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Liberation of Grust

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Liberation of Grust


Location

Arverne Castle

New units

Barst,[a]Rickard

Boss(es)

Torus

Previous chapter(s)

Joy and Sorrow

Next chapter(s)

The Nest of Evil

Liberation of Grust (Japanese:グルニア解放Grunia Liberation) is the fifth chapter ofFire Emblem: Mystery of the Emblem Book II andFire Emblem: New Mystery of the Emblem.

Plot

Main articles:Liberation of Grust/Script andLiberation of Grust/Conversations

Marth's army heads to Arverne Castle, the stronghold of GeneralLang, the occupant and oppressor ofGrust. As the Altean forces close in, Lang leaves the castle's external defense to his subordinateTorus while ordering him to call backJeorge's archers and a mercenary namedNavarre. However, Jeorge ignores the order to return to the castle, and while he cannot openly side with Altea at the moment, he orders his soldiers not to attack unless the Alteans directly approach the troops.

In the midst of battle,Julian can findRickard and convince him to quit thieving, leading Rickard to join the Altean army. InNew Mystery of the Emblem,Ogma,Bord, orCord may speak toBarst and convince him to join Marth's army. Eventually, Marth's army defeats the forces of Torus and prepares to storm the castle, where Lang and his remaining troops have fortified themselves.

Chapter data

Chapter data

Mystery of the EmblemNew Mystery of the Emblem

Chapter Data
Conditions
Unit Data
Victory: SeizePlayerPartnerOtherEnemyThird
Defeat:Marth dies1–15+1{{{partner}}}{{{other}}}32−1{{{third}}}
Map dimensions:
30 columns by 24 rows

NormalHardManiacLunatic

Chapter Data
Conditions
Unit Data
Victory: SeizePlayerPartnerOtherEnemyThird
Defeat:Marth orKris dies1–11+2{{{partner}}}{{{other}}}24+1−2{{{third}}}
Map dimensions:
30 columns by 24 rows
Chapter Data
Conditions
Unit Data
Victory: SeizePlayerPartnerOtherEnemyThird
Defeat:Marth orKris dies1–11+2{{{partner}}}{{{other}}}26+1−2{{{third}}}
Map dimensions:
30 columns by 24 rows
Chapter Data
Conditions
Unit Data
Victory: SeizePlayerPartnerOtherEnemyThird
Defeat:Marth orKris dies1–11+2{{{partner}}}{{{other}}}27+1−2{{{third}}}
Map dimensions:
30 columns by 24 rows
Chapter Data
Conditions
Unit Data
Victory: SeizePlayerPartnerOtherEnemyThird
Defeat:Marth orKris dies1–11+2{{{partner}}}{{{other}}}29+1−2{{{third}}}
Map dimensions:
30 columns by 24 rows

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Character data

Mystery of the EmblemNew Mystery of the Emblem

Characters
New units
Rickard
Thief
HP
18
Inventory
Iron Sword
VIP Card
Level
3
Enemy, talk to withJulian
Forcibly deployed characters
Marth 02 ​
Available characters
Luke ​Arran ​Cecil ​Roderick ​Gordin ​Ryan ​Draug ​Marisha ​Catria ​Warren ​Linde 02 ​Palla ​Julian ​Matthis ​Ogma ​Yuliya ​Jubelo ​Sirius ​Castor ​Caeda 02 ​
Characters
New units
Barst
Fighter
HP
26
Inventory
Steel Axe
Hand Axe
Vulnerary
Level
5
Enemy, talk to withCord,Bord, orOgma
Rickard
Thief
HP
18
Inventory
Iron Sword
VIP Card
Level
3
Enemy, talk to withJulian
Forcibly deployed characters
Marth ​
Available characters
Kris m ​Ryan ​Luke ​Roderick ​Gordin ​Cecil ​Draug ​Arran ​Marisha ​Catria ​Warren ​Cord ​Linde ​Palla ​Bord ​Julian ​Matthis ​Wrys ​Ogma ​Yuliya ​Jubelo ​Sirius ​Castor ​Caeda ​

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Jeorge must survive this chapter in order to appear inChapter 8.
If Rickard is not recruited or killed in this chapter, he will appear inthe next chapter and can be recruited there.

