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Mercy
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Mercy (Japanese:慈悲Mercy) is a combatskill debuting inFire Emblem: Radiant Dawn. InRadiant Dawn, it is usable only by QueenElincia ofCrimea, and she comes with it equipped when she becomes playable again in Part 4. It inhibits the user from killing anything so long as it remains equipped, leaving enemies with 1 HP remaining no matter what happens.
Data
| Game | Icon | Effect | Activation | Capacity | Notes |
|---|---|---|---|---|---|
| Radiant Dawn | ![]() | Leaves the target with 1HP if the user's attack would kill the target. | -- | 10 | Elincia only. |
| Engage | Leaves the target with 1HP if the user's attack would kill the target. | -- | -- | -- |
Availability
Radiant Dawn
| Units | Elincia(When she returns in thePart III, Endgame) |
| Items | Mercy |
Engage
| Bond Rings | Elincia S |
Flavor text
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| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Radiant Dawn (skill assignment menu, NTSC) | Allows an enemy unit to retain 1 HP when it receives a lethal blow. Elincia only | 敵のHPを0にできる場合 であっても常に 1だけ残す攻撃をする 【エリンシア専用】 |
| Radiant Dawn (skill assignment menu, PAL) | Allows an enemy unit to retain 1 HP when it receives a lethal blow. Elincia only | -- |
| Radiant Dawn (help) | Allows an enemy unit to retain one HP when the unit receives a lethal blow. | 敵のHPを0にできる場合であっても 常に1だけ残す攻撃をする |
| Engage | If dealing enough damage to defeat foe, instead leaves foe with 1 HP. | 相手を戦闘不能にできるダメージを 与えた時、HPを1残す |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Mercy | -- |
| Japanese | 慈悲 | Romanized asMERCY in its internal file name. |
| Spanish | Piedad | Pity |
| French | Clémence | Clemency |
| German | Barmherzigkeit | Mercy |
| Italian | Grazia | Grace |
| Korean | 자비 | Mercy |
| Simplified Chinese | 慈悲 | Merciful |
| Traditional Chinese | 慈悲Cíbēi | Merciful |
Gallery
- Elincia activating Mercy inRadiant Dawn.
See also
| Skills inFire Emblem Engage | ||||||||||||||||
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