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Legend of the Lake

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Legend of the Lake


Location

Lake Teutates

Weather

Fog of war

Boss(es)

The Immovable

Legend of the Lake (Japanese:湖水の伝説Legend of the Lake) is aparalogue chapter inFire Emblem: Three Houses. It is available from Chapter 15 toChapter 21Silver Snow/21Azure Moon/22Verdant Wind/17Crimson Flower. In order to attempt this paralogue, the player must have recruited bothLinhardt andLeonie, and both must not have fallen in battle previously; additionally, in the Crimson Flower route,Seteth andFlayn must not have been killed inthe Chapter 15 mission. In this chapter, Linhardt and Leonie seek out a sacred weapon hidden in Lake Teutates.

Plot

Main article:Legend of the Lake/Script

Byleth andLinhardt findLeonie repairing a damaged bag of hers, and she explains that she was forced to borrow a significant amount of money from her home village of Sauin in order to afford tuition at theOfficers Academy and is currently deep in debt. Linhardt recounts a legend that states that a holy weapon that does not require a Crest to wield is hidden at Lake Teutates. Leonie, intrigued, browbeats Byleth and Linhardt into accompanying her on an expedition to Lake Teutates. Once they arrive at the lake, the group is confronted by a gargantuan turtle creature calledThe Immovable, who challenges them to overcome its trial in order to earn the holy weapon. Byleth and their companions battle their way through a platoon of illusionary soldiers and defeat The Immovable, who grants them the sacred bowThe Inexhaustible as a reward. Afterwards, Leonie decides she is not yet worthy of the bow and gives it to Byleth for safekeeping. Linhardt suspects that The Immovable may actually be SaintIndech.

Beginning log

Without a Crest or a family treasure, Leonie has a difficult time getting her hands on quality gear. Linhardt offers her a hint about a sacred weapon anyone can wield.

Chapter data

NormalHardMaddening

Chapter Data
Conditions
Unit Data
Victory: Defeatthe ImmovablePlayerPartnerOtherEnemyThird
Defeat:Byleth orDimitriAzure Moon/ClaudeVerdant Wind dies*, orLinhardt orLeonie dies3–11{{{partner}}}{{{other}}}18+∞{{{third}}}

InitialNo fog

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Map dimensions:
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Chapter Data
Conditions
Unit Data
Victory: Defeatthe ImmovablePlayerPartnerOtherEnemyThird
Defeat:Byleth orDimitriAzure Moon/ClaudeVerdant Wind dies*, orLinhardt orLeonie dies3–11{{{partner}}}{{{other}}}20+∞{{{third}}}

InitialNo fog

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Map dimensions:
20 columns by 26 rows
Chapter Data
Conditions
Unit Data
Victory: Defeatthe ImmovablePlayerPartnerOtherEnemyThird
Defeat:Byleth orDimitriAzure Moon/ClaudeVerdant Wind dies*, orLinhardt orLeonie dies3–11{{{partner}}}{{{other}}}25+∞{{{third}}}

InitialNo fog

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Character data

Silver SnowSilver SnowAzure MoonAzure MoonVerdant WindVerdant WindCrimson FlowerCrimson Flower

Characters
New units

None

Forcibly deployed characters
Byleth m 02 ​Linhardt 02 ​Leonie 02 ​
Available characters
Ferdinand 02 ​Caspar 02 ​Bernadetta 02 ​Dorothea 02 ​Petra 02 ​Felix 02 ​Sylvain 02 ​Mercedes 02 ​Annette 02 ​Ingrid 02 ​Raphael 02 ​Ignatz 02 ​Lysithea 02 ​Marianne 02 ​Constance 03 ​Balthus 02 ​Hapi 02 ​Yuri 02 ​Anna ​Shamir ​Hanneman ​Manuela ​Alois ​Flayn ​Seteth ​Catherine ​Cyril 02 ​Hilda 02 ​
Characters
New units

None

Forcibly deployed characters
Byleth m 02 ​Linhardt 02 ​Leonie 02 ​
Available characters
Dimitri 04 ​Felix 02 ​Ashe 02 ​Sylvain 02 ​Mercedes 02 ​Annette 02 ​Ingrid 02 ​Ferdinand 02 ​Caspar 02 ​Bernadetta 02 ​Dorothea 02 ​Petra 02 ​Raphael 02 ​Ignatz 02 ​Lysithea 02 ​Marianne 02 ​Hilda 02 ​Constance 03 ​Balthus 02 ​Hapi 02 ​Yuri 02 ​Anna ​Catherine ​Shamir ​Cyril 02 ​Flayn ​Hanneman ​Manuela ​Alois ​Seteth ​Gilbert ​
Characters
New units

