowess Lv 5 • Brawling Prowess Lv 3 • Tomebreaker | • The central one begins moving if any player unit enters the throne room, or if the nearby War Master is provoked. • The southwest one begins moving if the adjacentWar Master is provoked. |  | Imperial Soldier | War Master | 50 | 2 | 75 | 50 | 8 | 28 | 49 | 19 | 35 | 18 | 32 | 6 | Silver Axe
Fistfaire • Axefaire • Crit +20 • Axe Prowess Lv 5 • Brawling Prowess Lv 3 • Tomebreaker | • The central one begins moving if any player unit enters the throne room, or if the nearby War Master is provoked. • The southwest one begins moving if the adjacentWar Master is provoked. |  | Imperial Soldier | War Master | 50 | 1 | 75 | 50 | 8 | 28 | 49 | 19 | 35 | 18 | 32 | 6 | Killer Knuckles
Fistfaire • Axefaire • Crit +20 • Axe Prowess Lv 5 • Brawling Prowess Lv 3 • Tomebreaker | | Begins moving if a nearbyMortal Savant orBishop is provoked. |  | Imperial Soldier | Mortal Savant | 50 | 2 | 63 | 40 | 35 | 29 | 33 | 28 | 36 | 34 | 32+8 | 6 | Bolganone • Silver Sword
Swordfaire • Black Tomefaire • Reason Lv 5 • Sword Prowess Lv 5 • Seal Magic
Empire Holy Magic Users Lv 5: Blessing | | Both begin moving if any player unit enters the throne room, or if either is provoked. |  | Imperial Soldier | War Master | 50 | 1 | 75 | 50 | 8 | 28 | 49 | 19 | 35 | 18 | 32+10 | 6 | Tomahawk
Fistfaire • Axefaire • Crit +20 • Axe Prowess Lv 5 • Brawling Prowess Lv 3 • Tomebreaker
Black Eagle Heavy Axes Lv 5: Onslaught | | Begins moving if any player unit enters the throne room, or if the adjacentWar Master is provoked. |  | Imperial Soldier | War Master | 50 | 1 | 75 | 50 | 8 | 28 | 49 | 19 | 35 | 18 | 32+10 | 6 | Silver Gauntlets
Fistfaire • Axefaire • Crit +20 • Axe Prowess Lv 5 • Brawling Prowess Lv 3 • Tomebreaker
Black Eagle Heavy Axes Lv 5: Onslaught | | Begins moving if any player unit enters the throne room, or if the adjacentWar Master is provoked. |  | Imperial Soldier | Gremory | 50 | 2 | 57 | 29 | 0 | 40 | 38 | 18 | 27 | 36 | 36+8 | 5 | Abraxas • Physic
Black Magic Uses x2 • Dark Magic Uses x2 • White Magic Uses x2 • Reason Lv 5 • Defiant Mag
Empire Holy Magic Users Lv 5: Blessing | | -- |  | Imperial Soldier | Grappler | 50 | 2 | 69 | 39 | 28 | 31 | 40 | 18 | 35 | 17 | 32 | 6 | Silver Gauntlets • Unarmed
Fistfaire • Unarmed Combat • Brawling Prowess Lv 5 • Tomebreaker • Defiant Spd | | Both begin moving if any player unit enters the throne room, or if they, the centralMortal Savant, or the nearbyWar Master orGremory is provoked. |  | Mysterious Soldier | Assassin | 50 | 1 | 59 | 38 | 26 | 40 | 57 | 20 | 35 | 20 | 31 | 6 | Wo Dao
Swordfaire • Locktouch • Stealth • Sword Prowess Lv 5 • Pass • Poison | • Begins moving if a nearbyAltered Demonic Beast is provoked. • Leaves the map ifMyson is defeated. |  | Mysterious Soldier | Warlock | 50 | 3 | 59 | 29 | 34+2 | 28 | 38 | 19 | 23 | 36 | 33+1 | 4 | Ragnarok • Bolganone
Black Tomefaire • Black Magic Uses x2 • Reason Lv 5 • Magic +2 • Seal Defense
Mysterious Magic Users Lv 5: Resonant Flames | • The western one begins moving if the nearbyDark Bishop orAltered Demonic Beast is provoked. • The eastern one begins moving if the nearbyDark Bishop orAltered Demonic Beast is provoked. • Leaves the map ifMyson is defeated. |  | Mysterious Soldier | Dark Bishop | 50 | 2 | 59 | 29 | 35+2 | 29 | 37 | 19 | 23 | 35 | 31+1 | 4 | Banshee Θ • Miasma Δ • Death Γ
Miasma Δ • Fiendish Blow • Heartseeker • Reason Lv 5 • Magic +2 • Seal Strength