Item data

Mystery of the EmblemNew Mystery of the Emblem

Items
NameObtainment Method
HammerneVisit thevillage
Gemini ShardDropped byTorus
ParthiaDropped byJeorge
PhysicDropped by enemyBishop
1,000 GoldDropped by enemyThief
Knight CrestDropped by enemyThief
VIP CardDropped byRickard
Items
NameObtainment Method
HammerneVisit thevillage
Gemini ShardDropped byTorus
ParthiaDropped byJeorge
PhysicDropped by aBishop (not on Normal Mode)
Pure WaterDropped by aMage
FireDropped by aMage
VulneraryDropped by aDracoknight
Iron SwordDropped by aThief
Master SealDropped by aThief
VIP CardDropped byRickard
Steel AxeDropped byBarst

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Shop data

Mystery of the EmblemNew Mystery of the Emblem

Armories and vendors

SwordsLancesAxesBowsTomesStavesItemsSecret

None

None

NameCost
Iron Bow330
Steel Bow560
NameCost
Fire500
NameCost
Heal1,000
NameCost
Vulnerary300
Door Key500

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The secret shop is located one tile north and four tiles east from the northwestern house.
Armories and vendors

SwordsLancesAxesBowsTomesStavesItemsSecret

NameCost
Steel Sword875
NameCost
Steel Lance980
Javelin750
NameCost
Steel Axe700
Hand Axe540
NameCost
Steel Bow770
NameCost
Fire300
NameCost
Heal800
NameCost
Vulnerary360
Door Key300
NameCost
Master Seal2,500

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The secret shop sells only a single Master Seal; it is located between the armory and the vendor.

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Enemy data

Enemy data

Mystery of the EmblemNew Mystery of the Emblem

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
TorusBallistician3120100--100ArrowspateGemini ShardThis item is dropped upon this unit's defeat.
Stands on agate, the chapter's seize point.
ArchaneaBallistician1218000--000Stonehoist
--
ArchaneaArmored Knight5122731--1205Javelin
Does not move.
JeorgeSniper512710111341037ParthiaThis item is dropped upon this unit's defeat.
Will not move until a unit stops nearby.
ArchaneaSniper143291112--937Silver Bow
Will not move until a unit stops nearby.
ArchaneaBishop1126555--4106PhysicThis item is dropped upon this unit's defeat.
--
ArchaneaCavalier5621635--709Steel Lance
--
ArchaneaCavalier7623735--809Javelin
--
ArchaneaMage1216113--236Fire
--
DragoonDracoknight35311068--14010Steel Lance
Moves to attack units in range.
ThiefThief3117328--207Iron Sword
• Drops1,000 GoldThis item is dropped upon this unit's defeat. upon defeat.
• Ignores combat; moves to escape to the northwest.
ThiefThief3117328--207Iron SwordKnight CrestThis item is dropped upon this unit's defeat.
Ignores combat; moves to escape to the northwest.
RickardThief31186391307Iron SwordVIP CardThis item is dropped upon this unit's defeat.
Ignores combat; moves to escape to the northwest.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
ThiefThief5318339--207Steel Sword
Ignores combat; moves away from units.
Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.

