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Melkaen Coast

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Melkaen Coast


The Melkaen Coast map inThe Sacred Stones.

Boss(es)

Cyclops,Gorgon, orMaelduin

Melkaen Coast (Japanese:メレカナ海岸Melkana Coast) is the location of askirmish-only map inFire Emblem: The Sacred Stones, the only standalone skirmish-only map in the game. Situated in northwesternRausten and northwest of Rausten Court, Melkaen Coast is home to powerful enemies when skirmishes appear in the area. Melkaen Coast opens for skirmishes after the completion ofChapter 19.

Map and skirmish data

Chapter Data
Conditions
Unit Data
Victory: Rout the enemyPlayerPartnerOtherEnemyThird
Defeat:Eirika orEphraim die or the player's army is routed.9{{{partner}}}{{{other}}}50{{{third}}}

Layouts 1 & 4Layout 2Layout 3

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Letters indicate the spawn group of a random enemy. Enemies marked with a plus (+) can vary in their starting position by up to two tiles in any direction.

Character data

Characters
New units

None

Available characters
Eirika ​Seth ​Franz ​Gilliam ​Vanessa ​Moulder ​Ross ​Garcia ​Neimi ​Colm ​Artur ​Lute ​Natasha ​Joshua ​Ephraim ​Forde ​Kyle ​Tana ​Amelia ​Innes ​Gerik ​Tethys ​Marisa ​L'Arachel ​Dozla ​Saleh ​Ewan ​Cormag ​Rennac ​Duessel ​Knoll ​Myrrh ​Syrene ​
As Melkaen Coast is a skirmish-only map, the returning character listing consist of those available at the point the map is first unlocked. Characters unlocked inCreature Campaign are allowed to participate in this map once unlocked.

Item data

There are no fixed items in this map; random monsters may have items that will drop upon defeat or can be stolen.

