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Mad King Gangrel

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This article is about theAwakening chapter. For the character, seeGangrel.

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Mad King Gangrel


Location

Border Wastes

New units

Olivia

Boss(es)

Gangrel

Previous chapter(s)

Renewal

Next chapter(s)

The Seacomers

My sister wished for our people to know peace, Gangrel. But as long as you draw breath, it can never come. For Ylisse!
— Chrom, should he face Gangrel

Mad King Gangrel (Japanese:闇愚王ギャンレルDark and Foolish King Gangrel) is the eleventh chapter inFire Emblem Awakening. This chapter deals with theShepherds' battle againstGangrel, which concludes the first major arc of the game. A two-year timeskip follows when the plot is once again set into motion, this time againsta new country anda new antagonist.

Chrom must be married by the end of this chapter. If he has not already unlocked an S support by the conclusion of this chapter, an algorithm will determine his wife during the chapter's aftermath. This algorithm can be manipulated, and in fact must be manipulated if the player wishes Chrom to marryOlivia.

Plot

Main article:Mad King Gangrel/Script

Aversa informsGangrel that theShepherds are taking the field, and both parties' subordinates report that thePlegian army is surrendering en masse in honor ofEmmeryn's sacrifice; only a scant few hardliners remain by Gangrel's side.Chrom confronts Gangrel and defeats him in a final battle, bringing an end to the war betweenYlisse and Plegia.Flavia reassures Chrom that as the war's instigator and loser, reparations will fall to Plegia. If Chrom has not attained an S-support with any of his eligible marriage candidates, he automatically proposes to the candidate with the highest support rank. Chrom takes the Ylissean throne, forswearing the title of exalt out of respect for Emmeryn, and the nation spends the next two years rebuilding.

Summary

Gangrel is defeated. Two years later, Chrom has married and sired a daughter, Lucina. Upon learning the Valmese Empire will invade, Chrom departs for Ferox.

Chapter data

NormalHardLunatic

Chapter Data
Conditions
Unit Data
Victory: Rout the enemyPlayerPartnerOtherEnemyThird
Defeat:Chrom orRobin dies1–13+1{{{partner}}}{{{other}}}22+18{{{third}}}
Map dimensions:
20 columns by 26 rows
Chapter Data
Conditions
Unit Data
Victory: Rout the enemyPlayerPartnerOtherEnemyThird
Defeat:Chrom orRobin dies1–13+1{{{partner}}}{{{other}}}22+20{{{third}}}
Map dimensions:
20 columns by 26 rows
Chapter Data
Conditions
Unit Data
Victory: Rout the enemyPlayerPartnerOtherEnemyThird
Defeat:Chrom orRobin dies1–13+1{{{partner}}}{{{other}}}22+25{{{third}}}
Map dimensions:
20 columns by 26 rows

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Character data

Characters
New units
Olivia
Dancer
HP
18
Inventory
Iron Sword
Concoction
Level
1
Automatically from turn 1
Forcibly deployed characters
Chrom l ​
Available characters
Robin m ​Lissa ​Frederick ​Sully ​Virion ​Stahl ​Vaike ​Miriel ​Sumia ​Kellam ​Lon'qu ​Ricken ​Maribelle ​Panne ​Gaius ​Cordelia ​Gregor ​Nowi ​Libra ​Tharja ​

Note: The returning characters list does not include any characters recruitable inparalogues, as the player may not have taken on any available paralogue chapters yet. The list also does not include anybonus units, as they are recruitable at the player's discretion.

Item data

Items
NameObtainment Method
Levin SwordDropped byGangrel
DragonstoneDropped byGangrel
Master SealDropped by enemyHero
Spirit DustDropped by enemySage
ArmorslayerDropped by enemyMercenary (reinforcement)
SpeedwingDropped by enemyHero (reinforcement)
Bullion (L)Open westernchest
Goddess IconOpen easternchest

Shop data

After clearing this chapter, the shop at this location will become available.

