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Living Legend
- This article is about the chapter inThe Blazing Blade. For the Tactics Drill inHeroes, seeSkill Studies 261: Living Legend.
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| “ | ...Marquess Ostia said, "Enter the desert and move west. Someone will meet you." ...And yet we've seen no one. | ” | — Ninian |
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Living Legend (Japanese:生きた伝説Living Legend) is the twenty-second chapter ofEliwood's tale and twenty-third of Hector's tale inFire Emblem: The Blazing Blade. In order to playChapter 22xE/23xH, the player must recruitHawkeye by talking to him and gain 700experience during this chapter.
After this chapter—or the side quest, if it is played—which chapter is next played depends on the combinedlevels ofEliwood,Hector, andLyn: if the sum of their levels is less than 50,Lloyd's version of Chapter 23E/24H will be played; if it is 50 or higher,Linus's version of Chapter 23E/24H will be played.
Plot
- Main articles:
Living Legend/Script (Eliwood) and Living Legend/Script (Hector)

Eliwood and company heedUther's advice and travel to theNabata Desert to find a "living legend".Nils is overwhelmed by the desert's heat;Hector puts Nils on his shoulders, in spite of Nils's protests. As Eliwood andNinian ponder when they will meet the "living legend", Eliwood notices that the heat is wearing Ninian down, and he offers for her to take his arm. Ninian hesitantly accepts; she asks why Eliwood treats her and Nils with such kindness despite their strange looks and powers, and Eliwood responds that he does not mind their apparent differences.
Elsewhere,Athos senses the approach of Eliwood and his group, and notes thatHawkeye will eventually find them and bring them to his location. Athos informsLouise that Pent will find the item he is searching for, but that he will soon be attacked by a group of bandits. Louise is not concerned for his safety, and informs Athos that she will wait for Pent's return and will be skipping dinner, which amuses Athos. As Louise wonders what theLycian lords could want from them, she notes that Athos seems unwell; Athos gives a cryptic response about one's inability to stop fate.
Ninian spots a man fighting a large group of bandits. Lyn and Hector jump into action to aid the man; Eliwood sees no choice but to get involved and follows suit. The man, Pent, is being harassed byJasmine andPaul to hand over his treasure; Pent refuses, and they decide to kill Pent for "breaking their hearts".
During the battle, Hawkeye appears. Eliwood or Hector (in their respective tales) can talk to Hawkeye, and he tells them that they need not fight, as he will take care of the bandits as the defender of the desert; neither Lord understands what Hawkeye means. The Lords may also talk to Pent, who speaks only briefly before departing, leaving the Lords confused.
After the bandits have been routed, the group reconvenes. If Hawkeye was not talked to, Eliwood and Hector wonder if Hawkeye is the "living legend" they were sent to find; Hawkeye informs them he is not, and instructs them to follow him to his master. Pent thanks Eliwood and Hector for coming to his aid, and asks why the group has come to the Nabata Desert. They inform him that they have come seeking a "living legend", which amuses Pent. After telling Hawkeye that he found what he was looking for, Pent begins to make his way towardsAthos's location as Eliwood's group follows.
If the player met the requirements forChapter 22xE/23xH and accepts the side quest, the group treks through the desert. As they do so, Hector suddenly disappears, followed by Lyn; as Eliwood begins to look for them, he discovers the cause of their disappearance, as he too begins to sink into the sand.
If the player did not meet the requirements or declines to play the side quest, the group arrives at Athos's abode. Athos greets the lords as children ofRoland – the wielder ofDurandal and founder of Lycia. He introduces himself as Archsage Athos, and confirms that he fought inthe Scouring and is the "living legend" Uther spoke of. Athos reveals that he knows of the lords' intention to stop Nergal, but that doing so will be a great challenge; he informs the group that they must travel to theShrine of Seals inBern to find the power to truly slay Nergal. Pent introduces himself as Count Reglay ofEtruria and Louise as his wife, and they request to journey with the group. IfMark is present, Athos grants them theAfa's Drops.
Athos decides to warp the group to Pherae. Eliwood envisions his homeland andhis mother, and is warped to her side along with his entire company. Eleanora is overjoyed to see her son and insists that his group stay the night. Eliwood attempts to make way for Bern immediately, but Hector and Lyn convince Eliwood to rest, which he thanks them for. If Mark is present, in Eliwood's tale, Eliwood asks them about themself, as he knows so little about them; in Hector's tale, Hector apologizes to Mark for doubting their abilities when they first met, and acknowledges their prowess on the battlefield.
Chapter data
Eliwood NormalEliwood HardHector NormalHector Hard
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| Victory: Defeat all enemies and protectPent | Player | Partner | Other | Enemy | Third | |
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| Defeat:Eliwood,Hector,Lyn, orPent dies | 1–11+1 | {{{partner}}} | 1+1−1 | 20+8 | {{{third}}} | |
| Map dimensions: 22 columns by 16 rows | ||||||
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| Victory: Defeat all enemies and protectPent | Player | Partner | Other | Enemy | Third | |
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| Defeat:Eliwood,Hector,Lyn, orPent dies | 1–8+1 | {{{partner}}} | 1+1−1 | 27+17 | {{{third}}} | |
| Map dimensions: 22 columns by 16 rows | ||||||
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| Victory: Defeat all enemies and protectPent | Player | Partner | Other | Enemy | Third | |
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| Defeat:Hector,Eliwood,Lyn, orPent dies | 1–11+1 | {{{partner}}} | 1+1−1 | 20+8 | {{{third}}} | |
| Map dimensions: 22 columns by 16 rows | ||||||
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| Victory: Defeat all enemies and protectPent | Player | Partner | Other | Enemy | Third | |
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| Defeat:Hector,Eliwood,Lyn, orPent dies | 1–8+1 | {{{partner}}} | 1+1−1 | 31+17 | {{{third}}} | |
| Map dimensions: 22 columns by 16 rows | ||||||
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- Seehidden items for more information on them.
