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Lone Wolf
- For the weapon fromHeroes formerly known as "Lone Wolf", seeLone-Wolf Blade.
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Lone Wolf (Japanese:一匹狼Lone wolf) is askill crest which debuted inFire Emblem Warriors. Lone Wolf is a crest that boosts its user's damage output when notpaired up with another unit. The skill returns inFire Emblem: Three Houses as the personalability ofFelix, where it now boosts the user's damage output when not in formation with a battalion or adjutant.
Data
In the mainFire Emblem series
| Game | Icon | Effect | Activation | Capacity | Notes |
|---|---|---|---|---|---|
| Three Houses | +5 damage dealt by user when active. | If nobattalion is equipped, or an equipped battalion's endurance = 0, and noadjutant is set | -- | -- |
In otherFire Emblem series titles
| Game | Icon | Effect | Activation | Capacity | Notes |
|---|---|---|---|---|---|
| Warriors | Increases user's damage output. | If user is notpaired up | -- | -- | |
| Warriors: Three Hopes | Increases user's damage output. | If nobattalion is equipped, or an equipped battalion's endurance = 0 | -- | -- |
| Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|
| Heroes | B | If a skill compares user'sspeed to another unit's, treats user's speed as if granted +7. If user has not used or been target of an Assist skill on current turn, grants another action to user and inflicts Isolation (Unit cannot use or be target of assist skills through their next action) on user and pair-up partner through their next actions after user's combat or after user acts (takes priority over Canto; once per turn, counts combat and non-combat actions separately). If user'sHP ≥ 25% at start of combat or number of allies adjacent to user ≤ 1, inflicts −5 each toattack, speed,defense, andresistance on foe, user deals +(user's speed × 20%) damage (including specials triggered before combat), foe deals −(user's speed × 20%) damage (including specials triggered before combat), and when foe's attack triggers their special, foe deals additional −(user's speed × 20%) damage (including specials triggered before combat). | 300 | -- | -- | ✗ | -- |
Availability
Three Houses
| Units | Felix |
Warriors
| Learned | Navarre (requiresNavarre's Cord Belt ×3) |
| Borrowed | Requires ×1 each ofNavarre's Essence andNavarre's Sword Strap |
Warriors: Three Hopes
| Units | Felix |
Heroes
| Method | Data |
|---|---|
| Unit (★★★★★) | Felix: Sword Savant |
Flavor text
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| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Three Houses | Unit deals 5 extra damage when no battalion is assigned or when battalion endurance is 0. | 騎士団を配備していない時、 または騎士団戦力が0の時に 自分が与えるダメージ+5 |
| Warriors | Increases damage when not paired up with another unit. | ?? |
| Warriors: Three Hopes (Level 1) | When no battalion is deployed or if battalion endurance is depleted: slightly increases damage dealt to enemies. | ?? |
| Warriors: Three Hopes (Level 2) | When no battalion is deployed or if battalion endurance is depleted: moderately increases damage dealt to enemies. | ?? |
| Warriors: Three Hopes (Level 3) | When no battalion is deployed or if battalion endurance is depleted: greatly increases damage dealt to enemies. | ?? |
| Heroes | If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. If unit has not used or been the target of an Assist skill during the current turn, grants another action to unit and inflicts【Isolation】 on unit and Pair Up cohort through their next action in the following cases: A) unit initiated combat, or B) unit took action without entering combat (takes priority over Canto; once per turn, with A and B counted separately). At start of combat, if unit's HP ≥ 25% or if number of allies adjacent to unit ≤ 1, inflicts Atk/Spd/Def/Res-5 on foe, deals damage = 20% of unit's Spd (including when dealing damage with a Special triggered before combat), and reduces damage from foe's attacks by 20% of unit's Spd during combat (including when taking damage from a Special triggered before combat), and also, when foe's attack triggers foe's Special, reduces damage by 20% of unit's Spd (including when taking damage from a Special triggered before combat). 【Isolation】 Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.) | 速さの差を比較するスキルの比較判定時、 自身の速さ+7として判定 現在のターン中に、 「自分が補助スキルを使用していない、かつ 自分に補助スキルを使用されていない」なら、 以下それぞれのタイミングで 自分を行動可能な状態にし、 自分とダブル相手に【補助不可】を付与 (A:自分から攻撃した戦闘後 B:今回の行動で戦闘をしていない時の行動後) (再移動より優先) (1ターンに1回のみ、AとBは別カウント) 戦闘開始時、自身のHPが25%以上の時、または、 周囲1マス以内の味方が1体以下の時、 戦闘中、敵の攻撃、速さ、守備、魔防-5、 自分は 与えるダメージ+速さの20%(戦闘前奥義も含む)、 受けるダメージ-速さの20%(戦闘前奥義も含む)、 かつ、敵の奥義による攻撃の時、さらに、 受けるダメージ-速さの20%(戦闘前奥義も含む) 【補助不可】 自分は補助スキルを使用できず、 仲間から補助スキルを受けることもできない状態異常 (次回行動終了まで) (不利な状態異常を解除する「レスト」「一喝+」等の 補助スキルを受けることもできない) (補助スキル「踊る」「歌う」も使用できなくなる) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Lone Wolf | -- |
| Japanese | 一匹狼 | Lone wolf |
| Spanish | Lobo solitario | Lone wolf |
| French | Loup solitaire | Lone Wolf |
| German | Einsamer Wolf | Lone Wolf |
| Italian | Lupo solitario | Lone wolf |
| Portuguese | Lobo solitário | Lone wolf |
| Korean | 한 마리 늑대 | Lone wolf |
| Simplified Chinese | 独行侠 | Loner |
| Traditional Chinese | 獨行俠 | Loner |
See also
| Crests inWarriors | ||||||||
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| Abilities inFire Emblem Warriors: Three Hopes | |||||||||||||||||||||||||||||||||||||||||||||
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| Type B passive skills inHeroes | ||||||||||||||||
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