NormalHardManiacLunatic

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
TorusBallistician71244+10+1250100--ArrowspateGemini ShardThis item is dropped upon this unit's defeat.
Stands on agate, the chapter's seize point.
ArchaneaBallistician3121.8201.23.40100--Stonehoist
--
ArchaneaKnight5121.67.206.21.808.80.45Iron Lance
--
ArchaneaKnight5121.67.206.21.808.80.45Steel Lance
--
ArchaneaKnight5121.67.206.21.808.80.45Javelin
--
JeorgeSniper5132121141451337ParthiaThis item is dropped upon this unit's defeat.
Does not move or initiate combat until he, a nearby Sniper, or the Bishop is attacked, at which point he begins moving unprovoked.
ArchaneaSniper132610111901037Silver Bow
Does not move or initiate combat untilJeorge, a nearby Sniper, or the Bishop is attacked, at which point he begins moving unprovoked.
ArchaneaCavalier5322.27.406.26.806.20.49Iron Lance
--
ArchaneaCavalier5222.27.406.26.806.20.49Steel Lance
--
ArchaneaMage3116.803.84.65.602.43.46FirePure WaterThis item is dropped upon this unit's defeat.
Immediately begins moving unprovoked.
ArchaneaMage3116.803.84.65.602.43.46FireThis item is dropped upon this unit's defeat.
Immediately begins moving unprovoked.
ArchaneaCavalier5122.27.406.26.806.20.49Javelin
--
ArchaneaDracoknight3223.87.515.27.809.63.210Steel Lance
--
ArchaneaDracoknight3123.87.515.27.809.63.210Steel AxeVulneraryThis item is dropped upon this unit's defeat.
--
RuffianThief3117.25.402.8802.607Iron SwordThis item is dropped upon this unit's defeat.
Moves to escape northeast of thevillage; ignores combat, except to attack player units blocking the escape point.
ThiefThief3117.25.402.8802.607Iron SwordMaster SealThis item is dropped upon this unit's defeat.
Moves to escape northeast of thevillage; ignores combat, except to attack player units blocking the escape point.
RickardThief311860391307Iron SwordVIP CardThis item is dropped upon this unit's defeat.
Moves to escape northeast of thevillage; ignores combat, except to attack player units blocking the escape point.
BarstFighter512612010116706Steel AxeThis item is dropped upon this unit's defeat.Hand AxeVulnerary
Does not move or initiate combat until he is attacked.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
RuffianThief3117.25.402.8802.607Iron Sword
Prioritizes raiding thevillage.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
TorusBallistician7129.47+10+16.26.80100--ArrowspateGemini ShardThis item is dropped upon this unit's defeat.
Stands on agate, the chapter's seize point.
ArchaneaBallistician3127.2504.85.20100--Stonehoist
--
ArchaneaKnight51279084.508.80.45Iron Lance
Will not move until a player unit is in range of at least two of the three Knights east of the gate, at which point he begins moving unprovoked.
ArchaneaKnight51279084.508.80.45Steel Lance
Will not move until a player unit is in range of at least two of the three Knights east of the gate, at which point he begins moving unprovoked.
ArchaneaKnight51279084.508.80.45Javelin
Will not move until a player unit is in range of at least two of the three Knights east of the gate, at which point he begins moving unprovoked.
JeorgeSniper5132121141451337ParthiaThis item is dropped upon this unit's defeat.
Does not move or initiate combat until he, a nearby Sniper, or the Bishop is attacked, at which point he begins moving unprovoked.
ArchaneaSniper1330.810.6112.210.9801037Silver Bow
Does not move or initiate combat untilJeorge, a nearby Sniper, or the Bishop is attacked, at which point he begins moving unprovoked.
ArchaneaBishop1124.414.856.40386PhysicThis item is dropped upon this unit's defeat.
--
ArchaneaCavalier52279.5088.606.20.49Iron Lance
The southwest one begins moving if any of the southeast Cavaliers are provoked.
ArchaneaCavalier53279.5088.606.20.49Silver Sword
The southwest one begins moving if any of the southeast Cavaliers are provoked.
ArchaneaMage3120.106.26.77.702.43.46Fire
Immediately begins moving unprovoked.
ArchaneaMage3120.106.26.77.702.43.46FirePure WaterThis item is dropped upon this unit's defeat.
Immediately begins moving unprovoked.
ArchaneaMage3120.106.26.77.702.43.46FireThis item is dropped upon this unit's defeat.
Immediately begins moving unprovoked.
ArchaneaCavalier51279.5088.606.20.49Javelin
Begins moving if any of the southeast Cavaliers are provoked.
ArchaneaDracoknight3229.291710.209.63.210Silver Lance
--
ArchaneaDracoknight3129.291710.209.63.210Silver AxeVulneraryThis item is dropped upon this unit's defeat.
--
RuffianThief3120.86.605.21102.607Iron SwordThis item is dropped upon this unit's defeat.
Moves to escape northeast of thevillage; ignores combat, except to attack player units blocking the escape point.
ThiefThief3120.86.605.21102.607Iron SwordMaster SealThis item is dropped upon this unit's defeat.
Moves to escape northeast of thevillage; ignores combat, except to attack player units blocking the escape point.
RickardThief311860391307Iron SwordVIP CardThis item is dropped upon this unit's defeat.
Moves to escape northeast of thevillage; ignores combat, except to attack player units blocking the escape point.
BarstFighter512612010116706Steel AxeThis item is dropped upon this unit's defeat.Hand AxeVulnerary
Does not move or initiate combat until he is attacked.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
RuffianThief3120.86.605.21102.607Iron Sword
Prioritizes raiding thevillage.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
TorusBallistician7134.810+10+110.48.60100--ArrowspateGemini ShardThis item is dropped upon this unit's defeat.
Stands on agate, the chapter's seize point.
ArchaneaBallistician3132.6808.470100--Stonehoist
--
ArchaneaKnight5232.410.809.87.208.80.45Steel Lance
Will not move until a player unit is in range of at least two of the three Knights east of the gate, at which point he begins moving unprovoked.
ArchaneaKnight5132.410.809.87.208.80.45Javelin
Will not move until a player unit is in range of at least two of the three Knights east of the gate, at which point he begins moving unprovoked.
JeorgeSniper5132121141451337ParthiaThis item is dropped upon this unit's defeat.
