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Lady of the Forest

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Lady of the Forest


Location

Verdane

New units

Edain,Dew,Ayra,Jamke,Deirdre

Boss(es)

Cimbaeth,Munnir,Jamke,Sandima

Previous chapter(s)

Birth of a Holy Knight

Next chapter(s)

Crisis in Agustria

Lady of the Forest (Japanese:精霊の森の少女Girl of the Spirit Forest) is the first chapter ofFire Emblem: Genealogy of the Holy War followingits Prologue. It depictsSigurd's invasion ofVerdane to rescue the captured LadyEdain, his first meeting withDeirdre and his first encounter with theLoptr Church as it manipulates Verdane into war.

Plot

Main article:Lady of the Forest/Script

Having taken Evans Castle past theGrannvale/Verdane border, Sigurd is visited by his old friendEldigan ofNordion, who pledges his support in protecting Evans from the warmongering lords ofAgustria. Meanwhile, at Verdane's Genoa Castle, the errant PrincessAyra ofIsaach is forced byCimbaeth to fight under his command with her ward, Crown PrinceShannan, held hostage by him. Elsewhere at Marpha Castle, Edain is released from imprisonment by PrinceJamke, who disagrees with Verdane's actions and seeks a peaceful resolution, along with the thiefDew; Jamke returns to the Verdane capital to attempt to dissuade his father again. After killing Cimbaeth and seizing Genoa, Sigurd learns of Ayra's plight from Shannan and convinces Ayra to stand down and ally with him, despite their status as scions of mutual enemy nations.

While Sigurd's army is out in the depths of Verdane, the malicious LordElliot of Heirhein in Agustria seizes upon the opportunity to assault Evans behind Sigurd's back, but is stopped by Eldigan and hisCross Knights. Edain and Dew rejoin Sigurd's army, which assaults Marpha Castle and kills Prince Munnir. Inside Marpha, Sigurd rescuesDeirdre from harassment by a ruffian, but she flees Marpha to return to the Spirit Forest.

At the Verdane capital, Jamke's efforts to dissuade KingBatu from the conflict fall on deaf ears, such is the sway of his advisor,Sandima of the Loptrians. Jamke is forced to lead a troupe of warriors into the field to stop Sigurd, but Batu begins to question Sandima's hold on him, for which he is mortally wounded. As Sigurd's army passes through the Spirit Forest, Deirdre approaches them again, telling them of Sandima's power and her ability to stop it with aSilence staff, and she and Sigurd confess their mutual attraction. Edain talks to Jamke and convinces him to ally with Sigurd to put an end to Sandima's hold on Verdane.

Upon killing Sandima and seizing Verdane Castle, Sigurd finds a dying Batu, who with his last words warns Sigurd of the rise of the Loptr Church and its hold on his and other nations.

Chapter data

Chapter Data
ConditionsUnit Data
Victory: Seize Verdane Castle
Defeat:Sigurd diesor Evans Castle is seized
Player:
10+5
Partner:
0+9
Other:
1−1
Enemy:
20+66−2+∞
Chapter Map

InitialTurn 2After GenoaAfter MarphaBlank

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Map dimensions:
62 columns by 62 rows
Combatants and castles
ArmyCommanderAffiliationUnitsCastlesGuardianNotes
Sigurd'sSigurdPlayer10Evans--Home castle
GenoaCimbaethEnemy17+∞GenoaCommanderCimbaeth will retreat to Genoa Castle, returning a turn later with 12 additional units; this will continue indefinitely.
MarphaMunnirEnemy21+10MarphaMunnir• The Marpha army emerges at the end of turn 1.
• An additional 10 units appear to replace those killed sent after Edain.
VerdaneAyra*Enemy3Verdane--• The Verdane army appears once Genoa and Marpha have been seized.
• A small portion of the Spirit Forest leading to the castle becomes traversable once Genoa and Marpha have been seized.
Sandima23Sandima
Nordion--Other1Nordion--• The Nordion army does not emerge until Heirhein has arrived; once Heirhein has been routed, they return to Nordion castle.
• Enemies will not attempt to capture Nordion Castle
EldiganPartner9
HeirheinElliotEnemy12----Appears once a castle has been seized.

