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Last Hope

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Last Hope


Location

Rausten

Weather

Fog of War

Boss(es)

Riev

Previous chapter(s)

Two Faces of Evil

Next chapter(s)

Darkling Woods

March on! March, minions of the Demon King! Your time is upon you! Tonight, we claim not only Pontifex Mansel's sad life, but also Rausten's Sacred Stone!
— Riev

Last Hope (Japanese:残されし希望The hope that remains) is the nineteenth chapter ofFire Emblem: The Sacred Stones.

Plot

Main articles:Last Hope/Script (Eirika) andLast Hope/Script (Ephraim)

When the group reachesRausten Court,L'Arachel reunites with PontifexMansel, her uncle.Eirika andEphraim introduce themselves, and inform Mansel of the circumstances ofMagvel andthe Demon King. Mansel contemplates the situation, and decides to grant L'Arachel Rausten'sSacred Stone; however, in response to her haste to take it with her, he suggests they stay and rest, to which they accept.

In Eirika's route, L'Arachel consoles Eirika over her encounter with the Demon King; L'Arachel states thatLyon cannot be saved, but asks what he would have wanted her to do, then suggests they go eat. In Ephraim's route, Tana consoles Ephraim if she is alive; Ephraim attempts to push her away, but Tana refuses to let her bonds with Ephraim and Eirika break, and Ephraim realizes he got as far as he did with his friends. If Tana is dead, L'Arachel consoles Ephraim instead; Ephraim refuses to show weakness and intends to keep his thoughts about Lyon to himself—L'Arachel states that some burdens must be shared, and Ephraim agrees and thanks her for speaking with him.

At the entrance of Rausten Court, a soldier is on patrol at night;Riev begins to taunt him from the darkness before aGrado soldier attacks and kills him, and Riev begins an assault on Rausten. Another soldier informs Mansel of the siege; L'Arachel volunteers her and her company to defend the castle, and they begin a battle.

As the battle begins, Riev orders his soldiers to take Rausten and destroy its Sacred Stone, and he relishes his opportunity to wreak vengeance upon Mansel for excommunicating him. The twins resolve themselves to face Lyon and the Demon King in an upcoming battle.

Once the invasion is repelled, the twins celebrate their victory. In Eirika's route, she thanks L'Arachel for her encouragement earlier; In Ephraim's route, he thanks Tana for her words, or L'Arachel's for hers if Tana is dead. L'Arachel then takes them to the Sacred Stone chamber and retrieves Rausten's Stone; Eirika andMyrrh suggest they make haste, and the group leave. Before the group can exit Rausten Court, however, Mansel stops them; he grants them Rausten'sSacred Twin relics, though he asks they be returned once the Demon King is defeated. Additionally, if at least six of the NPC units (including Mansel) survived the battle, L'Arachel complements the soldiers' performance and requests their continued defense of her uncle, and they grant the twins aLight Brand.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: ProtectMansel for 13 turns or defeatRievPlayerPartnerOtherEnemyThird
Defeat:Eirika,Ephraim, orMansel dies1–17{{{partner}}}1025+72{{{third}}}

MapSecret shop

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Map dimensions:
29 columns by 25 rows

Character data

Characters
New units

None

Forcibly deployed characters
Eirika ​Ephraim ​
Available characters
Seth ​Franz ​Gilliam ​Vanessa ​Moulder ​Ross ​Garcia ​Neimi ​Colm ​Artur ​Lute ​Natasha ​Joshua ​Forde ​Kyle ​Tana ​Amelia ​Innes ​Gerik ​Tethys ​Marisa ​L'Arachel ​Dozla ​Saleh ​Ewan ​Cormag ​Rennac ​Duessel ​Knoll ​Myrrh ​Syrene ​

Note: Only one of Eirika or Ephraim is required to be deployed, with the other being optional. The required unit will be whichever one the player chose to follow duringthe Chapter 8 interlude.

