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Nightmare
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Nightmare (Japanese:漆黒の悪夢Jet Black Nightmare) is an offensive"staff" exclusive toFire Emblem: The Sacred Stones. It is one of the threepersonal weapons ofFomortiis, theDemon King, and sends all unitswithin a radius of three spaces to sleep.
Stats
In the mainFire Emblem series
| Game | Icon | Level | Might | Weight | Hit | Crit | Range | Uses | Worth | WEXP | Other effects and notes |
|---|---|---|---|---|---|---|---|---|---|---|---|
| The Sacred Stones | ![]() | -- | -- | 8 | 70 | 0 | 1–3 | 1 | -- | 0 | Inflictssleep status on all foes within range. +5defense, +5resistance when equipped. (as Nightmare is a staff and cannot be equipped, these stats can never take effect) |
In otherFire Emblem series titles
| Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|
| Heroes (Nightmare) | A | If foe initiates combat or foe'sHP ≥ 75% at start of combat, inflicts −10 each to foe'sattack anddefense and foe's first attack deals −30% damage during combat. If foe initiates combat, after combat, closest enemies within 4 spaces of foe who have not acted have their actions end immediately. | 300 | -- | -- | ✗ | -- | |
| Heroes (Nightmare+) | A | If user can transform, user transforms if within 2 spaces of a non-human ally (i.e. one withbreath orbeast weapons) or number of adjacent human allies ≤ 2. If defending inAether Raids, user can transform at start of enemy turn 1. Inflicts −10 each to foe'sattack anddefense, neutralizes foe's bonuses to attack and defense, foe's first attack deals −(30% of damage + 15) damage, and grants special cooldown count-2 to user before foe's first attack during combat. If foe initiates combat, after combat, closest enemies within 4 spaces of foe who have not acted have their actions end immediately. | 300 | -- | -- | ✗ | -- |
Locations
The Sacred Stones
| Unobtainable | Exclusively used byFomortiis. |
Heroes
| Method | Data | |
|---|---|---|
| Nightmare | Nightmare+ | |
| Unit (★★★★★) | Fomortiis: Demon King | Fomortiis: Demon King |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| The Sacred Stones | Lulls all enemies within range into a deep slumber. | 周囲にいる全ての敵を 深き眠りへと導く |
| Heroes (Nightmare) | If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-10 on foe during combat and reduces damage from foe's first attack during combat by 30%. If foe initiates combat, after combat, the closest foes within 4 spaces of target who have yet to act have their actions end immediately. | 敵から攻撃された時、または、 戦闘開始時、敵のHPが75%以上の時、 戦闘中、敵の攻撃、守備-10、 最初に受けた攻撃のダメージを30%軽減 敵から攻撃された時、 戦闘後、敵の周囲4マス以内にいる 敵から最も近い未行動の敵を 即座に行動終了にする |
| Heroes (Nightmare+) | If unit can transform, transformation effects gain "if unit is within 2 spaces of a beast or dragon ally, or if number of adjacent allies other than beast or dragon allies ≤ 2" as a trigger condition (in addition to existing conditions). If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms. Inflicts Atk/Def-10 on foe, neutralizes foe's bonuses to Atk/Def, reduces damage from foe's first attack by 30% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), reduces damage from foe's first attack by an additional 15 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown count-2 to unit before foe's first attack during combat. If foe initiates combat, after combat, the closest foes within 4 spaces of target who have yet to act have their actions end immediately. | 化身状態になる能力を持っていれば、 下記の条件を満たした場合でも化身状態になる (条件:「周囲2マス以内に竜、獣の味方がいる場合」、 または、「周囲1マス以内の竜、獣以外の 味方が2体以下の場合」) 飛空城防衛時の敵軍1ターン目開始時、 化身状態になる条件を満たしていれば、化身状態になる 戦闘中、敵の攻撃、守備-10、 敵の攻撃、守備の強化の+を無効にする、 自分は、 最初に受けた攻撃と2回攻撃を30%軽減、 最初に受けた攻撃と2回攻撃のダメージ-15、 敵の最初の攻撃前に自分の奥義発動カウント-2 敵から攻撃された時、 戦闘後、敵の周囲4マス以内にいる 敵から最も近い未行動の敵を 即座に行動終了にする 本人のみ装備可能 |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Nightmare | -- |
| Japanese | 漆黒の悪夢 | Jet Black Nightmare |
| Spanish | Pesadilla | Nightmare |
| French | Cauchemar | Nightmare |
| German | Alptraum | Nightmare |
| Italian | Incubo | Nightmare |
| Portuguese | Pesadelo | Nightmare |
| Traditional Chinese | 漆黑的惡夢 | Pitch-black nightmare |
Gallery
- Fomortiis casting Nightmare.
References
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| Fire Emblem: The Sacred Stones | |||||||||||||||||||||||||||||||||||||||
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| Weapons inFire Emblem: The Sacred Stones | ||||||||||||||||||||||
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| Type A passive skills inHeroes | ||||||||||||||
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Retrieved from "https://fireemblemwiki.org/w/index.php?title=Nightmare&oldid=713754"



