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Luck

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Luck (Japanese:幸運good luck), abbreviatedLck fromPath of Radiance onward andLuk inGenealogy of the Holy War andThracia 776, is a character stat from all games in theFire Emblem series. It determines the unit's hit percentage on an enemy, and also decreases the enemy unit'scritical hit chance. Some items and weapons can increase the luck rate by a certain amount of points.

InTokyo Mirage Sessions ♯FE, luck functions differently than other stats. Instead of being a stat that increases during level ups, it is a stat that has five levels: Poor, Weak, Norm, Good, and High. This can be increased or decreased depending on circumstances. For example, a character's luck may be raised if a drink is purchased from a vending machine.

Calculations


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Hit rate

FromThracia 776 onwards exceptEchoes: Shadows of Valentia, Luck became the secondary unit stat to affect the unit's hit rate in battle.

GameFormulaNotes
Shadow Dragon & the Blade of LightPhysical accuracy: Hit + (Skill)
Magical accuracy: Hit
--
GaidenPhysical accuracy: Hit + (Skill)
Magical accuracy: Hit
--
Mystery of the EmblemHit + (Skill × 2) +Support bonusIf the support effect is not relevant, the support bonus is taken to be 0.
Genealogy of the Holy WarHit + (Skill × 2) + (Authority bonus) + (Charm bonus)
+ (Lover bonus) + (Weapon triangle bonus)
If the authority, Charm, lover or weapon triangle effects are not relevant, the bonus in question is taken to be 0.
Thracia 776Hit + (Skill × 2) + (Luck) + (Support bonus) + (Authority bonus)
+ (Charm bonus) + (Weapon triangle bonus)
If the authority, Charm, support or weapon triangle effects are not relevant, the bonus in question is taken to be 0.
The Binding BladeHit + (Skill × 2) + (Luck / 2) + (Support bonus)
+ (Weapon triangle bonus)
If the support or weapon triangle effects are not relevant, the bonus is taken to be 0.
The Blazing BladeHit + (Skill × 2) + (Luck / 2) + (Support bonus)
+ (Weapon triangle bonus) + (S level bonus) + (Tactician bonus)
If the support, weapon triangle, S level or tactician effects are not relevant, the bonus in question is taken to be 0.
The Sacred StonesHit + (Skill × 2) + (Luck / 2) + (Support bonus)
+ (Weapon triangle bonus) + (S level bonus)
If the support, weapon triangle or S level effects are not relevant, the bonus in question is taken to be 0.
Path of RadianceHit + (Skill × 2) + (Luck) + (Support bonus)
+ (Weapon triangle bonus) + (Biorhythm bonus)
If the support, weapon triangle or biorhythm effects are not relevant, the bonus in question is taken to be 0.
Radiant DawnHit + (Skill × 2) + (Luck) + (Biorhythm bonus)
+ (Weapon triangle bonus) + (Buddysupport bonus) + (Authority bonus) + (Altitude bonus) + (Bow range penalty)