None

Forcibly deployed characters
Byleth m 02 ​Linhardt 02 ​Leonie 02 ​
Available characters
Claude 02 ​Lorenz 02 ​Raphael 02 ​Ignatz 02 ​Lysithea 02 ​Marianne 02 ​Hilda 02 ​Ferdinand 02 ​Caspar 02 ​Bernadetta 02 ​Dorothea 02 ​Petra 02 ​Felix 02 ​Sylvain 02 ​Mercedes 02 ​Annette 02 ​Ingrid 02 ​Constance 03 ​Balthus 02 ​Hapi 02 ​Yuri 02 ​Anna ​Catherine ​Shamir ​Cyril 02 ​Flayn ​Hanneman ​Manuela ​Alois ​Seteth ​
Characters
New units

None

Forcibly deployed characters
Byleth m 02 ​Linhardt 02 ​Leonie 02 ​
Available characters
Ferdinand 02 ​Caspar 02 ​Bernadetta 02 ​Dorothea 02 ​Petra 02 ​Felix 02 ​Ashe 02 ​Sylvain 02 ​Mercedes 02 ​Annette 02 ​Ingrid 02 ​Lorenz 02 ​Raphael 02 ​Ignatz 02 ​Lysithea 02 ​Marianne 02 ​Constance 03 ​Balthus 02 ​Hapi 02 ​Yuri 02 ​Anna ​Shamir ​Hanneman ​Manuela ​Alois ​Jeritza 02 ​
Undeployable characters
Edelgard 02 ​Hubert 02 ​

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Other characters may be available if the paralogue is attempted later.

Item data

Items
NameObtainment Method
Spirit DustDropped by enemyWarlock
Short AxeOpen centerchest
Extra Large BullionOpen northeasternchest
Umbral SteelOpen far northeasternchest
Hevring Prayer TroopsAutomatically at the end of the chapter
Sauin MilitiaAutomatically at the end of the chapter
The InexhaustibleAutomatically at the end of the chapter

Enemy data

On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 15, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 16 and later, at which point the enemies gain three levels. Note that the reinforcements do not receive any level increases.

