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Light and Shadow
- Not to be confused withLight and Dark, the tenth chapter ofGenealogy of the Holy War.
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| “ | Shadow DragonMedeus! Now, Nothing stands betweenthis blade and you. Come, let's settle this! | ” | — Marth |
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Light and Shadow (Japanese:光と影Light and Shadow) is the endgame ofFire Emblem: New Mystery of the Emblem. InFire Emblem: Mystery of the Emblem Book II, the same map is the third of three maps comprisingThe Dragon Altar, the second "endgame" chapter.
Plot
- Main articles:
Light and Shadow/Script and Light and Shadow/Conversations
TheAltean Army arrives in the chamber whereMedeus has been resurrected.Marth andKris talk with each other, with Marth saying that this will be a fierce battle, and he doesn't know whether everyone will be alive at the end. Kris tells him that he has faith, because a fortune teller told him when he was a child that he would live to an old age.
They discover Medeus, surrounded by the missing clerics.Jagen tells Marth that Medeus must be defeated as soon as possible, and that it may be necessary to sacrifice the clerics, since Medeus cannot be killed with them around him. Marth still believes that there is a chance they might save the princesses. Jagen asks Kris to find a way to save them, and Kris replies that he will strike them down if necessary, but he still has hope.
A fierce battle ensues, and Medeus is eventually defeated. Marth thanks everyone for contributing to the war.Gotoh says that Medeus has been obliterated and the earth dragons have been subdued, and theBinding Shield will make sure it stays that way. Marth asksCaeda for her help in leading the continent, since all seven kingdoms will be united, with Marth as its king. Marth thanks Kris, and remarks that the things Kris has done are being presented as Marth's efforts. Kris is fine with this, since the continent needs a great hero everyone can rally behind, and that hero must be Marth. As long as Marth remembers, Kris has no problems with that. Marth remarks he feels close to Kris, and believes fate united them.
Marth is later crowned as the king of the United Kingdom of Archanea, and an era of peace begins.
Chapter data
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| Victory: DefeatMedeus, then seize | Player | Partner | Other | Enemy | Third | |
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| Victory: DefeatMedeus | Player | Partner | Other | Enemy | Third | |
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| Defeat:Marth orKris dies | 1–12+4 | {{{partner}}} | {{{other}}} | 23−3+∞ | {{{third}}} | |
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InMystery of the Emblem, no preparations menu appears before this chapter; the player's character selections and turn count carry over from the first two parts. The game cannot be saved before this chapter.
Character data
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Item data
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- There are no items to be found in the originalMystery of the Emblem. The item list above is forNew Mystery of the Emblem.
Enemy data
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- Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.
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At the start of each player phase, anyEarth Dragons present will be banished by theBinding Shield.
Reinforcements
Mystery of the Emblem
- Starting two turns after the part starts, continuing until thirty of each have appeared; which ones appear each turn is random
- FiveEarth Dragons from the altars
All reinforcements are halted whenMedeus is defeated
New Mystery of the Emblem
- For a full chart of the reinforcement cycles for each difficulty, seeLight and Shadow/Reinforcements.
Starting turn 2, reinforcements will spawn from the altars. Enemies appear in the following repeated cycle:
The number of enemies that appear cycles, depending on difficulty:
- In Normal and Hard modes: two enemies appear on the first turn of a cycle, then one, then four, then two
- In Maniac and Lunatic modes: three enemies appear on the first turn of a cycle, then two, then four, then three
The first enemy (a Fire Dragon) appears from the northwest altar. Subsequent enemies appear at altars offset from the enemy before them, clockwise (northwest altar → northern altar → northeast altar → southeast altar → southwest altar); the pattern varies by difficulty:
- In Normal and Hard modes:
- Two positions
- One position
- One position
- One position
- Two positions
- One position
- Two positions
- Two positions
- Four positions
- In Maniac and Lunatic modes:
- Two positions
- One position
- The same altar as previous
- Three positions
- Three positions
- One position
- Two positions
- One position
- Two positions
- Two positions
- One position
- Three positions
For example, on turn 2 in Normal mode, a Fire Dragon appears from the northwest altar; two enemies appear at this point in the cycle, so the next enemy (an Earth Dragon) appears two altars from the first enemy (at the northeast altar). On turn 3, a single enemy (a Mage Dragon) appears one altar from the previous enemy (at the southeast altar). On turn 4, four enemies appear: an Ice Dragon from the southwest altar, an Earth Dragon from the northwest altar, a Fire Dragon from the northeast altar, and a Mage Dragon from the southeast altar.
