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Lance of Frelia
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Lance of Frelia (Japanese:フレリアの宝槍Frelia's treasure lance) is a weaponskill in thelance category which debuted inFire Emblem Heroes; it is apersonal weapon of the young variation ofTana. Lance of Frelia allows its user to move near an ally close to the user; and when its user'sHP is not low, it boosts theirattack andspeed during combat, and boosts theirdefense andresistance when they initiate combat.
Stats
| Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Heroes (refine: Unrefined) | 16 | 1 | 400 | -- | Silver Lance | -- | ✗ | Grants −1 special cooldown count. User can warp to a space within 2 spaces of an ally within 2 spaces of user. If user'sHP ≥ 25% at start of combat, grants +6 each toattack andspeed to user during combat, and if user initiates combat, grants +10 each todefense andresistance to user during combat. | ||
| Heroes (refine: +Effect) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants −1 special cooldown count. User can move through foes' spaces. User can warp to a space within 2 spaces of an ally within 2 spaces of user. Grants +10 each toattack,speed,defense, andresistance to user, foe deals -(if user initiates combat: 25; otherwise: 15) damage, and foe's specials (except area-of-effect specials) deal -(if user initiates combat: 25; otherwise: 15) damage during combat. Grants +3 HP. Allies within 2 spaces of user can warp to a space within 2 spaces of user. If user has entered combat or used an assist skill this turn, allies can warp to a space within 2 spaces of user. Grants user and allies within 1 row or column of user +5 each to attack, speed, defense, and resistance, deals +(user: 20; allies: 10) damage, and −1 special cooldown count before their first attack during combat. If user's speed ≥ (foe's speed − 5), triggers Potent Follow 100%[effect 1]. | ||
| Heroes (refine: +Atk) | 18 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants −1 special cooldown count. User can move through foes' spaces. User can warp to a space within 2 spaces of an ally within 2 spaces of user. Grants +10 each toattack,speed,defense, andresistance to user, foe deals -(if user initiates combat: 25; otherwise: 15) damage, and foe's specials (except area-of-effect specials) deal -(if user initiates combat: 25; otherwise: 15) damage during combat. Grants +5 HP. | ||
| Heroes (refine: +Spd) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants −1 special cooldown count. User can move through foes' spaces. User can warp to a space within 2 spaces of an ally within 2 spaces of user. Grants +10 each toattack,speed,defense, andresistance to user, foe deals -(if user initiates combat: 25; otherwise: 15) damage, and foe's specials (except area-of-effect specials) deal -(if user initiates combat: 25; otherwise: 15) damage during combat. Grants +5 HP and +3 speed. | ||
| Heroes (refine: +Def) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants −1 special cooldown count. User can move through foes' spaces. User can warp to a space within 2 spaces of an ally within 2 spaces of user. Grants +10 each toattack,speed,defense, andresistance to user, foe deals -(if user initiates combat: 25; otherwise: 15) damage, and foe's specials (except area-of-effect specials) deal -(if user initiates combat: 25; otherwise: 15) damage during combat. Grants +5 HP and +4 defense. | ||
| Heroes (refine: +Res) | 16 | 1 | 400 | 500 200 | -- | -- | ✗ | Grants −1 special cooldown count. User can move through foes' spaces. User can warp to a space within 2 spaces of an ally within 2 spaces of user. Grants +10 each toattack,speed,defense, andresistance to user, foe deals -(if user initiates combat: 25; otherwise: 15) damage, and foe's specials (except area-of-effect specials) deal -(if user initiates combat: 25; otherwise: 15) damage during combat. Grants +5 HP and +4 resistance. |
- ↑Grants additionalfollow-up attack after unit's standard follow-up attack (if unit cannot follow up, occurs after follow-up attack would occur); treated like a follow-up attack, but is not affected by effects preventing unit's follow-up attacks.
Availability
Heroes
| Method | Data |
|---|---|
| Unit (★★★★★) | Tana: Frelian Starlight |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes (Unrefined) | Accelerates Special trigger (cooldown count-1). Unit can move to a space within 2 spaces of an ally within 2 spaces. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat, and also, if unit initiates combat, grants Def/Res+10 during combat. | 奥義が発動しやすい(発動カウント-1) 周囲2マス以内の味方の、周囲2マス以内に移動可能 戦闘開始時、自身のHPが25%以上なら、 戦闘中、攻撃、速さ+6、かつ 自分から攻撃した時、戦闘中、守備、魔防+10 |
| Heroes (Refined) | Accelerates Special trigger (cooldown count-1). Unit can move through foes' spaces. Unit can move to a space within 2 spaces of any ally within 2 spaces. Grants Atk/Spd/Def/Res+10, reduces damage from foe's attacks by X (excluding area-of-effect Specials), and reduces damage from foe's Specials by an additional X during combat (excluding area-of-effect Specials; if unit initiates combat, X = 25; otherwise, X = 15). | 奥義が発動しやすい(発動カウント-1) 敵を通過可能 周囲2マス以内の味方の、周囲2マス以内に移動可能 戦闘中、攻撃、速さ、守備、魔防+10、 受けるダメージ-○(範囲奥義を除く)、 さらに、敵の奥義による攻撃で 受けるダメージ-○(範囲奥義を除く) (○は、自分から攻撃している時は25、 そうでない時は15) |
| Heroes (Refined: +effect) | Allies within 2 spaces of unit can move to any space within 2 spaces of unit. If unit has entered combat or used an Assist skill during the current turn, allies can move to a space within 2 spaces of unit. For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+5, deals +X damage (for unit, X = 20; for allies, X = 10; excluding area-of-effect Specials), and grants Special cooldown count-1 before unit's or ally's first attack during combat. If decreasing the Spd difference necessary to make a follow-up attack by 10 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow 100%】during combat. 【Potent Follow 100%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = 100% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack). | 周囲2マス以内の味方は、 自身の周囲2マス以内に移動可能 現在のターン中に自分が 「戦闘を行っているか、補助スキルを使用している」時、 味方は、自分の周囲2マス以内に移動可能 自分と、自身を中心とした縦3列と横3列の味方は、 戦闘中、攻撃、速さ、守備、魔防+5、 与えるダメージ+○(範囲奥義を除く) (○は、自分は20、味方は10)、 自分の最初の攻撃前に奥義発動カウント-1 戦闘中、追撃の速さ条件を-10した状態で 追撃の速さ条件を満たしている時 (絶対追撃、追撃不可は含まない)、 戦闘中、【神速追撃:ダメージ100%】を発動 【神速追撃:ダメージ100%】 自分の通常の追撃の直後、さらに追撃が発動する 神速追撃で与えるダメージは通常の攻撃時の100% (自分が追撃できない時は、通常の追撃のタイミングで発動) (神速追撃は追撃として扱い、 「ダメージを◯◯%軽減」等の対象となる、ただし、 追撃不可、2回攻撃の効果は受けない) (同系統効果複数時、最大値適用) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Lance of Frelia | -- |
| Japanese | フレリアの宝槍 | Frelia's treasure lance |
| Spanish | Lanza freliana | Frelian lance |
| French | Lance de Frelia | Lance of Frelia |
| German | Frelia-Lanze | Frelia Lance |
| Italian | Lancia di Frelia | Lance of Frelia |
| Portuguese | Lança de Frelia | Lance of Frelia |
| Traditional Chinese | 弗萊利亞的寶槍 | Frelia's treasure lance |
Gallery
- The Lance of Frelia as it appears inHeroes.



