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March Duty

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March Duty


Location

Altea

New units

Merric

Boss(es)

Barbarian

Previous chapter(s)
Next chapter(s)

March Duty is the fifth chapter in the prologue ofFire Emblem: New Mystery of the Emblem.

Plot

Main article:March Duty/Script

This section has been marked as astub. Please help improve the page by adding information.


Kris and the 7th Platoon get lost while travelling through the forest. Coming across a village, they see it is being raided by bandits, and with the help ofMerric, drive them off.

Chapter data

Normal/HardManiac/Lunatic

Chapter Data
Conditions
Unit Data
Victory: Rout the enemyPlayerPartnerOtherEnemyThird
Defeat:Kris dies7+1{{{partner}}}{{{other}}}6{{{third}}}
Map dimensions:
12 columns by 10 rows
Chapter Data
Conditions
Unit Data
Victory: Rout the enemyPlayerPartnerOtherEnemyThird
Defeat:Kris dies7+1{{{partner}}}{{{other}}}8{{{third}}}
Map dimensions:
12 columns by 10 rows

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Every unit except forGordin andAthena is deployed in a fixed position. In classic mode, if any unit was defeated, Gordin or Athena will replace the first defeated unit in deployment order; excluding Gordin and Athena, deployment order is Kris, Luke, Roderick, Ryan, Caeda, Wrys.

Character data

Characters
New units
Merric
Mage
HP
24
Inventory
Fire
Level
10
Automatically from turn 2
Forcibly deployed characters
Kris m ​
Available characters
Ryan ​Luke ​Roderick ​Caeda ​Wrys ​Gordin ​Athena ​

Item data

Items
NameObtainment Method
VulneraryDropped by aBarbarian

Enemy data

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.

NormalHardManiacLunatic

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
RuffianBarbarian5125110710050--Hand Axe
Will not initiate combat until the player does so.
RuffianBarbarian2118.97.505.255.1502.50.056Iron Axe
--
RuffianBarbarian2118.97.505.255.1502.50.056Iron AxeVulneraryThis item is dropped upon this unit's defeat.
--
RuffianThief3117.25.405.8801.607Iron Sword
--
RuffianHunter2216.66.105.36.302.10.056Iron Bow
--
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
RuffianBarbarian5129.813.409.110.3050--Hand Axe
--
RuffianBarbarian2123.79.607.356.0502.50.056Iron Axe
Does not move until a player unit is within range of at least two of the Barbarians orThief, at which point he begins moving unprovoked.
RuffianBarbarian2123.79.607.356.0502.50.056Iron AxeVulneraryThis item is dropped upon this unit's defeat.
Does not move until a player unit is within range of at least two of the Barbarians orThief, at which point he begins moving unprovoked.
RuffianThief3120.86.608.29.801.607Iron Sword
Does not move until a player unit is within range of at least two of him and the Barbarians, at which point he begins moving unprovoked.
RuffianHunter2220.26.707.16.902.10.056Iron Bow
--
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
RuffianBarbarian5134.615.8011.210.6050--Hand Axe
--
RuffianBarbarian2328.511.709.456.9502.50.056Iron Axe
• The east-most one does not move until a player unit is within range of at least two of him, the south-most Barbarian, or theThief, at which point he begins moving unprovoked.
• The north- and west-most ones immediately begin moving unprovoked.
RuffianBarbarian2128.511.709.456.9502.50.056Iron AxeVulneraryThis item is dropped upon this unit's defeat.
Does not move until a player unit is within range of at least two of him, the east-most Barbarian, or theThief, at which point he begins moving unprovoked.
RuffianThief3124.47.8010.611.601.607Iron Sword
Does not move until a player unit is within range of at least two of him or the east- or south-most Barbarians, at which point he begins moving unprovoked.
RuffianHunter2223.87.308.97.502.10.056Iron Bow
Immediately begins moving unprovoked.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
RuffianBarbarian513717012.2510.75050--Hand Axe
--
RuffianBarbarian2330.912.75010.57.402.50.056Steel Axe
• The east-most one does not move until a player unit is within range of at least two of him, the south-most Barbarian, or theThief, at which point he begins moving unprovoked.
• The north- and west-most ones immediately begin moving unprovoked.
RuffianBarbarian2130.912.75010.57.402.50.056Steel AxeVulneraryThis item is dropped upon this unit's defeat.
Does not move until a player unit is within range of at least two of him, the east-most Barbarian, or theThief, at which point he begins moving unprovoked.
RuffianThief3126.28.4011.812.501.607Steel Sword
Does not move until a player unit is within range of at least two of him or the east- or south-most Barbarians, at which point he begins moving unprovoked.
RuffianHunter2225.67.609.87.802.10.056Steel Bow
Immediately begins moving unprovoked.

