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Laconic Axe
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Laconic Axe (Japanese:寡黙な女傭兵の閃斧Quiet mercenary girl's flash axe) is a weaponskill in theaxe category which debuted inFire Emblem Heroes; it is apersonal weapon of theJehanna-themed variation ofMarisa. Laconic Axe grants Canto (2) to its user; boosts the stats of allies in rows or columns near the user's; allows the user and their support partner (or their ally with the highest HP) to strike twice when near each other's row or column; and when the user is near an ally's row or column or initiates combat, it boosts their stats, boosts the damage they deal and reduces that of the foe, neutralizes effects that reduce the user's special cooldown charge, and heals the user after combat.
Stats
| Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Heroes | 16 | 1 | 400 | -- | Silver Axe | -- | ✗ | Grants −1 special cooldown count. Enables Canto (2).[effect 1] Grants +4 each toattack,speed,defense, andresistance to allies within 1 row or column of user during combat. For target ally (user's support partner, if present; ally with highest HP if not) within 1 row or column centered on user, if Savior[effect 2] is not triggered, allystrikes twice consecutively during their combat. If target ally is within 1 row or column of user, userstrikes twice consecutively during combat. If user initiates combat or an ally is within 1 row or column of user, grants +([number of allies within 1 row or column of user × 3] + 5; maximum: 14) each to attack, speed, defense, and resistance to user, user deals +(user's speed × 20%) damage, foe's first attack deals −(user's speed × 20%) damage, and neutralizes effects that reduce user's special cooldown charge during combat, and restores 7 HP to user after combat. |
- ↑Unit can move 2 spaces after attacking, using an assist skill, or destroying a structure (once per turn; triggers after action granted from skills likeGaleforce); cannot act aside from movement or use a warp effect (e.g.Wings of Mercy) to warp a distance greater than granted by Canto.
- ↑Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Will not trigger if unit cannot traverse ally's space, or multiple units can trigger Savior for same combat. If triggered, after-combat movement effects do not occur.
Availability
Heroes
| Method | Data |
|---|---|
| Unit (★★★★★) | Marisa: Willful Blades |
Flavor text
| Game | Text (English) | Text (Japanese) |
|---|---|---|
| Heroes | Accelerates Special trigger (cooldown count-1). Enables【Canto (2)】. Grants Atk/Spd/Def/Res+4 to allies within 3 rows or 3 columns centered on unit during combat. For target ally within 3 rows or 3 columns centered on unit, if Savior is not triggered, that ally attacks twice during their combat. If target ally is within 3 rows or 3 columns centered on unit, unit attacks twice during combat. (If support partner is on player team, targets any support partner; otherwise, targets ally with the highest max HP on player team, excluding unit.) If unit initiates combat or if an ally is within 3 rows or 3 columns centered on unit, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), reduces damage from foe's first attack by 20% of unit's Spd, ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and restores 7 HP to unit after combat. 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Once per turn. Only highest value applied. Does not stack.) | 奥義が発動しやすい(発動カウント-1) 【再移動(2)】を発動可能 自身を中心とした縦3列と横3列の味方は、 戦闘中、攻撃、速さ、守備、魔防+4 自身を中心とした縦3列と横3列の後述の対象は、 護り手を発動していない時、 戦闘中、2回攻撃 自身を中心とした縦3列と横3列に 後述の対象がいる時、 戦闘中、自分は2回攻撃 (対象は、 自軍内に支援を結んでいる相手がいる時は、支援相手、 自軍内に支援を結んでいる相手がいない時は、 自軍内で最も最大HPが高い味方(自分を除く)) 自分から攻撃した時、または、 自身を中心とした縦3列と横3列に味方がいる時、 戦闘中、攻撃、速さ、守備、魔防が 自身を中心とした縦3列と横3列の 味方の数×3+5だけ増加(最大14)、 ダメージ+速さの20%(範囲奥義を除く)、 最初に受けた攻撃と2回攻撃のダメージ-速さの20%、 自身の奥義発動カウント変動量-を無効、 戦闘後、7回復 【再移動(2)】 自分から攻撃、補助、地形破壊の行動をした後、 直後に2マス移動できる (同系統効果重複時、最大値適用)(1ターンに1回のみ) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English | Laconic Axe | -- |
| Japanese | 寡黙な女傭兵の閃斧 | Quiet mercenary girl's flash axe |
| Spanish | Hacha lacónica | Laconic axe |
| French | Hache laconique | Laconic axe |
| German | Lakonische Axt | Laconic axe |
| Italian | Ascia laconica | Laconic axe |
| Portuguese | Machado lacônico | Laconic axe; abbreviated asMac. lacônico. |
| Traditional Chinese | 沉默女傭兵的閃斧 | Quiet mercenary girl's flash axe |
Gallery
- The Laconic Axe as it appears inHeroes.