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

EasyNormalDifficult

Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
MonsterGorgon13125~2916~217~106~104~75~812~16116StoneDemon Surge
Moves to attack units in range.
MonsterWight13130~3410~1310~137~100~37~94~786Killer Bow
Moves to attack units in range.
MonsterElder Bael18~20151~6016~218~138~121~412~166~9156Varies
Does not move.
MonsterWight11~17Var.29~379~147~128~120~46~104~896Varies
• Randomly determined: group A.
• The southeast two and northwest two immediately begin moving unprovoked.
• The southwest two, top and left ones of the center-west four, and lower two of the northeast three begin moving unprovoked on turn 2.
• All others move to attack units in range.
MonsterWight11~17Var.29~379~159~157~110~46~104~886Varies
• Randomly determined: group A.
• The southeast two and northwest two immediately begin moving unprovoked.
• The southwest two, top and left ones of the center-west four, and lower two of the northeast three begin moving unprovoked on turn 2.
• All others move to attack units in range.
MonsterWight11~17Var.29~379~159~157~110~46~104~886Varies
• Randomly determined: group B.
• Moves to attack units in range.
MonsterWight11~17Var.29~379~147~128~120~46~104~896Varies
• Randomly determined: group B.
• Moves to attack units in range.
MonsterElder Bael13147~5314~187~117~100~311~146~8156Lethal Talon
Immediately begins moving unprovoked.
MonsterElder Bael13547~5314~187~117~100~311~146~8156Sharp Claw
The northernmost one begins moving unprovoked on turn 2; all others immediately begin moving unprovoked.
MonsterArch Mogall13523~2713~177~105~92~53~610~1356Crimson Eye
Moves to attack units in range.
MonsterMaelduin11~17Var.33~4411~177~138~120~410~135~9128Varies
• Randomly determined: group C.
• The left two begin moving unprovoked on turn 2; the other three move to attack units in range.
MonsterElder Bael11~17Var.46~5713~207~127~110~411~155~9156Varies
• Randomly determined: group C.
• The left two begin moving unprovoked on turn 2; the other three move to attack units in range.
MonsterGwyllgi11~17Var.29~379~1315~2115~212~76~104~888Hellfang
• Randomly determined: group C.
• The left two begin moving unprovoked on turn 2; the other three move to attack units in range.
MonsterGwyllgi11~17Var.29~379~1315~2115~212~76~104~888Hellfang
• Randomly determined: group D.
• Moves to attack units in range.
MonsterMaelduin11~17Var.33~4411~177~138~120~410~135~9128Varies
• Randomly determined: group D.
• Moves to attack units in range.
MonsterElder Bael11~17Var.46~5713~207~127~110~411~155~9156Varies
• Randomly determined: group D.
• Moves to attack units in range.
MonsterDeathgoyle11~17Var.31~4213~198~1410~150~411~152~6117Varies
• Randomly determined: group E.
• Moves to attack units in range.
MonsterArch Mogall11~17Var.22~2912~206~125~102~63~710~1456Varies
• Randomly determined: group E.
• Moves to attack units in range.
MonsterCyclops13153~5912~159~138~120~315~192~6165HammerHand Axe
Begins moving unprovoked on turn 2.
Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
MonsterGorgon13125~3017~227~117~104~85~913~17116StoneDemon Surge
Moves to attack units in range.
MonsterWight13131~3610~1410~147~110~47~94~886Killer Bow
Moves to attack units in range.
MonsterElder Bael18~20153~6016~219~138~121~412~167~9156Varies
Does not move.
MonsterWight11~17Var.30~399~147~128~130~47~104~996Varies
• Randomly determined: group A.
• The southeast two and northwest two immediately begin moving unprovoked.
• The southwest two, top and left ones of the center-west four, and lower two of the northeast three begin moving unprovoked on turn 2.
• All others move to attack units in range.
MonsterWight11~17Var.30~3910~1510~157~120~47~104~986Varies
• Randomly determined: group A.
• The southeast two and northwest two immediately begin moving unprovoked.
• The southwest two, top and left ones of the center-west four, and lower two of the northeast three begin moving unprovoked on turn 2.
• All others move to attack units in range.
MonsterWight11~17Var.30~3910~1510~157~120~47~104~986Varies
• Randomly determined: group B.
• Moves to attack units in range.
MonsterWight11~17Var.30~399~147~128~130~47~104~996Varies
• Randomly determined: group B.
• Moves to attack units in range.
MonsterElder Bael13149~5514~198~117~110~411~156~8156Lethal Talon
Immediately begins moving unprovoked.
MonsterElder Bael13549~5514~198~117~110~411~156~8156Sharp Claw