Character data

Characters
New units
Edain
Priest
HP
28
Inventory
Mend
5,000Gold
Level
3
Automatically from turn 2
Dew
Thief
HP
28
Inventory
Iron Sword
15,000Gold
Level
1
Automatically from turn 2
Ayra
Sword Fighter
HP
32
Inventory
Iron Blade
3,000Gold
Level
4
Enemy, talk to withSigurd after seizingGenoa
Jamke
Bow Fighter
HP
36
Inventory
Killer Bow
5,000Gold
Level
6
Enemy, talk to withEdain
Deirdre
Shaman
HP
26
Inventory
Silence
Aura
Circlet
1,000Gold
Level
3
Automatically after entering the Spirit Forest
Available characters
Sigurd ​Naoise ​Alec ​Arden ​Azelle ​Lex ​Quan ​Finn 01 ​Ethlyn ​Midir ​

Item data

Items
NameObtainment Method
Hand AxeDropped byCimbaeth
Skill RingDropped byMunnir
Magic RingDropped bySandima
ReturnEvent:Edain talks toEthlyn
WarpEvent:Dew talks toEdain after seizing Genoa Castle
Brave AxeEvent:Lex waits on the peninsula south-east of Verdane Castle with anIron Axe in his inventory

In addition, threevillages are present on the map, which can be visited to obtain up to 5,000gold each.

Castle data

Castle facilities

VendorArena enemies

NameCost
Slim Sword3,000
Iron Lance1,000
Javelin3,000
Steel Axe3,000
No.NameClassLvHPStrMagSklSpdLckDefResInventory
1
GazzakAxe Fighter13680310080Iron AxeHand Axe
2
CrotorMage4300877016Fire
3
WisemanLance Knight7379088080Iron LanceJavelin
4
SharkSword Fighter10401011313081Steel Sword
Follow-Up
4
HoodHunter1045100310081Steel Bow
5
BacchusAxe Armor1353121860131Steel AxeHand Axe
6
EmirWind Mage16421111013+5029ElwindSpeed Ring
7
DiceGeneral195915111100174Steel BladeSteel Bow
Pavise

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Event data

Events
InitiatorRecipientCriteriaReward
QuanFinn--+1 tostrength,skill, anddefense for Finn
AnyoneNeutral Nordion CavalierNeither Genoa nor Marpha seized--
SigurdEdainEdain recruited--
Azelle orMidirEdainEdain recruited100 love points between the pair
EdainEthlynEdain recruitedReturn for Ethlyn
DewEdainGenoa or Marpha seizedWarp for Edain, 50 love points between the pair
SigurdAyraGenoa seizedAyra joins
AyraQuanAyra recruited--
EdainJamkeGenoa and Marpha seizedJamke joins
Lex--Lex waits at the end of the central peninsula with the Iron Axe in his inventoryBrave Axe for Lex

Unit data

Genoa

The Genoa army is present at the start of the chapter.

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
VerdaneBarbarian153650070506Iron Axe
Authority: Cimbaeth
VerdaneHunter143670070506Iron Bow
Authority: Cimbaeth
VerdaneAxe Fighter1336803100806Iron AxeHand Axe
Authority: Cimbaeth
VerdaneAxe Fighter1336803100806Iron AxeHand Axe
Authority: Commander
Moves to attack if a player unit is in range of any unit under the Warrior Commander's authority; moves to Genoa castle otherwise.
CommanderWarrior1015014081501346Hand Axe
Authority:
Does not move; guards Genoa Castle.
CimbaethWarrior1015014081501346Silver AxeHand AxeThis item is dropped upon this unit's defeat.
Authority: ★★
Begins retreating to Genoa Castle upon reducing the number of units under his authority to 2 or less or receiving severe damage; upon reaching the castle, returns healed the next turn with reinforcements.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
VerdaneBarbarian13650070506Iron Axe
Authority: Cimbaeth
VerdaneHunter13670070506Iron Bow
Authority: Cimbaeth
VerdaneAxe Fighter136803100806Iron AxeHand Axe
Authority: Cimbaeth
Reinforcements

Marpha

The Marpha army appears at the start of turn 2; additional forces appear to replace the commander and his subordinates if any of them are killed in a region northeast of where Edain and Dew appear.

