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Mad King Gangrel
- This article is about theAwakening chapter. For the character, seeGangrel.
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| “ | My sister wished for our people to know peace, Gangrel. But as long as you draw breath, it can never come. For Ylisse! | ” | — Chrom, should he face Gangrel |
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Mad King Gangrel (Japanese:闇愚王ギャンレルDark and Foolish King Gangrel) is the eleventh chapter inFire Emblem Awakening. This chapter deals with theShepherds' battle againstGangrel, which concludes the first major arc of the game. A two-year timeskip follows when the plot is once again set into motion, this time againsta new country anda new antagonist.
Chrom must be married by the end of this chapter. If he has not already unlocked an S support by the conclusion of this chapter, an algorithm will determine his wife during the chapter's aftermath. This algorithm can be manipulated, and in fact must be manipulated if the player wishes Chrom to marryOlivia.
Plot
- Main article:
Mad King Gangrel/Script
Aversa informsGangrel that theShepherds are taking the field, and both parties' subordinates report that thePlegian army is surrendering en masse in honor ofEmmeryn's sacrifice; only a scant few hardliners remain by Gangrel's side.Chrom confronts Gangrel and defeats him in a final battle, bringing an end to the war betweenYlisse and Plegia.Flavia reassures Chrom that as the war's instigator and loser, reparations will fall to Plegia. If Chrom has not attained an S-support with any of his eligible marriage candidates, he automatically proposes to the candidate with the highest support rank. Chrom takes the Ylissean throne, forswearing the title of exalt out of respect for Emmeryn, and the nation spends the next two years rebuilding.
Summary
Gangrel is defeated. Two years later, Chrom has married and sired a daughter, Lucina. Upon learning the Valmese Empire will invade, Chrom departs for Ferox.
Chapter data
NormalHardLunatic
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| Victory: Rout the enemy | Player | Partner | Other | Enemy | Third | |
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| Defeat:Chrom orRobin dies | 1–13+1 | {{{partner}}} | {{{other}}} | 22+18 | {{{third}}} | |
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| Map dimensions: 20 columns by 26 rows | ||||||
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| Victory: Rout the enemy | Player | Partner | Other | Enemy | Third | |
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| Defeat:Chrom orRobin dies | 1–13+1 | {{{partner}}} | {{{other}}} | 22+20 | {{{third}}} | |
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| Victory: Rout the enemy | Player | Partner | Other | Enemy | Third | |
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| Defeat:Chrom orRobin dies | 1–13+1 | {{{partner}}} | {{{other}}} | 22+25 | {{{third}}} | |
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| Map dimensions: 20 columns by 26 rows | ||||||
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Character data
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Note: The returning characters list does not include any characters recruitable inparalogues, as the player may not have taken on any available paralogue chapters yet. The list also does not include anybonus units, as they are recruitable at the player's discretion.
Item data
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Shop data
After clearing this chapter, the shop at this location will become available.
Normal stockPossible merchant items
| Item | Price |
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Iron Sword | 520 |
Iron Bow | 560 |
Fire | 540 |
Thunder | 630 |
Wind | 450 |
| Item | Price |
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| If amerchant is present in Border Wastes on theworld map, a random selection of three of the below items will also be available until the merchant leaves: | |
Silver Sword | 1,410 |
Silver Lance | 1,560 |
Silver Axe | 1,740 |
Silver Bow | 1,560 |
Arcthunder | 1,620 |
Levin Sword | 1,600 |
Rapier | 1,600 |
Short Spear | 1,600 |
Killer Bow | 1,680 |
A rare item | Varies |
| The following items may randomly appear in any slot designated "Rare item":Hammerne,Seraph Robe,Energy Drop,Spirit Dust,Secret Book,Speedwing,Goddess Icon,Dracoshield,Talisman,Arms Scroll. | |
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Event tiles
- Column 19, row 10: Southeast corner of a 2×2 clump ofwoods tiles
- Column 9, row 13: On afort right next to aMercenary
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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Allforged
weapons have +4 might and +10 hit.
Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool:
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Reinforcements
- Turn 3
- 1Fighter with aSteel Axe(Normal/Hard)/Silver Axe(Lunatic) from the leftmost middle fort
- 1Mercenary with anIron Sword(Normal)/Steel Sword(Hard)/Silver Sword(Lunatic) from the upper-left middle fort
- 1Fighter with anIron Axe(Normal)/Steel Axe(Hard)/Silver Axe(Lunatic) from the fort directly north of Gangrel
- 1Mage withFire(Normal)/Elfire(Hard)/Arcfire(Lunatic) from the left eastern fort
- 1Mage withElthunder(Normal/Hard)/Arcthunder(Lunatic) from the right eastern fort
- Turn 4(Hard/Lunatic)/5(Normal)
- Turn 5(Hard/Lunatic)/6(Normal)
- 2Wyvern Riders withIron Axes(Normal)/Steel Axes(Hard)/Silver Axes(Lunatic) from the forts left and right of Gangrel
- Turn 6(Hard/Lunatic)/7(Normal)
- 1Fighter with aSteel Axe(Normal/Hard)/Silver Axe(Lunatic) from the leftmost middle fort
- 1Mercenary with aSteel Sword(Hard)/Silver Sword(Lunatic) from the upper-left middle fort(Hard/Lunatic only)
- 1Fighter with aSteel Axe(Hard)/Silver Axe(Lunatic) from the fort directly north of Gangrel(Hard/Lunatic only)
- 1Mage withFire(Normal)/Elfire(Hard)/Arcfire(Lunatic) from the left eastern fort
- 1Mage withElthunder(Normal/Hard)/Arcthunder(Lunatic) from the right eastern fort
- Turn 7(Hard/Lunatic)/8(Normal)
- 1Mercenary with aSteel Sword(Normal/Hard)/Silver Sword(Lunatic) from the right northwestern fort
- 1Fighter with aSteel Axe(Normal/Hard)/Silver Axe(Lunatic) from the lower northwestern fort
- 1Mage withElfire(Normal/Hard)/Arcfire(Lunatic) from the left northwestern fort
- Turn 7(Lunatic)/8(Hard)/9(Normal)
- 2Wyvern Riders withSteel Axes(Normal/Hard)/Silver Axes(Lunatic) from the forts left and right of Gangrel
- Turn 8(Lunatic only)
- 1Fighter with aSilver Axe from the leftmost middle fort
- 1Mercenary with aSilver Sword from the upper-left middle fort
- 1Fighter with aSilver Axe from the fort directly north of Gangrel
- 1Mage withArcfire from the left eastern fort
- 1Mage withArcthunder from the right eastern fort
- Note: All reinforcements are halted whenGangrel is defeated.
Boss data
- Main article:
Gangrel
NormalHardLunatic
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Strategy
| This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
At the end of this chapter, ifChrom is not already married, he will be forced to marry the eligible bachelorette with the most support points. Ties are resolved in the orderSumia >Sully >Maribelle > FemaleRobin >Olivia. In order for him to marry Olivia, he must not have a C-support (or higher) with a yet unmarried spouse. In order to do this, Olivia will need to dance for Chrom a good couple of turns before finishing the chapter. Having the two pair up and Chrom engage in several battles also works. If all of Chrom's marriage candidates are married, dead, or do not have any support points with him, he will marry a generic village maiden.
Your immediate concern is carving a path southwest to intercept the enemy Thief before he can make off with your Large Bullion. Gangrel and the enemies surrounding him (the two Fighters, two Mages, and two Mercenaries) will not move until one of the player's units enters their attack range. Should one unit enter any of the units' attack range, all of the aforementioned enemies including Gangrel will begin to close in on the player's units. If you want to battle all of the enemies and maximize experience gain, avoid him until the end of the battle. Also beware that this is the first map to have generic promoted enemies. On Lunatic+, only bring Anna to loot the eastern treasure chest and Cordelia and Sumia to act as troop transports for Anna and Olivia. Your ultimate goal is to reach the southwest mountains, where the enemies can only approach you one space at a time and you can pick them off from safety. Have Anna slip through and nab the chest before the Thief does.
Once the treasure is secure, fall back, as the reinforcements can be quite deadly. While the forts they come out of can be blocked, one of them is in the attack range of the Gangrel squad, so it cannot be safely blocked. By keeping a safe distance, the reinforcements can be made to approach you, allowing them to be dealt with with less risk.
Take care when fighting Gangrel; 25 SPD is needed to not get doubled by him, which may be a tough ask for some of your units; useLibra'sWard to help with survival, and once his lackeys are dealt with, placeTharja directly next to Gangrel to cripple his evasion withHex andAnathema before moving in for the kill.
Etymology and other languages
| Names, etymology, and in other regions | ||
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| Language | Name | Definition, etymology, and notes |
| English | Mad King Gangrel | -- |
| Japanese | 闇愚王ギャンレル | Dark and Foolish King Gangrel |
| Spanish | Gangrel, el Rey Loco | Gangrel, the Mad King |
| French | Gangrel | -- |
| German | Der wahnsinnige König | The mad King |
| Italian | Gangrel, il Re Folle | Gangrel, the Mad King |
Gallery
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| ← Renewal • | Mad King Gangrel | • The Seacomers → |
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