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Light and Shadow

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

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Not to be confused withLight and Dark, the tenth chapter ofGenealogy of the Holy War.
The Dragon Altar
Light and Shadow


Location

Dragon Altar: Uppermost Level

New units

Maria,Nyna,Elice,Lena

Boss(es)

Medeus

Previous chapter(s)

The Dark Pontifex Lives

Shadow DragonMedeus! Now, Nothing stands betweenthis blade and you. Come, let's settle this!
— Marth

Light and Shadow (Japanese:光と影Light and Shadow) is the endgame ofFire Emblem: New Mystery of the Emblem. InFire Emblem: Mystery of the Emblem Book II, the same map is the third of three maps comprisingThe Dragon Altar, the second "endgame" chapter.

Plot

Main articles:Light and Shadow/Script andLight and Shadow/Conversations

TheAltean Army arrives in the chamber whereMedeus has been resurrected.Marth andKris talk with each other, with Marth saying that this will be a fierce battle, and he doesn't know whether everyone will be alive at the end. Kris tells him that he has faith, because a fortune teller told him when he was a child that he would live to an old age.

They discover Medeus, surrounded by the missing clerics.Jagen tells Marth that Medeus must be defeated as soon as possible, and that it may be necessary to sacrifice the clerics, since Medeus cannot be killed with them around him. Marth still believes that there is a chance they might save the princesses. Jagen asks Kris to find a way to save them, and Kris replies that he will strike them down if necessary, but he still has hope.

A fierce battle ensues, and Medeus is eventually defeated. Marth thanks everyone for contributing to the war.Gotoh says that Medeus has been obliterated and the earth dragons have been subdued, and theBinding Shield will make sure it stays that way. Marth asksCaeda for her help in leading the continent, since all seven kingdoms will be united, with Marth as its king. Marth thanks Kris, and remarks that the things Kris has done are being presented as Marth's efforts. Kris is fine with this, since the continent needs a great hero everyone can rally behind, and that hero must be Marth. As long as Marth remembers, Kris has no problems with that. Marth remarks he feels close to Kris, and believes fate united them.

Marth is later crowned as the king of the United Kingdom of Archanea, and an era of peace begins.

Chapter data

Mystery of the EmblemNew Mystery of the Emblem

Chapter Data
Conditions
Unit Data
Victory: DefeatMedeus, then seizePlayerPartnerOtherEnemyThird
Defeat:Marth dies1–15+4{{{partner}}}{{{other}}}5+150{{{third}}}
Map dimensions:
30 columns by 30 rows
Chapter Data
Conditions
Unit Data
Victory: DefeatMedeusPlayerPartnerOtherEnemyThird
Defeat:Marth orKris dies1–12+4{{{partner}}}{{{other}}}23−3+∞{{{third}}}
Map dimensions:
30 columns by 30 rows

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InMystery of the Emblem, no preparations menu appears before this chapter; the player's character selections and turn count carry over from the first two parts. The game cannot be saved before this chapter.