Does not move or initiate combat until he, a nearby Sniper, or the Bishop is attacked, at which point he begins moving unprovoked.
ArchaneaSniper1435.611.2113.412.9601037Silver Bow
• The northeast three do not move or initiate combat until any of them, the Bishop, orJeorge are attacked, at which point they begin moving unprovoked.
• The southwest one begins moving if any of the southeast Cavaliers are provoked orTorus or the genericBallistician are attacked.
ArchaneaBishop1126.816.688.80386PhysicThis item is dropped upon this unit's defeat.
--
ArchaneaCavalier5231.811.609.810.406.20.49Steel Lance
The southwest one begins moving if any of the southeast Cavaliers or Sniper are provoked orTorus or the genericBallistician are attacked.
ArchaneaCavalier5331.811.609.810.406.20.49Silver Sword
The southwest one begins moving if any of the southeast Cavaliers or Sniper are provoked orTorus or the genericBallistician are attacked.
ArchaneaMage3123.408.68.89.802.43.46Elfire
Immediately begins moving unprovoked.
ArchaneaMage3123.408.68.89.802.43.46ElfirePure WaterThis item is dropped upon this unit's defeat.
Immediately begins moving unprovoked.
ArchaneaMage3123.408.68.89.802.43.46ElfireFireThis item is dropped upon this unit's defeat.
Immediately begins moving unprovoked.
ArchaneaCavalier5131.811.609.810.406.20.49Javelin
Begins moving if any of the southeast Cavaliers or Sniper are provoked.
ArchaneaDracoknight3234.610.518.812.609.63.210Silver Lance
--
ArchaneaDracoknight3134.610.518.812.609.63.210Silver AxeVulneraryThis item is dropped upon this unit's defeat.
--
RuffianThief3124.47.807.61402.607Steel SwordIron SwordThis item is dropped upon this unit's defeat.
Moves to escape northeast of thevillage; ignores combat, except to attack player units blocking the escape point.
ThiefThief3124.47.807.61402.607Steel SwordMaster SealThis item is dropped upon this unit's defeat.
Moves to escape northeast of thevillage; ignores combat, except to attack player units blocking the escape point.
RickardThief311860391307Iron SwordVIP CardThis item is dropped upon this unit's defeat.
Moves to escape northeast of thevillage; ignores combat, except to attack player units blocking the escape point.
BarstFighter512612010116706Steel AxeThis item is dropped upon this unit's defeat.Hand AxeVulnerary
Does not move or initiate combat until he is attacked.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
RuffianThief3124.47.807.61402.607Steel Sword
Prioritizes raiding thevillage.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
TorusBallistician7137.511.5+10+112.59.50100--ArrowspateGemini ShardThis item is dropped upon this unit's defeat.
Stands on agate, the chapter's seize point.
ArchaneaBallistician3135.39.5010.27.90100--Stonehoist
--
ArchaneaKnight5235.111.7010.78.5508.80.45Silver Lance
Will not move until a player unit is in range of at least two of the three Knights east of the gate, at which point he begins moving unprovoked.
ArchaneaKnight5135.111.7010.78.5508.80.45JavelinThis weapon is forged and has boosted stats.
Will not move until a player unit is in range of at least two of the three Knights east of the gate, at which point he begins moving unprovoked.
JeorgeSniper5132121141451337ParthiaThis item is dropped upon this unit's defeat.
Begins moving if any of the northeast Snipers are provoked.
ArchaneaSniper153811.511413.9501037Silver Bow
• The northeast four begin moving if any of them are provoked.
• The southwest one begins moving if any of the southeast Cavaliers are provoked orTorus or the genericBallistician are attacked.
ArchaneaBishop112817.59.5100386PhysicThis item is dropped upon this unit's defeat.
--
ArchaneaCavalier5234.212.65010.711.306.20.49Silver Lance
• The northern one immediately begins moving unprovoked.
• The southwest one begins moving if any of the southeast Cavaliers or Sniper are provoked orTorus or the genericBallistician are attacked.
ArchaneaCavalier5334.212.65010.711.306.20.49Silver Sword
• The northern two immediately begin moving unprovoked.
• The southwest one begins moving if any of the southeast Cavaliers or Sniper are provoked orTorus or the genericBallistician are attacked.
ArchaneaMage3125.0509.89.8510.8502.43.46Bolganone
Immediately begins moving unprovoked.
ArchaneaMage3125.0509.89.8510.8502.43.46BolganonePure WaterThis item is dropped upon this unit's defeat.
Immediately begins moving unprovoked.
ArchaneaMage3125.0509.89.8510.8502.43.46BolganoneFireThis item is dropped upon this unit's defeat.
Immediately begins moving unprovoked.
ArchaneaCavalier5134.212.65010.711.306.20.49JavelinThis weapon is forged and has boosted stats.
Begins moving if any of the southeast Cavaliers or Sniper are provoked orTorus or the genericBallistician are attacked.
ArchaneaDracoknight3237.311.2519.713.809.63.210Silver Lance
Begins moving if any other Dracoknight is provoked.
ArchaneaDracoknight3137.311.2519.713.809.63.210Silver AxeVulneraryThis item is dropped upon this unit's defeat.
Begins moving if any other Dracoknight is provoked.
ArchaneaDracoknight3137.311.2519.713.809.63.210Silver Axe
Begins moving if any other Dracoknight is provoked.
RuffianThief3126.28.408.815.502.607Silver SwordIron SwordThis item is dropped upon this unit's defeat.
Moves to raid thevillage, then to escape northeast of it; ignores combat, except to attack player units blocking the village or escape point.
ThiefThief3126.28.408.815.502.607Silver SwordMaster SealThis item is dropped upon this unit's defeat.
Moves to escape northeast of thevillage; ignores combat, except to attack player units blocking the escape point.
RickardThief311860391307Iron SwordVIP CardThis item is dropped upon this unit's defeat.
Moves to escape northeast of thevillage; ignores combat, except to attack player units blocking the escape point.
BarstFighter512612010116706Steel AxeThis item is dropped upon this unit's defeat.Hand AxeVulnerary
Does not move or initiate combat until he is attacked.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
RuffianThief3126.28.408.815.502.607Steel Sword
Prioritizes raiding thevillage.