Item data

Items
NameObtainment Method
AuraDropped byRiev
Brave LanceDropped by enemyGeneral
Brave SwordDropped by enemyHero
Brave BowDropped by enemySniper
RuneswordOpen leftchest in western room
SpeedwingOpen middlechest in western room
FenrirOpen rightchest in western room
BoltingOpen bottomchest in eastern room
5,000GOpen middlechest in eastern room
FortifyOpen upperchest in eastern room
Goddess IconSteal from enemyArcher
LockpickSteal from enemyThief (reinforcement)
LockpickSteal from enemyThief (reinforcement)
LockpickSteal from enemyThief (reinforcement)
Light BrandAutomatically at end of chapter if six NPC units survive
10,000GAutomatically at end of chapter
IvaldiAutomatically at end of chapter
LatonaAutomatically at end of chapter

Shop data

Secret Shop

(NTSC-J)(NTSC-U/PAL)

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Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

EasyNormalDifficult

Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
RievBishop161491421199161876AuraThis item is dropped upon this unit's defeat.
Does not move.
RemnantKnight18226~299~115~71~32~412~142~3134Steel Lance
--
RemnantMyrmidon18223~277~1013~1513~153~53~52~385Steel Sword
--
RemnantArcher17125~287~97~96~83~54~61~375Steel Bow
--
RemnantArcher17125~287~97~96~83~54~61~375Steel BowGoddess Icon
--
RemnantMercenary18227~308~1012~1411~133~56~72~395Steel Sword
--
RemnantDruid521963404686Luna
--
RemnantGeneral41218430133155Brave LanceThis item is dropped upon this unit's defeat.
--
RemnantGeneral51218430133155Steel Lance
--
RemnantHero51226910082116Brave SwordThis item is dropped upon this unit's defeat.
--
RemnantSwordmaster42216111005296Steel Sword
--
RemnantFighter17128~3210~135~77~91~33~51~3115Iron Axe
--
RemnantFighter17128~3210~135~77~91~33~51~3115Iron AxeHand Axe
--
RemnantWarrior5128856050136Steel AxeHand Axe
--
RemnantWarrior5128856050136Steel AxeSteel Bow
--
RemnantHero52226910082116Steel Blade
--
RemnantSniper512176505286Brave BowThis item is dropped upon this unit's defeat.
--
RemnantSniper512176505286Silver Bow
--
RemnantDruid6122~2510~135~85~81~44~78~1186Nosferatu
Will not move until provoked.
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
RemnantSwordmaster414216111005296Silver Sword
--
RemnantGreat Knight6726~3010~135~87~91~412~154~7136Silver Axe
--
RemnantWarrior6334~3811~146~97~101~36~81~3136Silver Axe
--
RemnantSniper532176505286Silver Bow
--
RemnantMage Knight572043505587Elfire
--
RemnantWarrior5928856050136Silver Axe
--
RemnantPaladin6728~328~116~98~101~48~114~7118Silver Lance
--
RemnantRanger572176706397Silver SwordSilver Bow
--
RemnantHero53226910082116Silver Sword
--
RemnantHero53226910082116Silver Axe
--
RemnantThief18321~243~46~813~154~62~32~366Poison SwordLockpick
Prioritizes opening achest, then escaping.
RemnantGeneral6426~3010~135~83~61~414~174~7155Silver Lance
--
RemnantWarrior5228856050136Silver AxeHand Axe
--
Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
RievBishop161491421199161876AuraThis item is dropped upon this unit's defeat.
Does not move.
RemnantKnight18227~3110~125~81~33~512~142~4134Steel Lance
--
RemnantMyrmidon18225~288~1014~1614~163~63~52~485Steel Sword
--
RemnantArcher17126~308~107~106~94~64~61~375Steel Bow
--
RemnantArcher17126~308~107~106~94~64~61~375Steel BowGoddess Icon
--
RemnantMercenary18228~329~1113~1512~143~66~82~495Steel Sword
--
RemnantDruid5222~2610~145~85~81~44~78~1186Luna
--
RemnantGeneral4126~3010~135~83~61~414~174~7155Brave LanceThis item is dropped upon this unit's defeat.
--
RemnantGeneral5127~3110~135~83~61~414~174~7155Steel Lance
--
RemnantHero5128~328~1111~1411~141~49~123~6116Brave SwordThis item is dropped upon this unit's defeat.
--
RemnantSwordmaster4226~297~1013~1612~151~46~83~696Steel Sword
--
RemnantFighter17130~3411~146~87~91~33~51~3115Iron Axe
--