The northernmost one begins moving unprovoked on turn 2; all others immediately begin moving unprovoked.
MonsterArch Mogall13523~2814~197~116~92~63~711~1456Crimson Eye
Moves to attack units in range.
MonsterMaelduin11~17Var.35~4512~178~139~120~410~145~10128Varies
• Randomly determined: group C.
• The left two begin moving unprovoked on turn 2; the other three move to attack units in range.
MonsterElder Bael11~17Var.47~5914~217~127~120~411~166~9156Varies
• Randomly determined: group C.
• The left two begin moving unprovoked on turn 2; the other three move to attack units in range.
MonsterGwyllgi11~17Var.30~399~1416~2216~222~77~104~988Hellfang
• Randomly determined: group C.
• The left two begin moving unprovoked on turn 2; the other three move to attack units in range.
MonsterGwyllgi11~17Var.30~399~1416~2216~222~77~104~988Hellfang
• Randomly determined: group D.
• Moves to attack units in range.
MonsterMaelduin11~17Var.35~4512~178~139~120~410~145~10128Varies
• Randomly determined: group D.
• Moves to attack units in range.
MonsterElder Bael11~17Var.47~5914~217~127~120~411~166~9156Varies
• Randomly determined: group D.
• Moves to attack units in range.
MonsterDeathgoyle11~17Var.33~4313~209~1410~150~411~163~6117Varies
• Randomly determined: group E.
• Moves to attack units in range.
MonsterArch Mogall11~17Var.23~3013~217~125~102~73~710~1556Varies
• Randomly determined: group E.
• Moves to attack units in range.
MonsterCyclops13155~6112~1610~139~120~416~193~6165HammerHand Axe
Begins moving unprovoked on turn 2.
Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
MonsterGorgon13131~3824~2910~1710~157~147~1118~24116StoneDemon Surge
Moves to attack units in range.
MonsterWight13138~4713~2013~2010~142~68~137~1186Killer Bow
Moves to attack units in range.
MonsterElder Bael18~20164~7722~3012~1810~162~715~208~13156Varies
Does not move.
MonsterWight11~17Var.37~5013~1911~1710~161~68~136~1296Varies
• Randomly determined: group A.
• The southeast two and northwest two immediately begin moving unprovoked.
• The southwest two, top and left ones of the center-west four, and lower two of the northeast three begin moving unprovoked on turn 2.
• All others move to attack units in range.
MonsterWight11~17Var.37~5012~2112~219~151~68~136~1286Varies
• Randomly determined: group A.
• The southeast two and northwest two immediately begin moving unprovoked.
• The southwest two, top and left ones of the center-west four, and lower two of the northeast three begin moving unprovoked on turn 2.
• All others move to attack units in range.
MonsterWight11~17Var.37~5012~2112~219~151~68~136~1286Varies
• Randomly determined: group B.
• Moves to attack units in range.
MonsterWight11~17Var.37~5013~1911~1710~161~68~136~1296Varies
• Randomly determined: group B.
• Moves to attack units in range.
MonsterElder Bael13160~7020~2711~1610~142~614~187~12156Lethal Talon
Immediately begins moving unprovoked.
MonsterElder Bael13560~7020~2711~1610~142~614~187~12156Sharp Claw
The northernmost one begins moving unprovoked on turn 2; all others immediately begin moving unprovoked.
MonsterArch Mogall13529~3621~2810~179~145~95~913~1856Crimson Eye
Moves to attack units in range.
MonsterMaelduin11~17Var.44~5914~2310~1910~161~612~167~13128Varies
• Randomly determined: group C.
• The left two begin moving unprovoked on turn 2; the other three move to attack units in range.
MonsterElder Bael11~17Var.59~7419~2911~179~151~613~197~13156Varies
• Randomly determined: group C.
• The left two begin moving unprovoked on turn 2; the other three move to attack units in range.
MonsterGwyllgi11~17Var.37~5012~1920~2920~296~128~136~1288Hellfang
• Randomly determined: group C.
• The left two begin moving unprovoked on turn 2; the other three move to attack units in range.
MonsterGwyllgi11~17Var.29~379~1315~2115~212~76~104~888Hellfang
• Randomly determined: group D.
• Moves to attack units in range.
MonsterMaelduin11~17Var.44~5914~2310~1910~161~612~167~13128Varies
• Randomly determined: group D.
• Moves to attack units in range.
MonsterElder Bael11~17Var.59~7419~2911~179~151~613~197~13156Varies
• Randomly determined: group D.
• Moves to attack units in range.
MonsterDeathgoyle11~17Var.42~5718~2711~2014~201~613~194~10117Varies
• Randomly determined: group E.
• Moves to attack units in range.
MonsterArch Mogall11~17Var.28~3820~299~189~154~104~913~2056Varies
• Randomly determined: group E.
• Moves to attack units in range.
MonsterCyclops13166~7815~2213~2012~172~618~246~11165HammerHand Axe
Begins moving unprovoked on turn 2.