Boss data
- Main article:
Medeus
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Strategy
| This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
Mystery of the Emblem
A high priority is recruiting Nyna, Maria, Lena, and Elice, as, if Medeus is killed without recruiting them, Medeus will kill them all and fully restore his HP. If you do not have Sirius, Minerva, Julian, or Merric, then it is advisable to kill the ones you can't recruit as this will prevent Medeus from reviving himself.
Marth should fight Medeus with Falchion. Using anything other than Falchion will do very little damage due to attack stats being halved when fighting against Medeus, and magic is completely useless against him. Other units should also be placed in the range of the earth dragons (but not in Medeus's range) to prevent them from all attacking Marth when they appear.
Two or more staff-using units should stay out of range of Medeus and the earth dragons and usePhysic on Marth before he engages Medeus, andFortify after to heal Marth and the people who are being attacked by earth dragons. Yuliya'sRescue can also be used to prevent Marth from being attacked by Medeus on the enemy phase if he is too low on health.Anew is also very useful, as it will give everyone an extra turn (up to three times, if you haven't used it before).
New Mystery of the Emblem
The best way to beat this map in Lunatic and Lunatic Reverse is to beat it in 1 or 2 turns (ideally the former though withoutWarp doing so can be prohibitively difficult) in order to avoid having to deal with the many dangerous dragons. Sirius can reach Nyna and talk to her with a dance from Phina, you should have Sirius hold a rescue staff and pass it around the four princesses in order to recruit all of them and finally warp in Marth. Marth should be equipped with Falchion as it's the only weapon effective against him and as such will be the best way of fighting him. Marth needs to have capped speed in order to avoid getting doubled, if you haven't trained up Marth and don't have any statboosters left over it's best to try and play this map slowly and use your other strongest characters and staffbots.
Tiki and Nagi are recommended, as well as dragonpikes and wyrmslayers to fight the dragons the chapter. Medeus is the biggest problem in the chapter and it's recommended to fight him with powerful weapons like the Hauteclere, since only Falchion is effective against him and other weapons will to pitiful damage in comparison. Forged weapons are also very useful, particularly a +10 forged Thoron tome, an again staff and rainbow tonics are equally useful. In order to defeat him without losing any characters it's a good idea to rig a critical hit, this is luckily very easy as there's a save point near the start of the chapter allowing you to try and try again until you get that one lucky crit (the final hit on Medeus will always be a crit, even if he dies to a normal hit).
Medeus' stats on Lunatic are completely out of this world. He 2HKO'sanything in the game, even a HP/DEF capped General. He doubles anything that isn't a Swordmaster, Sniper, Horseman, Berserker, Thief or SPD-capped Marth, thereby ORKO'ing them. He also has 42 DEF and 30 RES, making the units that do survive deal very little damage to him. Marth can deal 24 damage with capped STR, A-Swords and the Falchion and survives a round of combat. However, he would take about 3 turns of being healed and enemy-phasing to actually kill Medeus, which would allow ambush reinforcements to spawn. Other units can still chip Medeus down, however. While Snipers are stuck at 2 damage with Parthia or 6 damage with +10 Silver, Swordmasters and Horsemen with 3 damage Mercurius or 7 damage +10 Silver, Berserkers can deal 12 damage with a +10 Silver, 8 damage with the Hauteclere and 7×2 with a +10 Brave Axe at capped strength. Sages and Sorcerers can also deal up to 25 damage with a +10 Thoron, outstripping even Marth, but die on retaliation. However, you can intentionally reclass a magic-using unit into Swordmaster or Horseman to gain enough speed to avoid being doubled, then give them a forged Levin Sword to deal as much as 13 damage at +10 forge. Thoron's high base CRT combined with Medeus's luck of 0, however, can make Thoron an effective finisher if Medeus is below 75 HP and you rig for a crit. A hit from Marth combined with a Crit from a Sage can kill Medeus in two attacks.
Etymology and other languages
Mystery of the Emblem
| Names, etymology, and in other regions | ||
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| Language | Name | Definition, etymology, and notes |
| English | The Dragon's Table | Implied by the location's name inFire Emblem Awakening. |
| English (unofficial) | The Dragons' Altar | Used in theMystery of the Emblem fan translation.[which?] |
| Japanese | 竜の祭壇 | The Dragon's/Dragons' Altar. Officially romanized asThe Altar of the Dragon inAPE'sMystery of the Emblem guide. |
New Mystery of the Emblem
| Names, etymology, and in other regions | ||
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| Language | Name | Definition, etymology, and notes |
| English (unofficial) | Light and Shadow | Used in theNew Mystery of the Emblem fan translation.[which?] |
| Japanese | 光と影 | Light and Shadow |
Gallery
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References
| ← The Dark Pontifex Lives • | Light and Shadow |
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| Fire Emblem: New Mystery of the Emblem: Heroes of Light and Shadow | ||||||||||||||||||||||||||||||||||
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