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Light (part 1)

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

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Light

Cm fe07 F-1.png

Location

TheDragon's Gate onValor

New units

Athos

Boss(es)

Nergal,Uhai,Kenneth,Brendan,Darin,Ursula,Jerme,Lloyd,Linus

Previous chapter(s)
Next chapter(s)

Light (part 2)

That's... Marquess Laus! And... Those are Black Fang members. What have you done, Nergal?!
— Eliwood

Light (Japanese:Light) is the final chapter ofFire Emblem: The Blazing Blade. It is split into two parts; this page covers the first part of the chapter.

Plot

Main articles:Light (part 1)/Script (Eliwood) andLight (part 1)/Script (Hector)

At theDragon's Gate, the group is standing outside ofNergal's room.Athos appears with legendary weapons:Aureola,Durandal,Armads, and theSol Katti. Despite defeating most of Nergal'smorphs, Athos andNils sense a great amount of energy.

Once the group has finished their preparations,Eliwood andHector thankMerlinus for accompanying them on their journey; Eliwood gives Merlinus a letter of introduction that will allow him to do business inOstia. Merlinus states that he means to serve them both for the rest of his life, Eliwood and Hector persuade him to return toFargus's ship.

Nergal reveals the woundAthos inflicted upon him.

Once they enter the hall of the Dragon's Gate, Nergal taunts the group, stating that the gate has already been opened. Eliwood and Hector criticize Nergal's sacrifice of people, but Nergal is unfazed. Nergal summons his remaining morphs, which bear the faces of theBlack Fang's deceased commanders andDarin. Nergal then mocks the group, but the lords reject Nergal's insults. Athos states that Nergal's actions are depraved, prompting Nergal to reveal the wound he received from Athos when he was exiled fromArcadia. Nergal blames Athos for making him into the monster he has become. Feeling there is nothing left to say, the group begins their battle.

InHector's tale, Nergal offers to make a morph of the recently deceasedUther for Hector. Lyn can talk to Eliwood, and asks if Uther is truly dead; Eliwood states that he pressuredOswin into revealing the truth to him. If Lyn and Hector have unlocked their A support, Lyn can then talk to Hector; she stands behind him, crying his "share of tears" for him. Eliwood can talk to Hector; he encourages Hector to make up with Oswin, as he is not angry with Oswin but with himself for failing to save his brother from illness. Hector can then talk to Oswin; Hector declares he has no doubts going forward, and Oswin declares that he will accompany Hector no matter what.

Eventually, the group defeat Nergal. After Nergal is dead, the building begins to rumble; the group approaches the Dragon's Gate to find that, as he died, Nergal called dragons through it.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: DefeatNergalPlayerPartnerOtherEnemyThird
Defeat:Eliwood,Hector, orLyn dies4–12{{{partner}}}{{{other}}}17+5{{{third}}}

MapDoor Opening Order

Cm fe07 F-1.png
Cm fe07 F-1 room order.png

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Map dimensions:
17 columns by 27 rows
The player cannot view the map or rearrange their deployed units duringpreparations. Units are arranged based on their position in deployment order; the first four or five positions are used by units that are forcibly deployed—the first one is the main lord, the last one isAthos, and the order of the other two or three can vary from earlier chapters.

Each turn, a door to one of the rooms will open automatically. When all enemies within the first six rooms are defeated, the door to Nergal will open.