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Additionally, three enemies—including the boss—vary depending on the randomly determined version of the skirmish.

Enemies unique to specific layouts

Layout 1Layout 2Layout 3Layout 4

EasyNormalDifficult

Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
MonsterCyclops16163~6914~1812~1610~141~518~215~9165Battle AxeHand Axe
Does not move.
MonsterCyclops11~17Var.51~6311~178~148~130~415~202~7165Varies
• Randomly determined: group F.
• Moves to attack units in range.
MonsterEntombed11~17Var.45~568~142~72~65~130~41~465Varies
• Randomly determined: group F.
• Moves to attack units in range.
Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
MonsterCyclops16164~7115~1912~1710~142~518~225~9165Battle AxeHand Axe
Does not move.
MonsterCyclops11~17Var.53~6512~179~158~130~415~202~7165Varies
• Randomly determined: group F.
• Moves to attack units in range.
MonsterEntombed11~17Var.46~588~152~73~66~140~41~565Varies
• Randomly determined: group F.
• Moves to attack units in range.
Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
MonsterCyclops16149~6610~277~247~231~1715~302~18165Battle AxeHand Axe
Does not move.
MonsterCyclops11~17Var.65~8314~2313~2212~181~618~256~12165Varies
• Randomly determined: group F.
• Moves to attack units in range.
MonsterEntombed11~17Var.58~7313~226~124~1013~221~63~765Varies
• Randomly determined: group F.
• Moves to attack units in range.

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EasyNormalDifficult

Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
MonsterGorgon15132~3719~249~138~115~97~1115~19116ShadowshotDemon Surge
Does not move.
MonsterGorgon11~17224~3115~246~126~113~95~912~18116Varies
Moves to attack units in range.
Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
MonsterGorgon15133~3820~2610~148~126~108~1116~20116ShadowshotDemon Surge
Does not move.
MonsterGorgon11~17225~3216~257~126~114~95~912~19116Varies
Moves to attack units in range.
Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
MonsterGorgon15127~4211~275~215~201~177~2110~25116ShadowshotDemon Surge
Does not move.
MonsterGorgon11~17230~4023~299~1810~166~156~1117~26116Varies
Moves to attack units in range.

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EasyNormalDifficult

Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
MonsterMaelduin15143~4914~1810~1410~131~513~157~11128Killer AxeLongbow
Does not move.
MonsterMaelduin11~17Var.33~4411~177~138~120~410~135~9128Varies
• Randomly determined: group C.
• Moves to attack units in range.
MonsterElder Bael11~17Var.46~5713~207~127~110~411~155~9156Varies
• Randomly determined: group C.
• Moves to attack units in range.
MonsterGwyllgi11~17Var.29~379~1315~2115~212~76~104~888Hellfang
• Randomly determined: group C.
• Moves to attack units in range.
Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
MonsterMaelduin15144~5115~1911~1510~132~513~158~11128Killer AxeLongbow
Does not move.
MonsterMaelduin11~17Var.35~4512~178~139~120~410~145~10128Varies
• Randomly determined: group C.
• Moves to attack units in range.
MonsterElder Bael11~17Var.47~5914~217~127~120~411~166~9156Varies
• Randomly determined: group C.
• Moves to attack units in range.
MonsterGwyllgi11~17Var.30~399~1416~2216~222~77~104~988Hellfang
• Randomly determined: group C.
• Moves to attack units in range.
Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
MonsterMaelduin15133~4910~256~228~231~1611~255~20128Killer AxeLongbow
Does not move.
MonsterMaelduin11~17Var.44~5914~2310~1910~161~612~167~13128Varies
• Randomly determined: group C.
• Moves to attack units in range.
MonsterElder Bael11~17Var.59~7419~2911~179~151~613~197~13156Varies
• Randomly determined: group C.
• Moves to attack units in range.
MonsterGwyllgi11~17Var.37~5012~1920~2920~296~128~136~1288Hellfang
• Randomly determined: group C.
• Moves to attack units in range.