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
VerdaneBarbarian594060180606Iron Axe
Authority: Commander
CommanderAxe Fighter1014511061301116Steel Axe
Authority:
VerdaneBarbarian574060180606Iron Axe
Authority: Munnir
Begins moving if any unit underMunnir's authority is provoked.
VerdaneHunter534080180606Iron Bow
Authority: Munnir
Begins moving if any unit underMunnir's authority is provoked.
MunnirWarrior2016017011+51801656Hand AxeSkill RingThis item is dropped upon this unit's defeat.
Authority: ★★
Does not move; guards Marpha Castle.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
VerdaneBarbarian594060180606Iron Axe
Authority: Commander
CommanderAxe Fighter1014511061301116Steel Axe
Authority:
Reinforcements
  • Upon killing the Marpha commander or any of his subordinates in the region northeast of where Edain and Dew first appear
    • A number ofBarbarians and anAxe Fighter commander to replace each of those killed in the previous squad; up to 9 and 1 respectively

Verdane

The Verdane force commanded byAyra is present at the start of the chapter. The army underSandima appears once Marpha has been seized.

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
RuffianBrigand123650070506Iron Axe
Prioritizes raidingvillages.
AyraSword Fighter413211016173716Iron Blade
Follow-UpNihilAstra
• Moves to attack any player unit in range of the nearbyAxe Fighters.
• Prioritizes seizing Genoa Castle onceSigurd seizes it, then prioritizes attacking Sigurd.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
VerdaneBarbarian101145803100816Iron Axe
Authority: Jamke
VerdaneBarbarian10245803100816Iron Axe
Authority: Sandima
Begins moving if any unit underSandima's authority is provoked.
VerdaneHunter584080180606Iron Bow
Authority: Sandima
Begins moving if any unit underSandima's authority is provoked.
JamkeBow Fighter613611014144906Killer Bow
Follow-UpAdeptAccost
Authority:
Will not attackEdain.
SandimaDark Mage10140113+5111108135FenrirJormungandMagic RingThis item is dropped upon this unit's defeat.
Authority: ★★
Immobile; guards Verdane Castle.

Nordion

The neutral Nordion army is present at the start of the chapter. The partner army appears once the Heirhein army has.

NeutralPartner

Other Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Cross KnightCavalier20150132121201228Steel SwordJavelin
Will not move until the arrival of Heirhein, at which point he retreats to Nordion castle.
Partner Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
Cross KnightCavalier20850132121201228Steel SwordJavelin
Authority: Eldigan
Leaves the map via Nordion castle upon defeating Heirhein.
EldiganPaladin2016015715+201501515+109MystletainnSteel Lance
Authority: ★★★★★
Leaves the map via Nordion castle upon defeating Heirhein.

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Heirhein

The Heirhein army appears once Genoa has been seized.

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
HeirheinLance Knight1113170660608Steel Lance
Authority: Elliot
ElliotDuke Knight1141120770839Silver LanceJavelin
Authority:

Major units

Genoa

Main article:Cimbaeth
Warrior
Level10
Holy Blood--
Movement6
Authority
Stats
Max HP50Speed15
Strength14Luck0
Magic0Defense13
Skill8Resistance4
InventorySkills
Silver Axe
Hand AxeThis item is dropped upon this unit's defeat.
3,000Gold
--
Weapon Levels
Swords--Lances--AxesABowsBStaves--
Fire magic--Thunder magic----Light magic--Dark magic--
  • Cimbaeth is the boss of Genoa.

Marpha

Main article:Munnir
Warrior
Level20
Holy Blood--
Movement6
Authority★★
Stats
Max HP60Speed18
Strength17Luck0
Magic0Defense16
Skill11+5Resistance5
InventorySkills
Hand Axe
Skill RingThis item is dropped upon this unit's defeat.
3,000Gold
--
Weapon Levels
Swords--Lances--AxesABowsBStaves--
Fire magic--Thunder magic----Light magic--Dark magic--
  • Munnir is the guardian of Marpha Castle and the boss of Marpha. He and the Marpha army emerge at the start of the second turn.

Verdane

Main article:Jamke
Bow Fighter
Level6
Holy Blood--
Movement6
Authority
Stats
Max HP36Speed14
Strength11Luck4
Magic0Defense9
Skill14Resistance0
InventorySkills
Killer Bow
5,000Gold
Follow-Up
Adept
Accost
Weapon Levels
Swords--Lances--Axes--BowsAStaves--
Fire magic--Thunder magic----Light magic--Dark magic--
  • Jamke is a sub-boss affiliated with Verdane. He and the Verdane army appear after Marpha is seized.
Main article:Sandima
Dark Mage
Level10
Holy Blood--
Movement5
Authority★★
Stats
Max HP40Speed11
Strength1Luck0
Magic13+5Defense8
Skill11Resistance13
InventorySkills
Fenrir
Jormungand
Magic RingThis item is dropped upon this unit's defeat.
3,000Gold
--
Weapon Levels
Swords--Lances--Axes--Bows--StavesB
Fire magic--Thunder magic----Light magic--Dark magicB
  • Sandima is the guardian of Verdane Castle, and boss of Verdane. He and the Verdane army appear after Marpha is seized.

