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Movement

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Osian moving across the map; he has 6 movement, and so can move anywhere within a radius of 6 tiles (assuming noterrain obstacles).

Movement (Japanese:移動Movement), abbreviatedMov (Move in the GBA games andRadiant Dawn,Mv inPath of Radiance andThree Houses) is a statistic present in allFire Emblem games that determines how far aunit can travel in a single turn. In theFire Emblem series, the battlefield is arranged as a grid of square spaces, and so a unit's movement is equivalent to the number of adjacent spaces that unit may move in one turn. Additionally, in combination with weaponrange, movement also determines the area in which the unit can attack any enemy units within that turn.

Overview

Movement represents the maximum possible per-turn distance, and is subject to numerous determining factors. The first and most obvious is that a player may simply not choose to move the full range and can just move anywhere within the movement area. Additionally, the ability to move around the map is hindered by theterrain, with certain types of spaces costing more than one movement to cross (such as forests or mountains) or completely disallowing being passed at all (walls and empty spaces).

Unlike other unit stats, a unit's movement is mostly static, can be altered only throughclass changing or items, and is not increased whenleveling up. The exception to this rule isFire Emblem: Thracia 776, in which movement has its owngrowth rate and thus a chance to increase (albeit a very small one, as every unit has a movement growth rate of 1-5%). Instead, a unit's movement is primarily associated with and dictated by itsclass, and can otherwise only be manipulated through stat-booster items like theBoots. Units that travel on foot generally have significantly lower movement than units mounted onhorses,pegasi, orwyverns, whilst armored units have the lowest movement of all units. When a unitpromotes, their movement generally increases by an interval of 1 or 2.

Movement cost

Main article:Terrain
Lewyn's movement range on plains (to the left) and forest terrain (downward), demonstrating the effect of movement cost (see example).

The concept ofmovement cost orterrain penalty describes the effect had by types of terrain on a unit's movement. The movement cost value, associated directly with the terrain type, determines how many movement points held by a unit are consumed when attempting to cross a space. The standard cost for basic plains terrain is 1 movement point per space, and thus has no tangible penalty. Other terrain types such as forests have a higher movement cost, typically requiring 2 movement per space crossed, and thus limit the unit's movement distance should they be moved in that direction.

For example (pictured):Lewyn possesses 6 movement. On normal plains terrain, this allows him to move a maximum of six spaces away from his starting point, at a cost of one movement per plains space (pictured: his movement range to his left). However, were he to cross through two forest spaces, he would only be able to move a maximum of four spaces as each forest space has a cost of two movement per space (pictured: his downward movement range).

Different classes have different movement costs depending on the terrain. Typically, armored units likeKnights and horse-mounted units likeCavaliers are penalized more for crossing forests and deserts, and are incapable of crossing mountains at all; flying units likePegasus Knights andWyvern Riders are not hindered at all by terrain; and non-mounted magic units are significantly less affected by the severe movement cost of deserts.

Unique toGenealogy of the Holy War is the road terrain: for all non-flying units, the terrain cost for roads is 0.7 movement per tile, boosting their movement by a factor of less than 1.5 while traversing roads compared to that of plains. With the assistance of an unbroken stretch of road terrain, a unit's movement can be boosted by between 2 or 3 spaces.

