| Site News |
|---|
| Warning: This wiki containsspoilers. Read at your own risk! Social media: If you would like, please joinour Discord server, and/or follow us onX (Twitter),Bluesky, orTumblr! |
Monster

| “ | There are much worse than those revenants and the entombed... Let's see, there's the bonewalkers, mauthe doogs, gargoyles, baels... Why, I'll bet you just about any creature of lore could be walking again. Yes, we're in for some trouble. | ” | — Lute |
|---|
Amonster (Japanese:魔物monster) is any supernatural creature given life by the power ofdark magic or another lifeform transmutated through other unnatural means. Monsters have historically plagued the continents ofValentia,Magvel,Fódlan, and less historically,Archanea andElyos in the time ofFire Emblem Awakening andFire Emblem Engage respectively. They are in the service ofDuma,Fomortiis,Grima, andSombron respectively. Monsters are antagonistic and a major threat tohuman populations. Monsters also appear inFire Emblem Fates, the most prominent being theFaceless created by Nohrian mages and the Vallite phantoms created byAnankos.
As the primary prerequisite for monster status is usually an origin based in dark magic or through some other unnatural means, other non-human species such asdragons,laguz, ortaguel are not monsters in this sense.
InFire Emblem Echoes: Shadows of Valentia, monsters are calledTerrors in the English version.
Overview
Nature and anatomy
Monsters take a wide variety of forms and origins, ranging from reanimatedhuman ordragon corpses, to entirely separate creatures such as giant spiders or gargoyles. They use a broad range of means of attack depending on the monster type: some wield human weapons such asswords andaxes, others rely on their own anatomy through the use of claws or fangs, while a small few wield forms of dark magic entirely unique to their use. Irrespective of form or weaponry, all monsters exist solely to serve their respective dark god and have no independence or sentience of their own, acting as little more than aggressive beasts. According to the lore of Magvel, the weakest monster types are therevenants andentombed, but even they exceed the strength of normal humans.[1]
The exact method of creating monsters is unknown. Monsters appear to arise by themselves through the radiating dark energies of Duma or Fomortiis in a location, with Magvel'sDarkling Woods being a prominent location for their automatic creation as the resting place of Fomortiis.[2] The existence of the fiveSacred Stones appears to prevent the rise of monsters in the world, with the destruction of even one—Grado's—being enough to allow them to rise once more, though this could also be a result of the Demon King escaping intoLyon and not the breaking of the stone itself. In addition, humans with mastery of certain forms of dark magic arecapable of summoning monsters of their own accord; this was exclusively the domain of dark priests in Duma's service in Valentia.
The monsters ofFódlan are different in origin from the monsters of other continents. Instead of being formed by dark magic in some manner, monsters are instead the result of the power ofCrest Stones, which empower, mutate, and disfigure humans and animals. Many are known as Demonic Beasts and are often draconic in nature—likely a result of Crest Stones being the hearts of ancient dragons. Monsters in Fódlan are exceptionally large and powerful, with some groups including theAdrestian Empire andAgarthans bending them to become biological weapons with which to attack other nations.
TheCorrupted ofElyos, are human and dragon corpses reanimated through a Fell Dragon's dark magic which is said to break the laws governing life and death; much like both theRisen and themorphs, the Corrupted can come in the form of mindless attack drones like the Risen or with remarkably healthy appearances with a degree of emotion through the deceased soul's retrieval and replacement into the corpse like the morphs, and the Corrupted can be from any once living creature be they human or otherwise. The Corrupted expire rather quickly due to burning through the magic that reanimated them in conjunction with the corpses actively rejecting said magic, refusing further attempts to prolong the expiration and destroying themselves in the process, and the Corrupted are all noted to suffer mental degradation even when resurrected without any alteration of the original person's mind.
