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Mercenary Squad

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Mercenary Squad


Location

Grust

New units

Caesar,Radd

Boss(es)

Legion

Previous chapter(s)

The Nest of Evil

Next chapter(s)

The Scarlet Sword

Mercenary Squad (Japanese:傭兵部隊Mercenary troops) is the secondside quest inFire Emblem: New Mystery of the Emblem. In order to reach this chapter, the player must either complete the previous chapter in a certain number of turns or haveRickard recruited and alive.

Plot

Main articles:Mercenary Squad/Script andMercenary Squad/Conversations

En route to the Fane of Raman,Marth and his companions are attacked by a mercenary squad led by his old alliesCaesar andRadd, as well as the assassinLegion. Marth and co. beat back the mercenaries and capture Caesar and Radd, who accept defeat. Marth, unwilling to kill people he considers precious comrades, hires the two back into his service. Meanwhile, it is revealed that the Legion Marth defeated is nothing but a clone, and the assassins continue to plot against Marth.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: SeizePlayerPartnerOtherEnemyThird
Defeat:Marth orKris dies1–7{{{partner}}}{{{other}}}12{{{third}}}
Map dimensions:
9 columns by 10 rows

Character data

Characters
New units
Caesar
Mercenary
HP
26
Inventory
Steel Sword
Level
7
Automatically at the end of the chapter if he survived
Radd
Myrmidon
HP
22
Inventory
Steel Sword
Level
5
Automatically at the end of the chapter if he survived
Forcibly deployed characters
Marth ​
Available characters
Kris m ​Ryan ​Luke ​Roderick ​Gordin ​Cecil ​Draug ​Arran ​Marisha ​Catria ​Warren ​Cord ​Linde ​Palla ​Bord ​Julian ​Matthis ​Wrys ​Ogma ​Yuliya ​Jubelo ​Sirius ​Castor ​Caeda ​Barst ​Rickard ​Frey ​Norne ​Samuel ​Wendell ​

Item data

Items
NameObtainment Method
VulneraryDropped by enemyFighter
VulneraryDropped by enemyFighter
VulneraryDropped by enemyKnight

Enemy data

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.

NormalHardManiacLunatic

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
LegionBerserker113210079060--Hand Axe
Stands on agate, the chapter's seize point.
AssassinFighter5223.6806.27.8050.26Steel AxeVulneraryThis item is dropped upon this unit's defeat.
--
AssassinFighter5223.6806.27.8050.26Steel Axe
--
CaesarMercenary71268011116807Steel Sword
--
RaddMyrmidon51225010131507Steel Sword
--
AssassinKnight5122.68.206.21.809.80.45Steel LanceVulneraryThis item is dropped upon this unit's defeat.
--
AssassinFighter5223.6806.27.8050.26Hand Axe
--
AssassinArcher5219.26.804.25.205.80.45Steel Bow
--
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
LegionBerserker1137.613.2010.212.2060--Hand Axe
Stands on agate, the chapter's seize point.
AssassinFighter5230.81208.69.4050.26Steel AxeVulneraryThis item is dropped upon this unit's defeat.
--
AssassinFighter5230.81208.69.4050.26Steel Axe
--
CaesarMercenary71268011116807Steel Sword
--
RaddMyrmidon51225010131507Steel Sword
--
AssassinKnight5129.810.608.65.409.80.45Steel LanceVulneraryThis item is dropped upon this unit's defeat.
--
AssassinFighter5230.81208.69.4050.26Hand Axe
--
AssassinArcher5225.68.406.67.605.80.45Steel Bow
--
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
LegionBerserker1143.216.4013.415.4060--Hand Axe
Stands on agate, the chapter's seize point.
AssassinFighter52381601111050.26Steel AxeVulneraryThis item is dropped upon this unit's defeat.
--
AssassinFighter52381601111050.26Steel Axe
--
CaesarMercenary71268011116807Steel Sword
--
RaddMyrmidon51225010131507Steel Sword
--
AssassinKnight513713011909.80.45Steel LanceVulneraryThis item is dropped upon this unit's defeat.
--
AssassinFighter52381601111050.26Hand Axe
--
AssassinArcher523210091005.80.45Steel Bow
--
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
LegionBerserker11461801517060--Hand AxeThis weapon is forged and has boosted stats.
Stands on agate, the chapter's seize point.
AssassinFighter5241.618012.211.8050.26Silver AxeVulneraryThis item is dropped upon this unit's defeat.
--
AssassinFighter5241.618012.211.8050.26Silver Axe
--
CaesarMercenary71268011116807Steel Sword
--
RaddMyrmidon51225010131507Steel Sword
--
AssassinKnight5140.614.2012.210.809.80.45Silver LanceVulneraryThis item is dropped upon this unit's defeat.
--
AssassinFighter5241.618012.211.8050.26Hand AxeThis weapon is forged and has boosted stats.
--
AssassinArcher5235.210.8010.211.205.80.45Silver Bow
--