Items and skills affecting movement

Items providing equipping bonus
ItemMovement increaseGames
Speed Ring+5/+1 when in inventory.Gaiden,Echoes: Shadows of Valentia
Leg Ring+3 when in inventory.Genealogy of the Holy War
March Ring+1 when equipped.Three Houses
Fetters of Dromi+1 when equipped.Three Houses
Items providing a permanent increase
ItemMovement increaseGames
Leg RingPermanent +2 increase when used.Thracia 776
BootsPermanent+4/+2/+1 increase when used.All titles exceptGaiden,Genealogy of the Holy War,Thracia 776 andThree Houses
Shoes of the WindPermanent +1 increase when used.Three Houses
Sacred Galewind ShoesPermanent +2 increase when used.Three Houses
Items modifying the growth rate
ItemMovement growth modificationGames
Dáinn Scroll+5% tostrength and movement growth rates, -10% tospeed growth rate, and +30% todefense growth rate when in inventory.Thracia 776
Weapons, items, and skills affecting the stat
ItemEffectGames
FreezeReduces target's movement to 0 for one turn.Fates
Numbing ClawsAfter hitting target, reduces target's movement to 0 for one turn.Echoes: Shadows of Valentia
Banshee ΘInflicts −5debuff on the target on hit.Three Houses
CantoAllows the user to move again and use up any leftover movement distance after completing an action.Genealogy of the Holy War,Thracia 776,The Binding Blade,The Blazing Blade,The Sacred Stones,Path of Radiance,Radiant Dawn,Three Houses
Celerity+2 movement when equipped.Path of Radiance,Radiant Dawn
Movement +1+1 movement when equipped.Awakening,Fates,Three Houses
AcrobatAllows the unit to cross all traversableterrain for a movement cost of 1 when equipped.Awakening
Rally Movement+1 movement to all alliedunits in a3-tile radius of the user for oneturn, upon use of the Rally command.Awakening.Fates,Three Houses
GaleforceAllows the user to move again fully if they defeat an enemy during thePlayer Phase; works only once per user per Player Phase.Awakening,Fates
Deliverer+2 movement to the user whenPair Up is in effect.Awakening
Rally Heart+2strength,magic,skill,speed,luck,defense andresistance, and +1 movement to all alliedunits in a3-tile radius of the user for oneturn, upon use of the Rally command.Awakening
Surefooted+1 movement and allows the unit to cross all traversable terrain for a movement cost of 1 when equipped. Works only if the user is in theBallistician class.Fates
ImmobilizeAfter hitting target, reduces target's movement to 0 for one turn.Fates
Seal MovementInflicts -1debuff on the target on hit.Three Houses
CanterAllows the user to move again with 2 movement.Engage

Flavor text

GameText
(English)
Text
(Japanese)
The Binding Blade
Movement. The normal distance
you can cross in 1 turn.*
1ターンで移動できる距離です
地形によっては短くなります
The Blazing Blade
Movement. The normal distance
you can cross in 1 turn.
1ターンで移動できる距離です
地形によっては短くなります
The Sacred Stones
Movement. The normal distance
you can cross in 1 turn.
1ターンで移動できる距離です
地形によっては短くなります
Path of Radiance
The unit's movement ability.
ユニットの移動できる能力です
Radiant Dawn
The unit's movement range.
This varies depending on the
terrain being crossed.
移動できる歩数
通過する地形によって変化
Awakening
Movement. Determines how
many spaces a unit can move.
移動できる距離 高いほど、
多くのマスを移動できる
Fates
Movement. Determines how
many spaces a unit can move.
移動できる距離 高いほど、
多くのマスを移動できる
Echoes: Shadows of Valentia
Movement. Determines how
many spaces a unit can move.
移動力 高いほど、
多くのマスを移動できる
Three Houses
Determines how many spaces the unit
can move.
移動できる距離。高いほど
多くのマスを移動できる。
Engage
Movement. Determines how
many spaces a unit can move.
移動力。高いほど、多くのマスを
移動できる

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Movement

--

Japanese

移動
移動力

• Movement. Used fromGenealogy of the Holy War onward.
• Movement power. Used inShadow Dragon & the Blade of Light,Gaiden, andMystery of the Emblem, and when the stat increases on level up inThracia 776. Written in hiragana as いどうりょく in the former three games.

Spanish

Movimiento

Movement

French

Mouvement

Movement

German

Bewegung

Movement

Italian

• Passi
• Movimento

• Steps. Used inthe Sacred Stones.
• Movement. Used inAwakening,Fates,Shadows of Valentia andThree Houses.

Dutch

Beweging

Movement

Korean

이동

Movement

Simplified Chinese

移动

Movement

Traditional Chinese

移動

Movement

References

See also

Game mechanics
Out-of-battle managementBase (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) •My CastleSomniel) •Bonus experienceCalendarDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) •GoldLessonsMila ShrinesPeddlerPeer trainingPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) •Supply convoyWorld map
Battles and chaptersArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) •ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) •Trial MapTurn (Turn rewind) •Weather (Fog of war) •Village
StatsUnitsActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) •Class bonusConstitution (Aid) •DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMoraleMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
WeaponsBrave weaponCritical rateDurabilityElementHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commandsAdjutantAttack (Counterattack) •Auto-BattleBattalion (Gambit) •CantoChain attackChain GuardClass change (Reclass) •Combat artCrestsDance (GaldrarPlaySing) •Death (Decoy) •DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) •Pair UpRallyRecruitmentRescue (Capture) •Skills (Offensive skill) •SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitBonus unitEinherjarLoan unitPrisonerReplacement unit) •Visit
CalculationsAttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) •Hit rate (True hit) •Random number generatorWeapon triangle (Trinity of magic)
ConnectivityamiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
OtherBarrierBirthdayClass rollGlitchesMovieMultiple endingsRankingsSound RoomTactician bonus