RemnantFighter17130~3411~146~87~91~33~51~3115Iron AxeHand Axe
--
RemnantWarrior5135~3911~156~97~101~36~81~3136Steel AxeHand Axe
--
RemnantWarrior5135~3911~156~97~101~36~81~3136Steel AxeSteel Bow
--
RemnantHero5228~328~1111~1411~141~49~123~6116Steel Blade
--
RemnantSniper5127~309~128~116~92~56~83~686Brave BowThis item is dropped upon this unit's defeat.
--
RemnantSniper5127~309~128~116~92~56~83~686Silver Bow
--
RemnantDruid6123~2611~145~95~81~44~78~1286Nosferatu
Will not move until provoked.
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
RemnantSwordmaster41426~297~1013~1612~151~46~83~696Silver Sword
--
RemnantGreat Knight6727~3210~145~87~91~412~154~7136Silver AxeSilver Lance
--
RemnantWarrior6336~4012~156~97~101~36~81~3136Silver Axe
--
RemnantSniper5327~309~128~116~92~56~83~686Silver Bow
--
RemnantMage Knight5723~277~105~88~112~55~88~1187Elfire
--
RemnantWarrior5935~3911~156~97~101~36~81~3136Silver Axe
--
RemnantPaladin6729~348~116~108~101~48~114~7118Silver Lance
--
RemnantRanger5726~308~118~119~121~47~94~697Silver SwordSilver Bow
--
RemnantHero5328~328~1111~1411~141~49~123~6116Silver Sword
--
RemnantHero5328~328~1111~1411~141~49~123~6116Silver Axe
--
RemnantThief18322~253~46~914~165~72~32~466Poison SwordLockpick
Prioritizes opening achest, then escaping.
RemnantGeneral6427~3210~145~83~61~414~174~7155Silver Lance
--
RemnantWarrior5235~3911~156~97~101~36~81~3136Silver AxeHand Axe
--
Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
RievBishop16150~5215~1621~2319~2010~1116~1719~2076AuraThis item is dropped upon this unit's defeat.
Does not move.
RemnantKnight18230~3711~157~102~43~713~172~5134Steel Lance
--
RemnantMyrmidon18228~3410~1315~1915~195~84~62~585Steel Sword
--
RemnantArcher17129~359~139~138~115~95~72~475Steel Bow
--
RemnantArcher17129~359~139~138~115~95~72~475Steel BowGoddess Icon
--
RemnantMercenary18231~3810~1414~1813~175~86~92~595Steel Sword
--
RemnantDruid5228~3517~249~148~143~75~913~1886Luna
--
RemnantGeneral4136~4513~197~114~83~716~217~12155Brave LanceThis item is dropped upon this unit's defeat.
--
RemnantGeneral5137~4614~197~114~83~716~227~13155Steel Lance
--
RemnantHero5138~4712~1715~2013~174~1011~155~9116Brave SwordThis item is dropped upon this unit's defeat.
--
RemnantSwordmaster4234~4110~1516~2215~214~97~115~996Steel Sword
--
RemnantFighter17133~4013~187~119~122~44~62~4115Iron Axe
--
RemnantFighter17133~4013~187~119~122~44~62~4115Iron AxeHand Axe
--
RemnantWarrior5145~5417~249~159~132~67~112~6136Steel AxeHand Axe
--
RemnantWarrior5145~5417~249~159~132~67~112~6136Steel AxeSteel Bow
--
RemnantHero5238~4712~1715~2013~174~1011~155~9116Steel Blade
--
RemnantSniper5135~4113~1812~178~126~117~115~986Brave BowThis item is dropped upon this unit's defeat.
--
RemnantSniper5135~4113~1812~178~126~117~115~986Silver Bow
--
RemnantDruid6128~3518~259~149~143~85~913~1886Nosferatu
Will not move until provoked.
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
RemnantSwordmaster41434~4110~1516~2215~214~97~115~996Silver Sword
--
RemnantGreat Knight6737~4414~197~128~123~814~196~11136Silver Axe
--
RemnantWarrior6346~5517~2410~159~142~67~112~6136Silver Axe
--
RemnantSniper5335~4113~1812~178~126~117~115~986Silver Bow
--
RemnantMage Knight5729~3612~179~1413~186~116~1013~1887Elfire
--
RemnantWarrior5945~5417~249~159~132~67~112~6136Silver Axe
--
RemnantPaladin6739~4612~1710~159~145~109~136~11118Silver Lance
--
RemnantRanger5734~4011~1712~1714~194~108~125~997Silver SwordSilver Bow
--
RemnantHero5338~4712~1715~2013~174~1011~155~9116Silver Sword
--
RemnantHero5338~4712~1715~2013~174~1011~155~9116Silver Axe
--
RemnantThief18324~293~58~1315~196~102~42~566Poison SwordLockpick
Prioritizes opening achest, then escaping.
RemnantGeneral6438~4714~197~124~83~817~228~13155Silver Lance
--
RemnantWarrior5245~5417~249~159~132~67~112~6136Silver AxeHand Axe
--