If any bonus is not relevant, the bonus in question is taken to be 0.
Bow range penalty is −30 for units attacking withbows from arange greater than 2 spaces.
Shadow DragonHit + (Skill) + (Luck / 2) + (Support bonus)
+ (Weapon triangle bonus) + (Weapon level bonus) + (Class bonus)
If any bonus is not relevant, the bonus in question is taken to be 0.
The class bonus is +5 forSnipers and +10 forSwordmasters.
New Mystery of the EmblemHit + (Skill) + (Luck / 2) + (Support bonus)
+ (Weapon triangle bonus) + (Weapon level bonus) + (Class bonus) + (Lunatic Mode bonus)
If any bonus is not relevant, the bonus in question is taken to be 0.
The class bonus is +5 forSnipers only.
The Lunatic Mode bonus is +10 for all enemies on Lunatic Mode and Lunatic′ Mode and is unavailable to the player.
AwakeningHit + [([Skill × 3] +Luck) / 2] + (Support bonus) + (Dual bonus) + (Weapon triangle bonus) + (Weapon level bonus) + (Skill bonus)If any bonus is not relevant, the bonus in question is taken to be 0.
FatesWeapon accuracy: Hit + [([Skill × 3] +Luck) / 2] + (Support bonus) + (Dual bonus) + (Weapon triangle bonus) + (Weapon level bonus) + (Class bonus) + (Skill bonus)
Staff accuracy: Hit + (Magic) + (Skill) + (Weapon level bonus)
The class bonus is +5 forMaster Ninjas andSorcerers, and +10 forSnipers andLodestars.
If any bonus is not relevant, the bonus in question is taken to be 0.
Shadows of ValentiaPhysical accuracy: Hit + (Skill) + (Support bonus)
Magical accuracy: Hit + [(Skill +Luck) / 2] + (Support bonus)
If any bonus is not relevant, the bonus in question is taken to be 0.
Three HousesPhysical accuracy: Hit + (Dexterity) + (Support bonus) + (Ability bonus) + (Equipment bonus) + (Battalion bonus) − (Bow range penalty)
Magical accuracy: Hit + [(Dexterity +Luck) / 2] + (Support bonus) + (Ability bonus) + (Equipment bonus) + (Battalion bonus) − (Bow range penalty)
If any bonus is not relevant, the bonus in question is taken to be 0.
Bow range penalty is only relevant for units attacking withbows from further than 2 spaces; in such a case, the user suffers a penalty of [20 × (distance from target − 2)]; onMaddening, the total penalty is increased by 10 points. Bow range penalty caps at 60 on Normal and Hard, and at 70 on Maddening.[1]
EngageWeapon accuracy: Hit + (Dexterity × 2) + (Luck / 2) + (Support bonus) + (Skill bonus)
Staff accuracy: Hit + (Magic) + (Dexterity)
Cannonball accuracy: Hit + (Strength +Dexterity +Build) + (Luck / 2) + (Support bonus) + (Skill bonus) − (Range penalty)
If any bonus is not relevant, the bonus in question is taken to be 0.
Range penalty only relevant for units attacking withcannonballs from further than 3 spaces; in such a case, the user suffers a penalty of [10 × (distance from target − 3)].[2]