Character data

Eliwood's taleHector's tale

Characters
New units
Athos
Portrait athos fe07.png
Archsage
HP
40
Inventory
Forblaze
Aureola
Durandal
Armads
Sol Katti
Level
20
Automatically from preparations
Required characters
Eliwood ​Hector ​Lyn ​Nils ​Athos ​
Available characters
Marcus ​Lowen ​Rebecca ​Dorcas ​Bartre ​Oswin ​Matthew ​Serra ​Guy ​Erk ​Priscilla ​Florina ​Wil ​Kent ​Sain ​Raven ​Lucius ​Canas ​Dart ​Fiora ​Legault ​Isadora ​Rath ​Heath ​Hawkeye ​Wallace ​Geitz ​Pent ​Louise ​Karel ​Harken ​Nino ​Jaffar ​Vaida ​Renault ​
Undeployable characters
Merlinus ​
Characters
New units
Athos
Portrait athos fe07.png
Archsage
HP
40
Inventory
Forblaze
Aureola
Durandal
Armads
Sol Katti
Level
20
Automatically from preparations
Required characters
Eliwood ​Hector ​Lyn ​Nils ​Athos ​
Available characters
Matthew ​Marcus ​Rebecca ​Lowen ​Dorcas ​Bartre ​Oswin ​Serra ​Guy ​Erk ​Priscilla ​Florina ​Wil ​Kent ​Sain ​Raven ​Lucius ​Canas ​Dart ​Fiora ​Legault ​Isadora ​Rath ​Heath ​Hawkeye ​Wallace ​Geitz ​Farina ​Pent ​Louise ​Karel ​Harken ​Nino ​Jaffar ​Vaida ​Karla ​Renault ​
Undeployable characters
Merlinus ​

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Item data

Items
NameObtainment Method
Is gba gespenst.pngGespenstDropped by enemyDruid
Is gba luce.pngLuceDropped byKenneth
Is gba regal blade.pngRegal BladeDropped byLloyd
Is gba basilikos.pngBasilikosDropped byBrendan
Is gba rex hasta.pngRex HastaDropped byDarin
Is gba excalibur.pngExcaliburDropped byUrsula
Is gba rienfleche.pngRienflecheDropped byUhai

