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Nectar Horn

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Nectar Horn

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Type

Beast

Wielder(s)

Heiðrún

First game

Heroes

Nectar Horn (Japanese:蜜の癒し手の角Nectar healer's horn) is a weaponskill in thebeast category which debuted inFire Emblem Heroes; it is apersonal weapon ofHeiðrún. Nectar Horn reduces the stats, inflicts Discord and Deep Wounds, and neutralizes "survive with 1 HP" effects on foes in nearby rows or columns with significantly lessresistance than the user; additionally, when the foe's HP is high, it neutralizes their bonuses toattack anddefense, reduces those stats and the damage the foe deals based on the user's resistance, and boosts the user's special cooldown charge.

Stats

GameIconTypeMightRangeSP costRefine costPrerequisitesUsable byInheritableOther effects and notes
Heroes
Beast weapons141400--Adult (Infantry)InfantryGrants −1 special cooldown count.
If any foes within 1 row or column of user haveresistance < (user's resistance + 5) at start of phase, inflicts −7 each toattack anddefense, Discord,[effect 1], Deep Wounds,[effect 2], and "neutralizes unit's non-special 'unit survives with 1 HP' effects" on those foes through their next actions.
If foe initiates combat or foe'sHP ≥ 75% at start of combat, inflicts −6 each to attack and defense on foe, inflicts −⁠(user's resistance at start of combat × 20%) each to attack and defense on foe, foe deals −⁠(user's resistance × 20%) damage, neutralizes foe's bonuses to attack and defense, and grants +1 special cooldown charge to user per attack during combat.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, user deals +7 damage when special triggers, and neutralizes effects that increase foe's special cooldown charge or decrease user's special cooldown charge during combat.
  1. Inflicts −⁠(2 + number of allies within 2 spaces of unit; maximum: 5) each to unit'sattack,speed,defense, andresistance during combat through their next action.
  2. Unit'sHP cannot be healed through their next action.

Availability

Heroes

MethodData
Unit (★★★★★)Heiðrún: Healing Nectar

Flavor text

GameText
(English)
Text
(Japanese)
Heroes
Accelerates Special trigger (cooldown count-1).

At start of player phase or enemy phase, if
any foes within 3 rows or 3 columns centered
on unit have Res < unit's Res+5, inflicts
Atk/Def-7,【Discord】,【Deep Wounds】, and
a penalty that neutralizes non-Special "if foe
would reduce unit's HP to 0, unit survives
with 1 HP" effects on those foes through
their next actions.

If foe initiates combat or foe's HP ≥ 75%
at start of combat, inflicts Atk/Def-6 on foe,
inflicts penalty on foe's Atk/Def = 20% of
unit's Res at start of combat, reduces damage
from foe's attacks by 20% of unit's Res
(excluding area-of-effect Specials), neutralizes
foe's bonuses to Atk/Def (from skills like
Fortify, Rally, etc.), and grants Special
cooldown charge +1 to unit per attack
during combat (only highest value applied;
does not stack).

At start of turn, if unit is adjacent to only beast
or dragon allies or if unit is not adjacent to any
ally, unit transforms (otherwise, unit reverts).
If unit transforms, grants Atk+2, deals +7
damage when Special triggers, and neutralizes
effects that grant "Special cooldown charge +X"
to foe or inflict "Special cooldown charge -X"
on unit.

【Discord】
Inflicts Atk/Spd/Def/Res-X on unit during
combat (X = 2 + number of allies within
2 spaces of unit; max 5) through its
next action.

【Deep Wounds】
Unit's HP cannot be healed through its
next action.
奥義が発動しやすい(発動カウント-1)

自軍ターン開始時、および、敵軍ターン開始時、
自分を中心とした縦3列と横3列にいる
魔防が「自分の魔防+5」より低い敵の
攻撃、守備-7、【不和】、【回復不可】、
「奥義以外の「敵の致死攻撃を受けた時、
 ダメージをHPが1残るように軽減」する効果を無効」
を付与(敵の次回行動終了まで)

敵から攻撃された時、または、
戦闘開始時、敵のHPが75%以上の時、
戦闘中、敵の攻撃、守備-6、
さらに、敵の攻撃、守備が
戦闘開始時の自分の魔防の20%だけ減少、
敵の攻撃、守備の強化の+を無効にする
(無効になるのは、鼓舞や応援等の+効果)、
自分が受けるダメージ-自分の魔防の20%
(範囲奥義を除く)、
自身の奥義発動カウント変動量+1
(同系統効果複数時、最大値適用)

ターン開始時、竜、獣以外の味方と隣接していない場合
化身状態になる(そうでない場合、化身状態を解除)
化身状態なら、攻撃+2、かつ
奥義発動時、奥義によるダメージ+7、
戦闘中、敵の奥義発動カウント変動量+を無効、かつ
自身の奥義発動カウント変動量-を無効

【不和】
戦闘中、攻撃、速さ、守備、魔防が減少する状態異常
減少値は、
周囲2マス以内の味方の数(上限3)+2
(敵の次回行動終了まで)

【回復不可】
HPを回復できない状態異常
(敵の次回行動終了まで)

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Nectar Horn

--

Japanese

蜜の癒し手の角

Nectar healer's horn

Spanish

Cuerno de néctar

Nectar horn

French

Corne à nectar

Nectar horn

German

Nektarhorn

Nectar horn

Italian

Corno da nettare

Nectar horn

Portuguese

Chifre de néctar

Nectar horn

Traditional Chinese

蜜露的治癒者之角

Nectar healer's horn

Beast skills inHeroes
Basic beast skillsBeast skills with secondary effectsPersonal beast skills
Infantry subtypeAdult (Infantry)Whelp (Infantry)Yearling (Infantry)Bride's FangEntwining HornFiery FangGroom's WingHeralding HornHorn of HarvestHorn of OpeningIlluminating HornNectar HornPolished FangRenewed FangResolved FangRoyal Hatari FangSabertooth FangTropical NectarWild Tiger FangWolf Queen FangWolfpup FangWolfskin Fang
Armor subtypeAdult (Armored)Whelp (Armored)Yearling (Armored)Arcane CrestDosing FangEnticing DoseIcy RavagerLion King FangNew Year FangPreying FangQuieting BranchRavagerTempered AntlerTwin-Crest PowerWandering Horn
Cavalry subtypeAdult (Cavalry)Whelp (Cavalry)Yearling (Cavalry)Arcane NihilityBrazen Cat FangBrightmare HornBunny FangCovert Cat FangCute Paper CraneDelivering AntlerDream HornFoxkit FangFull Rabbit FangGlee of the LandGuardian FangHorn of the LandHungry Cat FangKeen Rabbit FangKitsune FangLove of NerþuzNew Foxkit FangNightmare HornNocturnal FangOcean-Fit AntlerPetaldream HornQuieting AntlerRaydream HornRefreshed FangSparkling FangTaguel FangWary Rabbit FangWinds of DualityWorld-Tree Tail
Flier subtypeAdult (Flier)Fledgling (Flier)Hatchling (Flier)Bat FangClosing FloretsCrossbones ClawEbon-Pirate ClawEnclosing ClawFang of ClosureFang of FinalityHawk King ClawHeron WingJaws of ClosureNew Year TalonQuieting ClawRaven King BeakSky-Pirate Claw