Character data

Mystery of the EmblemNew Mystery of the Emblem

Characters
New units
Maria
Bishop
HP
17
Inventory
Recover
Level
1
Enemy, talk with Minerva
Nyna
Bishop
HP
18
Inventory
Thoron
Level
7
Enemy, talk with Sirius
Elice
Bishop
HP
18
Inventory
Fortify
Level
5
Enemy, talk with Merric
Lena
Bishop
HP
18
Inventory
Bolganone
Level
3
Enemy, talk with Julian
Forcibly deployed characters
Marth 02 ​
Available characters
Cecil ​Luke ​Roderick ​Ryan ​Gordin ​Draug ​Arran ​Marisha ​Catria ​Warren ​Linde 02 ​Palla ​Julian ​Matthis ​Ogma ​Yuliya ​Jubelo ​Sirius ​Castor ​Caeda 02 ​Rickard ​Samuel ​Wendell ​Navarre ​Phina ​Cain ​Bantu ​Jeorge ​Minerva ​Merric 02 ​Arlen ​Xane ​Tiki 02 ​Est ​Abel ​Astram ​Sheena ​Samson ​Roshea ​Midia ​
Characters
New units
Maria
Bishop
HP
24
Inventory
Fire
Physic
Level
1
Enemy, talk with Minerva
Nyna
Bishop
HP
25
Inventory
Thoron
Fortify
Level
7
Enemy, talk with Sirius
Elice
Bishop
HP
26
Inventory
Bolganone
Fortify
Level
5
Enemy, talk with Merric
Lena
Bishop
HP
27
Inventory
Elfire
Physic
Level
3
Enemy, talk with Julian
Forcibly deployed characters
Marth ​
Available characters
Kris m ​Ryan ​Luke ​Roderick ​Gordin ​Cecil ​Draug ​Arran ​Marisha ​Catria ​Warren ​Cord ​Linde ​Palla ​Bord ​Julian ​Matthis ​Wrys ​Ogma ​Yuliya ​Jubelo ​Sirius ​Castor ​Caeda ​Barst ​Rickard ​Frey ​Norne ​Samuel ​Wendell ​Caesar ​Radd ​Navarre ​Phina ​Cain ​Bantu ​Roger ​Jeorge ​Minerva ​Etzel ​Merric ​Arlen ​Dice ​Malice ​Horace ​Jake ​Darros ​Roberto ​Belf ​Reiden ​Beck ​Athena ​Xane ​Tiki ​Est ​Dolph ​Abel ​Macellan ​Astram ​Katarina ​Tomas ​Sheena ​Samson ​Frost ​Roshea ​Vyland ​Sedgar ​Wolf ​Midia ​Ymir ​Michalis ​Nagi ​

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Item data

Items
NameObtainment Method
ThoronDropped byNyna if killed as an enemy
FortifyDropped byElice if killed as an enemy
PhysicDropped byMaria if killed as an enemy
ElfireDropped byLena if killed as an enemy
There are no items to be found in the originalMystery of the Emblem. The item list above is forNew Mystery of the Emblem.

Enemy data

Enemy data

Mystery of the EmblemNew Mystery of the Emblem

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
MedeusShadow Dragon11522000--15155Dark Breath
• Does not move; stands on analtar.
• Cannot be attacked bymagical attacks.
• If reduced to 0 HP, he consumesNyna,Elice,Maria, andLena if they have not been recruited or killed, restoring 13 HP for each consumed Bishop.
NynaBishop7118441018476Thoron
Does not move.
EliceBishop51185577576Fortify
Does not move.
MariaBishop11173358376Recover
Does not move.
LenaBishop3118661310676Bolganone
Does not move.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Earth DragonEarth Dragon1150521000--15155Dark Breath
--
Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.