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

NormalEliwood HardHector Hard

Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Ma gba dark druid enemy.gifNergalDark Druid20175301815202830106Ereshkigal
Does not move, except to heal; will not act until revealed.
Ma gba sage enemy.gifMorphSage18129~3414~1910~148~1206~913~1876FimbulvetrFortify
Moves to attack units in range; will not act until revealed.
Ma gba druid enemy.gifMorphDruid19129~3418~249~148~1305~913~1886NosferatuBerserkEclipse
Moves to attack units in range; will not act until revealed.
Ma gba druid enemy.gifMorphDruid17128~3317~229~138~1205~812~1786GespenstThis item is dropped upon this unit's defeat.
Moves to attack units in range; will not act until revealed.
Ma gba bishop enemy.gifKennethBishop2015623191801429106LuceThis item is dropped upon this unit's defeat.
Moves to attack units in range; will not act until revealed.
Ma gba sage enemy.gifMorphSage18129~3414~1910~148~1206~913~1876FimbulvetrBoltingPhysic
Moves to attack units in range; will not act until revealed.
Ma gba swordmaster enemy.gifLloydSwordmaster201522126270182296Regal BladeThis item is dropped upon this unit's defeat.
• Will not act until revealed.
• Has A-Support withLinus
Ma gba hero enemy.gifLinusHero2016024231902119146Brave SwordTomahawk
• Will not act until revealed.
• Has A-Support withLloyd
Ma gba warrior enemy.gifMorphWarrior19146~5418~239~1410~1408~113~6136Silver AxeSilver Bow
Will not act until revealed.
Ma gba warrior enemy.gifBrendanWarrior2016529201701917156BasilikosThis item is dropped upon this unit's defeat.
Will not act until revealed.
Ma gba general enemy.gifMorphGeneral18137~4414~187~114~7017~217~11155Silver LanceSilver Axe
Will not act until revealed.
Ma gba general enemy.gifDarinGeneral2016223181502915155Rex HastaThis item is dropped upon this unit's defeat.
Will not act until revealed.
Ma gba valkyrie enemy.gifUrsulaValkyrie201482422220162578ExcaliburThis item is dropped upon this unit's defeat.
Will not act until revealed.
Ma gba sniper enemy.gifMorphSniper17135~4013~1712~168~1208~105~986Silver BowLongbow
--
Ma gba nomadic trooper enemy.gifUhaiNomadic Trooper2015522262501818118RienflecheThis item is dropped upon this unit's defeat.
--
Ma gba assassin enemy.gifJermeAssassin201531928230191666Runesword
Will not act until revealed.
Ma gba sniper enemy.gifMorphSniper18135~4113~1712~168~1208~105~986Silver BowLongbow
--
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Ma gba druid enemy.gifMorphDruid17128~3317~229~138~1205~812~1786Nosferatu
--
Ma gba druid enemy.gifMorphDruid19129~3418~249~148~1305~913~1886Nosferatu
--
Ma gba general enemy.gifMorphGeneral10331~3712~166~103~7015~195~9155Silver Lance
--
Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Ma gba dark druid enemy.gifNergalDark Druid20175301815202830106Ereshkigal
Does not move, except to heal; will not act until revealed.
Ma gba sage enemy.gifMorphSage18133~3918~2412~1711~1507~1016~2276FimbulvetrFortify
Moves to attack units in range; will not act until revealed.
Ma gba druid enemy.gifMorphDruid19133~3923~2911~1711~1606~1016~2286NosferatuBerserkEclipse
Moves to attack units in range; will not act until revealed.
Ma gba druid enemy.gifMorphDruid17132~3822~2811~1611~1506~915~2186GespenstThis item is dropped upon this unit's defeat.
Moves to attack units in range; will not act until revealed.
Ma gba bishop enemy.gifKennethBishop2015623191801429106LuceThis item is dropped upon this unit's defeat.
Moves to attack units in range; will not act until revealed.
Ma gba sage enemy.gifMorphSage18133~3918~2412~1711~1507~1016~2276FimbulvetrBoltingPhysic
Moves to attack units in range; will not act until revealed.
Ma gba swordmaster enemy.gifLloydSwordmaster201522126270182296Regal BladeThis item is dropped upon this unit's defeat.
• Will not act until revealed.
• Has A-Support withLinus
Ma gba hero enemy.gifLinusHero2016024231902119146Brave SwordTomahawk
• Will not act until revealed.
• Has A-Support withLloyd
Ma gba warrior enemy.gifMorphWarrior19153~6322~2812~1712~1609~134~8136Silver AxeSilver Bow