NormalHardMaddening

Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
The ImmovableLord of the Lake31152
52
78
105
13182171719514-Crest Stone of Indech
Monster Effect NullAncient DragonskinArmored BlowCounterattackDragon-Scale WallPaviseAegisRenewalLatent; active starting from health bar 2MiracleLatent; active starting from health bar 3Quick RiposteLatent; active starting from health bar 4
Rapids
Bears theCrest of Indech.
Phantom SoldierMercenary2923415912189104135Silver Sword
The northern one begins moving if the nearbySwordmaster is provoked.
Phantom SoldierWyvern Rider29440218131710198137Iron Axe
CantoAxefaire
• The southern two both begin moving if either is provoked.
• The northeastern one begins moving if the nearbySniper is provoked.
Phantom SoldierSniper29336188251413128135Silver Bow
BowfaireBowrange +1
• The center two both begin moving if either is provoked.
• The northeastern one begins moving if the nearbyWyvern Rider is provoked.
Phantom SoldierSwordmaster29340199152610158135Silver Sword
SwordfaireSword Crit +10
• The southeastern two both begin moving if either is provoked.
• The northern one begins moving if the nearbyMercenary is provoked.
Phantom SoldierWarrior29245229121511158135Silver Axe
AxefaireAxe Crit +10
• The southeastern one begins moving if the nearbyWarlock is provoked.
• The northern one begins moving if the nearbyBrigand is provoked.
Phantom SoldierWarlock2913610201315101222134RagnarokSpirit DustThis item is dropped upon this unit's defeat.
Black TomefaireBlack Magic Uses x2
Begins moving if the nearbyWarrior is provoked.
Phantom SoldierBrawler2913714616219103135Silver GauntletsUnarmed
Unarmed Combat
--
Phantom SoldierBrigand2913819912149104135Silver Axe
Begins moving if the nearbyWarrior is provoked.
Reinforcements
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Phantom SoldierBrigand23361781012884125Steel Axe
--
Phantom SoldierMercenary23331481015884125Steel Sword
--
Phantom SoldierCavalier233315812118114127Steel Lance
Canto
--
Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
The ImmovableLord of the Lake32170
70
100
130
172226112224918-Crest Stone of Indech
Monster Effect NullAncient DragonskinArmored BlowCounterattackDragon-Scale WallPaviseAegisRenewalLatent; active starting from health bar 2MiracleLatent; active starting from health bar 3Quick RiposteLatent; active starting from health bar 4
Rapids
Bears theCrest of Indech.
Phantom SoldierSwordmaster304452314203114208185Silver Sword
SwordfaireSword Crit +10Sword Prowess Lv 3
• The southeastern two both begin moving if either is provoked.
• The northern one begins moving if the nearbyMercenary is provoked.
• The southernmost one begins moving if the nearby Mercenary is provoked.
Phantom SoldierMercenary302392014162214146185Silver Sword
Sword Prowess Lv 2
Begins moving if the nearbySwordmaster is provoked.
Phantom SoldierWyvern Rider304452512172214238187Iron Axe
CantoAxefaireAxe Prowess Lv 3
• The southern two both begin moving if either is provoked.
• The northeastern one begins moving if the nearbySniper is provoked.
Phantom SoldierWarlock3014115201720141224184Ragnarok
Black TomefaireBlack Magic Uses x2Reason Lv 3
Begins moving if a nearbySwordmaster is provoked.
Phantom SoldierSniper303412014301917179185Silver Bow
BowfaireBowrange +1Bow Prowess Lv 3
• The center two both begin moving if either is provoked.
• The northeastern one begins moving if the nearbyWyvern Rider is provoked.
Phantom SoldierWarrior302502614162015209185Silver Axe
AxefaireAxe Crit +10Axe Prowess Lv 3
• The southeastern one begins moving if the nearbyWarlock is provoked.
• The northern one begins moving if the nearbyBrigand is provoked.
Phantom SoldierWarlock3014115201720141224184RagnarokSpirit DustThis item is dropped upon this unit's defeat.
Black TomefaireBlack Magic Uses x2Reason Lv 3
Begins moving if the nearbyWarrior is provoked.
Phantom SoldierBrawler301421911212614145185Silver GauntletsUnarmed
Unarmed CombatBrawling Prowess Lv 2
--
Phantom SoldierBrigand301432414161914146185Silver Axe
Axe Prowess Lv 2
Begins moving if the nearbyWarrior is provoked.
Reinforcements
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Phantom SoldierWarrior25462312141713178165Iron Axe
AxefaireAxe Crit +10Axe Prowess Lv 3
--
Phantom SoldierSwordmaster25422012182712178165Iron Sword
SwordfaireSword Crit +10Sword Prowess Lv 3
--
Phantom SoldierPaladin254319121815132012168Iron Lance
CantoLancefaireTerrain ResistanceLance Prowess Lv 3
--
Enemy Units
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
The ImmovableLord of the Lake37~40196~98
96~98
144~147
192~196
24~2630~3133~3518~2030~3130~3116~1726~27-Crest Stone of Indech
Monster Effect NullAncient DragonskinArmored BlowCounterattackDragon-Scale WallPaviseAegisRenewalLatent; active starting from health bar 2MiracleLatent; active starting from health bar 3Quick RiposteLatent; active starting from health bar 4
Rapids
Bears theCrest of Indech.
Phantom SoldierSwordmaster35~38553~5630~3220~2227~2940~4320~2225~2713~1425~275Silver Sword
SwordfaireSword Crit +10Sword Prowess Lv 5Axebreaker+Quick Riposte
• The southeastern two both begin moving if either is provoked.
• The northern one begins moving if the nearbyMercenary is provoked.
• The southernmost one begins moving if the nearby Mercenary is provoked.
• The far northeastern one begins moving if a nearbyWyvern Rider orSniper is provoked.
Phantom SoldierMercenary35~38246~4827~2920~2223~2531~3320~2221~231225~275Silver Sword
Sword Prowess Lv 4Axebreaker+
Begins moving if a nearbySwordmaster is provoked.
Phantom SoldierWyvern Rider35~38453~5633~3619~2024~2629~3120~2226~281225~277Iron Axe
CantoAxefaireAxe Prowess Lv 5Lancebreaker+Weight -3
• The southern two both begin moving if either of them or theSilver Axe Wyvern Rider is provoked.
• The northeastern one begins moving if the nearbySwordmaster orSniper is provoked.
Phantom SoldierWarlock35~38249~5121~2327~28+224~2627~2920~2216~1727~2925~274Ragnarok
Black TomefaireBlack Magic Uses x2Reason Lv 5Magic +2Seal Defense
• The southeastern one begins moving if a nearbySwordmaster is provoked.
• The northwestern one begins moving if the nearbyWyvern Rider is provoked.
Phantom SoldierSniper35~38449~5127~2920~2238~4126~2823~2524~2615~1625~275Silver Bow
BowfaireBowrange +1Bow Prowess Lv 5Poison StrikeVantage
• The center three all begin moving if any of them is provoked.
• The northeastern one begins moving if the nearbySwordmaster orWyvern Rider is provoked.
Phantom SoldierWarrior35~38259~6135~3720~2223~2527~2921~2325~2715~1625~275Silver Axe
AxefaireAxe Crit +10Axe Prowess Lv 5Lancebreaker+Wrath
• The southeastern one begins moving if the nearbyWarlock is provoked.
• The northern one begins moving if the nearbyBrigand is provoked.
Phantom SoldierWarlock35~38149~5121~2327~28+224~2627~2920~2216~1727~2925~274RagnarokSpirit DustThis item is dropped upon this unit's defeat.
Black TomefaireBlack Magic Uses x2Reason Lv 5Magic +2Seal Defense
Begins moving if the nearbyWarrior is provoked.
Phantom SoldierBrawler35~38150~5226~2817~1828~3035~3720~2221~231125~275Silver GauntletsUnarmed
Unarmed CombatBrawling Prowess Lv 4Tomebreaker
Begins moving if the nearbyGrappler is provoked.
Phantom SoldierBrigand35~38151~5332~3420~2223~2526~2820~2221~231225~275Silver Axe
Axe Prowess Lv 4Lancebreaker+
Begins moving if the nearbyWarrior is provoked.
Phantom SoldierGrappler35~38158~6028~3020~2226~2829~3120~2225~2714~1525~276Silver GauntletsUnarmed
FistfaireUnarmed CombatBrawling Prowess Lv 5TomebreakerDefiant Spd
Begins moving if the nearbyBrawler is provoked.
Phantom SoldierWyvern Rider35~38153~5633~3519~2024~2629~3120~2226~281225~277Silver Axe
CantoAxefaireAxe Prowess Lv 5Lancebreaker+Weight -3
Begins moving if a nearby Wyvern Rider is provoked.
Reinforcements
NameClassLv#HPStrMagDexSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Phantom SoldierWarrior315532192125202314235Silver Axe
AxefaireAxe Crit +10Axe Prowess Lv 5Lancebreaker+Wrath
--
Phantom SoldierSwordmaster315028192537192312235Silver Sword
SwordfaireSword Crit +10Sword Prowess Lv 5Axebreaker+Quick Riposte
--
Phantom SoldierPaladin315126192523202419238Silver Lance
CantoLancefaireTerrain ResistanceLance Prowess Lv 5Swordbreaker+Weight -3
--