AllforgedThis weapon is forged and has boosted stats. weapons have +4 might and +20 hit.

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Reinforcements

Mystery of the Emblem
  • Starting turn 13, continuing until 3 have appeared; whether one appears each turn is random
    • OneThief from west of the castle
New Mystery of the Emblem
  • Turn 8
    • OneThief from the forests west of the castle

All reinforcements are halted uponTorus being defeated.

Boss data

Main article:Torus
Boss data

Mystery of the EmblemNew Mystery of the Emblem

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.

NormalHardManiacLunatic

Ballistician
Level7
Movement--
Stats
Max HP37.5Speed9.5
Strength11.5+1Luck0
Magic0+1Defense10
Skill12.5Resistance0
Inventory
Arrowspate
Gemini ShardThis item is dropped upon this unit's defeat.
Weapon Levels
Swords--Lances--Axes--
Bows--Tomes--Staves--

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as astub. Please help improve the page by adding information.


Try to avoid engaging Jeorge's sniper troop if at all possible, asJeorge surviving will allow his recruitment in Chapter 8. Additionally, in Mystery of the Emblem, killing Jeorge will lock you out of the good ending, as theSagittarius can only be acquired by recruiting or killing Jeorge inChapter 8, making assembling theStarsphere impossible and consequently locking the player into the bad ending. This is changed in New Mystery of the Emblem, where killing will replace him with a Sniper in Chapter 8 who will drop Sagittarius.