NormalHardManiacLunatic

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
MedeusShadow Dragon30160250252502520--Dark Breath
• Stands on analtar.
• If reduced to 0 HP, he consumesNyna,Elice,Maria, andLena if they have not been recruited or killed, restoring 25% of his max HP for each consumed Bishop.
NynaBishop7125166101849--ThoronThis item is dropped upon this unit's defeat.Fortify
--
EliceBishop512617777510--BolganoneFortifyThis item is dropped upon this unit's defeat.
--
MariaBishop11241555839--FirePhysicThis item is dropped upon this unit's defeat.
--
LenaBishop31271881310611--ElfireThis item is dropped upon this unit's defeat.Physic
--
DragonFire Dragon20441.419.5019.419.2018.58.86Fire Breath
Immediately begins moving unprovoked.
DragonIce Dragon20435.414.5022.216.4022.512.86Ice Breath
Immediately begins moving unprovoked.
DragonMage Dragon20338.411.57.7520.213.4020.514.86Mage Breath
Immediately begins moving unprovoked.
DragonEarth Dragon20341.421.5023.221.2022.519.86Dark Breath
Immediately begins moving unprovoked.
DragonWyvern20435.417.5017.422.2016.54.812Fire Breath
Immediately begins moving unprovoked.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
DragonFire Dragon2041.419.5019.419.2018.58.86Fire Breath
--
DragonEarth Dragon2041.421.5023.221.2022.519.86Dark Breath
--
DragonMage Dragon2038.411.57.7520.213.4020.514.86Mage Breath
--
DragonIce Dragon2035.414.5022.216.4022.512.86Ice Breath
--
DragonWyvern2035.417.5017.422.2016.54.812Fire Breath
--
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
MedeusShadow Dragon30176310312703124--Dark Breath
• Stands on analtar.
• If reduced to 0 HP, he consumesNyna,Elice,Maria, andLena if they have not been recruited or killed, restoring 25% of his max HP for each consumed Bishop.
NynaBishop7125166101849--ThoronThis item is dropped upon this unit's defeat.Fortify
--
EliceBishop512617777510--BolganoneFortifyThis item is dropped upon this unit's defeat.
--
MariaBishop11241555839--FirePhysicThis item is dropped upon this unit's defeat.
--
LenaBishop31271881310611--ElfireThis item is dropped upon this unit's defeat.Physic
--
DragonFire Dragon20450.4424.7022.8422.72018.58.86Fire Breath
Immediately begins moving unprovoked.
DragonIce Dragon20443.6418.9026.9220.24022.512.86Ice Breath
Immediately begins moving unprovoked.
DragonMage Dragon20347.0417.114.2323.3218.04020.514.86Mage Breath
Immediately begins moving unprovoked.
DragonEarth Dragon20350.4425.9025.9224.72022.519.86Dark Breath
Immediately begins moving unprovoked.
DragonWyvern20442.0421.9020.0425.32016.54.812Fire Breath
Immediately begins moving unprovoked.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
DragonFire Dragon2050.4424.7022.8422.72018.58.86Fire Breath
--
DragonEarth Dragon2050.4425.9025.9224.72022.519.86Dark Breath
--
DragonMage Dragon2047.0417.114.2323.3218.04020.514.86Mage Breath
--
DragonIce Dragon2043.6418.9026.9220.24022.512.86Ice Breath
--
DragonWyvern2042.0421.9020.0425.32016.54.812Fire Breath
--
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
MedeusShadow Dragon30192370372903728--Dark Breath
• Stands on analtar.
• If reduced to 0 HP, he consumesNyna,Elice,Maria, andLena if they have not been recruited or killed, restoring 25% of his max HP for each consumed Bishop.
NynaBishop7125166101849--ThoronThis item is dropped upon this unit's defeat.Fortify
--
EliceBishop512617777510--BolganoneFortifyThis item is dropped upon this unit's defeat.
--
MariaBishop11241555839--FirePhysicThis item is dropped upon this unit's defeat.
--
LenaBishop31271881310611--ElfireThis item is dropped upon this unit's defeat.Physic
--
DragonFire Dragon20459.4829.9026.2826.24018.58.86Fire Breath
Immediately begins moving unprovoked.
DragonIce Dragon20451.8823.303024.08022.512.86Ice Breath
Immediately begins moving unprovoked.
DragonMage Dragon20355.6822.720.7126.4422.68020.514.86Mage Breath
Immediately begins moving unprovoked.
DragonEarth Dragon20359.4830028.6428.24022.519.86Dark Breath
Immediately begins moving unprovoked.
DragonWyvern20448.6826.3022.6828.44016.54.812Fire Breath
Immediately begins moving unprovoked.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
DragonFire Dragon2059.4829.9026.2826.24018.58.86Fire Breath
--
DragonEarth Dragon2059.4830028.6428.24022.519.86Dark Breath
--
DragonMage Dragon2055.6822.720.7126.4422.68020.514.86Mage Breath
--
DragonIce Dragon2051.8823.303024.08022.512.86Ice Breath
--
DragonWyvern2048.6826.3022.6828.44016.54.812Fire Breath
--
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
MedeusShadow Dragon30199400403004030--Dark Breath
• Stands on analtar.
• If reduced to 0 HP, he consumesNyna,Elice,Maria, andLena if they have not been recruited or killed, restoring 25% of his max HP for each consumed Bishop.
NynaBishop7125166101849--ThoronThis item is dropped upon this unit's defeat.Fortify
--
EliceBishop512617777510--BolganoneFortifyThis item is dropped upon this unit's defeat.
--
MariaBishop11241555839--FirePhysicThis item is dropped upon this unit's defeat.
--
LenaBishop31271881310611--ElfireThis item is dropped upon this unit's defeat.Physic
--
DragonFire Dragon204603002828018.58.86Fire Breath
Immediately begins moving unprovoked.
DragonIce Dragon2045625.503026022.512.86Ice Breath
Immediately begins moving unprovoked.
DragonMage Dragon2036025.523.952825020.514.86Mage Breath
Immediately begins moving unprovoked.
DragonEarth Dragon203603003030022.519.86Dark Breath
Immediately begins moving unprovoked.
DragonWyvern2045228.502430016.54.812Fire Breath
Immediately begins moving unprovoked.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
DragonFire Dragon20603002828018.58.86Fire Breath
--
DragonEarth Dragon20603003030022.519.86Dark Breath
--
DragonMage Dragon206025.523.952825020.514.86Mage Breath
--
DragonIce Dragon205625.503026022.512.86Ice Breath
--
DragonWyvern205228.502430016.54.812Fire Breath
--

