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Loyalist Axe
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Loyalist Axe (Japanese:護国の堅斧National Protector's Hard Axe) is a weaponskill in theaxe category which debuted inFire Emblem Heroes; it is apersonal weapon of the Valentine's variation ofGustav. When its user initiates combat or the foe has highHP, Loyalist reduces the foe'sattack anddefense, and reduces the damage dealt by the foe's first attack if they can make afollow-up attack.
Stats
| Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Heroes (refine: Unrefined) | 16 | 1 | 400 | -- | Silver Axe | -- | ✗ | Grants −1 special cooldown count. If foe initiates combat or foe'sHP ≥ 75% at start of combat, inflicts −6 each toattack anddefense on foe during combat, and if foe can make afollow-up attack, foe's first attack deals −70% damage. | ||
| Heroes (refine: +Effect) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants −1 special cooldown count. After user acts (after Canto, if triggered), or at start of enemy phase if defending inAether Raids, applies Divine Vein (Stone)[effect 1] to user's space and spaces within 2 spaces of user for 1 turn. If foe initiates combat or foe'sHP ≥ 75% at start of combat, inflicts −([user'sdefense at start of combat × 10%] + 6) each toattack and defense on foe and foe deals −(user's defense × 20%) damage during combat, and if foe can make afollow-up attack, foe's first attack deals −75% damage. Grants +3 HP. For allies within 1 row or column of user, grants +5 each to attack, defense, and resistance, foe deals −7 damage, and grants −1 special cooldown count to ally before ally's first attack during combat. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts −6 each to attack and defense on foe, foe deals −(user's defense × 20%) damage, foe deals −(user's defense × 20%) damage when foe's special triggers, grants −1 special cooldown count to user before user's first attack, and any of user's special "reduces damage by X%" skills that can trigger only once per combat can instead trigger up to twice per combat during combat. | ||
| Heroes (refine: +Atk) | 18 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants −1 special cooldown count. After user acts (after Canto, if triggered), or at start of enemy phase if defending inAether Raids, applies Divine Vein (Stone)[effect 1] to user's space and spaces within 2 spaces of user for 1 turn. If foe initiates combat or foe'sHP ≥ 75% at start of combat, inflicts −([user'sdefense at start of combat × 10%] + 6) each toattack and defense on foe and foe deals −(user's defense × 20%) damage during combat, and if foe can make afollow-up attack, foe's first attack deals −75% damage. Grants +5 HP. | ||
| Heroes (refine: +Spd) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants −1 special cooldown count. After user acts (after Canto, if triggered), or at start of enemy phase if defending inAether Raids, applies Divine Vein (Stone)[effect 1] to user's space and spaces within 2 spaces of user for 1 turn. If foe initiates combat or foe'sHP ≥ 75% at start of combat, inflicts −([user'sdefense at start of combat × 10%] + 6) each toattack and defense on foe and foe deals −(user's defense × 20%) damage during combat, and if foe can make afollow-up attack, foe's first attack deals −75% damage. Grants +5 HP and +3 speed. | ||
| Heroes (refine: +Def) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants −1 special cooldown count. After user acts (after Canto, if triggered), or at start of enemy phase if defending inAether Raids, applies Divine Vein (Stone)[effect 1] to user's space and spaces within 2 spaces of user for 1 turn. If foe initiates combat or foe'sHP ≥ 75% at start of combat, inflicts −([user'sdefense at start of combat × 10%] + 6) each toattack and defense on foe and foe deals −(user's defense × 20%) damage during combat, and if foe can make afollow-up attack, foe's first attack deals −75% damage. Grants +5 HP and +4 defense. | ||