Will not act until revealed.
Ma gba warrior enemy.gifBrendanWarrior2016529201701917156BasilikosThis item is dropped upon this unit's defeat.
Will not act until revealed.
Ma gba general enemy.gifMorphGeneral18144~5316~219~135~8019~2310~14155Silver LanceSilver Axe
Will not act until revealed.
Ma gba general enemy.gifDarinGeneral2016223181502915155Rex HastaThis item is dropped upon this unit's defeat.
Will not act until revealed.
Ma gba valkyrie enemy.gifUrsulaValkyrie201482422220162578ExcaliburThis item is dropped upon this unit's defeat.
Will not act until revealed.
Ma gba sniper enemy.gifMorphSniper17140~4715~2014~1910~1409~127~1186Silver BowLongbow
--
Ma gba nomadic trooper enemy.gifUhaiNomadic Trooper2015522262501818118RienflecheThis item is dropped upon this unit's defeat.
--
Ma gba assassin enemy.gifJermeAssassin201531928230191666Runesword
Will not act until revealed.
Ma gba sniper enemy.gifMorphSniper18140~4815~2014~1910~1409~127~1186Silver BowLongbow
--
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Ma gba druid enemy.gifMorphDruid17132~3822~2811~1611~1506~915~2186Nosferatu
--
Ma gba druid enemy.gifMorphDruid19133~3923~2911~1711~1606~1016~2286Nosferatu
--
Ma gba general enemy.gifMorphGeneral10338~4614~198~124~8017~218~12155Silver Lance
--
Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Ma gba dark druid enemy.gifNergalDark Druid20176~783019~2016~172028~2930106Ereshkigal
Does not move, except to heal; will not act until revealed.
Ma gba sage enemy.gifMorphSage18134~4219~2713~1912~1707~1117~2576FimbulvetrFortify
Moves to attack units in range; will not act until revealed.
Ma gba druid enemy.gifMorphDruid19134~4225~2912~1912~1806~1117~2486NosferatuBerserkEclipse
Moves to attack units in range; will not act until revealed.
Ma gba druid enemy.gifMorphDruid17133~4124~2912~1812~1706~1016~2386GespenstThis item is dropped upon this unit's defeat.
Moves to attack units in range; will not act until revealed.
Ma gba bishop enemy.gifKennethBishop20157~5924~2520~2118~20014~1530106LuceThis item is dropped upon this unit's defeat.
Moves to attack units in range; will not act until revealed.
Ma gba sage enemy.gifMorphSage18134~4219~2713~1912~1707~1117~2576FimbulvetrBoltingPhysic
Moves to attack units in range; will not act until revealed.
Ma gba swordmaster enemy.gifLloydSwordmaster20154~5622~2327~2828~29018~1922~2396Regal BladeThis item is dropped upon this unit's defeat.
• Will not act until revealed.
• Has A-Support withLinus
Ma gba hero enemy.gifLinusHero20163~652524~2519~21021~2319~21146Brave SwordTomahawk
• Will not act until revealed.
• Has A-Support withLloyd
Ma gba warrior enemy.gifMorphWarrior19156~6823~3013~1912~1809~144~9136Silver AxeSilver Bow
Will not act until revealed.
Ma gba warrior enemy.gifBrendanWarrior20168~703021~2217~19019~2017~18156BasilikosThis item is dropped upon this unit's defeat.
Will not act until revealed.
Ma gba general enemy.gifMorphGeneral18147~5817~239~155~9020~2511~16155Silver LanceSilver Axe
Will not act until revealed.
Ma gba general enemy.gifDarinGeneral20165~6724~2518~2015~1603016~17155Rex HastaThis item is dropped upon this unit's defeat.
Will not act until revealed.
Ma gba valkyrie enemy.gifUrsulaValkyrie20149~512523~2423~25016~1726~2878ExcaliburThis item is dropped upon this unit's defeat.
Will not act until revealed.
Ma gba sniper enemy.gifMorphSniper17142~5116~2215~2110~1609~137~1386Silver BowLongbow
--
Ma gba nomadic trooper enemy.gifUhaiNomadic Trooper20157~5923~2427~2826~27018~1918~19118RienflecheThis item is dropped upon this unit's defeat.
--
Ma gba assassin enemy.gifJermeAssassin20155~5619~2029~3024~26019~2016~1866Runesword
Will not act until revealed.
Ma gba sniper enemy.gifMorphSniper18142~5216~2215~2110~1609~137~1386Silver BowLongbow
--
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Ma gba druid enemy.gifMorphDruid17133~4124~2912~1812~1706~1016~2386Nosferatu
--
Ma gba druid enemy.gifMorphDruid19134~4225~2912~1912~1806~1117~2486Nosferatu
--
Ma gba general enemy.gifMorphGeneral10341~5115~218~144~9018~239~14155Silver Lance
--