Critical hit rate

A unit's critical hit % chance is the chance the unit will land acritical hit. In the early games, Luck was one of the factors involved in increasing a unit's critical hit rate, though the potency of skill's effect on crit varies by game.

GameFormulaNotes
Shadow Dragon & the Blade of Light[(Skill +Luck) / 2 + (Weapon Crit)] / 2[3]--
Gaiden[(Skill +Luck) / 2 + (Weapon Crit)] / 2[4]All enemy units, excludingGargoyles and theMercenary line, will always have 0% critical rate.[5]
Units usingNosferatu will always have 0% critical rate, except against Gargoyles and the Mercenary line or when holding theLuna.[6]
A unit with aPrayer Ring has their critical rate set to 100% when their HP ≤ 50%.
Mystery of the Emblem andArchanea Saga(Skill) + (Weapon Crit) + (Support bonus)If any bonus is not relevant, the bonus in question is taken to be 0.
Genealogy of the Holy WarWithoutCritical skill: (Combination bonus)
WithCritical skill: (Skill) + max(Weapon's kills − 50, 0) + (Combination bonus)
If a unit or their weapon lacks the Critical skill, they are incapable of performing critical hits outside of combination bonuses, effective damage or Wrath.
+20% critical hit rate when the combination bonus is in effect.
If any bonus is not relevant, the bonus in question is taken to be 0.
A unit withWrath has their critical rate set to 100% when their HP ≤ (Max HP/2)+1.
A unit dealingeffective damage has their critical hit rate set to 100%.
Thracia 776(Skill) + (Weapon Crit) + (Support bonus)In battle, a unit's critical rate on follow-up attacks is affected by theirfollow-up critical multiplier.
Furthermore, the critical rate on the first attack is capped at 25. This does not affect the calculations for the critical rate of the follow-up attack.
Additional hits from Brave Weapons or Adept inherit their properties from the previous hit.
If any bonus is not relevant, the bonus in question is taken to be 0.
A unit withWrath has their critical rate set to 100% for their non-follow-up attacks when the foe attacks first.
The Binding Blade(Skill / 2) + (Weapon Crit) + (Support bonus) + (Class bonus)The class bonus is +30 if the unit is aSwordmaster orBerserker.
If any bonus is not relevant, the bonus in question is taken to be 0.
When using aLight Brand at indirect range, the critical rate is locked at 0.
The Blazing Blade(Skill / 2) + (Weapon Crit) + (Support bonus) + (Class bonus) + (S-Level bonus)The class bonus is +15 if the unit is aSwordmaster orBerserker.
The S-Level bonus is +5 if the unit has an S level in their currently equipped weapon.
If any bonus is not relevant, the bonus in question is taken to be 0.
When using aLight Brand orWind Sword at indirect range or aRunesword, the critical rate is locked at 0.
The Sacred Stones(Skill / 2) + (Weapon Crit) + (Support bonus) + (Class bonus) + (S-Level bonus)The class bonus is +15 if the unit is aSwordmaster,Berserker,Journeyman (3) orRecruit (3).
The S-Level bonus is +5 if the unit has an S level in their currently equipped weapon.
If any bonus is not relevant, the bonus in question is taken to be 0.
When using aLight Brand orWind Sword at indirect range or aRunesword, the critical rate is locked at 0.
Path of Radiance(Skill / 2) + (Weapon Crit) + (Support bonus) + (Class bonus) + (Any bonuses fromskills)The class bonus is +15 if the unit is aSwordmaster,Sniper, orBerserker. However, the class bonus does not exist in the Japanese version.
If any bonus is not relevant, the bonus in question is taken to be 0.
Radiant Dawn(Skill / 2) + (Weapon Crit) + (Bond support bonus) + (Any bonuses fromskills)If any bonus is not relevant, the bonus in question is taken to be 0.
Shadow Dragon(Skill / 2) + (Weapon Crit) + (Support bonus) + (Class bonus)The class bonus is +5 if the unit is aSniper, +10 if aBerserker.
If any bonus is not relevant, the bonus in question is taken to be 0.
New Mystery of the EmblemIf unit's skill < 20: (Skill / 2) + (Weapon Crit) + (Support bonus) + (Class bonus)
If unit's skill ≥ 20: (Skill − 10) + (Weapon Crit) + (Support bonus) + (Class bonus)
The class bonus is +5 if the unit is aSniper, +10 if aBerserker.
If any bonus is not relevant, the bonus in question is taken to be 0.
Awakening(Skill / 2) + (Weapon Crit) + (Dual andPair Up bonus) + (Skill bonus)If any bonus is not relevant, the bonus in question is taken to be 0.
Fates(Weapon Crit) + [(Skill − 4) / 2] + (Dual andPair Up bonus) + (Skill bonus) + (Class bonus)The class bonus is +5 if the unit is aMaster Ninja,Nine-Tails,Lodestar, orPegasus Knight; +10 if aSniper,Sorcerer,Spear Master,Swordmaster, orWitch; and +20 if aBerserker.
If any bonus is not relevant, the bonus in question is taken to be 0.
Shadows of Valentia(Weapon Crit) + [(Skill +Luck) / 2] + (Support bonus)If any bonus is not relevant, the bonus in question is taken to be 0.
Three Houses(Weapon Crit) + [(Dexterity +Luck) / 2] + (Ability bonus) + (Equipment bonus) + (Battalion bonus)If any bonus is not relevant, the bonus in question is taken to be 0.
Engage(Weapon Crit) + (Dexterity / 2) + (Skill bonus)If any bonus is not relevant, the bonus in question is taken to be 0.

Avoid

Luck is one of the primary unit stats to effect the unit's avoid in battle. In games where magical and physical avoid are not the same, luck only affects magical avoid.