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EasyNormalDifficult

Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
MonsterCyclops14161~6714~1811~159~131~517~214~8165Battle AxeHand Axe
Does not move.
MonsterCyclops11~17Var.51~6311~178~148~130~415~202~7165Varies
• Randomly determined: group F.
• Moves to attack units in range.
MonsterEntombed11~17Var.45~568~142~72~65~130~41~465Varies
• Randomly determined: group F.
• Moves to attack units in range.
Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
MonsterCyclops14163~6914~1812~1610~141~518~215~9165Battle AxeHand Axe
Does not move.
MonsterCyclops11~17Var.53~6512~179~158~130~415~202~7165Varies
• Randomly determined: group F.
• Moves to attack units in range.
MonsterEntombed11~17Var.46~588~152~73~66~140~41~565Varies
• Randomly determined: group F.
• Moves to attack units in range.
Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
MonsterCyclops14149~6410~257~227~211~1515~292~16165Battle AxeHand Axe
Does not move.
MonsterCyclops11~17Var.65~8314~2313~2212~181~618~256~12165Varies
• Randomly determined: group F.
• Moves to attack units in range.
MonsterEntombed11~17Var.58~7313~226~124~1013~221~63~765Varies
• Randomly determined: group F.
• Moves to attack units in range.

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Boss data

Boss data

Layout 1Layout 2Layout 3Layout 4

EasyNormalDifficult

Cyclops
Level16
Affinity
Stats
Max HP63~69Luck1~5
Strength14~18Defense18~21
Skill12~16Resistance5~9
Speed10~14Constitution16
Movement5Aid15
Inventory
Battle Axe
Hand Axe
Weapon Levels
Swords--Lances--AxesABows--
Anima magic--Light magic--Dark magic--Staves--
Cyclops
Level16
Affinity
Stats
Max HP64~71Luck2~5
Strength15~19Defense18~22
Skill12~17Resistance5~9
Speed10~14Constitution16
Movement5Aid15
Inventory
Battle Axe
Hand Axe
Weapon Levels
Swords--Lances--AxesABows--
Anima magic--Light magic--Dark magic--Staves--
Cyclops
Level16
Affinity
Stats
Max HP49~66Luck1~17
Strength10~27Defense15~30
Skill7~24Resistance2~18
Speed7~23Constitution16
Movement5Aid15
Inventory
Battle Axe
Hand Axe
Weapon Levels
Swords--Lances--AxesABows--
Anima magic--Light magic--Dark magic--Staves--

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EasyNormalDifficult

Gorgon
Level15
Affinity
Stats
Max HP32~37Luck5~9
Strength19~24Defense7~11
Skill9~13Resistance15~19
Speed8~11Constitution11
Movement6Aid10
Inventory
Shadowshot
Demon Surge
Weapon Levels
Swords--Lances--Axes--Bows--
Anima magic--Light magic--Dark magicAStaves--
Gorgon
Level15
Affinity
Stats
Max HP33~38Luck6~10
Strength20~26Defense8~11
Skill10~14Resistance16~20
Speed8~12Constitution11
Movement6Aid10
Inventory
Shadowshot
Demon Surge
Weapon Levels
Swords--Lances--Axes--Bows--
Anima magic--Light magic--Dark magicAStaves--
Gorgon
Level15
Affinity
Stats
Max HP27~42Luck1~17
Strength11~27Defense7~21
Skill5~21Resistance10~25
Speed5~20Constitution11
Movement6Aid10
Inventory
Shadowshot
Demon Surge
Weapon Levels
Swords--Lances--Axes--Bows--
Anima magic--Light magic--Dark magicAStaves--

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EasyNormalDifficult

Maelduin
Level15
Affinity
Stats
Max HP43~49Luck1~5
Strength14~18Defense13~15
Skill10~14Resistance7~11
Speed10~13Constitution12
Movement8Aid11
Inventory
Killer Axe
Longbow
Weapon Levels
Swords--Lances--AxesABowsA
Anima magic--Light magic--Dark magic--Staves--
Maelduin
Level15
Affinity
Stats
Max HP44~51Luck2~5
Strength15~19Defense13~15
Skill11~15Resistance8~11
Speed10~13Constitution12
Movement8Aid11
Inventory
Killer Axe
Longbow
Weapon Levels
Swords--Lances--AxesABowsA
Anima magic--Light magic--Dark magic--Staves--
Maelduin
Level15
Affinity
Stats
Max HP33~49Luck1~16
Strength10~25Defense11~25
Skill6~22Resistance5~20
Speed8~23Constitution12
Movement8Aid11
Inventory
Killer Axe
Longbow
Weapon Levels
Swords--Lances--AxesABowsA
Anima magic--Light magic--Dark magic--Staves--

