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Monster

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Artwork of twoBonewalkers and a singleDraco Zombie, fromThe Sacred Stones.
There are much worse than those revenants and the entombed... Let's see, there's the bonewalkers, mauthe doogs, gargoyles, baels... Why, I'll bet you just about any creature of lore could be walking again. Yes, we're in for some trouble.
— Lute

Amonster (Japanese:魔物monster) is any supernatural creature given life by the power ofdark magic or another lifeform transmutated through other unnatural means. Monsters have historically plagued the continents ofValentia,Magvel,Fódlan, and less historically,Archanea andElyos in the time ofFire Emblem Awakening andFire Emblem Engage respectively. They are in the service ofDuma,Fomortiis,Grima, andSombron respectively. Monsters are antagonistic and a major threat tohuman populations. Monsters also appear inFire Emblem Fates, the most prominent being theFaceless created by Nohrian mages and the Vallite phantoms created byAnankos.

As the primary prerequisite for monster status is usually an origin based in dark magic or through some other unnatural means, other non-human species such asdragons,laguz, ortaguel are not monsters in this sense.

InFire Emblem Echoes: Shadows of Valentia, monsters are calledTerrors in the English version.

Overview

Nature and anatomy

Monsters take a wide variety of forms and origins, ranging from reanimatedhuman ordragon corpses, to entirely separate creatures such as giant spiders or gargoyles. They use a broad range of means of attack depending on the monster type: some wield human weapons such asswords andaxes, others rely on their own anatomy through the use of claws or fangs, while a small few wield forms of dark magic entirely unique to their use. Irrespective of form or weaponry, all monsters exist solely to serve their respective dark god and have no independence or sentience of their own, acting as little more than aggressive beasts. According to the lore of Magvel, the weakest monster types are therevenants andentombed, but even they exceed the strength of normal humans.[1]

The exact method of creating monsters is unknown. Monsters appear to arise by themselves through the radiating dark energies of Duma or Fomortiis in a location, with Magvel'sDarkling Woods being a prominent location for their automatic creation as the resting place of Fomortiis.[2] The existence of the fiveSacred Stones appears to prevent the rise of monsters in the world, with the destruction of even one—Grado's—being enough to allow them to rise once more, though this could also be a result of the Demon King escaping intoLyon and not the breaking of the stone itself. In addition, humans with mastery of certain forms of dark magic arecapable of summoning monsters of their own accord; this was exclusively the domain of dark priests in Duma's service in Valentia.

The monsters ofFódlan are different in origin from the monsters of other continents. Instead of being formed by dark magic in some manner, monsters are instead the result of the power ofCrest Stones, which empower, mutate, and disfigure humans and animals. Many are known as Demonic Beasts and are often draconic in nature—likely a result of Crest Stones being the hearts of ancient dragons. Monsters in Fódlan are exceptionally large and powerful, with some groups including theAdrestian Empire andAgarthans bending them to become biological weapons with which to attack other nations.

TheCorrupted ofElyos, are human and dragon corpses reanimated through a Fell Dragon's dark magic which is said to break the laws governing life and death; much like both theRisen and themorphs, the Corrupted can come in the form of mindless attack drones like the Risen or with remarkably healthy appearances with a degree of emotion through the deceased soul's retrieval and replacement into the corpse like the morphs, and the Corrupted can be from any once living creature be they human or otherwise. The Corrupted expire rather quickly due to burning through the magic that reanimated them in conjunction with the corpses actively rejecting said magic, refusing further attempts to prolong the expiration and destroying themselves in the process, and the Corrupted are all noted to suffer mental degradation even when resurrected without any alteration of the original person's mind.

Gameplay

L'Arachel,Rennac, andDozla fightingGargoyles inThe Sacred Stones.

Monsters are present only inFire Emblem Gaiden, its remakeEchoes: Shadows of Valentia,The Sacred Stones,Three Houses and, to a lesser extent,Awakening,Fates, andEngage; while the former three appearances cover a broad spectrum of monster types,Awakening features onlyrevenants andentombed as distinct monsters and part of theRisen, with all other Risen instead taking the form of normal humanclasses whileFates featuresfaceless as enemies in every campaigns andstoneborn as NPC capable of defending the player castle inConquest andRevelation routes. Monsters are fought throughout each game as the primary or only enemies in certain chapters, and in addition are also fought in optionalskirmishes on theworld maps except inConquest route ofFates.