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At the start of each player phase, anyEarth Dragons present will be banished by theBinding Shield.

Reinforcements

Mystery of the Emblem
  • Starting two turns after the part starts, continuing until thirty of each have appeared; which ones appear each turn is random

All reinforcements are halted whenMedeus is defeated

New Mystery of the Emblem
For a full chart of the reinforcement cycles for each difficulty, seeLight and Shadow/Reinforcements.

Starting turn 2, reinforcements will spawn from the altars. Enemies appear in the following repeated cycle:

  1. Fire Dragon
  2. Earth Dragon
  3. Mage Dragon
  4. Ice Dragon
  5. Earth Dragon
  6. Fire Dragon
  7. Mage Dragon
  8. Earth Dragon
  9. Wyvern

The number of enemies that appear cycles, depending on difficulty:

  • In Normal and Hard modes: two enemies appear on the first turn of a cycle, then one, then four, then two
  • In Maniac and Lunatic modes: three enemies appear on the first turn of a cycle, then two, then four, then three

The first enemy (a Fire Dragon) appears from the northwest altar. Subsequent enemies appear at altars offset from the enemy before them, clockwise (northwest altar → northern altar → northeast altar → southeast altar → southwest altar); the pattern varies by difficulty:

  • In Normal and Hard modes:
    1. Two positions
    2. One position
    3. One position
    4. One position
    5. Two positions
    6. One position
    7. Two positions
    8. Two positions
    9. Four positions
  • In Maniac and Lunatic modes:
    1. Two positions
    2. One position
    3. The same altar as previous
    4. Three positions
    5. Three positions
    6. One position
    7. Two positions
    8. One position
    9. Two positions
    10. Two positions
    11. One position
    12. Three positions

For example, on turn 2 in Normal mode, a Fire Dragon appears from the northwest altar; two enemies appear at this point in the cycle, so the next enemy (an Earth Dragon) appears two altars from the first enemy (at the northeast altar). On turn 3, a single enemy (a Mage Dragon) appears one altar from the previous enemy (at the southeast altar). On turn 4, four enemies appear: an Ice Dragon from the southwest altar, an Earth Dragon from the northwest altar, a Fire Dragon from the northeast altar, and a Mage Dragon from the southeast altar.

Boss data

Main article:Medeus
Boss data

Mystery of the EmblemNew Mystery of the Emblem

NormalHardManiacLunatic

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Mystery of the Emblem

A high priority is recruiting Nyna, Maria, Lena, and Elice, as, if Medeus is killed without recruiting them, Medeus will kill them all and fully restore his HP. If you do not have Sirius, Minerva, Julian, or Merric, then it is advisable to kill the ones you can't recruit as this will prevent Medeus from reviving himself.