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Reinforcements

NPC data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Easy/NormalDifficult

NPC Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
ManselPontifex171211132175885--
• Does not move; stands on athrone.
• Death results in aGame Over.
RaustenGeneral1126~2910~125~73~51~314~164~6155Silver AxeSilver Blade
--
RaustenKnight5219~216~73~40~10~29~110~1134Iron Lance
--
RaustenKnight5419~206~72~40~10~19~100~1134Iron LanceVulnerary
--
RaustenKnight5219~216~73~40~10~29~110~1134Iron LanceVulnerary
--
NPC Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
ManselPontifex171211132175885--
• Does not move; stands on athrone.
• Death results in aGame Over.
RaustenGeneral1133~3812~157~94~63~516~187~9155Silver AxeSilver Blade
--
RaustenKnight5219~216~73~40~10~29~110~1134Iron Lance
--
RaustenKnight5419~206~72~40~10~19~100~1134Iron LanceVulnerary
--
RaustenKnight5219~216~73~40~10~29~110~1134Iron LanceVulnerary
--

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Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Main article:Riev

Easy/NormalDifficult

Bishop
Level16
Affinity
Stats
Max HP49Luck9
Magic14Defense16
Skill21Resistance18
Speed19Constitution7
Movement6Aid6
Inventory
AuraThis item is dropped upon this unit's defeat.
Weapon Levels
Swords--Lances--Axes--Bows--
Anima magic--Light magicSDark magic--StavesA
Bishop
Level16
Affinity
Stats
Max HP50~52Luck10~11
Strength15~16Defense16~17
Skill21~23Resistance19~20
Speed19~20Constitution7
Movement6Aid6
Inventory
AuraThis item is dropped upon this unit's defeat.
Weapon Levels
Swords--Lances--Axes--Bows--
Anima magic--Light magicSDark magic--StavesA

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This chapter containsfog of war so it's best to bring along aTorch,Torch Staff or a unit with enhanced visibility. An easy way to grab the spoils in the chests on the western side is towarp a unit into the locked room from the starting position just above it. ARogue,Thief, orAssassin with alockpick would be ideal, as they would be able to unlock the door when they are finished opening the chests. They can then they can make their way south and stand against the interior wall, allowing you to get a better view of the large stairway where masses of enemies, and their masterRiev, are gathered.

Be thoughtful about the unit that you place at the southern bottleneck. If you plan to clear the area and take outRiev you will need to strike a balance between killing enemy units quickly (aim for at least six units per turn) and making sure that your unit that is on their kill streak doesn't die due to an accumulation of chip damage. While there are a fewMage Knights that spawn, most enemies will deal physical damage, so a unit with highdefense is your safest bet. SomePure Water or aWard Staff might be helpful here if your defensive unit does not have a lot ofresistance.