Gameplay

Monsters are present only inFire Emblem Gaiden, its remakeEchoes: Shadows of Valentia,The Sacred Stones,Three Houses and, to a lesser extent,Awakening,Fates, andEngage; while the former three appearances cover a broad spectrum of monster types,Awakening features onlyrevenants andentombed as distinct monsters and part of theRisen, with all other Risen instead taking the form of normal humanclasses whileFates featuresfaceless as enemies in every campaigns andstoneborn as NPC capable of defending the player castle inConquest andRevelation routes. Monsters are fought throughout each game as the primary or only enemies in certain chapters, and in addition are also fought in optionalskirmishes on theworld maps except inConquest route ofFates.
In a manner similar to theclass changing of human units, monsters are often loosely divided intobase andadvanced variants of themselves. Much as advanced-class human enemies typically become far more prevalent as a game progresses, so too do advanced monster versions appear more frequently in the later stages of a game.
Typically, there is a variety of weapons available to the player which dealbonus damage to monster units: theBlessed Sword,Blessed Lance,Blessed Bow andSeraphim inGaiden and its remakeEchoes: Shadows of Valentia, the Sacred Twin weapons and theSlayer skill inThe Sacred Stones, the Blessed Lance and Blessed Bow inAwakening andFates, and theSpirit Katana inFates. In addition, any attack by aBishop inThe Sacred Stones deals bonus damage to Monsters.
InGaiden,The Sacred Stones,Fates andShadows of Valentia, all monster units possess aluck stat of 0, in a similar fashion toMorphs.
InThree Houses, monster units work much more differently than regular units. Most monster units now take up multiple spaces, typically a 2×2 square or even a 3×3 square, and attacking any space they occupy will damage them. Monsters are much more powerful overall, boasting multiplehealth bars andbarriers that reduce damage dealt to them, as well as grant them variousabilities when targeted. Emptying their health bars will grant them latent abilities as well. In addition, all monsters have aStaggering Blow—a powerful area-of-effect attack which requires some preparation beforehand. Certain monster units may also take bonus damage from specific physicalweapon types.
InEngage, theCorrupted appear as a both a unit-specific attribute for several human enemies whose classes are shared with the playable cast (both generic enemies and specific characters) as well as a class-designated type for a handful of enemy-only classes. Regardless of class, all Corrupted units take bonus damage from weapons and attacks that target them. Of all the classes with the monster class type assigned to them, theCorrupted Wyrm andCorrupted Wyvern act similarly to the monster units ofThree Houses in that they take up multiple spaces and share the same mobility limitations as a result. Unlike monster units fromThree Houses, these units function identical to other classes in the game without special abilities to distinguish them.
Similar beings
Similar to monsters are themorphs ofElibe, created byNergal using forbidden magic fueled by thequintessence of living creatures; unlike monsters, morphs adopt the appearance of a living and healthy human, and while the majority appear to have no emotions, a small few (Ephidel,Sonia, andLimstella) do feature it and are capable of mimicking human emotion.
Also similar are theRisen ofYlisse, as they are comprised solely of reanimated corpses, but they are not considered monsters within data. Only therevenant andentombed monster types within the Risen ranks are considered monsters.
Valla's soldiers underAnankos are revived ghosts of regular human,Wolfskin andKitsune units. In gameplay, they function identically to their living counterparts, but cannot beCaptured.