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Reinforcements

  • One turn after Nergal's door opens, at the first opportunity between turns 7 and 99
    • 2Druids from the northern border of the map
    • 3Generals from the southern border of the map

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Main boss

Main article:Nergal

Normal/Eliwood HardHector Hard

Portrait nergal 02 fe07.png
Ma gba dark druid enemy.gifDark Druid
Level20
Affinity--
Stats
Max HP76~78Luck20
Magic30Defense28~29
Skill19~20Resistance30
Speed16~17Constitution10
Movement6Aid9
Inventory
Ereshkigal
Weapon Levels
Swords--Lances--Axes--Bows--
Anima magicSLight magicSDark magicSStavesS

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Sub-bosses

Main articles:Uhai,Kenneth,Brendan,Darin,Ursula,Jerme,Lloyd, andLinus
Sub-bosses

UhaiKennethBrendanDarinUrsulaJermeLloydLinus

Normal/Eliwood HardHector Hard

Portrait uhai morph fe07.png
Ma gba nomadic trooper enemy.gifNomadic Trooper
Level20
Affinity--
Stats
Max HP57~59Luck0
Strength23~24Defense18~19
Skill27~28Resistance18~19
Speed26~27Constitution11
Movement8Aid14
Inventory
RienflecheThis item is dropped upon this unit's defeat.
Weapon Levels
SwordsALances--Axes--BowsS
Anima magic--Light magic--Dark magic--Staves--

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Normal/Eliwood HardHector Hard

Portrait kenneth morph fe07.png
Ma gba bishop enemy.gifBishop
Level20
Affinity--
Stats
Max HP56Luck0
Magic23Defense14
Skill19Resistance29
Speed18Constitution10
Movement6Aid9
Inventory
LuceThis item is dropped upon this unit's defeat.
Weapon Levels
Swords--Lances--Axes--Bows--
Anima magic--Light magicSDark magic--StavesA
Portrait kenneth morph fe07.png
Ma gba bishop enemy.gifBishop
Level20
Affinity--
Stats
Max HP57~59Luck0
Magic24~25Defense14~15
Skill20~21Resistance30
Speed18~20Constitution10
Movement6Aid9
Inventory
LuceThis item is dropped upon this unit's defeat.
Weapon Levels
Swords--Lances--Axes--Bows--
Anima magic--Light magicSDark magic--StavesA

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Normal/Eliwood HardHector Hard

Portrait brendan morph fe07.png
Ma gba warrior enemy.gifWarrior
Level20
AffinityIs gba lightaffin.png
Stats
Max HP68~70Luck0
Strength30Defense19~20
Skill21~22Resistance17~18
Speed17~19Constitution15
Movement6Aid14
Inventory
BasilikosThis item is dropped upon this unit's defeat.
Weapon Levels
Swords--Lances--AxesSBowsS
Anima magic--Light magic--Dark magic--Staves--

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Normal/Eliwood HardHector Hard

Portrait darin morph fe07.png
Ma gba general enemy.gifGeneral
Level20
Affinity--
Stats
Max HP65~67Luck0
Strength24~25Defense30
Skill18~20Resistance16~17
Speed15~16Constitution15
Movement5Aid14
Inventory
Rex HastaThis item is dropped upon this unit's defeat.
Weapon Levels
Swords--LancesSAxesABows--
Anima magic--Light magic--Dark magic--Staves--

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Normal/Eliwood HardHector Hard

Portrait ursula morph fe07.png
Ma gba valkyrie enemy.gifValkyrie
Level20
Affinity--
Stats
Max HP49~51Luck0
Magic25Defense16~17
Skill23~24Resistance26~28
Speed23~25Constitution7
Movement8Aid13
Inventory
ExcaliburThis item is dropped upon this unit's defeat.
Weapon Levels
Swords--Lances--Axes--Bows--
Anima magicSLight magic--Dark magic--StavesA

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Normal/Eliwood HardHector Hard

Portrait jerme morph fe07.png
Ma gba assassin enemy.gifAssassin
Level20
Affinity--
Stats
Max HP55~56Luck0
Strength19~20Defense19~20
Skill29~30Resistance16~18
Speed24~26Constitution6
Movement6Aid5
Inventory
Runesword
Weapon Levels
SwordsSLances--Axes--Bows--
Anima magic--Light magic--Dark magic--Staves--

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Normal/Eliwood HardHector Hard