Buying aBishop's Ring from the secret shop is recommended, as only one is available untilChapter 14, and the third is not obtained untilChapter 20.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English
(unofficial)
  • Grunia Liberation
  • Grust's Liberation
  • Liberation of Grust
Japanese

グルニア解放

Grunia Liberation. Officially romanized asThe Liberation of Grunia inAPE'sMystery of the Emblem guide.

Gallery

Notes

References

← Joy and Sorrow •Liberation of Grust• The Nest of Evil →
Fire Emblem: Mystery of the Emblem
Playable charactersBook 1AbelArranAstramBantuBarstBoahBordCaedaCaesarCainCastorCatriaCordDolphDraugEliceEstGordinHardinJagenJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNavarreOgmaPallaRaddRickardRosheaSamsonSedgarTikiTomasVylandWendellWolfXane
Book 2AbelArlenArranAstramBantuCaedaCainCastorCatriaCecilDraugEliceEstPhinaGordinJeorgeJubeloJulianLenaLindeLukeMariaMarishaMarthMatthisMerricMidiaMinervaNavarreNynaOgmaPallaRickardRoderickRosheaRyanSamsonSamuelSheenaSiriusTikiVylandWarrenWendellXaneYuliya
Non-playable charactersBook 1Aurelis KingGotohMalledusNynaTalys King
Book 2Aurelis KingBoahGotohJagenLangLorenzMichalis
BossesBook 1CamusEmereusGazzakGharnefGomerHarmeinHollstadtHymanJiolKannivalKhozenMedeusMerachMichalisMorzasTikiVolzhinXemcelZharov
Book 2ArlenDallEibelFire DragonGailGharnefHardinHereticIce DragonJeorgeLangLorenzLumelLykkeMage DragonMedeusNehringSheenaTorusWillowWyvernYodel
Background charactersAdrahAnriArtemisCaldasCorneliusIoteLizaLudwikMarlonMarcelusMiloahNagaOrdwinOsmond
Legendary andpersonal weaponsAumAuraExcaliburFalchionFire EmblemGradivusImhulluMercuriusParthiaRapierStarlight
ChaptersBook 11:Marth Embarks • 2:The Pirates of Galder • 3:A Brush in the Teeth • 4:Champions of Aurelis • 5:Fire Emblem • 6:Lefcandith Gauntlet • 7:Port Warren • 8:Princess Minerva • 9:Knorda Market • 10:The Ageless Palace • 11:Land of Sorrow • 12:An Oasis of Magic • 13:The Battle for Altea • 14:Star and Savior • 15:Manakete Princess • 16:Camus the Sable • 17:A Knight-Filled Sky • 18:Dark Pontifex • 19:The Dragonkin Realm • 20:Chosen by Fate
Book 21:The Grustian Expedition • 2:Rebellion at Macedon • 3:Abducted Princess • 4:Joy and Sorrow • 5:Liberation of Grust • 6:The Nest of Evil • 7:The Scarlet Sword • 8:Soulful Bridge • 9:Sanctuary of Sorcery • 10:Two Sorcerers • 11:Anri's Way • 12:Graveyard of Fire Dragons • 13:Frozen Land • 14:A Mystery Revealed • 15:Return of the Prince • 16:Regaining the Capital • 17:Gra's Sun Sets • 18:Battle of the Pass • 19:The Last Decisive Battle • 20:Dark Emperor • E1:The Wyvern's Dale • E2: The Dragon Altar (part 1part 2part 3)
LocationsArchaneaAdriaAlteaAnri's Way (Thabes) •AurelisChiasmir (Fane of Raman) •DeilDolhr (Dragon Altar) •Empire of Archanea (KnordaPalaceWarren) •GalderGraGrustKhadeinLefcandithMacedonMenedyPyrathiSamsoothTalys
Groups, objects and conceptsArchanean LeagueArmies of ArchaneaBattle of the Guardian Deity NagaCoyote's MenDragons (Divine DragonsEarth DragonsFire DragonsIce DragonsMage DragonsManaketeWyverns) •DragoonsHereticsOrbRoyal knightsSable OrderSoothsiresWar of HeroesWar of LiberationWar of ShadowsWhitewinged Order