GameFormulaNotes
Shadow Dragon & the Blade of LightPhysical avoid: (Attack speed) + (Terrain bonus)
Magical avoid: (Luck)
--
GaidenPhysical avoid: (Attack speed) + (Terrain bonus)
Magical avoid: (Attack speed) + (Luck)
--
Mystery of the EmblemPhysical avoid: (Speed) + (Luck) + (Terrain bonus) + (Support bonus)
Magical avoid: (Speed) + (Luck) + (Support bonus)
If any bonus is not relevant, the bonus in question is taken to be 0.
Genealogy of the Holy War(Attack speed × 2) + (Luck) + (Terrain bonus) + (Authority bonus) + (Charm bonus) + (Lover bonus)If any bonus is not relevant, the bonus in question is taken to be 0.
In this game, Avoid can be negative, through the possibility of negative attack speed or through some tiles' avoid penalties.
Thracia 776(Attack speed × 2) + (Luck) + (Terrain bonus) + (Support bonus) + (Authority bonus) + (Charm bonus)If any bonus is not relevant, the bonus in question is taken to be 0.
The Binding Blade(Attack speed × 2) + (Luck) + (Terrain bonus) + (Support bonus)If any bonus is not relevant, the bonus in question is taken to be 0.
The Blazing Blade(Attack speed × 2) + (Luck) + (Terrain bonus) + (Support bonus) +Tactician bonus)If any bonus is not relevant, the bonus in question is taken to be 0.
The Sacred Stones(Attack speed × 2) + (Luck) + (Terrain bonus) + (Support bonus)If any bonus is not relevant, the bonus in question is taken to be 0.
Path of Radiance(Attack speed × 2) + (Luck) + (Terrain bonus) + (Support bonus) + (Biorhythm bonus)If any bonus is not relevant, the bonus in question is taken to be 0.
Radiant Dawn(Attack speed × 2) + (Luck) + (Terrain bonus) + (Buddysupport bonus) +
(Biorhythm bonus) + (Affinity bonus) + (Authority bonus)
If any bonus is not relevant, the bonus in question is taken to be 0.
Shadow Dragon(Attack speed) + (Luck / 2) + (Terrain bonus) + (Support bonus)If any bonus is not relevant, the bonus in question is taken to be 0.
New Mystery of the Emblem(Speed) + (Luck / 2) + (Terrain bonus) + (Support bonus) + (Class bonus)If any bonus is not relevant, the bonus in question is taken to be 0.
The class bonus is +10 forSwordmasters only.
Awakening[([Speed × 3] +Luck) / 2] + (Support bonus) + (Dual bonus) + (Skill bonus)If any bonus is not relevant, the bonus in question is taken to be 0.
Fates[([Speed × 3] +Luck) / 2] + (Support bonus) + (Dual bonus) + (Skill bonus) + (Class bonus)Class bonus is +5 forMaster Ninjas, and +10 forLodestars,Nine-Tails,Swordmasters,Pegasus Knights, andWitches.
If any bonus is not relevant, the bonus in question is taken to be 0.
Shadows of ValentiaPhysical avoid: (Attack speed) + (Terrain bonus) + (Support bonus)
Magical avoid: [(Speed +Luck) / 2] + (Support bonus)
If any bonus is not relevant, the bonus in question is taken to be 0.
Three HousesPhysical avoid: (Attack speed) + (Terrain bonus) + (Support bonus) + (Ability bonus) + (Equipment bonus) + (Battalion bonus)
Magical avoid: [(Speed +Luck) / 2] + (Ability bonus) + (Equipment bonus) + (Battalion bonus)
If any bonus is not relevant, the bonus in question is taken to be 0.
EngageWeapon avoid: (Speed × 2) + (Luck / 2) + (Terrain bonus ×Unit type bonus) + (Support bonus) + (Skill bonus)
Staff avoid: [([Resistance × 3] +Luck) / 2] + (Terrain bonus ×Unit type bonus)
Unit type bonus is 2 for Covert-type classes, 0 if the foe is a Mystical-type class, 1 for all others.
If any bonus is not relevant, the bonus in question is taken to be 0.

Dodge

Luck is the primary unit stat to effect the unit's dodge in battle.