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Boss data

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.

NormalHardManiacLunatic

Barbarian
Level5
Movement--
Stats
Max HP29.8Speed10.3
Strength13.4Luck0
Magic0Defense5
Skill9.1Resistance0
Inventory
Hand Axe
Weapon Levels
Swords--Lances--AxesC
Bows--Tomes--Staves--
Barbarian
Level5
Movement--
Stats
Max HP34.6Speed10.6
Strength15.8Luck0
Magic0Defense5
Skill11.2Resistance0
Inventory
Hand Axe
Weapon Levels
Swords--Lances--AxesB
Bows--Tomes--Staves--
Barbarian
Level5
Movement--
Stats
Max HP37Speed10.75
Strength17Luck0
Magic0Defense5
Skill12.25Resistance0
Inventory
Hand Axe
Weapon Levels
Swords--Lances--AxesA
Bows--Tomes--Staves--

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

On turn 1, move Kris one space to Gordin/Athena's left, move Caeda two spaces above Luke, move Wrys two spaces above Kris, and move everyone else out of attack range. You'll be hit by two Barbarians, while the Hunters will automatically aggro. On turn 2, you are joined by Merric. There's a lot to love about him - he has 1-2 range, solid Speed, and enough bulk to survive being shot by both Hunters. In addition, his low Defense makes enemies target him more often to deal more damage, even if they would face a counterattack in the process. He has to be deployed in the final map if you want to recruit everyone and he's a very good unit in general, so there's little to lose by giving him a bit of a head start. Have Merric move two steps north and dispose of the Barbarian Kris weakened. Then have Wrys heal Kris from the south. Have Caeda retreat, Ryan weaken the other Barbarian, and Luke finish him off. Finally, move Kris two spaces below Ryan to cover him and move Roderick and Gordin/Athena to safety. If all goes well, one Hunter should attack Ryan and one should attack Wrys, failing to kill either. If all doesn't go well, you can put Gordin/Athena to work to pull you through. Kill both Hunters and use the southern fort to heal up. The other three enemies won't attack until you are in range of at least two of them.

Once you're ready for the next wave, place Kris on the southwestern forest where they are in range of a Barbarian and the Thief, and place Caeda two spaces right and two above the northern fort where she is in range of the other Barbarian. This will aggro the enemies - kill them all. Once they're dead, the map is won. You should have no trouble taking out the boss.

If you say "Yes" to Katarina's question at the end of the chapter, you will proceed to Draug's version of Prologue 6. If you answer "No", you will proceed to Ogma's version. Of the two, Ogma is better due to Draug's poor Speed getting him doubled throughout the final prologue chapters whereas Ogma's great Speed allows him to double.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English
(unofficial)

March Duty

Known by this name in theNew Mystery of the Emblem patch.

Japanese

行軍任務

Marching Mission

Gallery


This section has been marked as astub. Please help improve the page by adding information.