In a manner similar to theclass changing of human units, monsters are often loosely divided intobase andadvanced variants of themselves. Much as advanced-class human enemies typically become far more prevalent as a game progresses, so too do advanced monster versions appear more frequently in the later stages of a game.

Typically, there is a variety of weapons available to the player which dealbonus damage to monster units: theBlessed Sword,Blessed Lance,Blessed Bow andSeraphim inGaiden and its remakeEchoes: Shadows of Valentia, the Sacred Twin weapons and theSlayer skill inThe Sacred Stones, the Blessed Lance and Blessed Bow inAwakening andFates, and theSpirit Katana inFates. In addition, any attack by aBishop inThe Sacred Stones deals bonus damage to Monsters.

InGaiden,The Sacred Stones,Fates andShadows of Valentia, all monster units possess aluck stat of 0, in a similar fashion toMorphs.

InThree Houses, monster units work much more differently than regular units. Most monster units now take up multiple spaces, typically a 2×2 square or even a 3×3 square, and attacking any space they occupy will damage them. Monsters are much more powerful overall, boasting multiplehealth bars andbarriers that reduce damage dealt to them, as well as grant them variousabilities when targeted. Emptying their health bars will grant them latent abilities as well. In addition, all monsters have aStaggering Blow—a powerful area-of-effect attack which requires some preparation beforehand. Certain monster units may also take bonus damage from specific physicalweapon types.

InEngage, theCorrupted appear as a both a unit-specific attribute for several human enemies whose classes are shared with the playable cast (both generic enemies and specific characters) as well as a class-designated type for a handful of enemy-only classes. Regardless of class, all Corrupted units take bonus damage from weapons and attacks that target them. Of all the classes with the monster class type assigned to them, theCorrupted Wyrm andCorrupted Wyvern act similarly to the monster units ofThree Houses in that they take up multiple spaces and share the same mobility limitations as a result. Unlike monster units fromThree Houses, these units function identical to other classes in the game without special abilities to distinguish them.

Similar beings

Similar to monsters are themorphs ofElibe, created byNergal using forbidden magic fueled by thequintessence of living creatures; unlike monsters, morphs adopt the appearance of a living and healthy human, and while the majority appear to have no emotions, a small few (Ephidel,Sonia, andLimstella) do feature it and are capable of mimicking human emotion.

Also similar are theRisen ofYlisse, as they are comprised solely of reanimated corpses, but they are not considered monsters within data. Only therevenant andentombed monster types within the Risen ranks are considered monsters.

Valla's soldiers underAnankos are revived ghosts of regular human,Wolfskin andKitsune units. In gameplay, they function identically to their living counterparts, but cannot beCaptured.

List of monster types

CharacterDescriptionAppears in

Revenant
Walking corpses that move slowly but attack with sharp claws.Gaiden,
The Sacred Stones,
Awakening,
Echoes: Shadows of Valentia

Entombed
Reanimated corpses. They're not fast, but their talons rend flesh with ease.Gaiden*,
The Sacred Stones,
Awakening,
Echoes: Shadows of Valentia

Bonewalker
Dead warriors given will by dark magic. They wield a variety of weapons.Gaiden,
The Sacred Stones,
Echoes: Shadows of Valentia

Lich
A more powerful bonewalker found in theDuma Tower.Gaiden*,
Echoes: Shadows of Valentia

Gargoyle
Malignant fiends who hunt with lances. They ride on fell wings.Gaiden,
The Sacred Stones,
Echoes: Shadows of Valentia

Deathgoyle
A more powerful gargoyle found in theDuma Tower.Gaiden*,
The Sacred Stones,
Echoes: Shadows of Valentia

Necrodragon
The revived corpse of a dragon. Its putrid breath decays all it touches.Gaiden,
The Sacred Stones,
Echoes: Shadows of Valentia

White Dragon
A more powerful necrodragon found in theDuma Tower.Gaiden*,
Echoes: Shadows of Valentia

Mogall
Perilous floating orbs filled with blighting dark magic.Gaiden,
The Sacred Stones,
Echoes: Shadows of Valentia

Arch Mogall
Mogall whose dread power exceeds that of their lesser cousins.The Sacred Stones

Wight
Skeletons driven by terrible magic. They can wield many weapons.The Sacred Stones