List of monster types
| Character | Description | Appears in |
|---|---|---|
Revenant | Walking corpses that move slowly but attack with sharp claws. | Gaiden, The Sacred Stones, Awakening, Echoes: Shadows of Valentia |
Entombed | Reanimated corpses. They're not fast, but their talons rend flesh with ease. | Gaiden*, The Sacred Stones, Awakening, Echoes: Shadows of Valentia |
Bonewalker | Dead warriors given will by dark magic. They wield a variety of weapons. | Gaiden, The Sacred Stones, Echoes: Shadows of Valentia |
Lich | A more powerful bonewalker found in theDuma Tower. | Gaiden*, Echoes: Shadows of Valentia |
Gargoyle | Malignant fiends who hunt with lances. They ride on fell wings. | Gaiden, The Sacred Stones, Echoes: Shadows of Valentia |
Deathgoyle | A more powerful gargoyle found in theDuma Tower. | Gaiden*, The Sacred Stones, Echoes: Shadows of Valentia |
Necrodragon | The revived corpse of a dragon. Its putrid breath decays all it touches. | Gaiden, The Sacred Stones, Echoes: Shadows of Valentia |
White Dragon | A more powerful necrodragon found in theDuma Tower. | Gaiden*, Echoes: Shadows of Valentia |
Mogall | Perilous floating orbs filled with blighting dark magic. | Gaiden, The Sacred Stones, Echoes: Shadows of Valentia |
![]() Arch Mogall | Mogall whose dread power exceeds that of their lesser cousins. | The Sacred Stones |
![]() Wight | Skeletons driven by terrible magic. They can wield many weapons. | The Sacred Stones |
![]() Bael | Giant poisonous mountain spiders with venom-filled fangs. | The Sacred Stones |
![]() Elder Bael | Magic-infused giant spiders. Their venom is lethal. | The Sacred Stones |
![]() Mauthe Doog | Blood-hungry demon dogs that attack with keen-edged fangs. | The Sacred Stones |
![]() Gwyllgi | Savage, three-headed hellhounds. Their fangs are cruel death dealers. | The Sacred Stones |
![]() Tarvos | Vile man-beasts who thunder into combat with colossal axes. | The Sacred Stones |
![]() Maelduin | Immensely fast and strong creatures who hunt with axes and bows. | The Sacred Stones |
![]() Cyclops | One-eyed giants who use their strength to wield huge axes. | The Sacred Stones |
![]() Gorgon | Comely and cursed, these creatures turn all who behold them into stone. | The Sacred Stones |
![]() Phantom | Phantom warriors who possess great strength but vanish when attacked. | The Sacred Stones,Echoes: Shadows of Valentia |
Faceless | An undead monster conjured by fell magic. Attacks with its fists. | Fates |
Stoneborn | A statue given animation by magic. Attacks by throwing boulders at range. | Fates |
Dracul | A powerful immortal who lurks in deepest darkness. | Echoes: Shadows of Valentia |
Titan | A fallen race of ancient giants who stalk the living. | Echoes: Shadows of Valentia |
Deimos | The bones of a shaman who wielded purifying flame. | Echoes: Shadows of Valentia |
Garuda | A freakish bird with shining wings. Swift and deadly. | Echoes: Shadows of Valentia |
Balor | A frightful evil eye said to come from an ancient spirit. | Echoes: Shadows of Valentia |
Fafnir | A massive dragon that has lived since antiquity. | Echoes: Shadows of Valentia |
Fiend | A knight from the nether realm with awesome power. | Echoes: Shadows of Valentia* |
Guardian | A knight who has crossed ages in the name of duty. | Echoes: Shadows of Valentia |
Tomb Lord | An enraged hero of yore. Rife with experience. | Echoes: Shadows of Valentia |
Black Beast | This beast is the transformed state of the wielder of the Hero's Relic, the Lance of Ruin. | Three Houses |
Wandering Beast | This mysterious Demonic Beast may be connected to the Crest of the Beast somehow... | Three Houses |
Wild Demonic Beast | This wild Demonic Beast has lost all sense of reason. It is infused with a powerful poison. | Three Houses |
Experimental Demonic Beast | With a crest stone embedded in its forehead, this creature is an experimental, more resilient variation of a Demonic Beast. | Three Houses |
Demonic Beast | This Demonic Beast has been twisted into this form by the Imperial army. It bears a concealed Crest Stone on its forehead. | Three Houses |
Flying Demonic Beast | An airborne Demonic Beast with enormous wings, this creature is swift and will often dodge attacks. | Three Houses |
Altered Demonic Beast | This armored Demonic Beast rends its foes with beastly strength. Magic is ineffective while its armor is intact. | Three Houses |
