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Nowell Valley

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Nowell Valley


Location

Nowell Valley, border betweenThracia and theMunster District

Boss(es)

Largo

Previous chapter(s)

The Banner of Njörun

Next chapter(s)

Fort Dandrum

Our reports say that their garrison is small, but they make up for it with force of arms: the fort is guarded with ballistae - a sort of giant bow that can fire across great distances. They're tremendously powerful - we'll have to destroy them before advancing toward the fort.
— Dryas, toLeif

Nowell Valley (Japanese:ノエル渓谷Noel Valley) is the tenth chapter ofFire Emblem: Thracia 776.

Plot

Main article:Nowell Valley/Script

Leif's forces reach Nowell Valley, and Leif discusses their strategy withDryas, who takes note of the enemy ballistae and proposes three strategies to deal with them. After conferring with Dryas, Leif and his forces assault the valley and move toward its defending fort, Fort Nowell. Once the defending general,Largo, notices the attack, he sendsFred andOlwen to Fort Dandrum in order to warn it about the attackers. However, they stay behind for a moment to delay Leif's forces before leaving.

After Fred and Olwen leave the battlefield, Leif defeats Largo and conquers the fort. He then discusses the upcoming battle at Fort Dandrum with his advisors, recognizing that it will be a difficult one, because Dandrum is a well-fortified zone and its commander will know about the attack ahead of time.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Seize the thronePlayerPartnerOtherEnemyThird
Defeat:Leif dies8–14{{{partner}}}{{{other}}}30+2{{{third}}}

Units are arranged based on their position in deployment order after Leif.

Character data

Characters
New units

None

Forcibly deployed characters
Leif ​
Available characters
Lifis ​Fergus ​Karin ​Brighton ​Machyua ​Lara ​Dalsin ​Asbel ​Nanna ​Hicks ​Finn ​Safy ​Shiva ​Osian ​Halvan ​Ronan ​Carrion ​Marty ​Dagdar ​Tanya ​Selphina ​Cain ​Alva ​Robert ​

Item data

Items
NameObtainment Method
RescueVisit northern house
Magic UpVisit southern house

Shop data

Armories and vendors

SwordsLancesAxesBowsTomesStavesItemsSecret

NameCost
Iron Sword2,200
Steel Sword2,900
Slim Sword2,600
Iron Blade2,000

None

None

None

NameCost
Thunder3,200
NameCost
Heal2,200
NameCost
Vulnerary600
Torch500

None

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Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
FriegeBallista3620~254~90~53~80~50~35~106~110Ballista
Authority: Largo
DvorakWyvern Knight8124~347~171~116~166~160~109~198~189~10Silver Lance
Action:
Moves to attack units in range; otherwise moves toward units with fewer than three allied units within eight tiles of them.
FriegeCavalier12120~343~170~143~174~180~143~176~208~9Long Lance
Authority: Largo
Begins moving if any of the Cavaliers, southwest threeSoldiers, orMage are provoked.
FriegeCavalier15120~373~200~173~204~200~173~206~208~9Ridersbane
Authority: Largo
Begins moving if any of the Cavaliers, southwest threeSoldiers, orMage are provoked.
FriegeCavalier14120~363~190~163~194~200~163~196~208~9Armorslayer
Authority: Largo
Begins moving if any of the Cavaliers, southwest threeSoldiers, orMage are provoked.
FriegeSoldier12320~343~170~140~140~140~141~156~205~6Javelin
Authority: Largo
Begins moving if any of them, theCavaliers, orMage are provoked.
FriegeMage10118~300~122~142~143~150~120~124~166~7Thunder
Authority: Largo
Begins moving if any of theCavaliers or southwest threeSoldiers are provoked.
FriegeCavalier10120~323~150~123~154~160~123~156~188~9Long Lance
Authority: Largo
Begins moving if any of the Cavaliers, southwest threeSoldiers, orMage are provoked.
FriegeSword Armor8520~304~140~100~100~100~108~189~195~6Long Sword
Authority: Largo
Does not move.
FriegeBow Armor6120~284~120~80~80~80~88~169~175~6Long Bow
Authority: Largo
Does not move.
FriegeBow Armor8120~304~140~100~100~100~108~189~195~6Long Bow
Authority: Largo
Does not move.
FriegeSoldier10220~323~150~120~120~120~121~136~185~6Javelin
Authority: Largo
Does not move.
ThiefThief10116~281~130~31~136~180~120~125~177~8LockpickIron SwordS Drink
Steal
Ignores combat; each turn, randomly either does not move or moves to raid houses then to escape to the west.
FriegeSword Armor14120~364~200~16+50~160~160~168~209~205~6Flame SwordBridge KeyVulnerary
Authority: Largo
Does not move.
FriegeSoldier6120~283~110~80~80~80~81~96~145~6Short Lance
Authority: Largo
Moves to attack units in range.
ThiefThief9116~271~120~31~126~170~110~115~167~8RapierS Drink
Steal
Ignores combat; each turn, randomly either does not move or moves to raid houses then to escape to the west.
FriegeBishop5120~270~75~122~92~90~71~84~115~6BoltingPhysicHeal
Authority: Largo
Does not move.
LargoGeneral81421531291817176Great LanceGreat BowRidersbaneKnight Proof
Authority: ★★★
Action: ★★
Does not move; stands on agate, the chapter's seize point.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
FredPaladin113310411+51049119Lightning Sword
Immortal*
Authority: Largo
On turn 6, begins ignoring combat and moving to escape to the west.
OlwenMage Knight21245108105458Dire ThunderVulnerary
Immortal*
Authority: Largo
Action:
On turn 6, begins ignoring combat and moving to escape to the west.