Portrait lloyd morph fe07.png
Ma gba swordmaster enemy.gifSwordmaster
Level20
AffinityIs gba animaaffin.png
Stats
Max HP54~56Luck0
Strength22~23Defense18~19
Skill27~28Resistance22~23
Speed28~29Constitution9
Movement6Aid8
Inventory
Regal BladeThis item is dropped upon this unit's defeat.
Weapon Levels
SwordsSLances--Axes--Bows--
Anima magic--Light magic--Dark magic--Staves--

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Normal/Eliwood HardHector Hard

Portrait linus morph fe07.png
Ma gba hero enemy.gifHero
Level20
AffinityIs gba thunderaffin.png
Stats
Max HP63~65Luck0
Strength25Defense21~23
Skill24~25Resistance19~21
Speed19~21Constitution14
Movement6Aid13
Inventory
Brave Sword
Tomahawk
Weapon Levels
SwordsSLances--AxesABows--
Anima magic--Light magic--Dark magic--Staves--

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Lloyd andLinus have A-ranksupport with each other.

Strategy

Nils's Augury
Portrait nils fe07.png
Price:Is gba gold.pngFree
Intro:This... This must surely be your final battle. As Lord Athos said, our destiny hangs in the balance of this final confrontation. You don't need an augury, Nergal is...strong. You and your companions must match him, strength for strength. There are... others. You must defeat them all before you can confront Nergal. ...<Player>, everything now comes down to your strategy. Please...lead us... ... to victory!
Augury:This chapter does not have an augury.

There are five characters that are force deployed (Lyn,Eliwood,Hector,Nils, andAthos) leaving you with only seven options for other units. If you did not train theLords you will have to protect them from the enemy for the entire chapter from the many powerful enemies and theSage with aBolting tome in the upper left corner. Aside from those five units, make sure to bring at least one staff user with a high staff rank, preferably with staves likeFortify,Warp, andPhysic. Athos is also a fantastic user of these staves but you will likely use him offensively for the majority of the chapter. Bear in mind thatMerlinus will not accompany you for this chapter, meaning that you must bring the weapons you will need on your units from the beginning. This also means that if you have a full inventory when picking something up, you cannot send it to theconvoy so you will have to drop something.

If you are playing a ranked run, there are two things you should keep in mind. First, try to avoid using Athos too much. Since Athos has reached the level cap, he cannot gain any more experience so try to use staves with other units unless you need Athos' staff range or need him to warp a unit or put an enemy to sleep. The same principle goes for kills, make sure units that have not reached the level cap land the final blow to the enemy. Second, do not use the S-rank weapons you obtain in this chapter. These weapons are incredibly valuable and quickly depreciate in value with each use. Keeping these weapons at max uses is essential for the funds ranking, so if you do use them, make sure to restore their uses with theHammerne staff. In addition to this point, make sure your units have the inventory space to pick up these items before they kill a unit with one. Keep in mind that the dragon-slaying weapons Athos brought -Sol Katti,Armads,Forblaze,Aureola, andDurandal - cannot be sold and, thus, do not contribute to your funds rank, allowing you to use them as much as you need.

If your tactics rank is suffering, you can open the doors withdoor keys, anUnlock staff, or anAssassin with aLockpick to fight the morphs inside much earlier, thereby providing you the opportunity to openNergal's room before turn six. If you are going for true efficiency, try to open doors that would not otherwise open on the next turn. For instance, if you are on turn 1, open one of the doors on the right as those open on turns 4 and 6.

Here is a brief breakdown of how to kill the boss inside each room in order of when they open:

Uhai is very fast and has 42 attack withRienfleche, luckily it is not aBrave Weapon as the description claims it to be. There are few units that can comfortably survive a round of combat with him so either wait for him to come within your attack range or bait him with a unit that has been blessed byNinis' Grace.

Kenneth and his allies in room 2 all have very badAS due to their respective weapons. UseBarrier or aPure Water on a unit that has high resistance (i.e. aFalcon Knight) and they should be able to deal with the entirety of the room pretty quickly.Canas withLuna can also perform well.