Some of the units you positioned in the northwest should move east to take care of the reinforcements that spawn from the northeast. Be careful as there are severalSnipers that spawn from this direction, so flying units should carry aFili Shield if they are to be used. The units that start in the throne room should clear the interior hallways of enemies before focusing on the bottleneck at the southern entrance. A small group of units can then be sent to the southeast interior to deal with the reinforcements that begin to spawn there on turn 9.Thiefs carrying alockpick will spawn on western and southeastern sides of the map on turn 6, and another thief will spawn on the southeastern side on turn 7. Be sure to have the chests emptied by then, or position your units accordingly to prevent their escape. The middle chest on the eastern side contains 5,000G so if that is stolen you will be unable to recover it.

If you manage to keep at least six NPC units alive at the end of the chapter you'll receive aLight Brand, which includes Mansel. The General next to Mansel is the easiest to keep alive thanks to his higher stats. The Knights on the eastern side of the map are generally easier to keep alive as they are further away from enemies at battle start. Just remember thatGenerals andWarriors will appear from the southeast corner near the end of the battle (turns 9 through 12), so you will need to station units there capable of dealing with them. Alternatively, you can rescue them using a mounted unit or use aRescue staff to bring them out of harm's reach. Keep in mind that the enemy will prioritize attacking the NPCs over your own units, and the NPCs will attack any enemy units that walk into their range, usually resulting in their death.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Last Hope

--

Japanese

残されし希望

The hope that remains

German

Letzte Hoffnung

Last Hope

Italian

L'ultima speranza

The Last Hope

Gallery

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← Two Faces of Evil •Last Hope• Darkling Woods →
Fire Emblem: The Sacred Stones
Playable charactersAmeliaArturColmCormagDozlaDuesselEirikaEphraimEwanFordeFranzGarciaGerikGilliamInnesJoshuaKnollKyleL'ArachelLuteMarisaMoulderMyrrhNatashaNeimiRennacRossSalehSethSyreneTanaTethysVanessa
Creature Campaign charactersCaellachFadoGlenHaydenIsmaireLyonOrsonRievSelenaValter
Non-playable charactersDaraKlimtMansel
BossesAiasBanditBazbaBeranBinksBoneBreguetCaellachCarlyleFomortiisGhebLyonMorvaMurrayNovalaO'NeillOrsonPabloRievSaarSelenaTiradoValterVigardeZonta
Background charactersGradoLatonaMacGregorMonicaNada Kuya
Sacred Twins andpersonal weaponsAudhulmaExcaliburGarmGleipnirIvaldiLatonaNidhoggRapierReginleifSieglindeSiegmundVidofnir
ChaptersPre-splitP:The Fall of Renais • 1:Escape! • 2:The Protected • 3:The Bandits of Borgo • 4:Ancient Horrors • 5:The Empire's Reach • 5x:Unbroken Heart • 6:Victims of War • 7:Waterside Renvall • 8:It's a Trap!A New Journey
Eirika's Route9:Distant Blade • 10:Revolt at Carcino • 11:Creeping Darkness • 12:Village of Silence • 13:Hamill Canyon • 14:Queen of White Dunes
Ephraim's Route9:Fort Rigwald • 10:Turning Traitor • 11:Phantom Ship • 12:Landing at Taizel • 13:Fluorspar's Oath • 14:Father and Son
Post-split15:Scorched Sand • 16:Ruled by Madness • 17:River of Regrets • 18:Two Faces of Evil • 19:Last Hope • 20:Darkling WoodsF: Sacred Stone (part 1part 2)
LocationsMagvelCarcino (Caer Pelyn) •Darkling WoodsFrelia (Tower of Valni) •Grado (Renvall) •Jehanna (Jehanna HallLagdou Ruins) •Rausten (Melkaen Coast) •Renais (Za'ha Woods)
Groups, objects and conceptsFive heroesGerik's MercenariesImperial ThreeLegend of the Sacred StonesMonstersSacred StonesSacred TwinsWar of the Stones
ListsChaptersCharacters (Availability chart) •Classes (Class change) •Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topicsCreature CampaignThe Sacred Stones ComicNovelizationList of version differences (Name chart) •Minor charactersPre-release information (Pre-release buildUnused content) •Sound RoomTimelineWorld map