Mysterious Magic Users Lv 5: Resonant Flames | • The western one begins moving if the nearbyWarlock orAltered Demonic Beast is provoked. • The eastern one begins moving if the nearbyWarlock orAltered Demonic Beast is provoked. • Leaves the map ifMyson is defeated. |  | Demonic Beast | Altered Demonic Beast | 50 | 2 | 101 101 159 | 50 | 25 | 37 | 30 | 0 | 40 | 17 | 0 | 4 | Artificial Crest Stone L
Renewal • Heartseeker • Seal Strength • Barrier • Vital Defense • Anti-Magic Armor • Vantage • Seal Defense
Brimstone Breath | • Weak toAxes. • The center-east one begins moving if the nearbyWarlock orDark Bishop is provoked. • The southeast one only moves to attack units in range. |  | Demonic Beast | Altered Demonic Beast | 50 | 2 | 101 101 159 | 50 | 25 | 37 | 30 | 0 | 40 | 17 | 0 | 4 | Artificial Crest Stone L
Renewal • Heartseeker • Seal Strength • Barrier • Vital Defense • Anti-Magic Armor • Vantage • Seal Defense
Brimstone Breath | • Weak toLances. • The southeast one only moves to attack units in range. |  | Demonic Beast | Altered Demonic Beast | 50 | 1 | 101 101 159 | 50 | 25 | 37 | 30 | 0 | 40 | 17 | 0 | 4 | Artificial Crest Stone L
Renewal • Heartseeker • Seal Strength • Barrier • Vital Defense • Anti-Magic Armor • Vantage • Seal Defense
Brimstone Breath | • Weak toSwords. • Begins moving if the nearbyWarlock orDark Bishop is provoked. |  | Imperial Soldier | Mortal Savant | 50 | 1 | 63 | 40 | 35 | 29 | 33 | 28 | 36 | 34 | 32 | 6 | Ragnarok • Wo Dao
Swordfaire • Black Tomefaire • Reason Lv 5 • Sword Prowess Lv 5 • Seal Magic | | Begins moving if the nearbyWar Master,Mortal Savant, orBishop is provoked. |  | Imperial Soldier | Mortal Savant | 50 | 1 | 63 | 40 | 35 | 29 | 33 | 28 | 36 | 34 | 32 | 6 | Ragnarok • Wo Dao
Swordfaire • Black Tomefaire • Reason Lv 5 • Sword Prowess Lv 5 • Seal Magic | | Begins moving if the nearbyWar Master,Mortal Savant, orBishop is provoked. |  | Imperial Soldier | Mortal Savant | 50 | 1 | 63 | 40 | 35 | 29 | 33 | 28 | 36 | 34 | 32+8 | 6 | Ragnarok • Wo Dao
Swordfaire • Black Tomefaire • Reason Lv 5 • Sword Prowess Lv 5 • Seal Magic
Empire Holy Magic Users Lv 5: Blessing | | Begins moving if the adjacentSniper is provoked. |  | Imperial Soldier | Mortal Savant | 50 | 1 | 63 | 40 | 35 | 29 | 33 | 28 | 36 | 34 | 32 | 6 | Ragnarok • Silver Sword
Swordfaire • Black Tomefaire • Reason Lv 5 • Sword Prowess Lv 5 • Seal Magic | | Begins moving if the nearbyMortal Savant orGremory is provoked. |  | Imperial Soldier | Mortal Savant | 50 | 1 | 63 | 40 | 35 | 29 | 33 | 28 | 36 | 34 | 32 | 6 | Ragnarok • Armorslayer
Swordfaire • Black Tomefaire • Reason Lv 5 • Sword Prowess Lv 5 • Seal Magic | | Begins moving if the nearbyMortal Savant orGremory is provoked. |  | Imperial Soldier | Bishop | 50 | 1 | 58 | 29 | 35 | 29 | 37 | 23 | 22 | 37 | 34+8 | 4 | Abraxas • Fortify
White Magic Uses x2 • White Magic Heal +10 • Terrain Resistance • Faith Lv 5 • Renewal • Miracle
Empire Holy Magic Users Lv 5: Blessing | | Begins moving if an adjacentWar Master orMortal Savant is provoked. |  | Imperial Soldier | Sniper | 50 | 1 | 57 | 37 | 28 | 48 | 37 | 21 | 34 | 18 | 32+5 | - | Silver Bow
Bowfaire • Bowrange +1 • Bow Prowess Lv 5 • Poison Strike • Vantage
Empire Snipers Lv 5: Flash-Fire Arrows | | Mans aBallista. |  | Imperial Soldier | Sniper | 50 | 1 | 63 | 40 | 35 | 29 | 33 | 28 | 36 | 34 | 32 | 5 | Brave Bow
Bowfaire • Bowrange +1 • Bow Prowess Lv 5 • Poison Strike • Vantage | | Begins moving if the adjacentMortal Savant is provoked. |  | Imperial Soldier | Gremory | 50 | 1 | 57 | 29 | 50 | 40 | 38 | 18 | 27 | 36 | 36+8 | - | Ragnarok • Physic
Black Magic Uses x2 • Dark Magic Uses x2 • White Magic Uses x2 • Reason Lv 5 • Defiant Mag
Empire Holy Magic Users Lv 5: Blessing | | Mans aFire Orb. |  | Imperial Soldier | Gremory | 50 | 1 | 57 | 29 | 50 | 40 | 38 | 18 | 27 | 36 | 36+8 | 5 | Abraxas • Fortify