Brendan is incredibly strong. WithBasilikos he has 52 attack. If that hit does not kill a unit, theWarrior behind him most likely will with hisSilver Bow. This is another unit you may want to allow to leave his room as he will be much easier to kill if you can whittle down his HP with a magic-user then land the killing blow with a powerful sword. You could also bait the otherWarrior with a mage blessed by Ninis' Grace to make killing Brendan a little safer.

Darin is probably the easiest of the enemies to kill. Despite his high defense, Hector can still do quite a lot of damage to him withWolf Beil andArmads so place Hector in his range, then pick up the kill with a unit that can attack at range, preferably with magic.

BothUrsula andJerme are significantly weighed down by their weapons. Tank their initial attacks with Canas or Athos equipped with Luna, and if they survive, take them out with a Brave Weapon.

Lloyd andLinus are probably the most difficult to take out. Neither of them are burdened by their weapons, meaning they are both quite fast. They also give each other support bonuses, granting them high avoid and offense. The best option you have is to equip a defensive axe-wielder with aSwordreaver orSwordslayer to tank Lloyd and tank the damage from Linus'sTomahawk then take them out with brave weapons or powerful tomes. Alternatively, you could separate the two by using aSleep staff with Athos to put Lloyd to sleep and bait Linus out of his support range, then kill them separately.

Make sure that you kill the last enemy from the six rooms while you still have units to move for that turn as Nergal's room opens the exact moment after the last morph dies. When the room opens, Use the warp staff to get a unit to kill theDruid with aBerserk staff before he has the chance to use it. After this warp Athos to weaken Nergal withAureola and deal with the two Druids that appear the turn after Nergal's room is opened. Athos can kill Nergal with Aureola in three rounds and will take very little damage from the other magic-users so he is the best candidate for this task, but you can kill Nergal with anyone who can overcome his rather large defenses.

Trivia

  • This chapter is conceptually very similar to thefinal chapter ofFire Emblem: Thracia 776. Both chapters involve bosses made in the image of previous characters from early in the game locked in individual rooms; additionally, all the rooms must be cleared in both chapters before the final room to the penultimate boss opens.
  • The door opening order is different in the Japanese version. Using the map as reference, doors 1 and 2 open on the first turn, then 3 and 4 on the third turn, then 5 and 6 on the fifth turn, meaning the player has to encounter more bosses at once.
  • In the0206 prototype the map palette is different, featuring white stone instead of green.
    • Additionally, in the 0206 prototype, this chapter featuredfog of war. This may mean the line indicating restricted augury access for the chapter, "A great darkness shrouds the land. The future cannot be foreseen.", may have been meant a bit more literally originally.
  • This chapter was featured inTo Die on the Battlefield, aTempest Trials mini inFire Emblem Heroes.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Light

--

Japanese

Light

German

Licht

Light

Italian

Luce

Light

Gallery


This section has been marked as astub. Please help improve the page by adding information.


  • Nergal's wound.

    Nergal's wound.

Prototype

Images from theFire Emblem0206 and0219 prototypes.
  • Equivalent CG from the prototype.

    Equivalent CG from the prototype.