Nordion

Main article:Eldigan
Paladin
Level20
Holy Blood
Movement9
Authority★★★★★
Stats
Max HP60Speed15
Strength15Luck0
Magic7Defense15
Skill15+20Resistance15+10
InventorySkills
Mystletainn
Steel Lance
3,000Gold
--
Weapon Levels
SwordsLancesBAxes--Bows--Staves--
Fire magic--Thunder magic----Light magic--Dark magic--
  • Eldigan is the boss of Nordion. He and theCross Knights emerge after Heirhein does, and retreat upon its defeat.

Heirhein

Main article:Elliot
Duke Knight
Level1
Holy Blood--
Movement9
Authority
Stats
Max HP41Speed7
Strength12Luck0
Magic0Defense8
Skill7Resistance3
InventorySkills
Silver Lance
Javelin
3,000Gold
--
Weapon Levels
Swords--LancesAAxes--Bows--Staves--
Fire magic--Thunder magic----Light magic--Dark magic--
  • Elliot is the boss of Heirhein. He and the Heirhein army appear after Genoa Castle is seized.

Strategy

Castle Genoa and Ayra

Once you start this chapter, you find out that everyone starts in the final castle you seized last chapter. This holds true for most of the chapters in the game. There are several things you can do in a castle, which allows you to enter the town: buying weapons, repair them at the blacksmith, selling them and letting another unit buy them at the pawn shop, putting them in the supply convoy, go to the arena and visit the augury. The augury will provide clues about thelove system, which is important later on in the first generation, as the old man will make a comment about the unit who visits and the opposite gendered unit with the most love points with said unit. The arena is important, as you will be able to fight up to seven enemies. If you win, you can get experience and gold which are definitely needed, but you need to know your limits: your units don't die if they lose, but they end up with 1 HP, so equip your units well to deal with the matchups, but don't be too greedy and stop when you think that your unit doesn't stand a chance.

To start the chapter, head south to fight the Barbarians, Axe Fighters and Hunters. There are forests in the area that improve your evasion, but also lower your movement. Defeat them with your units and go down to fight the first boss,Cimbaeth, a promotedWarrior. He's surprisingly fast, has aSilver Axe that will severely injure even Sigurd and aHand Axe that he drops when defeated. Take him out as fast as possible and possibly finish him off withLex, as he's the only unit who can use axes.Quan also has a conversation withFinn that gives the latter a +1 bonus to strength, skill and defense, so don't forget that.

At turn 2, you get introduced to two new characters, Edain and Dew.Edain is a cleric with no skills who starts with theMend staff, whileDew is a level 1Thief. Both of them are chased by the enemies and won't last more than one hit. Both of them have good avoid, as Dew has very high speed and luck, while Edain can't use weapons, which would weigh her down. Escape with Edain and keep her and Dew protected while keeping in mind that forests reduce movement. Being a thief, Dew can steal gold from enemies he hits, but he has no Follow-Up and doesn't get it until promotion. Instead, he has Sol, but because of his very low strength and unimpressive skill base, it won't make much of a difference. Thanks to his weapon type advantage, Dew's speed and avoid are high enough that he will never get hit if he's on a forest or in village in this chapter, so it may be a good idea to leave him in the nearby village once he visited it, as he will be surrounded by enemies he can always dodge, which will safely net him some well-needed experience points to reach his future promotion later on. However, if you use this strategy, keep an eye on the number of uses left for hisIron Sword: while weapons outside of some staves have a generous maximum amount of uses with 50 uses and you can fix them all at the blacksmith, they become extremely heavy, weak and inaccurate if they break, so be sure not to take too long in reaching him. If the sword breaks, you can repair the weapon later. Dew also has an exclusive skill, as he will steal gold if he successfully hits an enemy, and he can give all his gold to an ally at any moment, while other units can only give each other gold if they're married. Doing so will give him 10 EXP at a time, and this will be very important for units that are not strong enough to clear the arena and for healers like Edain, who cannot fight until they promote. He starts with 15000 units of gold, so it's best to give his gold to Edain so that she will be able to buy and repair staves.