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EasyNormalDifficult

Cyclops
Level14
Affinity
Stats
Max HP61~67Luck1~5
Strength14~18Defense17~21
Skill11~15Resistance4~8
Speed9~13Constitution16
Movement5Aid11
Inventory
Battle Axe
Hand Axe
Weapon Levels
Swords--Lances--AxesABows--
Anima magic--Light magic--Dark magic--Staves--
Cyclops
Level14
Affinity
Stats
Max HP63~69Luck1~5
Strength14~18Defense18~21
Skill12~16Resistance5~9
Speed10~14Constitution16
Movement5Aid11
Inventory
Battle Axe
Hand Axe
Weapon Levels
Swords--Lances--AxesABows--
Anima magic--Light magic--Dark magic--Staves--
Cyclops
Level14
Affinity
Stats
Max HP49~64Luck1~15
Strength10~25Defense15~29
Skill7~22Resistance2~16
Speed7~21Constitution16
Movement5Aid11
Inventory
Battle Axe
Hand Axe
Weapon Levels
Swords--Lances--AxesABows--
Anima magic--Light magic--Dark magic--Staves--

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Random monster data

Class rates

Classes (group A)
ClassChance
Wight (melee)80%
Wight (ranged)20%
Classes (group B)
ClassChance
Wight (ranged)80%
Wight (melee)20%
Classes (group C)
ClassChance
Gwyllgi70%
Maelduin20%
Elder Bael10%
Classes (group D)
ClassChance
Maelduin70%
Elder Bael20%
Gwyllgi10%
Classes (group E)
ClassChance
Deathgoyle80%
Arch Mogall20%
Classes (group F)
ClassChance
Cyclops95%
Entombed5%