GameFormulaNotes
Mystery of the Emblem(Luck) + (Support bonus)If the support effect is not relevant, the support bonus is taken to be 0.
Thracia 776(Luck / 2) + (Support bonus)If the support effect is not relevant, the support bonus is taken to be 0.
The Binding Blade(Luck) + (Support bonus)If the support effect is not relevant, the support bonus is taken to be 0.
The Blazing Blade(Luck) + (Support bonus) + (Tactician bonus)If the support or tactician effects are not relevant, the bonus in question is taken to be 0.
The Sacred Stones(Luck) + (Support bonus)If the support effect is not relevant, the support bonus is taken to be 0.
Path of Radiance(Luck) + (Support bonus)If the support effect is not relevant, the support bonus is taken to be 0.
Radiant Dawn(Luck) + (Bond support bonus)If the support effect is not relevant, the support bonus is taken to be 0.
Shadow Dragon(Luck) + (Support bonus)If the support effect is not relevant, the support bonus is taken to be 0.
New Mystery of the Emblem(Luck) + (Support bonus)If the support effect is not relevant, the support bonus is taken to be 0.
Awakening(Luck) + (Support/Dual bonus) + (Any modifiers fromskills)If any bonus is not relevant, the bonus in question is taken to be 0.
Fates(Luck / 2) + (Support/Dual bonus) + (Any modifiers fromskills or weapons) + (Class modifier)Class modifier is +5 forMaster Ninjas andSorcerers; +10 forTroubadours,Shrine Maidens,Spear Masters,Nine-Tails, andPegasus Knights; and -5 forBerserkers.
If any bonus is not relevant, the bonus in question is taken to be 0.
Shadows of Valentia(Luck / 2) + (Support bonus)If any bonus is not relevant, the bonus in question is taken to be 0.
Three Houses(Luck) + (Ability bonus)If any bonus is not relevant, the bonus in question is taken to be 0.
Engage(Luck) + (Support bonus) + (Skill bonus)If any bonus is not relevant, the bonus in question is taken to be 0.