← Victory or Death •
← The Value of Life •
Light• Light (part 2) →
Fire Emblem: The Blazing Blade
Playable charactersAthosBartreCanasDartDorcasEliwoodErkFarinaFioraFlorinaGeitzGuyHarkenHawkeyeHeathHectorIsadoraJaffarKarelKarlaKentLegaultLouiseLowenLuciusLynMarcusMatthewMerlinusNilsNinianNinoOswinPentPriscillaRathRavenRebeccaRenaultSainSerraVaidaWallaceWil
Non-playable charactersBramimondDesmondElbertEleanoraEphidelFaeFargusGuinivereHannahHausenHelleneHelmanIgorJahnJakeJanKishunaLeilaLilinaMarkMurdockNatalieReissmannRoySophiaUtherZephiel
BossesAionBattaBaukerBernardBeyardBoiesBoolBrendanBugCameronCarjigaDamianDarinDenningDragonEaglerErikEubansFargusGeorgGlassGroznyiHeintzJasmineJermeKaimKennethKishunaLimstellaLinusLloydLundgrenMaximeMigalNergalOlegPascalPaulPuzonSealenSoniaTeodorUhaiUrsulaVaidaWireYogiZaganZoldamZugu
Background charactersAenirAeshaAthosBariganBramimondDurbanElimineHanonHartmutHassarKellesMadelynRoland
Regalia andpersonal weaponsArmadsAureolaBasilikosDurandalEreshkigalExcaliburForblazeGespenstLuceMani KattiRapierRegal BladeRex HastaRienflecheSol KattiWolf Beil
ChaptersLyn's TaleP:A Girl from the Plains • 1:Footsteps of Fate • 2:Sword of Spirits • 3:Band of Mercenaries • 4:In Occupation's Shadow • 5:Beyond the Borders • 6:Blood of Pride • 7:Siblings Abroad • 7x:The Black Shadow • 8:Vortex of Strategy • 9:A Grim Reunion • 10:The Distant Plains
Eliwood's Tale11:Taking Leave • 12:Birds of a Feather • 13:In Search of Truth • 13x:The Peddler Merlinus • 14:False Friends • 15:Noble Lady of Caelin • 16:Whereabouts Unknown • 16x:The Port of Badon • 17:Pirate Ship • 18:The Dread Isle • 18x:Imprisoner of Magic • 19:Dragon's Gate • 20:New Resolve • 21:Kinship's Bond • 22:Living Legend • 22x:Genesis • 23: Four-Fanged Offense (Lloyd,Linus) • 24:Unfulfilled Heart • 25: Pale Flower of Darkness (Kenneth,Jerme) • 26:Battle before Dawn • 26x:Night of Farewells • 27:Cog of Destiny • 28:Valorous Roland • 29:Sands of Time • 29x:Battle Preparations • 30:Victory or DeathF: Light (part 1part 2)
Hector's Tale11:Another Journey • 12:Birds of a Feather • 13:In Search of Truth • 13x:The Peddler Merlinus • 14:False Friends • 15:Talons Alight • 16:Noble Lady of Caelin • 17:Whereabouts Unknown • 17x:The Port of Badon • 18:Pirate Ship • 19:The Dread Isle • 19x:Imprisoner of Magic • 19x pt 2:A Glimpse in Time • 20:Dragon's Gate • 21:New Resolve • 22:Kinship's Bond • 23:Living Legend • 23x:Genesis • 24: Four-Fanged Offense (Lloyd,Linus) • 25:Crazed Beast • 26:Unfulfilled Heart • 27: Pale Flower of Darkness (Kenneth,Jerme) • 28:Battle before Dawn • 28x:Night of Farewells • 29:Cog of Destiny • 30:The Berserker • 31:Sands of Time • 31x:Battle Preparations • 32:Victory or Death • 32x:The Value of LifeF: Light (part 1part 2)
LocationsElibeBern (Shrine of Seals) •EtruriaIliaLycia (AraphenCaelinCornwellKhatheletLausOstiaPheraeSantaruz) •Nabata Desert (Arcadia) •Sacae (Bulgar) •Valor (Dragon's Gate) •Western Isles
Groups, objects and conceptsBlack Fang (Four Fangs) •Fire EmblemGenerals of EtruriaMorphsQuintessenceThe Scouring
ListsChaptersCharacters (Availability chart) •Classes (Class change) •Hidden treasureItemsScriptsSupportsWeapons
Related topicsList of version differencesMario Kart: Double Dash!! bonus discName chart • Other games (The Binding Blade) •Pre-release information (Pre-release build 0206Pre-release build 0219Unused content) •Sound RoomTimeline