Marth should fight Medeus with Falchion. Using anything other than Falchion will do very little damage due to attack stats being halved when fighting against Medeus, and magic is completely useless against him. Other units should also be placed in the range of the earth dragons (but not in Medeus's range) to prevent them from all attacking Marth when they appear.

Two or more staff-using units should stay out of range of Medeus and the earth dragons and usePhysic on Marth before he engages Medeus, andFortify after to heal Marth and the people who are being attacked by earth dragons. Yuliya'sRescue can also be used to prevent Marth from being attacked by Medeus on the enemy phase if he is too low on health.Anew is also very useful, as it will give everyone an extra turn (up to three times, if you haven't used it before).

New Mystery of the Emblem

The best way to beat this map in Lunatic and Lunatic Reverse is to beat it in 1 or 2 turns (ideally the former though withoutWarp doing so can be prohibitively difficult) in order to avoid having to deal with the many dangerous dragons. Sirius can reach Nyna and talk to her with a dance from Phina, you should have Sirius hold a rescue staff and pass it around the four princesses in order to recruit all of them and finally warp in Marth. Marth should be equipped with Falchion as it's the only weapon effective against him and as such will be the best way of fighting him. Marth needs to have capped speed in order to avoid getting doubled, if you haven't trained up Marth and don't have any statboosters left over it's best to try and play this map slowly and use your other strongest characters and staffbots.

Tiki and Nagi are recommended, as well as dragonpikes and wyrmslayers to fight the dragons the chapter. Medeus is the biggest problem in the chapter and it's recommended to fight him with powerful weapons like the Hauteclere, since only Falchion is effective against him and other weapons will to pitiful damage in comparison. Forged weapons are also very useful, particularly a +10 forged Thoron tome, an again staff and rainbow tonics are equally useful. In order to defeat him without losing any characters it's a good idea to rig a critical hit, this is luckily very easy as there's a save point near the start of the chapter allowing you to try and try again until you get that one lucky crit (the final hit on Medeus will always be a crit, even if he dies to a normal hit).

Medeus' stats on Lunatic are completely out of this world. He 2HKO'sanything in the game, even a HP/DEF capped General. He doubles anything that isn't a Swordmaster, Sniper, Horseman, Berserker, Thief or SPD-capped Marth, thereby ORKO'ing them. He also has 42 DEF and 30 RES, making the units that do survive deal very little damage to him. Marth can deal 24 damage with capped STR, A-Swords and the Falchion and survives a round of combat. However, he would take about 3 turns of being healed and enemy-phasing to actually kill Medeus, which would allow ambush reinforcements to spawn. Other units can still chip Medeus down, however. While Snipers are stuck at 2 damage with Parthia or 6 damage with +10 Silver, Swordmasters and Horsemen with 3 damage Mercurius or 7 damage +10 Silver, Berserkers can deal 12 damage with a +10 Silver, 8 damage with the Hauteclere and 7×2 with a +10 Brave Axe at capped strength. Sages and Sorcerers can also deal up to 25 damage with a +10 Thoron, outstripping even Marth, but die on retaliation. However, you can intentionally reclass a magic-using unit into Swordmaster or Horseman to gain enough speed to avoid being doubled, then give them a forged Levin Sword to deal as much as 13 damage at +10 forge. Thoron's high base CRT combined with Medeus's luck of 0, however, can make Thoron an effective finisher if Medeus is below 75 HP and you rig for a crit. A hit from Marth combined with a Crit from a Sage can kill Medeus in two attacks.

Etymology and other languages

Mystery of the Emblem

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

The Dragon's Table

Implied by the location's name inFire Emblem Awakening.

English
(unofficial)

The Dragons' Altar

Used in theMystery of the Emblem fan translation.[which?]

Japanese

竜の祭壇

The Dragon's/Dragons' Altar. Officially romanized asThe Altar of the Dragon inAPE'sMystery of the Emblem guide.

New Mystery of the Emblem

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English
(unofficial)

Light and Shadow

Used in theNew Mystery of the Emblem fan translation.[which?]