Bael
Giant poisonous mountain spiders with venom-filled fangs.The Sacred Stones

Elder Bael
Magic-infused giant spiders. Their venom is lethal.The Sacred Stones

Mauthe Doog
Blood-hungry demon dogs that attack with keen-edged fangs.The Sacred Stones

Gwyllgi
Savage, three-headed hellhounds. Their fangs are cruel death dealers.The Sacred Stones

Tarvos
Vile man-beasts who thunder into combat with colossal axes.The Sacred Stones

Maelduin
Immensely fast and strong creatures who hunt with axes and bows.The Sacred Stones

Cyclops
One-eyed giants who use their strength to wield huge axes.The Sacred Stones

Gorgon
Comely and cursed, these creatures turn all who behold them into stone.The Sacred Stones

Phantom
Phantom warriors who possess great strength but vanish when attacked.The Sacred Stones,Echoes: Shadows of Valentia

Faceless
An undead monster conjured by fell magic. Attacks with its fists.Fates

Stoneborn
A statue given animation by magic. Attacks by throwing boulders at range.Fates

Dracul
A powerful immortal who lurks in deepest darkness.Echoes: Shadows of Valentia

Titan
A fallen race of ancient giants who stalk the living.Echoes: Shadows of Valentia

Deimos
The bones of a shaman who wielded purifying flame.Echoes: Shadows of Valentia

Garuda
A freakish bird with shining wings. Swift and deadly.Echoes: Shadows of Valentia

Balor
A frightful evil eye said to come from an ancient spirit.Echoes: Shadows of Valentia

Fafnir
A massive dragon that has lived since antiquity.Echoes: Shadows of Valentia

Fiend
A knight from the nether realm with awesome power.Echoes: Shadows of Valentia*

Guardian
A knight who has crossed ages in the name of duty.Echoes: Shadows of Valentia

Tomb Lord
An enraged hero of yore. Rife with experience.Echoes: Shadows of Valentia

Black Beast
This beast is the transformed state of the wielder of the Hero's Relic, the Lance of Ruin.Three Houses

Wandering Beast
This mysterious Demonic Beast may be connected to the Crest of the Beast somehow...Three Houses

Wild Demonic Beast
This wild Demonic Beast has lost all sense of reason. It is infused with a powerful poison.Three Houses

Experimental Demonic Beast
With a crest stone embedded in its forehead, this creature is an experimental, more resilient variation of a Demonic Beast.Three Houses

Demonic Beast
This Demonic Beast has been twisted into this form by the Imperial army. It bears a concealed Crest Stone on its forehead.Three Houses

Flying Demonic Beast
An airborne Demonic Beast with enormous wings, this creature is swift and will often dodge attacks.Three Houses

Altered Demonic Beast
This armored Demonic Beast rends its foes with beastly strength. Magic is ineffective while its armor is intact.Three Houses

Giant Demonic Beast
A mammoth, bipedal Demonic Beast, this creature is robust, with powerful physical strength.Three Houses

Golem
A mysterious weapon that appears to be connected to the Church of Seiros. This creature attacks using magic.Three Houses

Altered Golem
An armored golem that strikes fear into the hearts of its foes. While its armor is intact, magic is rendered useless.Three Houses

Titanus
A weapon made with forgotten knowledge, it protects itself with a formidable shield.Three Houses

White Beast
This cardinal of the Church of Seiros has been transformed and gone mad due to the rage of the Immaculate One.Three Houses

Lord of the Lake
Also known as the Immovable, this creature possesses untold wisdom, fearsome strength, and a sturdy protective carapace.Three Houses

Lord of the Desert
With wings that control the very wind, the Wind Caller possesses vast intelligence and exalted strength.Three Houses

Giant Bird
This massive bird has grown to an unnatural size through the absorption of magic.Three Houses

Giant Crawler
This massive worm has grown to an unnatural size through the absorption of magic.Three Houses

Giant Wolf
This massive wolf has grown to an unnatural size through the absorption of magic.Three Houses

Umbral Beast
This demonic beast was spawned from the Chalice of Beginnings. It is equal in power to theChildren of the Goddess.Three Houses

Hegemon Husk
Edelgard, transformed by archaic methods into a grotesque form. She is now able to use the full and unbridled power of her Crests.Three Houses

The Immaculate One
This child of the goddess, extolled in legends, was said to have protected the people and cared for the land, but now...Three Houses