Armory contents

Normal stockPossible merchant items

ItemPrice
Iron Sword520
Iron Bow560
Fire540
Thunder630
Wind450
ItemPrice
If amerchant is present in Border Wastes on theworld map, a random selection of three of the below items will also be available until the merchant leaves:
Silver Sword1,410
Silver Lance1,560
Silver Axe1,740
Silver Bow1,560
Arcthunder1,620
Levin Sword1,600
Rapier1,600
Short Spear1,600
Killer Bow1,680
A rare itemVaries
The following items may randomly appear in any slot designated "Rare item":Hammerne,Seraph Robe,Energy Drop,Spirit Dust,Secret Book,Speedwing,Goddess Icon,Dracoshield,Talisman,Arms Scroll.

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Event tiles

  • Column 19, row 10: Southeast corner of a 2×2 clump ofwoods tiles
  • Column 9, row 13: On afort right next to aMercenary

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

NormalHardLunatic(+)

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
GangrelTrickster51351282020158126Levin SwordThis item is dropped upon this unit's defeat.DragonstoneThis item is dropped upon this unit's defeat.
Locktouch
• Starts on afort.
• Begins moving if a nearbyMercenary,Mage, orFighter is provoked.
RuffianThief7120~217~809~1011~124~53~40~15Steel Sword
Locktouch
Prioritizes opening the westernchest, then escaping via the east.
PlegianWyvern Rider14228~2913~1409~108~96~711~120~17Steel Axe
Immediately begins moving unprovoked.
PlegianWyvern Rider14228~2913~1409~108~96~711~120~17Hand Axe
Immediately begins moving unprovoked.
PlegianMercenary14427~2811~12013~1411~126~76~71~25Steel Sword
The southern two both begin moving if either of them,Gangrel, or a nearbyMage orFighter is provoked.
PlegianFighter14230~3113~14010~118~98~95~61~25Iron Axe
--
PlegianHero1135~3614~15116~1715~1612~138~94~56Steel SwordMaster SealThis item is dropped upon this unit's defeat.
--
PlegianMage12223~2409~108~98~96~73~45~65Thunder
--
PlegianMage12223~2409~108~98~96~73~45~65Elwind
--
PlegianSage1131~32114~1513~1412~1311~126~710~116ElfireSpirit DustThis item is dropped upon this unit's defeat.
--
PlegianMage12223~2409~108~98~96~73~45~65Elfire
Both begin moving if either of them,Gangrel, or a nearbyMercenary orFighter is provoked.
PlegianFighter14230~3113~14010~118~98~95~61~25Steel Axe
Both begin moving if either of them,Gangrel, or a nearbyMercenary orMage is provoked.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
PlegianFighter14330~3113~14010~118~98~95~61~25Steel Axe
--
PlegianMercenary14127~2811~12013~1411~126~76~71~25Iron Sword
--
PlegianFighter14130~3113~14010~118~98~95~61~25Iron Axe
--
PlegianMage12223~2409~108~98~96~73~45~65Fire
--
PlegianMage12223~2409~108~98~96~73~45~65Elthunder
--
PlegianFighter14130~3113~14010~118~98~95~61~25Hand Axe
--
PlegianMercenary14127~2811~12013~1411~126~76~71~25ArmorslayerThis item is dropped upon this unit's defeat.
--
PlegianHero1135~3614~15116~1715~1612~138~94~56Steel AxeSpeedwingThis item is dropped upon this unit's defeat.
--
PlegianWyvern Rider14228~2913~1409~108~96~711~120~17Iron Axe
--
PlegianMercenary14127~2811~12013~1411~126~76~71~25Steel Sword
--
PlegianMage12123~2409~108~98~96~73~45~65Elfire
--
PlegianWyvern Rider14228~2913~1409~108~96~711~120~17Steel Axe
--
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
GangrelTrickster514115112424189146Levin SwordThis item is dropped upon this unit's defeat.DragonstoneThis item is dropped upon this unit's defeat.
LocktouchLucky Seven
• Starts on afort.
• Begins moving if a nearbyMercenary,Mage, orFighter is provoked.
RuffianThief7124~258~9012~1314~155~63~40~15Steel Sword
LocktouchUnderdog
Will always have Locktouch, but may not have Underdog
Prioritizes opening the westernchest, then escaping via the east.
PlegianWyvern Rider142341601110912~130~17Steel Axe
Strength +2Tantivy
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
PlegianWyvern Rider142341601110912~130~17Hand Axe
Strength +2Tantivy
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
PlegianMercenary14433140161496~72~35Steel Sword
Patience
Can have 0–1 skill(s) at random
• The northern two begin moving unprovoked on turn 4.
• The southern two both begin moving if either of them,Gangrel, or a nearbyMage orFighter is provoked.
PlegianFighter144361601310115~61~25Steel Axe
HP +5Zeal
Can have 0–1 skill(s) at random
• The northern two begin moving unprovoked on turn 4.
• The southern two both begin moving if either of them,Gangrel, or a nearbyMercenary orMage is provoked.
PlegianHero1142~4318~19120~2119~2015~1610~116~76Steel SwordMaster SealThis item is dropped upon this unit's defeat.
HP +5ZealPatience
Can have 0–1 skill(s) at random