Japanese

光と影

Light and Shadow

Gallery


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References

← The Dark Pontifex Lives •Light and Shadow
Fire Emblem: Mystery of the Emblem
Playable charactersBook 1AbelArranAstramBantuBarstBoahBordCaedaCaesarCainCastorCatriaCordDolphDraugEliceEstGordinHardinJagenJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNavarreOgmaPallaRaddRickardRosheaSamsonSedgarTikiTomasVylandWendellWolfXane
Book 2AbelArlenArranAstramBantuCaedaCainCastorCatriaCecilDraugEliceEstPhinaGordinJeorgeJubeloJulianLenaLindeLukeMariaMarishaMarthMatthisMerricMidiaMinervaNavarreNynaOgmaPallaRickardRoderickRosheaRyanSamsonSamuelSheenaSiriusTikiVylandWarrenWendellXaneYuliya
Non-playable charactersBook 1Aurelis KingGotohMalledusNynaTalys King
Book 2Aurelis KingBoahGotohJagenLangLorenzMichalis
BossesBook 1CamusEmereusGazzakGharnefGomerHarmeinHollstadtHymanJiolKannivalKhozenMedeusMerachMichalisMorzasTikiVolzhinXemcelZharov
Book 2ArlenDallEibelFire DragonGailGharnefHardinHereticIce DragonJeorgeLangLorenzLumelLykkeMage DragonMedeusNehringSheenaTorusWillowWyvernYodel
Background charactersAdrahAnriArtemisCaldasCorneliusIoteLizaLudwikMarlonMarcelusMiloahNagaOrdwinOsmond
Legendary andpersonal weaponsAumAuraExcaliburFalchionFire EmblemGradivusImhulluMercuriusParthiaRapierStarlight
ChaptersBook 11:Marth Embarks • 2:The Pirates of Galder • 3:A Brush in the Teeth • 4:Champions of Aurelis • 5:Fire Emblem • 6:Lefcandith Gauntlet • 7:Port Warren • 8:Princess Minerva • 9:Knorda Market • 10:The Ageless Palace • 11:Land of Sorrow • 12:An Oasis of Magic • 13:The Battle for Altea • 14:Star and Savior • 15:Manakete Princess • 16:Camus the Sable • 17:A Knight-Filled Sky • 18:Dark Pontifex • 19:The Dragonkin Realm • 20:Chosen by Fate
Book 21:The Grustian Expedition • 2:Rebellion at Macedon • 3:Abducted Princess • 4:Joy and Sorrow • 5:Liberation of Grust • 6:The Nest of Evil • 7:The Scarlet Sword • 8:Soulful Bridge • 9:Sanctuary of Sorcery • 10:Two Sorcerers • 11:Anri's Way • 12:Graveyard of Fire Dragons • 13:Frozen Land • 14:A Mystery Revealed • 15:Return of the Prince • 16:Regaining the Capital • 17:Gra's Sun Sets • 18:Battle of the Pass • 19:The Last Decisive Battle • 20:Dark Emperor • E1:The Wyvern's Dale • E2: The Dragon Altar (part 1part 2part 3)
LocationsArchaneaAdriaAlteaAnri's Way (Thabes) •AurelisChiasmir (Fane of Raman) •DeilDolhr (Dragon Altar) •Empire of Archanea (KnordaPalaceWarren) •GalderGraGrustKhadeinLefcandithMacedonMenedyPyrathiSamsoothTalys
Groups, objects and conceptsArchanean LeagueArmies of ArchaneaBattle of the Guardian Deity NagaCoyote's MenDragons (Divine DragonsEarth DragonsFire DragonsIce DragonsMage DragonsManaketeWyverns) •DragoonsHereticsOrbRoyal knightsSable OrderSoothsiresWar of HeroesWar of LiberationWar of ShadowsWhitewinged Order
ListsChaptersCharactersClasses (Class change) •Hidden treasureItemsScriptsSupportsWeapons
Related topicsAnime adaptationMinor charactersName chart • Other games (Shadow Dragon & the Blade of LightGaidenGenealogy of the Holy WarArchanea SagaNew Mystery of the EmblemAwakening) •Pre-release information (Unused content) •Sound MuseumTimeline