Reinforcements

  • Turn 4, or after reaching the column with the first broken bridge (reaching column 19); does not appear if Largo has been defeated

Boss data

Main article:Largo
General
Level8
Action★★
Authority★★★
Stats
Max HP42Speed9
Strength15Luck18
Magic3Defense17
Skill12Constitution17
Movement6FCM1
InventorySkills
Great Lance
Great Bow
Ridersbane
Knight Proof
--
Weapon Levels
SwordsALancesAAxesDBowsCStaves--
Fire magic--Thunder magic----Light magic--Dark magic--

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This is the first map in the game that features ballistae. They have enormous range, deal a lot of damage, and have decent defense. Frail units must remain cautious when going into their range, especially when their ranges overlap.

The first bridge is guarded by aSword Armor wielding aFlame Sword. Capturing this enemy grants the player a second copy of this great weapon. However, this must be done quickly if the player also wishes to visit the villages.

There are two thieves that will run to villages under ballista fire and they will try to destroy them. These villages contain two very good staves, and the thieves themselves possess twoS Drinks. The northern village can be easily visited by a durable mounted unit, though the southern one has a lot of terrain in the way and requires unlocking a bridge. Karin with aLeg Ring will make visiting these villages much easier, though she must dismount if she has to stay within ballista range during enemy phase. A thief can also make this process easier by stealing the S drinks, and the player will likely want to deploy one to steal the boss'sKnight Proof.

Upon crossing column 19 (the column containing the unlocked bridge) or on turn 4 enemy phase,Olwen andFred will appear and attack any unit within their range. They will ignore combat starting on turn 6, so the player can ignore them after turn 5.Dvorak on the other hand will always pursue the player, and the player should remain watchful for his movements.

After taking care of all of the villages and mini-bosses, the map becomes much less difficult. The ballistae can be drained of their ammunition freely, though this will also create fatigue for the attacked units. Additionally, theBolting bishop has a chance to critical any unit that doesn't have aCrusader Scroll. The player can pick off these Ballistae by having mounted units head to the north and south, though the heavy terrain can complicate things. Alternatively, the player can useWarp to bypass all the ballistae, though this will likely force the player to useRepair on it for later chapters.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English
(unofficial)

• Noel Canyon
• Nowell Valley

• Used in FireLizard's translation.
• Used in the Lil' Mansterfan translation patch.

Japanese

ノエル渓谷

Noel Valley

Gallery

  • Map of the chapter
    Map of the chapter
← The Banner of Njörun •Nowell Valley• Fort Dandrum →
Fire Emblem: Thracia 776
Playable charactersAlvaAmaldaAsbelBrightonCainCarrionCedConomorDagdarDalsinDeenDiarmuidEdaEyvelFergusFinnFredGalzusGladeHalvanHicksHomerIliosKarinLaraLeifLifisLinoanMachyuaMareetaMartyMirandaMishaNannaOlwenOsianPerneRalfRobertRonanSafySaiasSalemSaraSelphinaShannamShivaSleufTanyaTinaTroudeXavier
Non-playable charactersAltenaArionAugustCoirpreDryasHannibalIshtarJuliaJuliusLewynSeliphTravant
BossesAlphandBaldackBandolBaráthBucksBovisBrookCanisCoddaCohenCulloughCoulterDracoDvorakEichmannEisenauFardenFrausGomezGustafKempfLargoLifisLinecockListMcCloyMerlockMooreMuellerMusNikalafOltophPalmanPaulusPernePorcusRaydrikReinhardtLobosRumeiSaiasSeimetolTigrisTrumanVeldWeismannWolfXavierZaomZyle
Background charactersAlfionaCalfEthlynQuan
Personal weaponsBeo's SwordBragi SwordBlessed SwordBrave LanceDire ThunderDragon LanceForsetiGrafcaliburKiaLands SwordLight BrandLoptr SwordMareeta's SwordVougeRepairThiefUnlock
Chapters1:The Warrior of Fiana • 2:The Coastal Village • 2x:The Corsair Isles • 3:Kelbeth's Gate • 4:The Dungeon • 4x:Hero on the Wind • 5:Mother and Daughter • 6:The Escape • 7:The Shield of Thracia • 8:Mount Violdrake • 8x:Dagdar's Manor • 9:The Banner of Njörun • 10:Nowell Valley • 11:Fort Dandrum • 11x:Murder Holes • 12:The Bandits of Dacia • 12x:The Dandelion • 13:The Walled City • 14:The Onslaught • 14x:Yearning to Breathe Free • 15:Two Paths • 16A:Norden Line • 17A:The Gates of Leonster • 16B:Dark Forest • 17B:The Gathering Storm • 18:The Liberation of Leonster • 19:The Empire's Wrath • 20:The Scion of Light • 21:The War of Liberation • 21x:The Prison Camp • 22:Across the River • 23:The Fiend's Lair • 24:The Baron in Black • 24x:The Loptrian AltarE:Sworn Upon a Sword
LocationsJugdralMunster District (ConnachtLeonsterMunsterUlster) •Thracia (FianaTarrah)
Groups, objects and events12 crusadersAed MassacreBattle of BelhallaCaptureChild huntsDandelion BanditsFall of LeonsterFatigueFiana FreebladesHoly BloodLifis PiratesLoptr Church (BergrosenDeadlords) •Magi
ListsChaptersCharacters (Availability chart) •Classes (Class change) •ItemsScriptsSkillsSupportsWeapons
Related topicsOther games (Genealogy of the Holy WarAwakening) •Minor charactersName chartOrbPre-release information (Unused content) •Sound RoomTimeline