Begins moving unprovoked on turn 4.
PlegianMage12227~28012~1310~1110~118~93~46~75Elthunder
Magic +2Focus
Can have 0–1 skill(s) at random
Begins moving unprovoked on turn 4.
PlegianMage12227~28012~1310~1110~118~93~46~75Elwind
Magic +2Focus
Can have 0–1 skill(s) at random
Begins moving unprovoked on turn 4.
PlegianSage1136~37117~1816~1715~1614~157~813~146ElfireSpirit DustThis item is dropped upon this unit's defeat.
Magic +2FocusRally Magic
Can have 0–1 skill(s) at random
Begins moving unprovoked on turn 4.
PlegianMage12227~28012~1310~1110~118~93~46~75Elfire
Magic +2Focus
Can have 0–1 skill(s) at random
Both begin moving if either of them,Gangrel, or a nearbyMercenary orFighter is provoked.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
PlegianFighter145361601310115~61~25Steel Axe
HP +5Zeal
Can have 0–1 skill(s) at random
--
PlegianMercenary14333140161496~72~35Steel Sword
Patience
Can have 0–1 skill(s) at random
--
PlegianMage12327~28012~1310~1110~118~93~46~75Elfire
Magic +2Focus
Can have 0–1 skill(s) at random
--
PlegianMage12227~28012~1310~1110~118~93~46~75Elthunder
Magic +2Focus
Can have 0–1 skill(s) at random
--
PlegianFighter141361601310115~61~25Hand Axe
HP +5Zeal
Can have 0–1 skill(s) at random
--
PlegianMercenary14133140161496~72~35ArmorslayerThis item is dropped upon this unit's defeat.
Patience
Can have 0–1 skill(s) at random
--
PlegianHero1142~4318~19120~2119~2015~1610~116~76Steel AxeSpeedwingThis item is dropped upon this unit's defeat.
HP +5ZealPatience
Can have 0–1 skill(s) at random
--
PlegianWyvern Rider144341601110912~130~17Steel Axe
Strength +2Tantivy
Can have 0–1 skill(s) at random
--
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
GangrelTrickster5149201529292211166Levin SwordThis weapon is forged and has boosted stats.Levin SwordThis item is dropped upon this unit's defeat.DragonstoneThis item is dropped upon this unit's defeat.
LocktouchLucky SevenAcrobat
• Starts on afort.
• Begins moving if a nearbyMercenary,Mage, orFighter is provoked.
RuffianThief713211017198415Silver Sword
LocktouchUnderdog
Will always have Locktouch, but may not have Underdog
Prioritizes opening the westernchest, then escaping via the east.
PlegianWyvern Rider142432101413131417Silver Axe
Strength +2Tantivy
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
PlegianWyvern Rider142432101413131417Short Axe
Strength +2Tantivy
Can have 0–1 skill(s) at random
Immediately begins moving unprovoked.
PlegianMercenary14442180211813835Silver Sword
Patience
Can have 0–1 skill(s) at random
• The northern two begin moving unprovoked on turn 4.
• The southern two both begin moving if either of them,Gangrel, or a nearbyMage orFighter is provoked.
PlegianFighter14446210171315725Silver Axe
HP +5Zeal
Can have 0–1 skill(s) at random
• The northern two begin moving unprovoked on turn 4.
• The southern two both begin moving if either of them,Gangrel, or a nearbyMercenary orMage is provoked.
PlegianHero11542412725211396Silver SwordMaster SealThis item is dropped upon this unit's defeat.
HP +5ZealPatience
Can have 0–1 skill(s) at random
Begins moving unprovoked on turn 4.
PlegianMage12235017141412495Arcthunder
Magic +2Focus
Can have 0–1 skill(s) at random
Begins moving unprovoked on turn 4.
PlegianMage12235017141412495Arcwind
Magic +2Focus
Can have 0–1 skill(s) at random
Begins moving unprovoked on turn 4.
PlegianSage11461232221209176ArcfireSpirit DustThis item is dropped upon this unit's defeat.
Magic +2FocusRally Magic
Can have 0–1 skill(s) at random
Begins moving unprovoked on turn 4.
PlegianMage12235017141412495Arcfire
Magic +2Focus
Can have 0–1 skill(s) at random
Both begin moving if either of them,Gangrel, or a nearbyMercenary orFighter is provoked.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
PlegianFighter14646210171315725Silver Axe
HP +5Zeal
Can have 0–1 skill(s) at random
--
PlegianMercenary14442180211813835Silver Sword
Patience
Can have 0–1 skill(s) at random
--
PlegianMage12435017141412495Arcfire
Magic +2Focus
Can have 0–1 skill(s) at random
--
PlegianMage12335017141412495Arcthunder
Magic +2Focus
Can have 0–1 skill(s) at random
--
PlegianFighter14146210171315725Short Axe
HP +5Zeal
Can have 0–1 skill(s) at random
--
PlegianMercenary14142180211813835ArmorslayerThis weapon is forged and has boosted stats.ArmorslayerThis item is dropped upon this unit's defeat.
Patience
Can have 0–1 skill(s) at random
--
PlegianHero11542412725211396Silver AxeSpeedwingThis item is dropped upon this unit's defeat.
HP +5ZealPatience
Can have 0–1 skill(s) at random
--
PlegianWyvern Rider144432101413131417Silver Axe
Strength +2Tantivy
Can have 0–1 skill(s) at random
--