As you head to Castle Genoa, you will findAyra here. She is a very dangerous enemy with very high skill and speed, decent strength, a powerfulIron Blade whose low accuracy is compensated by her high skill, and has both Follow-Up andAstra, so she will double almost everyone in your army. She is forced to fight for Verdane because Cimbaeth held PrinceShannan, her nephew, hostage, and she will attack you whenever she can. With her very high skill, she will have a 16% chance to proc Astra in a hit, and since it has five hits, not even Arden could withstand that much damage if his durability hasn't received improvements. You have to get past the enemy axe-weilding enemies and seize the castle, which is guarded by a generic Warrior, and there are a bunch of enemies around Ayra, who you have to distract so that Sigurd can seize the castle, but as her durability is lackluster, Sigurd and Quan will kill her if she fights them, and few units can distract her effectively:

Alec is a good option, as he has the skillNihil. Nihil blocks enemy skills like Astra, preventing it from activating, but he won't be able to take more than two hits at full HP. If he's the one distracting Ayra, be sure to heal him up with Ethlyn.

Ethlyn herself can distract Ayra better than other thanks to her speed: Ayra has 11 attack speed, and Ethlyn joined in the previous chapter with aSlim Sword and with 12 base speed. As a result, her attack speed is the same as Ayra at base with her starting Slim Sword, being just fast enough to avoid getting doubled by her, and she can survive one hit from her. However, watch out for Astra, because if it activates, Ethlyn will be likely defeated, and even though forests give a 20% boost to her avoid, it will still be quite risky.

Arden can easily take two hits from Ayra even if he has just a little more then half of his HP. However, he will be doubled, his avoid is too low to dodge well, so he needs to rely on the forests to keep her at bay, and Astra may overwhelm even him.

Counterintuitively, Finn can also stall Ayra with a high degree of safety, but this technique only works once. By carefully manipulating his HP based on his current DEF stat, Finn can ensure that no matter how many times Ayra attacks him, he cannot die, as should he be hit too many times due to Astra, aMiracle of sufficient potency will force all remaining attacks to miss. Equipping hisIron Lance and standing on a Plain Finn needs to be left at 4 HP or lower; on a Forest, Finn can have up to 2 more HP than what is necessary for a Plain tile. The HP thresholds are as follows: for 7 DEF (base, no Quan event), Finn's HP needs to be between 17-20 or 33-36; for 8 DEF (base + Quan event), Finn's HP needs to be between 16-19 or 31-34; for all subsequent DEF stat gains, per point of DEF gained, subtract 1 from the floor and ceiling of the lower range, and 2 from the floor and ceiling of the upper range. If Finn's HP is outside of the threshold, he can still try to manipulate it back into either of the functional thresholds by letting himself be hit by enemy attacks, or being healed by Ethlyn. Regardless, this only works for a single turn, as Miracle will wear off, and Finn will have likely damaged Ayra too much for her to take a second hit.

The Warrior only has an Hand Axe, but attacking him from the distance with Quan or Finn is not very effective even with Sigurd's authority bonus, as Javelins are inaccurate and even more penalized by the strong weapon triangle bonuses. Just take him out quickly and seize the castle to save Shannan. Once the castle is seized, Ayra will try to return back to it, and that's when you can talk to her with Sigurd and recruit her, but make sure that she's far enough or she will get herself killed.

Marpha Castle

As previously mentioned, Ayra is a very powerful Sword Fighter. She will easily take care of enemies, but don't be too reckless when using her, as her defense is rather low, so she may be killed if you are not careful. Head to the west to reach Marpha Castle, and in the meantime, there are some noteworthy conversation with Edain: talking with Ethlyn will give her theReturn staff, and having Dew talk to Edain will give her theWarp staff. In the meantime, some enemies from Nordion will attack the home castle from the west, but don't worry about it, asEldigan and his knights will get the job done. Munnir has high stats, but he only has a Hand Axe, so he's not too difficult to fight against once you know what to do. Keep attacking him with your units and take him out to get hisSkill Ring. Once you seize the castle, there will be an even where Sigurd meets and rescuesDeirdre, who will appear later on.


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Trivia

  • Ayra has special code that was intended to prevent her from targeting Sigurd. However, the code in question is rendered unused due to an oversight, as this special targeting only applies to units with the group leader flag which Ayra lacks.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Lady of the Forest

FromDeirdre's epithet inFire Emblem Heroes.

