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Might

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This article is about the weapon stat. For the staff of this name, seeMight (staff).

Might (Japanese:威力Power) is a stat applied to weapons in theFire Emblem series, analogious to thestrength/magic of aunit. It is a measure of the weapon's raw attacking power when wielded in battle; the higher a weapon's might, the more damage it will deal. Typically, as a unit gains access to weapons of higherweapon level, these higher-ranked weapons will possess greater might. Might also functions as something of a base damage output value—under theoretical conditions of a weapon's wielder having 0 strength or magic and the targeted enemy having 0defense orresistance, and with neither side possessing any bonuses fromsupports, theweapon triangle orbonus damage, the weapon's might value is the amount of damage which will be dealt in a single blow.

Of theweapon triangle andTrinity of Magic,axes anddark magic are traditionally associated with possessing the highest might of their respective weapon groups, and thus the greatest raw power; counterbalanced by being theheaviest andleast accurate.

This term is also used in some games'combat forecasts to refer to how much damage will be dealt in an attack.

Calculations

Physical damage

GameFormulaNotes
Shadow Dragon & the Blade of LightStrength + (Might ×Effectiveness)--
GaidenStrength + (Might ×Effectiveness)--
Mystery of the EmblemStrength + (Might ×Effectiveness)The same applies to magical damage
Genealogy of the Holy WarStrength + MightIn this game,bonus damage works differently and is not part of this calculation
Thracia 776Strength + (Might ×Effectiveness)--
The Binding BladeStrength + [(Might +weapon triangle bonus) ×Effectiveness] +Support Bonus--
The Blazing BladeStrength + [(Might +weapon triangle bonus) ×Effectiveness] +Support BonusFor theLight Brand*,Wind Sword*, andRunesword:Strength/2
The Sacred StonesStrength + [(Might +weapon triangle bonus) ×Effectiveness] +Support BonusFor theLight Brand*,Wind Sword*, andRunesword:Strength/2
Path of RadianceStrength + [(Might +weapon triangle bonus) ×Effectiveness] +Support BonusWhen usingBallistae,Strength = 0
Radiant DawnStrength + [(Might +weapon triangle bonus) ×Effectiveness] +Support BonusWhen usingBallistae andCrossbows,Strength = 0
Shadow DragonStrength + (Might ×Effectiveness) +weapon triangle bonus +weapon level bonus--
New Mystery of the EmblemStrength + (Might ×Effectiveness) +weapon triangle bonus +weapon level bonus--
AwakeningStrength + (Might ×Effectiveness) +Weapon triangle bonus +Weapon level bonus--
FatesStrength + (Might ×Effectiveness) +Weapon triangle bonus +Weapon level bonus--

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Might

--

Japanese

威力

Power

Spanish

Poder

Power

French

Force

Strength

German

Kraft

Power

Italian

Forza

Power

Dutch

Kracht

Power

Game mechanics
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