References

← New Companions (Jeorge) •
← New Companions (Athena) •
March Duty• Bonds (Ogma) →
• Bonds (Draug) →
Fire Emblem: New Mystery of the Emblem: Heroes of Light and Shadow
Playable charactersAbelArlenArranAstramAthenaBantuBarstBeckBelfBordCaedaCaesarCainCastorCatriaCecilCordDarrosDiceDolphDraugEliceEstEtzelFreyFrostGordinHoraceJakeJeorgeJubeloJulianKatarinaKrisLenaLindeLukeMacellanMaliceMariaMarishaMarthMatthisMerricMichalisMidiaMinervaNagiNavarreNorneNynaOgmaPallaPhinaRaddReidenRickardRobertoRoderickRogerRosheaRyanSamsonSamuelSedgarSheenaSiriusTikiTomasVylandWarrenWendellWolfWrysXaneYmirYuliya
Non-playable charactersAurelis KingBoahCamusGotohJagenLangLorenz
BossesArlenAthenaCaedaCainClarisseDallDraugEibelEremiyaEstGailGharnefHardinIce DragonJagenJeorgeKatarinaLangLegionLorenzLumelLukeLykkeMedeusNehringOgmaRoderickSheenaTorusWillowWyvernYodel
Background charactersAdrahAnriArtemisCaldasIoteLudwikMacLearMarlonMarcelusMiloahNagaOrdwinOsmondTalys King
Legendary andpersonal weaponsAumFalchionGradivusHauteclereImhulluMercuriusParthiaRapierStarlightWing Spear
ChaptersMain storyP1:MeetingP2:Young SquiresP3:Training BeginsP4: New Companions (Jeorge,Athena) •P5:March DutyP6: Bonds (Ogma,Draug) •P7: The Final Test (Est,Cain) •P8:Assassination of the Hero-King • 1:The Grustian Expedition • 2:Rebellion at Macedon • 3:Abducted Princess • 3x:Shadows Behind the Scenes • 4:Joy and Sorrow • 5:Liberation of Grust • 6:The Nest of Evil • 6x:Mercenary Squad • 7:The Scarlet Sword • 8:Soulful Bridge • 9:Sanctuary of Sorcery • 10:Two Sorcerers • 10x:The Mask Laughs • 11:Anri's Way • 12:Graveyard of Fire Dragons • 13:Frozen Land • 13x:Within the White Darkness • 14:A Mystery Revealed • 15:Return of the Prince • 16:Regaining the Capital • 16x:Reunion • 17:Gra's Sun Sets • 18:Battle of the Pass • 19:The Last Decisive Battle • 20:Dark Emperor • 20x:Bottom of the Deep Abyss • 21:The Wyvern's Dale • 22:The Dragon Altar • 23:The Dark Pontifex LivesE:Light and Shadow
New Archanea Saga1:The Capital Falls • 2:Red Dragoon • 3:Righteous Thieves • 4:The Beginning
DLC bonus chapters1:Wind and Thunder • 2:Three Assassins • 3:That Which Was Done by the Sword Shall Be Undone by the Sword
LocationsArchaneaAdriaAlteaAnri's Way (Thabes) •AurelisChiasmir (Fane of Raman) •DeilDolhr (Dragon Altar) •Empire of Archanea (KnordaPalaceWarren) •GraGrustKhadeinMacedonSamsoothTalys
Groups, objects and conceptsArchanean LeagueArmies of ArchaneaBattle of the Guardian Deity NagaCoyote's MenDragons (Divine DragonsEarth DragonsFire DragonsIce DragonsMage DragonsManaketeWyverns) •DragoonsHereticsOrbRoyal knightsSable OrderSoothsiresWar of HeroesWar of LiberationWar of ShadowsWhitewinged Order
ListsBase conversationsChaptersCharactersClasses (Class change) •Hidden treasureItemsScriptsSupportsWeapons
Related topicsMinor charactersName chart • Other games (Shadow Dragon & the Blade of LightGaidenMystery of the EmblemArchanea SagaShadow DragonAwakening) •Pre-release information (Unused content) •Sound RoomTimeline