AllforgedThis weapon is forged and has boosted stats. weapons have +4 might and +10 hit.

Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool:

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Reinforcements

Boss data

Main article:Gangrel

NormalHardLunatic

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

At the end of this chapter, ifChrom is not already married, he will be forced to marry the eligible bachelorette with the most support points. Ties are resolved in the orderSumia >Sully >Maribelle > FemaleRobin >Olivia. In order for him to marry Olivia, he must not have a C-support (or higher) with a yet unmarried spouse. In order to do this, Olivia will need to dance for Chrom a good couple of turns before finishing the chapter. Having the two pair up and Chrom engage in several battles also works. If all of Chrom's marriage candidates are married, dead, or do not have any support points with him, he will marry a generic village maiden.

Your immediate concern is carving a path southwest to intercept the enemy Thief before he can make off with your Large Bullion. Gangrel and the enemies surrounding him (the two Fighters, two Mages, and two Mercenaries) will not move until one of the player's units enters their attack range. Should one unit enter any of the units' attack range, all of the aforementioned enemies including Gangrel will begin to close in on the player's units. If you want to battle all of the enemies and maximize experience gain, avoid him until the end of the battle. Also beware that this is the first map to have generic promoted enemies. On Lunatic+, only bring Anna to loot the eastern treasure chest and Cordelia and Sumia to act as troop transports for Anna and Olivia. Your ultimate goal is to reach the southwest mountains, where the enemies can only approach you one space at a time and you can pick them off from safety. Have Anna slip through and nab the chest before the Thief does.

Once the treasure is secure, fall back, as the reinforcements can be quite deadly. While the forts they come out of can be blocked, one of them is in the attack range of the Gangrel squad, so it cannot be safely blocked. By keeping a safe distance, the reinforcements can be made to approach you, allowing them to be dealt with with less risk.