Black Magic Uses x2 • Dark Magic Uses x2 • White Magic Uses x2 • Reason Lv 5 • Defiant Mag
Empire Holy Magic Users Lv 5: Blessing | | Begins moving if any player unit enters the throne room, or if the centralMortal Savant or a nearbyWar Master orGrappler is provoked. |  | Imperial Soldier | Gremory | 50 | 1 | 57 | 29 | 50 | 40 | 38 | 18 | 27 | 36 | 36+8 | 5 | Ragnarok • Physic
Black Magic Uses x2 • Dark Magic Uses x2 • White Magic Uses x2 • Reason Lv 5 • Defiant Mag
Empire Holy Magic Users Lv 5: Blessing | | Begins moving if a nearbyMortal Savant is provoked. |  | Imperial Soldier | Gremory | 50 | 4 | 57 | 29 | 50 | 40 | 38 | 18 | 27 | 36 | 36+8 | 5 | Ragnarok • Silence
Black Magic Uses x2 • Dark Magic Uses x2 • White Magic Uses x2 • Hit +20
Empire Holy Magic Users Lv 5: Blessing | • The upper-left one begins moving if the closestGremory is provoked. • The upper-right one begins moving if the closestGremory is provoked. |  | Imperial Soldier | Gremory | 50 | 2 | 57 | 29 | 50 | 40 | 38 | 18 | 27 | 36 | 36+8 | 5 | Ragnarok • Meteor
Black Magic Uses x2 • Dark Magic Uses x2 • White Magic Uses x2 • Reason Lv 3
Empire Holy Magic Users Lv 5: Blessing | • The left one begins moving if theGremory to the upper-right is provoked. • The right one begins moving if theGremory to the upper-right is provoked. |  | Mysterious Soldier | Warlock | 50 | 3 | 59 | 29 | 34+2 | 28 | 38 | 19 | 23 | 36 | 33+1 | 4 | Ragnarok
Black Tomefaire • Black Magic Uses x2 • Reason Lv 5 • Magic +2 • Seal Defense
Mysterious Magic Users Lv 5: Resonant Flames | | Leaves the map ifMyson is defeated. |  | Imperial Soldier | Fortress Knight | 50 | 1 | 72 | 39 | 28 | 28 | 16 | 18 | 44 | 8 | 32+7 | - | Silver Axe • Silver Shield
Axefaire • Weight -5 • Axe Prowess Lv 5 • Armored Blow • Defiant Def
Kingdom Heavy Soldiers Lv 5: Group Lance Attack | | -- |
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Reinforcements
- After entering the throne room, continuing until every enemy in the central and throne rooms exceptEdelgard and theBishop are defeated or player unit moves to the reinforcement spawn tile
- After any player unit ends their turn in the throne room(Maddening only)
- Starting one turn after any player unit ends their turn in the throne room, will be temporary halted if spawn tiles are occupied(Maddening only)
Boss data
Main boss
- Main article:Edelgard
Sub-boss
- Main article:Myson
Strategy
| This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
Hegemon Edelgard's long-rangeCrest of Flames Power will be a threat present over most parts of the map from the beginning. There are three variations of it, used on each difficulty: each variation has 1might and 1weight, but has an increasing amount ofhit andrange with difficulty. On Normal and Hard, Edelgard will have a very lowhit rate, and may deal significant damage but will likely struggle to kill most units. On Maddening, Edelgard has a much higher hit rate, both due to the higher hit of her weapon and her higherskill, and can fairly reliably one-shot frail units, though she will still struggle to consistently hit units with decentavoid or kill units with highdefense. While she can act twice per turn, she mercifully cannot attack the same unit twice in a row even on Maddening, meaning your squishier units don't need to fear certain death. A number of units additionally have long-range weapons;Myson hasBohr Χ, there are enemies manning aBallista and aFire Orb,Gremories in the throne room haveMeteor, and a number of the reinforcements on Maddening have Meteor