English
(unofficial)

The Spirit Forest's Maiden

Used in theProject Naga fan translation.

Japanese

精霊の森の少女

Girl of the Spirit Forest

Spanish

Señora forestal

Forest Lady; fromHeroes.

French

Dame de la forêt

Lady of the Forest; fromHeroes.

German

Waldherrin

Forest Lady; fromHeroes.

Italian

La dama silvana

The Sylvan Lady; fromHeroes.

Portuguese
(Brazil)

Dama da floresta

Lady of the Forest; fromHeroes.

Traditional Chinese

精靈森林的少女

Girl of the Spirit Forest; fromHeroes.

Gallery

  • Map of the chapter
    Map of the chapter
← Birth of a Holy Knight •Lady of the Forest• Crisis in Agustria →
Fire Emblem: Genealogy of the Holy War
Playable charactersFirst gen.AlecArdenAyraAzelleBeowolfBrigidChulainnClaudDeirdreDewEdainErinysEthlynFinnJamkeLachesisLewynLexMidirNaoiseQuanSigurdSilviaTailtiu
Second gen.AltenaAresArthur/AmidCed/HawkCoirpre/CharlotDiarmuid/TristanFebail/AsaelloFee/HerminaFinnHannibalIucharIucharbaJuliaLana/MuirneLarcei/CreidneLeifLene/LayleaLester/DeimneNanna/JeanneOifeyPatty/DaisyScáthach/DalvinSeliphShannanTine/Linda
Non-playable charactersFirst gen.AidaAlvaAnnandArvisAzmurBatuByronCalfCigyunEldiganEthniaEvaEveFilatGrahnyeImcaKurthMallicurManananOifeyLahnaLingShannanTravantVictor
Second gen.AnnaFelipeJakeLewynPalmarch
BossesFirst gen.AndreyBeowolfBordeauxChagallCimbaethClementCuvuliDaccarDiMaggioDíthorbaDonovanDuvallElliotEldiganErinysGerrardJacobiJamkeLamiaLombardMacbethMagornMyosMunnirPamelaPapilioPhilipPizareReptorSandimaSlayderVajaWaltzZane
Second gen.AltenaAnguillaArionArvisBanbaBaranBlegBloomBovisBoyceBramselBrianCanisCoulterDagonDanannDistlerDracoEquusEriuFisherFotlaGallusHannibalHaroldHildaIshtarIshtoreIucharIucharbaJavarroJudahJuliaJuliusJuphielKanatzKutuzovLepusLizaMabelManfroyMaykovMengMorriganMuhammadMusMusarOvisOvoPorcusRiddellRobertoRodanSchmidtScipioSimiaTine/LindaTigrisTravantZagam
Background charactersBaldrBragiCedDáinnFjalarGairHeimHoðrForsetiLoptousMaeraNagaNálNjörunOdSalamanderThrudUllr
Holy weaponsBalmungForsetiGáe BolgGungnirHelswathLoptousMjölnirMystletainnNagaTyrfingValflameValkyrieYewfelle
ChaptersFirst gen.P:Birth of a Holy Knight • 1:Lady of the Forest • 2:Crisis in Agustria • 3:Eldigan, the Lionheart • 4:Dance in the Skies • 5:Doorway to Destiny
Second gen.6:Inheritors of Light • 7:Beyond the Desert • 8:The Wyvern Knights of Thracia • 9:For Whose Sake • 10:Light and DarkE:End of the Holy War
LocationsJugdralAed Desert (Dahna) •Agustria (Tower of BragiNordionOrgahil) •Grannvale (BelhallaChalphyDozelEddaFriegeVelthomerYngvi) •Isaach (Tirnanog) •Munster District (ConnachtLeonsterMunsterUlster) •MiletosSilesseThraciaVerdane
Groups, objects and events12 crusadersAed MassacreBattle of BelhallaChild huntsCross KnightsFall of LeonsterFinal Holy WarHoly BloodHoly WarKnight brigades of GrannvaleLanceritterLoptr Church (DeadlordsLoptrian Empire) •Miracle of DahnaQuintessence
ListsChaptersCharactersClasses (Class change) •Hidden map eventsItemsScriptsSkillsWeapons
Related topicsTreasureGenealogy of the Holy War ExceedŌsawa manga adaptationFujimori manga adaptationSuzuki novelizationHeir of LightMinor charactersName chartOrb • Other games (Mystery of the EmblemThracia 776Awakening) •Timeline