Take care when fighting Gangrel; 25 SPD is needed to not get doubled by him, which may be a tough ask for some of your units; useLibra'sWard to help with survival, and once his lackeys are dealt with, placeTharja directly next to Gangrel to cripple his evasion withHex andAnathema before moving in for the kill.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Mad King Gangrel

--

Japanese

闇愚王ギャンレル

Dark and Foolish King Gangrel

Spanish

Gangrel, el Rey Loco

Gangrel, the Mad King

French

Gangrel

--

German

Der wahnsinnige König

The mad King

Italian

Gangrel, il Re Folle

Gangrel, the Mad King

Gallery


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← Renewal •Mad King Gangrel• The Seacomers →
Fire Emblem Awakening
Playable charactersAnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelleMirielMorganNahNoireNowiOliviaOwainPannePriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiVaikeVirionWalhartYarneYen'fay
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SpotPass charactersShadow DragonCaedaGharnefLindeMerricMinervaNavarreNynaOgmaPrince MarthTiki
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Sacred StonesAmeliaEirikaEphraimInnesL'ArachelLuteLyonMarisaMoulderSeth
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OthersCamusIshtarLinusLloydNarcianOliverPetrineSelenaTravantUrsula
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ChaptersMain storyPm:Invisible Ties • P:The Verge of History • 1:Unwelcome Change • 2:Shepherds • 3:Warrior Realm • 4:Two Falchions • 5:The Exalt and the King • 6:Foreseer • 7:Incursion • 8:The Grimleal • 9:Emmeryn • 10:Renewal • 11:Mad King Gangrel • 12:The Seacomers • 13:Of Sacred Blood • 14:Flames on the Blue • 15:Smoldering Resistance • 16:Naga's Voice • 17:Inexorable Death • 18:Sibling Blades • 19:The Conqueror • 20:The Sword or the Knee • 21:Five Gemstones • 22:An Ill Presage • 23:Invisible Ties • 24:Awakening • 25:To Slay a GodE:Grima
Paralogues1:Sickle to Sword • 2:The Secret Seller • 3:A Strangled Peace • 4:Anna the Merchant • 5:Scion of Legend • 6:A Man for Flowers • 7:Noble Lineage • 8:A Duel Disgraced • 9:Wings of Justice • 10:Ambivalence • 11:Twin Wyverns • 12:Disowned by Time • 13:Rival Bands • 14:Shadow in the Sands • 15:A Shot from the Dark • 16:Daughter to Dragons • 17:The Threat of Silence • 18:The Dead King's Lament • 19:Irreconcilable Paths • 20:A Hard Miracle • 21:Ghost of a Blade • 22:The Wellspring of Truth • 23:The Radiant Hero
XenologuesChampions of Yore 1Champions of Yore 2Champions of Yore 3The Golden GaffeEXPonential GrowthInfinite RegaliaLost Bloodlines 1Lost Bloodlines 2Lost Bloodlines 3Smash Brethren 1Smash Brethren 2Smash Brethren 3Rogues & Redeemers 1Rogues & Redeemers 2Rogues & Redeemers 3Death's EmbraceFive-Anna FirefightRoster RescueHarvest ScrambleSummer ScrambleHot-Spring ScrambleThe Future Past 1The Future Past 2The Future Past 3Apotheosis
LocationsYlisseFerox (Arena Ferox) •Outrealm Gate (Outrealms) •Plegia (Dragon's Table) •YlisseValmChon'sinRosanneValm
Groups, objects, and conceptsAwakeningEinherjarFire EmblemGrimleal (Deadlords) •RisenShepherds
ListsChaptersCharactersClasses (Class change) •Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topicsAncient LettersBirthdayDouble DuelDownloadable contentMinor charactersName chartNintendo Dream comics • Other games (GaidenGenealogy of the Holy WarShadow DragonNew Mystery of the Emblem) •Pre-release information (Unused content) •Unit Gallery (Soundtrack) •SpotPassStreetPassTheaterTimelineWorld map