AllforgedThis weapon is forged and has boosted stats. weapons have +4 might and +20 hit.

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Boss data

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.
Main article:Legion

NormalHardManiacLunatic

Berserker
Level1
Movement--
Stats
Max HP37.6Speed12.2
Strength13.2Luck0
Magic0Defense6
Skill10.2Resistance0
Inventory
Hand Axe
Weapon Levels
Swords--Lances--AxesC
Bows--Tomes--Staves--
Berserker
Level1
Movement--
Stats
Max HP43.2Speed15.4
Strength16.4Luck0
Magic0Defense6
Skill13.4Resistance0
Inventory
Hand Axe
Weapon Levels
Swords--Lances--AxesB
Bows--Tomes--Staves--
Berserker
Level1
Movement--
Stats
Max HP46Speed17
Strength18Luck0
Magic0Defense6
Skill15Resistance0
Inventory
Hand AxeThis weapon is forged and has boosted stats.*
Weapon Levels
Swords--Lances--AxesA
Bows--Tomes--Staves--

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

In order to access thisside quest, the player must have recruitedRickard and kept him alive, or clearedChapter 6 in a certain number of turns. The turn count of the latter requirement varies by difficulty, as follows:

DifficultyTurn count
Normal20
Hard24
Maniac28
Lunatic32
Lunatic′36

You start off in an extremely cramped area with powerful assassins coming down hard on you from all sides. Caesar and Radd are also present, and must survive the chapter in order to join you. Unfortunately, anyone capable of going head to head with the assassins are also going to make the two of them into thin gruel. The most reliable method of clearing this chapter and recruiting Caesar and Radd is to send your most powerful fliers to overwhelm Legion, kill the Knight, use a Rescue charge to move Marth to the north end of the map, and seize on turn 1 before the enemies can get a word in. It may feel rather cheap, but all's fair in love and war (and this isn't love).

Alternatively, if you're not feeling using a Rescue charge, you can take advantage of the map's chokepoints to control the enemy horde. At this point in the game, you can reclass up to 2 units into Knight/General, the latter of which has an extremely high class base DEF and uses bows, preventing them from accidentally killing Caesar or Radd. You will need both Generals, so reclass two of your units into them, and arm then with bows and vulneraries. To choke the middle point, reclass a third unit into Dracoknight, which has the next best DEF, and give them both Taurus and Cancer for +3 DEF, vulneraries and no weapons. You should also bring a healer, and at least one unit competent in 2-range attacks.

To start, have the two Generals move to block the left and right bridges and shoot the fighters with their bows. The Dracoknight should block the center pathway, but one south of the bridge, to minimize enemy exposure. The rest of the party should get into the safe area. Thereafter, simply hold the three chokepoints, healing as necessary, and use your 2-range attacks to slowly clean up the enemies. Caesar and Radd will eventually attack, but they will be unable to kill your bulky units, and won't get countered by bow-using Generals or the weaponless Dracoknight. Once the Fighters and Knight are dead, use your three tanks to block chokepoints to isolate Caesar and Radd to keep them away from the rest of the party as they move north to fight and kill Legion and the archers.