Outrealm Fiend
A variety of monsters with four arms and sharp claws originating from theOutrealms.Warriors

Flavor text

GameText
(English)
Text
(Japanese)
The Sacred Stones
A grotesque creature created by
magic and born in darkness.
魔の力より 闇から生まれ出た
異形のものたち
Echoes: Shadows of Valentia
(affiliation)
A horde of terrifying
monsters.
魔物
恐ろしい魔物たちの勢力
Echoes: Shadows of Valentia
(Terror skill)
An accursed monster with
high HP.
呪われた生物
高い生命力を持つ
Echoes: Shadows of Valentia
(Great Terror skill)
An evolved Terrror[sic] that
Expel cannot banish.
力を得て進化した魔物
ディルを無効化する

Trivia

  • Thus far, Phantoms are the only monsters that can be controlled by the player army.

Etymology and other languages


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Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

• Monster
• Terror
• Great Terror

• Used inThe Sacred Stones.
• Used inEchoes: Shadows of Valentia.
• Used inShadows of Valentia.

Japanese

魔物

Monster

Spanish

• Monstruo
• Aberración
• Gran bestia

• Monster; used inThe Sacred Stones.
• Used for the Terrors ofShadows of Valentia.
• Used for the Great Terrors ofShadows of Valentia.

French

• Monstre
• Horreur
• Horrorissime

• Monster. Used inThe Sacred Stones.
• Horror; used for the Terrors ofShadows of Valentia.
• Most horrible; used for the Great Terrors ofShadows of Valentia.

German

• Monster
• Schrecken
• Großer Shrecken

• Used inThe Sacred Stones.
• Terror; used inShadows of Valentia.
• Great Terror; used inShadows of Valentia.

Italian

Mostro

Monster; used inThe Sacred Stones and for Terrors inShadows of Valentia

Portuguese

Terror

Used in the "Way of the Heart"Lost Lore event inFire Emblem Heroes.

Korean

몬스터

Monster

Traditional Chinese

魔物

Monster

Gallery

References

  1. "Those revenants are said to be the least of the dark creatures. And yet, the weakest of them could outmatch any normal man. We cannot take this enemy lightly." —Seth,Fire Emblem: The Sacred Stones
  2. "This is Darkling Woods... It was here the heroes met the Demon King and with the Sacred Stones defeated him. I've heard the lingering energies of that battle are the source of the monsters. But I never imagined it would be as bad as this..." —Seth,Fire Emblem: The Sacred Stones