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Every enemy other thanthe Immovable begins moving after any unit fights the Immovable.

Reinforcements

  • Turn 2
    • 1Brigand(Normal)/Warrior(Hard/Maddening) from the northwest corner of the map
  • Turn 3
  • Turn 4
    • 1Cavalier(Normal)/Paladin(Hard/Maddening) from the southeast corner of the map
  • The pattern above repeats infinitely.

Boss data

Main article:The Immovable
On Maddening, some stats are separated by a '~'. The stats to the left of the ~ are taken during Chapter 15, the earliest possible point where this paralogue may be undertaken; the stats to the right of the ~ are taken from Chapter 16 and later, at which point this boss gains three levels.

NormalHardMaddening

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This paralogue featuresfog of war, so a unit must find an enemy before another can attack it;torches are the only means of improving visibility.Wyvern Riders are north of the starting location, withgauntlet-wielders to the west andsword-wielders east; the promoted enemies are particularly strong on higher difficulties, and keeping all units to one path will make fighting them more manageable than attempting to split a force three ways. Thechests contain fairly uncommon items, but nothing especially powerful or useful, and nothing that cannot be gained easier elsewhere. The reinforcements that appear every turn are significantly weaker than the other enemies; they arrive in a simple pattern and start relatively far from the start or encumbered by woods, so they are not much of a threat initially and can be easily planned around.

The Immovable is amonster with three additional health bars that each have a large amount ofHP. In addition, the Immovable hasbarriers in a three-by-three square, making it more difficult to inflictarmor break than it is against most monsters.Gambits that strike all tiles in a two-tile radius from the target and have a range greater than 1—gambits such asResonant Ice orAshes and Dust—are capable of damaging all of the Immovable's barriers at once. Ashes and Dust is particularly useful as it can be used twice per map, allowing a unit to inflict armor break in one turn with the aid of aDancer; Ashes and Dust is only available on theImmortal Corps, the battalion equipped toClaude at the start ofChapter 13, only available on the Verdant Wind route or aNew Game + file with Verdant Wind clear data.