Items and skills affecting luck

Weapons, items and skills providing equipping bonus
ItemLuck increaseGames
Angel RingSets luck to 40/+20 when equipped.Gaiden,Echoes: Shadows of Valentia
Brave Lance+10 when equipped.Thracia 776
Light Brand+10 when equipped.Thracia 776
Forblaze+5 when equipped.The Binding Blade,The Blazing Blade
Nidhogg+5/+10 when equipped.The Sacred Stones,Awakening
Demon Light+10 when equipped.The Sacred Stones
Wishblade+3 when equipped.Path of Radiance,Radiant Dawn
Rexcalibur+3 when equipped.Radiant Dawn
Caladbolg+8 when equipped.Radiant Dawn
Aries Shard+1 when in inventory.New Mystery of the Emblem
Libra Shard+2 when in inventory.New Mystery of the Emblem
Starsphere+2 when in inventory.New Mystery of the Emblem
Binding Shield+2 when in inventory.New Mystery of the Emblem
Luck +4+4 when equipped.Awakening,Fates
All Stats +2+2 when equipped.Awakening
Pomp & Circumstance+4 when active.Three Houses
Business Prosperity+5 when active.Three Houses
Beaststone+4 when equipped.Awakening
Beaststone++6 when equipped.Awakening
Visitation Seal+2 when in inventory.Fates
Master Emblem+1 when in inventory.Fates
Keepsake Ring+5 when equipped.Echoes: Shadows of Valentia
Goddess Ring+4 when in inventory.Three Houses
Items providing a permanent increase
ItemLuck increaseGames
Goddess IconPermanent+7/+5/+4/+2 increase when used.All titles exceptGaiden,Genealogy of the Holy War,Thracia 776 andEchoes: Shadows of Valentia
Luck Ring+3 when in inventory.Thracia 776
Naga's TearPermanent +2 increase when used.Awakening
NectarPermanent +2 increase when used.Echoes: Shadows of Valentia
Miracle BeanPermanent +1 increase when used.Three Houses
Items and skills modifying the growth rate
Item/skillLuck growth modificationGames
Aries Shard+40% to growth rate when in inventory.Mystery of the Emblem,Echoes: Shadows of Valentia
Taurus Shard+5% to growth rate when in inventory.Mystery of the Emblem,Echoes: Shadows of Valentia
Scorpio Shard-10% to growth rate when in inventory.Mystery of the Emblem,Echoes: Shadows of Valentia
Capricorn Shard+10% to growth rate when in inventory.Mystery of the Emblem,Echoes: Shadows of Valentia
Aquarius Shard+10% to growth rate when in inventory.Mystery of the Emblem,Echoes: Shadows of Valentia
Starsphere+30% to growth rate when in inventory.Mystery of the Emblem,Echoes: Shadows of Valentia
Heim Scroll+10% to growth rate when in inventory.Thracia 776
Baldr Scroll+5% to growth rate when in inventory.Thracia 776
Ullr Scroll+10% to growth rate when in inventory.Thracia 776
Thrud Scroll+5% to growth rate when in inventory.Thracia 776
Bragi Scroll+30% to growth rate when in inventory.Thracia 776
Hoðr Scroll-10% to growth rate when in inventory.Thracia 776
Njörun Scroll-5% to growth rate when in inventory.Thracia 776
Afa's DropsPermanent +5% to growth rate when used.Fire Emblem: The Blazing Blade
Metis's TomePermanent +5% to growth rate when used.The Sacred Stones
Sword Band+5% to growth rate when equipped.Path of Radiance
Pegasus Band+5% to growth rate when equipped.Path of Radiance
Priest Band+5% to growth rate when equipped.Path of Radiance
Growth DropPermanent +10% to growth rate when used.New Mystery of the Emblem
Aptitude+20%/+10 to all growth rates when equipped.Awakening,Fates,Three Houses
Star Jacinth+30% to growth rate when in inventory.Echoes: Shadows of Valentia
Items and skills providing a temporary boost
ItemLuck increaseGames
Luck Bond+2 for the duration of one mission when used.New Mystery of the Emblem
Luck Tonic+2/+4 for the duration of one mission when used.New Mystery of the Emblem,Awakening,Fates,Engage
Rainbow Tonic+2 for the duration of one mission when used.New Mystery of the Emblem,Fates
Tiki's Tear+2 for the duration of one mission when used.Awakening
Defender+1 whenPair Up is in effect.Awakening,Fates
Rally Heart+2 to all alliedunits in a3-tile radius of the user for oneturn.Awakening
Rally Luck+8 to all alliedunits in a3/2-tile radius of the user for oneturn/to an adjacent allied unit for one turn.Awakening,Fates,Three Houses
Rally Spectrum+4/+2 to all alliedunits in a3/4-tile radius of the user for oneturn.Awakening,Fates
Bamboo Branch+8 to all alliedunits in a2-tile radius of the user for oneturn, if user initiates battle.Fates
Optimist+8 for one turn when choosing to wait.Fates
Inspiring Song+3 to the targetedunits for oneturn.Fates
Lucktaker+2 when defeating an enemy.*Fates
Special Dance+4 to one adjacent ally for one turn. Activated via theDance command.Three Houses
Weapons providing a temporary decrease after use
ItemLuck changeGames
Soldier's KnifeIf user's attack hit the target, inflicts -2debuff on the target after combat.Fates
Jakob's TrayIf user's attack hit the target, inflicts -4debuff on the target after combat.Fates
Hunter's KnifeIf user's attack hit the target, inflicts -2debuff on the target after combat.Fates
Sacrificial KnifeIf user's attack hit the target, inflicts -8debuff on the target after combat.Fates
Raider KnifeIf user's attack hit the target, inflicts -2debuff on the target after combat.Fates
Barb ShurikenIf user's attack hit the target, inflicts -4debuff on the target after combat.Fates
Spy's ShurikenIf user's attack hit the target, inflicts -2debuff on the target after combat.Fates
EnfeebleIf user's attack hit the target, inflicts -4debuff on the target after combat.Fates
Draconic HexIf user survives, inflicts -4debuff on the target after combat.Fates