Trivia

  • If both Caesar and Radd are killed in this chapter, there is a line of dialogue where Marth says "Lord Marth, the battle is over" to Kris. The intended behavior is likely for Kris to speak to Marth; however, the dialogue scripting lacks a control character selecting Kris to speak, so Marth—being loaded after Kris—instead says that line.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English
(unofficial)

Mercenary Squad

Japanese

傭兵部隊

Mercenary troops

Gallery

    References

    ← The Nest of Evil •Mercenary Squad• The Scarlet Sword →
    Fire Emblem: New Mystery of the Emblem: Heroes of Light and Shadow
    Playable charactersAbelArlenArranAstramAthenaBantuBarstBeckBelfBordCaedaCaesarCainCastorCatriaCecilCordDarrosDiceDolphDraugEliceEstEtzelFreyFrostGordinHoraceJakeJeorgeJubeloJulianKatarinaKrisLenaLindeLukeMacellanMaliceMariaMarishaMarthMatthisMerricMichalisMidiaMinervaNagiNavarreNorneNynaOgmaPallaPhinaRaddReidenRickardRobertoRoderickRogerRosheaRyanSamsonSamuelSedgarSheenaSiriusTikiTomasVylandWarrenWendellWolfWrysXaneYmirYuliya
    Non-playable charactersAurelis KingBoahCamusGotohJagenLangLorenz
    BossesArlenAthenaCaedaCainClarisseDallDraugEibelEremiyaEstGailGharnefHardinIce DragonJagenJeorgeKatarinaLangLegionLorenzLumelLukeLykkeMedeusNehringOgmaRoderickSheenaTorusWillowWyvernYodel
    Background charactersAdrahAnriArtemisCaldasIoteLudwikMacLearMarlonMarcelusMiloahNagaOrdwinOsmondTalys King
    Legendary andpersonal weaponsAumFalchionGradivusHauteclereImhulluMercuriusParthiaRapierStarlightWing Spear
    ChaptersMain storyP1:MeetingP2:Young SquiresP3:Training BeginsP4: New Companions (Jeorge,Athena) •P5:March DutyP6: Bonds (Ogma,Draug) •P7: The Final Test (Est,Cain) •P8:Assassination of the Hero-King • 1:The Grustian Expedition • 2:Rebellion at Macedon • 3:Abducted Princess • 3x:Shadows Behind the Scenes • 4:Joy and Sorrow • 5:Liberation of Grust • 6:The Nest of Evil • 6x:Mercenary Squad • 7:The Scarlet Sword • 8:Soulful Bridge • 9:Sanctuary of Sorcery • 10:Two Sorcerers • 10x:The Mask Laughs • 11:Anri's Way • 12:Graveyard of Fire Dragons • 13:Frozen Land • 13x:Within the White Darkness • 14:A Mystery Revealed • 15:Return of the Prince • 16:Regaining the Capital • 16x:Reunion • 17:Gra's Sun Sets • 18:Battle of the Pass • 19:The Last Decisive Battle • 20:Dark Emperor • 20x:Bottom of the Deep Abyss • 21:The Wyvern's Dale • 22:The Dragon Altar • 23:The Dark Pontifex LivesE:Light and Shadow
    New Archanea Saga1:The Capital Falls • 2:Red Dragoon • 3:Righteous Thieves • 4:The Beginning
    DLC bonus chapters1:Wind and Thunder • 2:Three Assassins • 3:That Which Was Done by the Sword Shall Be Undone by the Sword
    LocationsArchaneaAdriaAlteaAnri's Way (Thabes) •AurelisChiasmir (Fane of Raman) •DeilDolhr (Dragon Altar) •Empire of Archanea (KnordaPalaceWarren) •GraGrustKhadeinMacedonSamsoothTalys
    Groups, objects and conceptsArchanean LeagueArmies of ArchaneaBattle of the Guardian Deity NagaCoyote's MenDragons (Divine DragonsEarth DragonsFire DragonsIce DragonsMage DragonsManaketeWyverns) •DragoonsHereticsOrbRoyal knightsSable OrderSoothsiresWar of HeroesWar of LiberationWar of ShadowsWhitewinged Order
    ListsBase conversationsChaptersCharactersClasses (Class change) •Hidden treasureItemsScriptsSupportsWeapons
    Related topicsMinor charactersName chart • Other games (Shadow Dragon & the Blade of LightGaidenMystery of the EmblemArchanea SagaShadow DragonAwakening) •Pre-release information (Unused content) •Sound RoomTimeline