Inventories

ClassOne of the followingOne of the following as adroppable itemThis item is dropped upon this unit's defeat.
EntombedRotten Claw (25%)
Fetid Claw (70%)
Poison Claw (3%)
Lethal Talon (2%)
Vulnerary (1.5%)
Elixir (1%)
Antitoxin (1.5%)
Torch (1%)
50 Gold (2.1%)
100 Gold (2.8%)
150 Gold (1.4%)
200 Gold (0.7%)
Nothing (88%)
Wight (melee)Iron Sword (3.3%)
Steel Sword (17.16%)
Iron Blade (6.6%)
Steel Blade (3.3%)
Poison Sword (2.64%)
Killing Edge (3%)
Armorslayer (3%)
Wyrmslayer (1.8%)
Lancereaver (1.8%)
Zanbato (2.4%)
Iron Lance (3.3%)
Steel Lance (27.06%)
Toxin Lance (2.64%)
Killer Lance (2.4%)
Horseslayer (2.4%)
Axereaver (2.4%)
Dragonspear (1.8%)
Heavy Spear (3%)
Runesword (2.5%)
Javelin (2.5%)
Spear (2.5%)
Short Spear (2.5%)
50 Gold (1.5%)
100 Gold (2%)
150 Gold (1%)
200 Gold (0.5%)
Runesword (0.8%)
Spear (0.8%)
Secret Book (0.3%)
Swiftsole (0.01%)
Hero Crest (0.29%)
Brave Sword (0.75%)
Shamshir (0.75%)
Killing Edge (0.9%)
Brave Lance (0.15%)
Killer Lance (1.5%)
Javelin (0.3%)
Short Spear (0.45%)
Nothing (88%)
Wight (ranged)Iron Bow (54.56%)
Steel Bow (26.4%)
Poison Bow (7.04%)
Longbow (6%)
Killer Bow (4.2%)
Short Bow (1.8%)
50 Gold (1.2%)
100 Gold (1.6%)
150 Gold (0.8%)
200 Gold (0.4%)
Secret Book (0.7%)
Orion's Bolt (0.29%)
Master Seal (0.01%)
Elixir (0.5%)
Red Gem (0.5%)
Killer Bow (1%)
Brave Bow (1.2%)
Short Bow (0.8%)
Longbow (1%)
Nothing (90%)
Elder BaelSharp Claw (50%)
Poison Claw (30%)
Lethal Talon (20%)
Angelic Robe (0.5%)
Energy Ring (0.5%)
Goddess Icon (0.5%)
Dragonshield (0.5%)
Elixir (0.7%)
White Gem (0.02%)
Blue Gem (0.03%)
Red Gem (0.45%)
Vulnerary (0.6%)
Pure Water (0.4%)
Antitoxin (0.4%)
Torch (0.4%)
Nothing (95%)
CyclopsIron Axe (6.5%)
Steel Axe (35.75%)
Poison Axe (3.25%)
Devil Axe (7.5%)
Battle Axe (13%)
Killer Axe (4.5%)
Halberd (4%)
Hammer (4%)
Swordreaver (4%)
Dragon Axe (4%)
Tomahawk (6.75%)
Swordslayer (5%)
Battle Axe (1.5%)
Brave Axe (0.25%)
Elixir (1.7%)
White Gem (0.02%)
Blue Gem (0.03%)
Red Gem (0.45%)
Vulnerary (0.9%)
Pure Water (0.3%)
Antitoxin (0.3%)
Torch (0.3%)
Tomahawk (2.15%)
Angelic Robe (0.15%)
Energy Ring (0.15%)
Body Ring (0.01%)
Ocean Seal (0.29%)
Brave Axe (1.25%)
Killer Axe (1.25%)
Swordslayer (0.75%)
Nothing (90%)
GwyllgiHellfang (100%)None
MaelduinIron Axe (5.5%)
Steel Axe (30.25%)
Poison Axe (2.75%)
Devil Axe (6%)
Battle Axe (11.5%)
Killer Axe (4%)
Halberd (5%)
Hammer (4%)
Swordreaver (4%)
Dragon Axe (3%)
Hand Axe (1%)
Tomahawk (4%)
Swordslayer (4%)
Steel Bow (6%)
Killer Bow (3%)
Short Bow (3%)
Longbow (3%)
Tomahawk (0.2%)
Killer Bow (0.2%)
Angelic Robe (0.15%)
Dragonshield (0.15%)
Knight Crest (0.3%)
Brave Axe (0.5%)
Killer Axe (0.8%)
Tomahawk (0.7%)
Swordslayer (0.4%)
Halberd (0.4%)
Hammer (0.4%)
Swordreaver (0.4%)
Dragon Axe (0.4%)
Killer Bow (0.75%)
Brave Bow (0.75%)
Short Bow (0.75%)
Longbow (0.75%)
Nothing (92%)
Arch MogallShadowshot +Crimson Eye (5%)
Evil Eye (10%)
Crimson Eye (85%)
Speedwing (0.3%)
Goddess Icon (0.2%)
Talisman (0.3%)
Guiding Ring (0.2%)
Vulnerary (0.2%)
Elixir (0.4%)
Pure Water (0.2%)
Antitoxin (0.2%)
50 Gold (1.2%)
100 Gold (1.6%)
150 Gold (0.8%)
200 Gold (0.4%)
Nothing (94%)
DeathgoyleIron Lance (13%)
Steel Lance (45.5%)
Toxin Lance (6.5%)
Killer Lance (5%)
Horseslayer (4%)
Axereaver (4%)
Dragonspear (4%)
Heavy Spear (4%)
Javelin (4%)
Spear (3.5%)
Short Spear (6%)
Brave Lance (0.5%)
Spear (1%)
Secret Book (0.15%)
Speedwing (0.15%)
Elysian Whip (0.3%)
Killer Lance (0.6%)
Horseslayer (0.6%)
Axereaver (0.6%)
Dragonspear (0.6%)
Heavy Spear (0.6%)
Brave Lance (0.75%)
Killer Lance (0.75%)
Javelin (0.3%)
Short Spear (0.6%)
Elixir (0.5%)
White Gem (0.02%)
Blue Gem (0.03%)
Red Gem (0.45%)
Nothing (92%)
Elder Bael (rare)Sharp Claw (90%)
Lethal Talon (10%)
Hero Crest (3%)
Knight Crest (6%)
Elysian Whip (3%)
Guiding Ring (6%)
Ocean Seal (2%)
Secret Book (7.25%)
Speedwing (7.25%)
Goddess Icon (7.15%)
Talisman (7.25%)
Angelic Robe (8.7%)
Energy Ring (8.7%)
Dragonshield (8.7%)
Swiftsole (0.05%)
Body Ring (0.05%)
Elixir (16.75%)
White Gem (0.05%)
Blue Gem (0.1%)
Orion's Bolt (2%)
Master Seal (6%)
If the first item is capable of inflictingpoison, the second item may still be present but will not be droppable.