See also

Races andanimals of theFire Emblem series
Major speciesBeorcBrandedDragon (ManaketeDivine DragonEarth DragonFell DragonFire DragonFirst DragonIce DragonWar DragonWyvern) •EmblemGodHumanKitsuneLaguz (Black DragonCatHawkHeronLionRavenRed DragonTigerWhite DragonWolf) •MirageMorphNabateanTaguelWolfskinZunanma
Animals and other speciesCorruptedFabricationGriffinHorseIllusionKinshiMonsterPegasusPhantomRisenWolf
Fire Emblem Gaiden
Playable charactersAlmAtlasBoeyCatriaCelicaClairCliveDeenDeltheaEstForsythGennyGrayJesseKamuiKliffLeonLukasLuthierMaeMathildaMycenNomahPallaPythonSaberSilqueSonyaTatianaTobinValbarZeke
Non-playable charactersHalcyonIrmaMassena
BossesAurumBarthBlakeCerberusDeenDeltheaDesaixDolthDumaGarciaGarthGazelleGharnGriethHadesHestiaJamilJedahJeromeLawsonMagnusMarlaMikhailMuellerNaberiusNuibabaRudolfShizasSlaydeSonyaTatarrahWolffXaizorZaksonZeke
Background charactersLima IVLipricaMila
Personal weaponsFalchionRoyal Sword
Acts and BattlesAct 11:Ram Woods Battle • 2:Fleecer's Forest Battle • 3:Thieves' Shrine • 4:Storming of Ram Valley • 5:Attack on the Southern Outpost • 6:First Battle of Southern Zofia • 7:Second Battle of Southern Zofia • 8:Deliverance Hideout • 9:Liberation of Zofia Castle
Act 21:Skirmish • 2:First Pirate Raid • 3:Second Pirate Raid • 4:Assault on the Pirate Throne • 5:Third Pirate Raid • 6:Beast Hunt • 7:Seabound Shrine • 8:Fourth Pirate Raid • 9:Fifth Pirate Raid
Act 3Alm1:Northern Zofia Battle • 2:First Battle of Zofia Forest • 3:Forest Crossroads Battle • 4:Siege of Desaix's Fortress • 5:Second Battle of Zofia Forest • 6:Sylvan Shrine • 7:Forest Northside Battle • 8:Retaking of the Sluice Gate
Celica1:Zofian Coast Battle • 2:Skirmish • 3:Attack on the Desert Stronghold • 4N:Northern Desert Battle • 4S:Southern Desert Battle • 5:Attack on Grieth's Citadel • 6:Storming of the Valley Approach • 7:Dragon Shrine • 8:Liberation of the Temple of Mila
Act 4Alm1:Border Battle • 2:Rigel Forest Battle • 3:Fear Mountain Battle • 4:Fear Mountain Shrine • 5:Siege of Nuibaba's Abode • 6:Rigel Plains Battle • 7:Fight at the Dragon's Maw • 8:Rigel Falls Battle • 9:Secret Shrine • 10:Attack on the Last Bastion • 11:Attack on Rigel Castle
Celica1:Dead Man's Mire Battle • 2:Skirmish • 3:Attack on Dolth Keep • 4:Lost Treescape • 5:Storming of Duma Gate • 6:The Swamps of Duma Battle • 7:Duma Tower
Act 51:Duma Temple • 2:The Final Battle
LocationsValentiaMila ShrinesNovisRigel (Fear Mountain ShrineLost TreescapeDuma Tower) •Zofia (Ram)
Groups, objects and conceptsDeliveranceMonsters
ListsActsCharactersClasses (Class change) •ItemsScriptsWeapons
Related topicsManga adaptationName chart • Other games (Shadow Dragon & the Blade of LightAwakeningEchoes: Shadows of Valentia) •Sound Test ModeTimelineUnused contentWorld map
Fire Emblem: The Sacred Stones
Playable charactersAmeliaArturColmCormagDozlaDuesselEirikaEphraimEwanFordeFranzGarciaGerikGilliamInnesJoshuaKnollKyleL'ArachelLuteMarisaMoulderMyrrhNatashaNeimiRennacRossSalehSethSyreneTanaTethysVanessa
Creature Campaign charactersCaellachFadoGlenHaydenIsmaireLyonOrsonRievSelenaValter
Non-playable charactersDaraKlimtMansel
BossesAiasBanditBazbaBeranBinksBoneBreguetCaellachCarlyleFomortiisGhebLyonMorvaMurrayNovalaO'NeillOrsonPabloRievSaarSelenaTiradoValterVigardeZonta
Background charactersGradoLatonaMacGregorMonicaNada Kuya
Sacred Twins andpersonal weaponsAudhulmaExcaliburGarmGleipnirIvaldiLatonaNidhoggRapierReginleifSieglindeSiegmundVidofnir
ChaptersPre-splitP:The Fall of Renais • 1:Escape! • 2:The Protected • 3:The Bandits of Borgo • 4:Ancient Horrors • 5:The Empire's Reach • 5x:Unbroken Heart • 6:Victims of War • 7:Waterside Renvall • 8:It's a Trap!A New Journey
Eirika's Route9:Distant Blade • 10:Revolt at Carcino • 11:Creeping Darkness • 12:Village of Silence • 13:Hamill Canyon • 14:Queen of White Dunes
Ephraim's Route9:Fort Rigwald • 10:Turning Traitor • 11:Phantom Ship • 12:Landing at Taizel • 13:Fluorspar's Oath • 14:Father and Son