Fire Emblem: New Mystery of the Emblem: Heroes of Light and Shadow
Playable charactersAbelArlenArranAstramAthenaBantuBarstBeckBelfBordCaedaCaesarCainCastorCatriaCecilCordDarrosDiceDolphDraugEliceEstEtzelFreyFrostGordinHoraceJakeJeorgeJubeloJulianKatarinaKrisLenaLindeLukeMacellanMaliceMariaMarishaMarthMatthisMerricMichalisMidiaMinervaNagiNavarreNorneNynaOgmaPallaPhinaRaddReidenRickardRobertoRoderickRogerRosheaRyanSamsonSamuelSedgarSheenaSiriusTikiTomasVylandWarrenWendellWolfWrysXaneYmirYuliya
Non-playable charactersAurelis KingBoahCamusGotohJagenLangLorenz
BossesArlenAthenaCaedaCainClarisseDallDraugEibelEremiyaEstGailGharnefHardinIce DragonJagenJeorgeKatarinaLangLegionLorenzLumelLukeLykkeMedeusNehringOgmaRoderickSheenaTorusWillowWyvernYodel
Background charactersAdrahAnriArtemisCaldasIoteLudwikMacLearMarlonMarcelusMiloahNagaOrdwinOsmondTalys King
Legendary andpersonal weaponsAumFalchionGradivusHauteclereImhulluMercuriusParthiaRapierStarlightWing Spear
ChaptersMain storyP1:MeetingP2:Young SquiresP3:Training BeginsP4: New Companions (Jeorge,Athena) •P5:March DutyP6: Bonds (Ogma,Draug) •P7: The Final Test (Est,Cain) •P8:Assassination of the Hero-King • 1:The Grustian Expedition • 2:Rebellion at Macedon • 3:Abducted Princess • 3x:Shadows Behind the Scenes • 4:Joy and Sorrow • 5:Liberation of Grust • 6:The Nest of Evil • 6x:Mercenary Squad • 7:The Scarlet Sword • 8:Soulful Bridge • 9:Sanctuary of Sorcery • 10:Two Sorcerers • 10x:The Mask Laughs • 11:Anri's Way • 12:Graveyard of Fire Dragons • 13:Frozen Land • 13x:Within the White Darkness • 14:A Mystery Revealed • 15:Return of the Prince • 16:Regaining the Capital • 16x:Reunion • 17:Gra's Sun Sets • 18:Battle of the Pass • 19:The Last Decisive Battle • 20:Dark Emperor • 20x:Bottom of the Deep Abyss • 21:The Wyvern's Dale • 22:The Dragon Altar • 23:The Dark Pontifex LivesE:Light and Shadow
New Archanea Saga1:The Capital Falls • 2:Red Dragoon • 3:Righteous Thieves • 4:The Beginning
DLC bonus chapters1:Wind and Thunder • 2:Three Assassins • 3:That Which Was Done by the Sword Shall Be Undone by the Sword
LocationsArchaneaAdriaAlteaAnri's Way (Thabes) •AurelisChiasmir (Fane of Raman) •DeilDolhr (Dragon Altar) •Empire of Archanea (KnordaPalaceWarren) •GraGrustKhadeinMacedonSamsoothTalys
Groups, objects and conceptsArchanean LeagueArmies of ArchaneaBattle of the Guardian Deity NagaCoyote's MenDragons (Divine DragonsEarth DragonsFire DragonsIce DragonsMage DragonsManaketeWyverns) •DragoonsHereticsOrbRoyal knightsSable OrderSoothsiresWar of HeroesWar of LiberationWar of ShadowsWhitewinged Order
ListsBase conversationsChaptersCharactersClasses (Class change) •Hidden treasureItemsScriptsSupportsWeapons
Related topicsMinor charactersName chart • Other games (Shadow Dragon & the Blade of LightGaidenMystery of the EmblemArchanea SagaShadow DragonAwakening) •Pre-release information (Unused content) •Sound RoomTimeline