andBolting. TheSacred Shield gambit, available on theKingdom Heavy Knights which require Bauthority, will prevent all damage from range, including that from Edelgard and the long-range spells, orImpregnable Wall can set all damage to 1 while doing the same for the unit it is active on; Bohr Χ will ignore both damage limitations, however, and its damage can only be avoided by avoiding the attack. Additionally, each of the spells can be retaliated against, andRetribution will allow for a unit to retaliate at any range for five turns; a unit withVantage orBattalion Vantage could potentially defeat an attacker before they actually attack, especially withWrath orBattalion Wrath. Myson is a top priority to neutralize, as he can leave one of your units ripe to be shot by Edelgard and killing him takes those who slither in the dark off the map.
Thechests to the west contain items that are unlikely to be helpful; unless units are severely underleveled, two points ofstrength orresistance will likely not make a significant difference in their ability to fight the enemies present. Additionally, an unlimited amount ofElixirs can be purchased from Anna's shop atGarreg Mach Monastery, and a number could be obtained earlier throughout the game in places much more convenient to obtain. Much the same applies to the stealable shields present on some enemies: they are unlikely to make a significant impact on a unit's performance; additionally, units may be more useful in classes other thanThief or with abilities other thanSteal.
The walls present throughout the map section it into several rooms; they create areas of relative safety by being an obstacle to enemy movement, but they are also an obstacle to player movement, including fliers. Enemies in rooms can be fought and defeated fairly safely, as enemies will not move without first being provoked; Edelgard, the Ballista, and the Fire Orb can only attack a limited area of the southern corner rooms. Additionally, reinforcements will only appear after a unit has entered the throne room to the north, so every enemy outside of it can be defeated before entering to limit the number of enemies that must be dealt with at once; most enemies within the room can be lured from outside of it, further decreasing the enemy count around Edelgard.
TheAltered Demonic Beasts haveAnti-Magic Armor, negating allmagic damage while theirbarrier is active; as a result, gambits such asResonant Lightning can only damage barriers by attacking other enemies near the Altered Demonic Beast. Non-magic gambits such asWave Attack andBlaze can damage each of a monster's barriers and target and destroy one of them. Dealing damageeffective against monsters—such as fromMonster Crusher or aBlessed Lance—will also destroy a barrier without the need to use a gambit, though they can only damage a single barrier.
Actually proceeding through the map, the safest avenue of approach is the west side, as after Myson is taken out you only need to face some infantry enemies, one Fire Orb, and one Demonic Beast. By far the hardest part of the map is actually entering the throne room; while Edelgard permanently switches to her close-range attack at this point, four unpreventable enemy mage reinforcements, all with artillery spells, appear in the northern corners of the map. Without proper diligence, they will undoubtedly kill someone - it's best to use a tank or someone hopped up on Impregnable Wall to fence them in and keep everyone else as far as humanly possible away from the corners so they can spawn without killing someone, then rush in and eliminate them on player phase.