Post-split15:Scorched Sand • 16:Ruled by Madness • 17:River of Regrets • 18:Two Faces of Evil • 19:Last Hope • 20:Darkling WoodsF: Sacred Stone (part 1part 2)
LocationsMagvelCarcino (Caer Pelyn) •Darkling WoodsFrelia (Tower of Valni) •Grado (Renvall) •Jehanna (Jehanna HallLagdou Ruins) •Rausten (Melkaen Coast) •Renais (Za'ha Woods)
Groups, objects and conceptsFive heroesGerik's MercenariesImperial ThreeLegend of the Sacred StonesMonstersSacred StonesSacred TwinsWar of the Stones
ListsChaptersCharacters (Availability chart) •Classes (Class change) •Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topicsCreature CampaignThe Sacred Stones ComicNovelizationList of version differences (Name chart) •Minor charactersPre-release information (Pre-release buildUnused content) •Sound RoomTimelineWorld map
Fire Emblem Echoes: Shadows of Valentia
Playable charactersAlm's PartyAlmClairCliveDeltheaFayeForsythGrayKliffLukasLuthierMathildaMycenPythonSilqueTatianaTobinZeke
Celica's PartyAtlasBoeyCatriaCelicaConradDeenEstFayeGennyJesseKamuiKliffLeonMaeNomahPallaSaberSonyaValbar
DLCEmmaRandalShadeYuzu
Non-playable charactersHalcyonIrmaMassenaMilaPeddlers
BossesArgentumAurumBarthBerkutBlakeBrigand BossCerberusThe CreationDeenDeltheaDesaixDolthDumaFernandGarthGarciaGazelleGharnGriethHadesHestiaJamilJarth*JedahJeromeLawsonMagnusMarlaMikhailMuellerNaberiusNuibabaRineaRudolfSlaydeSonyaTatarrahWolffXaizorZaksonZeke
Background charactersForneusLima IVLipricaShanty Pete
Legendary and personal weaponsBeloved ZofiaFalchionGradivusMercuriusParthiaRoyal Sword
Acts and BattlesPrologueAlm and Celica
Act 11:Ram Woods Battle • 2:Fleecer's Forest Battle • 3:Thieves' Shrine • 4:Storming of Ram Valley • 5:Attack on the Southern Outpost • 6:First Battle of Southern Zofia • 7:Second Battle of Southern Zofia • 8:Deliverance Hideout • 9:Liberation of Zofia Castle
Act 21:Skirmish • 2:First Pirate Raid • 3:Second Pirate Raid • 4:Assault on the Pirate Throne • 5:Third Pirate Raid • 6:Beast Hunt • 7:Seabound Shrine • 8:Fourth Pirate Raid • 9:Fifth Pirate Raid • 10:Zofia Castle Battle
Act 3Alm1:Northern Zofia Battle • 2:First Battle of Zofia Forest • 3:Forest Crossroads Battle • 4:Siege of Desaix's Fortress • 5:Second Battle of Zofia Forest • 6:Sylvan Shrine • 7:Forest Northside Battle • 8:Retaking of the Sluice Gate
Celica1:Zofian Coast Battle • 2:Skirmish • 3:Attack on the Desert Stronghold • 4N:Northern Desert Battle • 4S:Southern Desert Battle • 5:Attack on Grieth's Citadel • 6:Storming of the Valley Approach • 7:Dragon Shrine • 8:Liberation of the Temple of Mila
Act 4Alm1:Border Battle • 2:Rigel Forest Battle • 3:Fear Mountain Battle • 4:Fear Mountain Shrine • 5:Siege of Nuibaba's Abode • 6:Rigel Plains Battle • 7:Fight at the Dragon's Maw • 8:Rigel Falls Battle • 9:Secret Shrine • 10:Attack on the Last Bastion • 11:Attack on Rigel Castle
Celica1:Dead Man's Mire Battle • 2:Skirmish • 3:Attack on Dolth Keep • 4:Lost Treescape • 5:Storming of Duma Gate • 6:The Swamps of Duma Battle • 7:Duma Tower
Act 51:Duma Temple • 2:The Final Battle
Act 61:Archanea Seaway 2 Battle • 2:Archanea Seaway 4 Battle • 3:Archanea Seaway 6 Battle • 4:Thabes Labyrinth
amiiboDuma's OrdealsMila's Ordeals
DLCThe Astral TempleThe Inner SanctumBand of BandagesLords of the GraveWretches and RichesWealth Before HealthAltar of the DestrierAltar of the TitanAltar of the SkylordAltar of the SorceressAltar of the FaerieAltar of the OgreAltar of the MarksmanAltar of the SavantAltar of the QueenAltar of the King • 1:Battle of Zofia Harbor • 2:Outpost Rescue • 3:Flight from the Ruins • 4:Siege of Zofia CastleCipher Legends ICipher Legends IIMila's Bounty 1Mila's Bounty 2Mila's Bounty 3Mila's Bounty 4Mila's Bounty 5
LocationsValentiaRigel (Fear Mountain ShrineSecret ShrineLost TreescapeDuma TowerDuma Temple) •Zofia (Deliverance HideoutDragon ShrineNovisRamSylvan ShrineTemple of MilaSeabound ShrineThieves' Shrine) •ArchaneaThabes
Groups, objects and conceptsDeath MasksBook of Valentian RevelationsDeliveranceMila ShrineMila's TurnwheelTerrors