| Heroes (refine: +Res) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants −1 special cooldown count. After user acts (after Canto, if triggered), or at start of enemy phase if defending inAether Raids, applies Divine Vein (Stone)[effect 1] to user's space and spaces within 2 spaces of user for 1 turn. If foe initiates combat or foe'sHP ≥ 75% at start of combat, inflicts −([user'sdefense at start of combat × 10%] + 6) each toattack and defense on foe and foe deals −(user's defense × 20%) damage during combat, and if foe can make afollow-up attack, foe's first attack deals −75% damage. Grants +5 HP and +4 resistance. |
Availability
Heroes
| Method | Data |
|---|---|
| Unit (★★★★★) | Gustav: Majestic Love |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes (Unrefined) | Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Def-6 on foe during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 75%. | 奥義が発動しやすい(発動カウント-1) 敵から攻撃された時、または 戦闘開始時、敵のHPが75%以上の時、 戦闘中、敵の攻撃、守備-6、かつ、 敵が追撃可能なら、 最初に受けた攻撃のダメージを75%軽減 |
| Heroes (Refined) | Accelerates Special trigger (cooldown count-1). After unit acts (if Canto triggers, after Canto) or, if defending in Aether Raids, at the start of enemy phase, applies【Divine Vein (Stone)】 to unit's space and spaces within 2 spaces of unit for 1 turn. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts penalty on foe's Akt/Def = 10% of unit's Def at start of combat + 6 and deals damage = 20% of unit's Def during combat (excluding area-of-effect Specials), and also, if foe can perform a follow-up attack, reduces damage from foe's first attack by 75% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 【Divine Vein (Stone)】 Applies the following effects on space for unit and allies: Grants Def/Res+6 during combat, reduces damage from foe's Specials by 10 during combat (excluding area-of-effect Specials), and reduces damage from area-of-effect Specials by 50% (excluding Røkkr area-of-effect Specials). | 奥義が発動しやすい(発動カウント-1) 行動後(再移動が発動した時は再移動後)、および、 飛空城防衛時の敵軍ターン開始時、 自分のマスとその周囲2マス以内のマスに 【天脈・護】を付与(1ターン) 敵から攻撃された時、または、 戦闘開始時、敵のHPが75%以上の時、 戦闘中、敵の攻撃、守備が 戦闘開始時の自分の守備の10%+6だけ減少、自分は、 ダメージ+守備の20%(範囲奥義を除く)、かつ 敵が追撃可能なら、 最初に受けた攻撃と2回攻撃のダメージを75%軽減 【天脈・護】 付与されたマスに入る者は以下の効果を受ける 味方は受けた範囲奥義のダメージを50%軽減 (巨影の範囲奥義を除く) 味方は戦闘中、守備、魔防+6、 敵の奥義による攻撃のダメージ-10 (範囲奥義を除く) |
| Heroes (Refined: +effect) | For allies within 3 rows or 3 columns centered on unit, grants Atk/Def/Res+5, reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and grants Special cooldown count-1 to ally before ally's first attack during combat. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-6 on foe, reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials), reduces damage from foe's Specials by an additional 20% of unit's Def (excluding area-of-effect Specials), grants Special cooldown count-1 to unit before unit's first attack, and any "reduces damage by X%" effect that can be triggered only once per combat by unit's equipped Special skill can be triggered up to twice per combat during combat (excludes boosted Special effects from engaging; only highest value applied; does not stack). | 自身を中心とした縦3列と横3列の味方は、 戦闘中、攻撃、守備、魔防+5、 受けるダメージ-7(範囲奥義を除く)、 自分の最初の攻撃前に奥義発動カウント-1 敵から攻撃された時、または、 戦闘開始時、敵のHPが75%以上の時、 戦闘中、敵の攻撃、守備-6、自分は、 受けるダメージ-守備の20%(範囲奥義を除く)、 さらに、敵の奥義による攻撃で 受けるダメージ-守備の20%(範囲奥義を除く)、 自分の最初の攻撃前に奥義発動カウント-1、 奥義スキルが持つ 1戦闘1回のみの「ダメージを◯◯%軽減」の効果を 1戦闘2回まで可能にする (エンゲージで付与された奥義効果は除く。 同系統効果複数時、最大値適用) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Loyalist Axe | -- |
| Japanese | 護国の堅斧 | National Protector's Hard Axe |
| Spanish (Spain) | Hacha custodio | Guard axe |
| Spanish (Latin America) | Hacha escolta | Guard axe |
| French | Hache loyaliste | Loyalist axe |
| German | Loyalistenaxt | Loyalist Axe |
| Italian | Ascia lealista | Loyalist axe |
| Portuguese | Machado leal | Loyal axe |
| Traditional Chinese | 護國的堅斧 | Nation protector's firm axe |
Gallery
- The Loyalist Axe as it appears inHeroes.



