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Nabata Lance
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Nabata Lance (Japanese:ナバタの槍Nabata lance) is a weaponskill in thelance category which debuted inFire Emblem Heroes. When its user is near allies, Nabata Lance prevents terrain from slowing its user and grants them Hexblade; and boosts its user's stats and damage during combat.
Stats
| Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Heroes (Nabata Lance) | 10 | 1 | 200 | -- | Steel Lance | -- | ✓ | If user is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (except impassable terrain)" and Hexblade[effect 1] to user for 1 turn. If user initiates combat or is within 2 spaces of an ally, grants +4 each toattack,speed, defense, and resistance to user during combat and user deals +(user's attack × 10%) damage (except with area-of-effect-specials). | ||
| Heroes (Nabata Lance+) | 14 | 1 | 300 | -- | Nabata Lance | -- | ✓ | If user is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (except impassable terrain)" and Hexblade[effect 1] to user for 1 turn. If user initiates combat or is within 2 spaces of an ally, grants +4 each toattack,speed, defense, and resistance to user during combat and user deals +(user's attack × 10%) damage (except with area-of-effect-specials). | ||
| Heroes (Nabata Lance+; refine: +Atk) | 16 | 1 | 350 | 500 50 | -- | -- | ✗ | If user is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (except impassable terrain)" and Hexblade[effect 1] to user for 1 turn. If user initiates combat or is within 2 spaces of an ally, grants +4 each toattack,speed, defense, and resistance to user during combat and user deals +(user's attack × 10%) damage (except with area-of-effect-specials). Grants +5 HP. | ||
| Heroes (Nabata Lance+; refine: +Spd) | 14 | 1 | 350 | 500 50 | -- | -- | ✗ | If user is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (except impassable terrain)" and Hexblade[effect 1] to user for 1 turn. If user initiates combat or is within 2 spaces of an ally, grants +4 each toattack,speed, defense, and resistance to user during combat and user deals +(user's attack × 10%) damage (except with area-of-effect-specials). Grants +5 HP and +3 speed. | ||
| Heroes (Nabata Lance+; refine: +Def) | 14 | 1 | 350 | 500 50 | -- | -- | ✗ | If user is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (except impassable terrain)" and Hexblade[effect 1] to user for 1 turn. If user initiates combat or is within 2 spaces of an ally, grants +4 each toattack,speed, defense, and resistance to user during combat and user deals +(user's attack × 10%) damage (except with area-of-effect-specials). Grants +5 HP and +4 defense. | ||
| Heroes (Nabata Lance+; refine: +Res) | 14 | 1 | 350 | 500 50 | -- | -- | ✗ | If user is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (except impassable terrain)" and Hexblade[effect 1] to user for 1 turn. If user initiates combat or is within 2 spaces of an ally, grants +4 each toattack,speed, defense, and resistance to user during combat and user deals +(user's attack × 10%) damage (except with area-of-effect-specials). Grants +5 HP and +4 resistance. |
Availability
Heroes
| Method | Data | |
|---|---|---|
| Nabata Lance | Nabata Lance+ | |
| Unit (★★★★) | Hawkeye: Taciturn Guardian | — |
| Unit (★★★★★) | — | Hawkeye: Taciturn Guardian |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes | At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and 【Hexblade】to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and deals damage = 10% of unit's Atk (excluding area-of-effect Specials). 【Hexblade】 Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat). | ターン開始時、周囲2マス以内に味方がいる時、自分に 「自分が移動可能な地形を平地のように移動可能」、 【魔刃】を付与(1ターン) 自分から攻撃した時、または、 周囲2マス以内に味方がいる時、 戦闘中、攻撃、速さ、守備、魔防+4、 ダメージ+攻撃の10%(範囲奥義を除く) 【魔刃】 戦闘中、敵の守備か魔防の低い方でダメージ計算 (1ターン、この効果は戦闘前奥義にも有効) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Nabata Lance | -- |
| Japanese | ナバタの槍 | Nabata lance |
| Spanish | Lanza Nabata | Nabata lance |
| French | Lance Nabata | Nabata lance |
| German | Nabata-Lanze | Nabata lance |
| Italian | Lancia di Nabata | Lance of Nabata |
| Portuguese | Lança de Nabata | Lance of Nabata |
| Traditional Chinese | 納巴塔之槍 | Nabata lance |
Gallery
- The Nabata Lance as it appears inHeroes.