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

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Trivia

  • This is the only monster skirmish map in the game where a Level 20 monster unit can be found.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Melkaen Coast

--

Japanese

メレカナ海岸

Melkana Coast

Spanish

Costa Melkaen

Melkaen Coast

French

Melkaen

--

German

Melkaen-Küste

Melkaen Coast

Italian

Melken, costa

Melken, coast

Gallery

References

Fire Emblem: The Sacred Stones
Playable charactersAmeliaArturColmCormagDozlaDuesselEirikaEphraimEwanFordeFranzGarciaGerikGilliamInnesJoshuaKnollKyleL'ArachelLuteMarisaMoulderMyrrhNatashaNeimiRennacRossSalehSethSyreneTanaTethysVanessa
Creature Campaign charactersCaellachFadoGlenHaydenIsmaireLyonOrsonRievSelenaValter
Non-playable charactersDaraKlimtMansel
BossesAiasBanditBazbaBeranBinksBoneBreguetCaellachCarlyleFomortiisGhebLyonMorvaMurrayNovalaO'NeillOrsonPabloRievSaarSelenaTiradoValterVigardeZonta
Background charactersGradoLatonaMacGregorMonicaNada Kuya
Sacred Twins andpersonal weaponsAudhulmaExcaliburGarmGleipnirIvaldiLatonaNidhoggRapierReginleifSieglindeSiegmundVidofnir
ChaptersPre-splitP:The Fall of Renais • 1:Escape! • 2:The Protected • 3:The Bandits of Borgo • 4:Ancient Horrors • 5:The Empire's Reach • 5x:Unbroken Heart • 6:Victims of War • 7:Waterside Renvall • 8:It's a Trap!A New Journey
Eirika's Route9:Distant Blade • 10:Revolt at Carcino • 11:Creeping Darkness • 12:Village of Silence • 13:Hamill Canyon • 14:Queen of White Dunes
Ephraim's Route9:Fort Rigwald • 10:Turning Traitor • 11:Phantom Ship • 12:Landing at Taizel • 13:Fluorspar's Oath • 14:Father and Son
Post-split15:Scorched Sand • 16:Ruled by Madness • 17:River of Regrets • 18:Two Faces of Evil • 19:Last Hope • 20:Darkling WoodsF: Sacred Stone (part 1part 2)
LocationsMagvelCarcino (Caer Pelyn) •Darkling WoodsFrelia (Tower of Valni) •Grado (Renvall) •Jehanna (Jehanna HallLagdou Ruins) •Rausten (Melkaen Coast) •Renais (Za'ha Woods)
Groups, objects and conceptsFive heroesGerik's MercenariesImperial ThreeLegend of the Sacred StonesMonstersSacred StonesSacred TwinsWar of the Stones
ListsChaptersCharacters (Availability chart) •Classes (Class change) •Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topicsCreature CampaignThe Sacred Stones ComicNovelizationList of version differences (Name chart) •Minor charactersPre-release information (Pre-release buildUnused content) •Sound RoomTimelineWorld map