Destroying Edelgard's barrier will not inflict theconfusion orarmor break statuses on her, and her barrier will refresh at the start of each turn; as such, destroying her barrier serves only the purpose of negating its damage reduction andcritical hit negation, and cannot be used to temporarily prevent her from acting or counterattacking. Edelgard's barrier can be broken with gambits and effective damage, though herMonster Effect Null ability negates bonus damage affecting monsters against her. Additionally, Edelgard stands on a throne, which grants her +5 toprotection andresilience, +40% avoid, and 30%HP regeneration at the start of each enemy phase. Due toa glitch involving HP overflow, on Maddening, Edelgard can be defeated by dealing exactly 3 damage to her final health bar; when her HP is restored by the throne, it will overflow and be set to 0, causing her to be defeated. Upon any unit entering the throne room, Edelgard will switch from the Crest of Flames power to theTwin-Crest Power, which, while significantly more powerful and still relatively long-ranged at 6, cannot attack across most of the map, though she will still attack twice with them. If Edelgard cannot attack, she will wait, activatingImperial Lineage+ and granting her a temporaryresistance +4 buff; this can occur after entering the throne room if no one is in her range, and can cause fighting her on the turn after marginally more difficult for magic-based units. The activation of each of Edelgard's latent abilities is based on the HP of her current bar; as such, depleting one will make her less of a threat until she is attacked again. It's also worth noting that she will not initiate combat againstByleth until and unless they do so first and she will only charge up her staggering blow if she attacks twice in the same turn, so if you have someone sufficiently powerful to survive prolonged combat with her you can use this to safely whittle down the first couple of health bars.
Edelgard is at her most relatively vulnerable when her barrier is destroyed, and she is no longer negating critical hits or halving incoming damage. UsingAtrocity withAreadbhar,Dimitri would deal 16 damage if he had 0 strength, and can likely deal significantly more; as Atrocity deals bonus damage to everything, not just monsters, Monster Effect Null does not negate its bonus damage.War Master's Strike, which is similarly effective against all units, can be useful for the same purpose, though it requires that a unit master and be inWar Master to use it. When Edelgard is at low health, her latent abilities begin to activate when she is attacked, however her counterattacks can be prevented by attacking withgambits or using theWindsweep combat art; while Edelgard's highcharm will cause most gambits to have low accuracy, their accuracy and damage can be increased with aGambit Boost. Other means of dealing high damage which are generally useful will be useful against Edelgard as well:brave weapons; weapons, combat arts, and spells with high might and crit; abilities that increase attack on player phase; rally abilities; etc. will all be useful against Edelgard. As this is the final map and Edelgard the final opponent, there is no point in holding off on using any remaining resources.
Trivia
- At the center of the map's middle room lies a statue of Wilhelm I; Edelgard's ancestor and co-founder of the Adrestian Empire, which shows him in theHoly Knight class while wielding a sword.
- This is the only final map inThree Houses which does not use the song "A Vow Remembered" for the Preparations screen, instead using the theme for the final map: "Apex of the World".
Etymology and other languages
Oath of the Dagger
| Names, etymology, and in other regions |
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| Language | Name | Definition, etymology, and notes |
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| English | Oath of the Dagger | -- |
| Japanese | 短剣の誓い | Dagger's oath |
| Spanish | El juramento de la daga | The oath of the dagger |
| French | Le serment de la dague | The oath of the dagger |
| German | Eid des Dolches | Oath of the Dagger |
| Italian | La promessa del pugnale | The promise of the dagger |
| Korean | 단검의 맹세 | Dagger's oath |
| Simplified Chinese | 短剑的誓约 | Dagger's oath |
| Traditional Chinese | 短劍的誓約 | Dagger's oath |
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Clash at the Imperial Capital
| Names, etymology, and in other regions |
|---|
| Language | Name | Definition, etymology, and notes |
|---|
| English | Clash at the Imperial Capital | -- |
| Japanese | 帝都決戦 | Imperial Capital Decisive Battle |
| Spanish | Pugna en la capital imperial | Battle in the imperial capital |
| French | Bataille décisive à Enbarr | Decisive battle at Enbarr |
| German | Konfrontation in Enbarr | Confrontation in Enbarr |
| Italian | Sfida nella capitale imperial | Challenge in the imperial capital |
| Korean | 제도 결전 | Decisive battle at the imperial capital |
| Simplified Chinese | 帝都决战 | Decisive battle at the imperial capital |
| Traditional Chinese | 帝都決戰 | Decisive battle at the imperial capital |
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Gallery
The opening mural for Chapter 22.
The red area is the central room and the yellow area is the throne room; entering the throne room triggers reinforcements and defeating every enemy in both stops them.
Mural shown during Azure Moon's epilogue narration.
Statue of Wilhelm I seen from the top map, located in the central room.
Statue of Wilhelm I seen via Zoom View, located in the central room.
Female Byleth and Dimitri walk out of the throne room.
The closing mural for Chapter 22.
References