ListsChaptersCharactersClasses (Class change) •Hidden treasureItemsScriptsSupportsWeapons
Related topicsAnime adaptationMinor charactersName chart • Other games (Shadow Dragon & the Blade of LightGaidenGenealogy of the Holy WarArchanea SagaNew Mystery of the EmblemAwakening) •Pre-release information (Unused content) •Sound MuseumTimeline
Fire Emblem: New Mystery of the Emblem: Heroes of Light and Shadow
Playable charactersAbelArlenArranAstramAthenaBantuBarstBeckBelfBordCaedaCaesarCainCastorCatriaCecilCordDarrosDiceDolphDraugEliceEstEtzelFreyFrostGordinHoraceJakeJeorgeJubeloJulianKatarinaKrisLenaLindeLukeMacellanMaliceMariaMarishaMarthMatthisMerricMichalisMidiaMinervaNagiNavarreNorneNynaOgmaPallaPhinaRaddReidenRickardRobertoRoderickRogerRosheaRyanSamsonSamuelSedgarSheenaSiriusTikiTomasVylandWarrenWendellWolfWrysXaneYmirYuliya
Non-playable charactersAurelis KingBoahCamusGotohJagenLangLorenz
BossesArlenAthenaCaedaCainClarisseDallDraugEibelEremiyaEstGailGharnefHardinIce DragonJagenJeorgeKatarinaLangLegionLorenzLumelLukeLykkeMedeusNehringOgmaRoderickSheenaTorusWillowWyvernYodel
Background charactersAdrahAnriArtemisCaldasIoteLudwikMacLearMarlonMarcelusMiloahNagaOrdwinOsmondTalys King
Legendary andpersonal weaponsAumFalchionGradivusHauteclereImhulluMercuriusParthiaRapierStarlightWing Spear
ChaptersMain storyP1:MeetingP2:Young SquiresP3:Training BeginsP4: New Companions (Jeorge,Athena) •P5:March DutyP6: Bonds (Ogma,Draug) •P7: The Final Test (Est,Cain) •P8:Assassination of the Hero-King • 1:The Grustian Expedition • 2:Rebellion at Macedon • 3:Abducted Princess • 3x:Shadows Behind the Scenes • 4:Joy and Sorrow • 5:Liberation of Grust • 6:The Nest of Evil • 6x:Mercenary Squad • 7:The Scarlet Sword • 8:Soulful Bridge • 9:Sanctuary of Sorcery • 10:Two Sorcerers • 10x:The Mask Laughs • 11:Anri's Way • 12:Graveyard of Fire Dragons • 13:Frozen Land • 13x:Within the White Darkness • 14:A Mystery Revealed • 15:Return of the Prince • 16:Regaining the Capital • 16x:Reunion • 17:Gra's Sun Sets • 18:Battle of the Pass • 19:The Last Decisive Battle • 20:Dark Emperor • 20x:Bottom of the Deep Abyss • 21:The Wyvern's Dale • 22:The Dragon Altar • 23:The Dark Pontifex LivesE:Light and Shadow
New Archanea Saga1:The Capital Falls • 2:Red Dragoon • 3:Righteous Thieves • 4:The Beginning
DLC bonus chapters1:Wind and Thunder • 2:Three Assassins • 3:That Which Was Done by the Sword Shall Be Undone by the Sword
LocationsArchaneaAdriaAlteaAnri's Way (Thabes) •AurelisChiasmir (Fane of Raman) •DeilDolhr (Dragon Altar) •Empire of Archanea (KnordaPalaceWarren) •GraGrustKhadeinMacedonSamsoothTalys
Groups, objects and conceptsArchanean LeagueArmies of ArchaneaBattle of the Guardian Deity NagaCoyote's MenDragons (Divine DragonsEarth DragonsFire DragonsIce DragonsMage DragonsManaketeWyverns) •DragoonsHereticsOrbRoyal knightsSable OrderSoothsiresWar of HeroesWar of LiberationWar of ShadowsWhitewinged Order
ListsBase conversationsChaptersCharactersClasses (Class change) •Hidden treasureItemsScriptsSupportsWeapons
Related topicsMinor charactersName chart • Other games (Shadow Dragon & the Blade of LightGaidenMystery of the EmblemArchanea SagaShadow DragonAwakening) •Pre-release information (Unused content) •Sound RoomTimeline