Giant Demonic Beast | A mammoth, bipedal Demonic Beast, this creature is robust, with powerful physical strength. | Three Houses |
Golem | A mysterious weapon that appears to be connected to the Church of Seiros. This creature attacks using magic. | Three Houses |
Altered Golem | An armored golem that strikes fear into the hearts of its foes. While its armor is intact, magic is rendered useless. | Three Houses |
Titanus | A weapon made with forgotten knowledge, it protects itself with a formidable shield. | Three Houses |
White Beast | This cardinal of the Church of Seiros has been transformed and gone mad due to the rage of the Immaculate One. | Three Houses |
Lord of the Lake | Also known as the Immovable, this creature possesses untold wisdom, fearsome strength, and a sturdy protective carapace. | Three Houses |
Lord of the Desert | With wings that control the very wind, the Wind Caller possesses vast intelligence and exalted strength. | Three Houses |
Giant Bird | This massive bird has grown to an unnatural size through the absorption of magic. | Three Houses |
Giant Crawler | This massive worm has grown to an unnatural size through the absorption of magic. | Three Houses |
Giant Wolf | This massive wolf has grown to an unnatural size through the absorption of magic. | Three Houses |
Umbral Beast | This demonic beast was spawned from the Chalice of Beginnings. It is equal in power to theChildren of the Goddess. | Three Houses |
Hegemon Husk | Edelgard, transformed by archaic methods into a grotesque form. She is now able to use the full and unbridled power of her Crests. | Three Houses |
The Immaculate One | This child of the goddess, extolled in legends, was said to have protected the people and cared for the land, but now... | Three Houses |
Outrealm Fiend | A variety of monsters with four arms and sharp claws originating from theOutrealms. | Warriors |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| The Sacred Stones | A grotesque creature created by magic and born in darkness. | 魔の力より 闇から生まれ出た 異形のものたち |
| Echoes: Shadows of Valentia (affiliation) | A horde of terrifying monsters. | 魔物 恐ろしい魔物たちの勢力 |
| Echoes: Shadows of Valentia (Terror skill) | An accursed monster with high HP. | 呪われた生物 高い生命力を持つ |
| Echoes: Shadows of Valentia (Great Terror skill) | An evolved Terrror[sic] that Expel cannot banish. | 力を得て進化した魔物 ディルを無効化する |
Trivia
- Thus far, Phantoms are the only monsters that can be controlled by the player army.
Etymology and other languages
This section has been marked as astub. Please help improve the page by adding information.
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | • Monster | • Used inThe Sacred Stones. |
| Japanese | 魔物 | Monster |
| Spanish | • Monstruo | • Monster; used inThe Sacred Stones. |
| French | • Monstre | • Monster. Used inThe Sacred Stones. |
| German | • Monster | • Used inThe Sacred Stones. |
| Italian | Mostro | Monster; used inThe Sacred Stones and for Terrors inShadows of Valentia |
| Portuguese | Terror | Used in the "Way of the Heart"Lost Lore event inFire Emblem Heroes. |
| Korean | 몬스터 | Monster |
| Traditional Chinese | 魔物 | Monster |
Gallery
- Artwork of anElder Bael fromThe Sacred Stones.
- Artwork of aMauthe Doog fromThe Sacred Stones.
- Artwork of aNecrodragon fromEchoes: Shadows of Valentia.
- Artwork of aGargoyle fromEchoes: Shadows of Valentia.
- Artwork of aRevenant fromEchoes: Shadows of Valentia.
- The small portrait used by Enemy Monsters inThe Sacred Stones.
- The small portrait used byPhantoms inThe Sacred Stones.
References
- ↑"Those revenants are said to be the least of the dark creatures. And yet, the weakest of them could outmatch any normal man. We cannot take this enemy lightly." —Seth,Fire Emblem: The Sacred Stones
- ↑"This is Darkling Woods... It was here the heroes met the Demon King and with the Sacred Stones defeated him. I've heard the lingering energies of that battle are the source of the monsters. But I never imagined it would be as bad as this..." —Seth,Fire Emblem: The Sacred Stones
See also
| Races andanimals of theFire Emblem series | ||||
|---|---|---|---|---|
|
| Fire Emblem: The Sacred Stones | |||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||||||||||||||||||||||||||
| Fire Emblem Echoes: Shadows of Valentia | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Fire Emblem: Three Houses | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||