The Immovable deals magic damage, has an incredible amount of health, and has the abilityQuick Riposte as a latent ability; it may be beneficial to inflict armor break after exhausting his first few health bars to avoid having to engage him while Quick Riposte is active. Gambits additionally do not suffer counter attacks, as does theWindsweep combat art—learned byYuri at C+ swords andByleth at A. The Immovable'sresistance is significantly lower than hisdefense, so it may be useful to use weapons and gambits that dealmagic damage, even on units with relatively low magic.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Legend of the Lake

--

Japanese

湖水の伝説

Legend of the Lake

Spanish

La leyenda del lago

The legend of the lake

French

La légende du lac

The legend of the lake

German

Die Legend vom See

The Legend of the Lake

Italian

La leggenda del lago

The legend of the lake

Korean

호수의 전설

Legend of the lake

Simplified Chinese

湖水的传说

Legend of the lake

Traditional Chinese

湖水的傳說

Legend of the lake

Gallery


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References

Legend of the Lake
Fire Emblem: Three Houses
Playable charactersBlack EaglesBernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue LionsAnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden DeerClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
OtherAloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLCBalthusConstanceHapiYuri
Non-playable charactersAbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
BossesAcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background charactersCount BergliezMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTianaCount Varley
Legendary and personal weaponsAegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
ChaptersPart I
White Clouds
P:An Inevitable Encounter • 1:Three Houses • 2:Familiar Scenery • 3:Mutiny in the Mist • 4:The Goddess's Rite of Rebirth • 5:Tower of Black Winds • 6:Rumors of a Reaper • 7:Field of the Eagle and Lion • 8:The Flame in the Darkness • 9:The Cause of Sorrow • 10:Where the Goddess Dwells • 11:Throne of Knowledge • 12:To WarBlack Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer /Outset of a Power StruggleBlack Eagles, if Byleth sides with Edelgard
Part IISilver Snow
Silver Snow
13:Reunion at Dawn • 14:A King Without a Kingdom • 15:Valley of Torment • 16:The Rose-Colored River • 17:The Impregnable Fortress • 18:The Chaos of War • 19:Conclusion of the Crossing Roads • 20:The City Without Light • 21:Following a Dream
Azure Moon
Azure Moon
13:Reunion at Dawn • 14:The Delusional Prince • 15:Valley of Torment • 16:The Rose-Colored River • 17:Blood of the Eagle and Lion • 18:The King's Triumphant Return • 19:The Golden Deer's Plea • 20:The Impregnable Fortress • 21:Our Chosen Paths • 22:Oath of the Dagger
Verdant Wind
Verdant Wind
13:Reunion at Dawn • 14:The Alliance Leader's Ambitions • 15:Valley of Torment • 16:The Rose-Colored River • 17:Blood of the Eagle and Lion • 18:The Golden Scheme • 19:The Chaos of War • 20:Conclusion of the Crossing Roads • 21:The City Without Light • 22:Fódlan's New Dawn
Crimson Flower
Crimson Flower
13:Beyond Escape • 14:The Master Tactician • 15:Tempest of Swords and Shields • 16:Lady of Deceit • 17:Field of Revenge • 18:To the End of a Dream
ParaloguesParaloguesPart IBlack Market SchemeDLCA Cursed RelicDLCDeath TollDividing the WorldBlack Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLCBlue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the WeakBlue Lions
Part IIDarkness Beneath the EarthCrimson FlowerDividing the WorldSilver SnowAzure MoonVerdant WindEternal GuardianSilver SnowAzure MoonVerdant WindThe Face BeneathSilver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountableCrimson FlowerLegend of the LakeRetributionSilver SnowAzure MoonVerdant WindThe Secret MerchantDLCCrimson FlowerThe Silver MaidenAzure MoonThe Sleeping Sand LegendVerdant WindWeathervanes of FódlanAzure Moon
Cindered Shadows
Cindered Shadows
1:The Fourth House • 2:What Lies Beneath • 3:The Rite of Rising • 4:Danger in the Dark • 5:Betrayal • 6:Return to Me • 7:Wolf Pack
LocationsFódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) •LeicesterOghma MountainsShambhalaAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) •Blue LionsCalendarChildren of the GoddessChurch of Seiros (Knights of Seiros) •Crests (Crest Stone) •Divine PulseFour ApostlesFour SaintsGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
ListsAbilitiesChaptersCharactersClasses (Class change) •Hidden treasureItems (Monastery items) •QuestsScriptsSupportsWeapons
Related topicsClass masteryDocumentsDownloadable contentMovie GalleryMusic LibraryMinor charactersName chart • Other games (Warriors: Three Hopes) •Pre-release information (Unused content) •Timeline