ListsBase conversationsActsCharactersClasses (Class change) •ItemsScriptsSidequestsSkillsSupportsWeapons
Related topicsAncient LettersMinor charactersName chartDownloadable content • Other games (GaidenShadow DragonNew Mystery of the EmblemAwakening) •Pre-release information (Unused content) •Sound TestTheaterTimelineWorld map
Fire Emblem: Three Houses
Playable charactersBlack EaglesBernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue LionsAnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden DeerClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
OtherAloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLCBalthusConstanceHapiYuri
Non-playable charactersAbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
BossesAcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background charactersCount BergliezMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTianaCount Varley
Legendary and personal weaponsAegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
ChaptersPart I
White Clouds
P:An Inevitable Encounter • 1:Three Houses • 2:Familiar Scenery • 3:Mutiny in the Mist • 4:The Goddess's Rite of Rebirth • 5:Tower of Black Winds • 6:Rumors of a Reaper • 7:Field of the Eagle and Lion • 8:The Flame in the Darkness • 9:The Cause of Sorrow • 10:Where the Goddess Dwells • 11:Throne of Knowledge • 12:To WarBlack Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer /Outset of a Power StruggleBlack Eagles, if Byleth sides with Edelgard
Part IISilver Snow
Silver Snow
13:Reunion at Dawn • 14:A King Without a Kingdom • 15:Valley of Torment • 16:The Rose-Colored River • 17:The Impregnable Fortress • 18:The Chaos of War • 19:Conclusion of the Crossing Roads • 20:The City Without Light • 21:Following a Dream
Azure Moon
Azure Moon
13:Reunion at Dawn • 14:The Delusional Prince • 15:Valley of Torment • 16:The Rose-Colored River • 17:Blood of the Eagle and Lion • 18:The King's Triumphant Return • 19:The Golden Deer's Plea • 20:The Impregnable Fortress • 21:Our Chosen Paths • 22:Oath of the Dagger
Verdant Wind
Verdant Wind
13:Reunion at Dawn • 14:The Alliance Leader's Ambitions • 15:Valley of Torment • 16:The Rose-Colored River • 17:Blood of the Eagle and Lion • 18:The Golden Scheme • 19:The Chaos of War • 20:Conclusion of the Crossing Roads • 21:The City Without Light • 22:Fódlan's New Dawn
Crimson Flower
Crimson Flower
13:Beyond Escape • 14:The Master Tactician • 15:Tempest of Swords and Shields • 16:Lady of Deceit • 17:Field of Revenge • 18:To the End of a Dream
ParaloguesParaloguesPart IBlack Market SchemeDLCA Cursed RelicDLCDeath TollDividing the WorldBlack Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLCBlue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the WeakBlue Lions
Part IIDarkness Beneath the EarthCrimson FlowerDividing the WorldSilver SnowAzure MoonVerdant WindEternal GuardianSilver SnowAzure MoonVerdant WindThe Face BeneathSilver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountableCrimson FlowerLegend of the LakeRetributionSilver SnowAzure MoonVerdant WindThe Secret MerchantDLCCrimson FlowerThe Silver MaidenAzure MoonThe Sleeping Sand LegendVerdant WindWeathervanes of FódlanAzure Moon
Cindered Shadows
Cindered Shadows
1:The Fourth House • 2:What Lies Beneath • 3:The Rite of Rising • 4:Danger in the Dark • 5:Betrayal • 6:Return to Me • 7:Wolf Pack
LocationsFódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) •LeicesterOghma MountainsShambhalaAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) •Blue LionsCalendarChildren of the GoddessChurch of Seiros (Knights of Seiros) •Crests (Crest Stone) •Divine PulseFour ApostlesFour SaintsGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
ListsAbilitiesChaptersCharactersClasses (Class change) •Hidden treasureItems (Monastery items) •QuestsScriptsSupportsWeapons
Related topicsClass masteryDocumentsDownloadable contentMovie GalleryMusic LibraryMinor charactersName chart • Other games (Warriors: Three Hopes) •Pre-release information (Unused content) •Timeline