Flavor text

GameText
(English)
Text
(Japanese)
The Binding Blade
Luck. This affects many
different things.*
ユニットの運の良さです
さまざまな事にかかわります
The Blazing Blade
Luck. This affects many
different things.
ユニットの運の良さです
さまざまな事にかかわります
The Sacred Stones
Luck. This affects many
different things.
ユニットの運の良さです
さまざまな事にかかわります
Path of Radiance
The unit's luck.
This affects many different things.
ユニットの運の良さです
さまざまな事にかかわります
Radiant Dawn
The unit's luck.
This affects many different things.
ユニット自身の運のよさ
さまざまな事柄にかかわる
Awakening
Luck. Has various effects.
Lowers risk of enemy criticals.
運の良さ 色々な局面に影響
高いほど、敵の必殺を受けにくい
Fates
Luck. Has various effects.
Lowers risk of enemy criticals.
運の良さ 色々な局面に影響
高いほど、敵の必殺を受けにくい
Echoes: Shadows of Valentia
Luck. Has various effects.
Lowers risk of enemy criticals.
運の良さ 色々な局面に影響
高いほど、敵の必殺を受けにくい
Three Houses
Has various effects. Lowers risk of enemy
critical hits.
運の良さ。色々な局面に影響。
高いほど、敵の必殺を受けにくい。
Engage
Luck. Has various effects, including
lowering risk of enemy criticals.
運の良さ。様々な行動に影響する
(高いほど必殺の一撃を受けにくくなる)

Trivia

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Luck

--

Japanese

幸運
うんのよさ

• Good luck. Used inMystery of the Emblem and titles fromThracia 776 onward.
• Luck goodness. Used inShadow Dragon & the Blade of Light,Gaiden, andGenealogy of the Holy War. On the level up screen in the NES games and some menus inGaiden it isうんluck.

Spanish

Suerte

Luck

French

Chance

Luck

German

Glück

Luck

Italian

Fortuna

Luck

Dutch

Geluk

Luck

Korean

행운

Luck

Gallery

References

  1. kebFE / KeeperOfChemistry,Bow Hit Rate Penalty, Triangle Attack,Retrieved: July 30, 2020
  2. Special Weapons, Serenes Forest,Retrieved: September 29, 2023
  3. ファイアーエムブレム 暗黒竜と光の剣,ゲームカタログ@Wiki,Published: June 20, 2024,Retrieved: November 12, 2025
  4. 外伝 必殺判定ルーチン,ファミコンアナリシス (archived by the Wayback Machine),Published: May 18, 2016,Retrieved: October 21, 2020
  5. FE外伝の敵の必殺率について,ファミコンアナリシス (archived by the Wayback Machine),Published: May 18, 2016,Retrieved: October 29, 2018
  6. @wakobunonazo,【FC】ファイアーエムブレム外伝 小ネタ&バグ技集, YouTube,Published: May 14, 2022,Retrieved: September 9, 2024
Game mechanics
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Battles and chaptersArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) •ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) •Trial MapTurn (Turn rewind) •Weather (Fog of war) •Village
StatsUnitsActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) •Class bonusConstitution (Aid) •DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMoraleMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
WeaponsBrave weaponCritical rateDurabilityElementHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commandsAdjutantAttack (Counterattack) •Auto-BattleBattalion (Gambit) •CantoChain attackChain GuardClass change (Reclass) •Combat artCrestsDance (GaldrarPlaySing) •Death (Decoy) •DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) •Pair UpRallyRecruitmentRescue (Capture) •Skills (Offensive skill) •SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitBonus unitEinherjarLoan unitPrisonerReplacement unit) •Visit
CalculationsAttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) •Hit rate (True hit) •Random number generatorWeapon triangle (Trinity of magic)
ConnectivityamiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
OtherBarrierBirthdayClass rollGlitchesMovieMultiple endingsRankingsSound RoomTactician bonus