Character data
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Note: Only one of Eliwood or Hector is required to be deployed, with the other being optional. The required unit will be whichever one'stale the player chose.
Item data
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Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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Reinforcements
- Turns 2(Hard Mode) and 3
- 1Wyvern Rider with aSteel Lance from the southwest corner of the map
- 1Wyvern Rider with anIron Lance from the northwest edge of the map
- Turns 4(Hard Mode) and 5
- 1Wyvern Rider with anIron Lance from the southwest corner of the map
- 1Wyvern Rider with aSteel Lance from the northwest edge of the map
- Turns 4(Hard Mode), 5, and 6
- 1Mage from the fort
- Turns 6(Hard Mode), 7, and 8
- 2Shamans from the western part of the map
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Reinforcements
- Turn 2
- Hawkeye from the southeast corner of the map
Boss data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
- Main article:
Paul
Normal/Eliwood HardHector Hard
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- Main article:
Jasmine
Normal/Eliwood HardHector Hard
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Strategy
| Hannah's Augury | |
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![]() Price: | Intro:What's this? A desert? You know, you can only push this old woman so far... Ahh... You'll be wanting an augury too, I'll wager. Will you pay the 60 gold? Augury:Sand, sand, and more sand, as far as the eye can see. Those on horseback will be slowed. You should take flyers... especially pegasus knights. Magic will tip the scales in your favor. Mages, monks, shamans... Bolster your strength with these. I can see nothing else. But perhaps you will want to hear it again, yes? |
| This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This is a desert chapter, meaning that all units except magic users and flying units will suffer a movement penalty when walking on sand tiles. Mounted units, likeMarcus,Kent,Sain, andPriscilla, are especially weak on this chapter and should not be brought along if possible. Recommended magic users includeErk,Lucius,Canas, andSerra and recommended flying units includeFlorina andFiora. WhileHeath is a flying unit, he also has very low resistance and will easily fall to themages andarchers littered across the map – bring him at your own risk. Athief has a 100% chance of picking up an item in the sand if he is on the appropriate tile, so bringingMatthew,Legault, or both is also recommended.
On turn 1, moveEliwood/Hector south so that he's closer toHawkeye when he appears on turn 2 and easier to talk to and recruit. Pent can very easily deal with the normal enemies, but if possible, he should avoid fightingPaul orJasmine. They have considerable bulk, and if Pent gets unlucky, they can kill him, resulting in a game over. In particular, a critical hit from Paul'sKiller Axe will kill Pent in one hit. You can avoid this by rescuing him (fliers likeFlorina orFiora are particularly adept at this task) and finish the chapter at your leisure, as this also prevents Pent from accidentally completing the chapter by killing enemies. This is essentially required if you want to obtain every item hidden in the sand or playthe side quest after.
Jasmine is closer to the non-sand tiles and your spawn point, meaning you will have more options when fighting him. The recommended approach would be to baitJasmine out with a unit that can take a hit, whittle him down from a distance with magic users, and finish him off with strong sword users likeLyn orRaven. Depending on your game mode, you can alsosteal aGuiding Ring orWhite Gem fromJasmine before you kill him.
You may not need to facePaul ifPent kills him first. If not, he may still be weakened byPent – making the fight a little easier. If you must face him, a similar strategy withJasmine should be sufficient: bait him to edge of attack range, bombard him with magic attacks, and finish him off with sword users if he is still alive.
Hector hard mode
This chapter hasfog of war, though it does not take effect until completion of battle preparations, so be sure to note enemy locations while they can be seen when arranging units.
Pent has a very low (around 2%) chance of death if all wyverns attack and hit him during the enemy phase of turn 1, which causes a game over. This can be avoided by placing a unit in range of the bottom wyvern rider in range of Pent to bait it away from him. The easiest position for this is 1 up and 1 left of the archer closest to the house, and thus requires a flyer; or, if the player does not want the flyer to die, a flyer plus dancer. To ensure that the unit gets targeted over Pent, they should be unarmed and have equal to / lower HP and defense values than Pent. Assuming no enemies are in healing AI (i.e. at or below 10% of their max HP), the bottom wyvern in range of Pent will always be the first enemy to attack said unit and ensure that the mage general survives. The unit will almost certainly die, and so should only be done if Pent having a 2% chance of death is of significant concern to the player.
Trivia
- Paul andJasmine have A supports with one another, and are the only enemies inFire Emblem: The Blazing Blade to do so outside ofLinus andLloyd.
- Paul or Jasmine retains his A-Support after his partner is defeated; this is inconsistent with player units' supports, which are lost upon the death/incapacitation of the given support partner.
- This chapter holds one of two obtainableLight Brands in the entire game, the other wielded byJerme.
- If a character visits the only house on the map, said unit will have a small conversation withFae, a character fromFire Emblem: The Binding Blade. Hawkeye has a unique conversation with Fae if he visits the house.
Etymology and other languages
| Names, etymology, and in other regions | ||
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| Language | Name | Definition, etymology, and notes |
| English | Living Legend | |
| Japanese | 生きた伝説 | Living Legend |
| French | Légende vivante | Living Legend |
| German | Die lebende Legende | The Living Legend |
| Italian | Leggenda vivente | Living legend |
Gallery
Prototype
- Hector carrying Nils in the prototype.
| ← Kinship's Bond • | Living Legend | • Four-Fanged Offense (Lloyd) → • Four-Fanged Offense (Linus) → • Genesis(side quest) → |
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