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Kitsune Lair
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| “ | Keehee, not bad, eh? It really was nice to meet you. I wish we could have met elsewhere. I really loathe violence, but since you stepped into our territory... Sorry, but you humans have to die now. | ” | — Kaden |
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Kitsune Lair (Japanese:妖狐の山Fox Spirit Mountain) is the nineteenth chapter of theConquest campaign inFire Emblem Fates. In this chapter,Corrin leads their army throughkitsune country en route to theHoshidancapital and are forced to fight a tribe of kitsune led by Kaden.
Plot
- Main article:
Kitsune Lair/Script
Leo notifiesCorrin of trouble ahead of them, withXander adding in that their path is blocked by thousands ofHoshidan soldiers and that theNohrian army doesn't stand a chance if they engage in a battle against them. Azura reveals that there is another path the Nohrians could use, further to the west that the Hoshidans never use and thus no danger of running into their troops, but that mountain is home to theshapeshiftingkitsune and there's no guarantee the Nohrians would make it back down the mountain alive if a skirmish were to break out. Azura states that it's risky going through kitsune country but that the Hoshidans would have more time to prepare the more time passes; Corrin states that the group will risk the the trek through kitsune country as they need to end the war quickly in order to expose the truth aboutGaron, after which Azura states she'll lead the way.
We witness Corrin, Azura, andElise trekking along a mountain path, with Corrin noting the long trek they've already undertaken and wondering where the kitsune live; Azura reveals that very few people have found the kitsune village and made it back in one piece and that they may have already passed the kitsune village and that the group should remain on guard for the time being. As Corrin suggests picking up the pace, Elise spots a kitsune; the kitsune proceeds to introduce himself asKaden, the chief of the kitsune village, and notices by their smell. Kaden reveals that Nohrian humans tend to help him get home upon losing his way after wandering from the village, prompting Corrin to believe it was a misunderstanding; only for the kitsune warriors to surround the group while they were distracted. Kaden states the Nohrian army has to die for stepping into kitsune territory; Kaden reveals that Nohrians he meets outside the village have been nothing but kind to him, but humans who step directly into the kitsune village are never nice and after kitsune fur, and thus they have to kill invading poachers in order to protect themselves. Corrin states that their group just want to pass through the area peacefully, to which Kaden states that he wishes he could trust Corrin, but that his job to protect his village comes first and even though he hates violence, he vows to fight, to which Corrin argues that what he is saying makes no sense. Kaden states that if they meet in the afterlife, he'll make it up to them, but that this is good-bye.Preparations take place at this point; once preparations are finished, the game will reveal the chapter's gimmick involving kitsune illusions before the battle begins.
Once the battle ends, Corrin feels regret over the result of the battle leaving Kaden and numerous kitsune dead, but Azura reveals that this had to happen in order to protect themselves and save lives elsewhere; Azura finds herself having to cheer Corrin up before suggesting that they head down the mountain before the Hoshidans catch on to their location.
Summary
After a brief break, Corrin sets out for the Hoshidan capital. Numerous enemies block the way, so the group crosses the mountains, home of the kitsune.
Chapter data
NormalHardLunatic
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| Victory: Rout the enemy | Player | Partner | Other | Enemy | Third | |
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| Defeat:Corrin dies* or the player's army is routed* | 1–13 | {{{partner}}} | {{{other}}} | 26 | {{{third}}} | |
| Map dimensions: 25 columns by 20 rows | ||||||
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| Victory: Rout the enemy | Player | Partner | Other | Enemy | Third | |
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| Defeat:Corrin dies* or the player's army is routed* | 1–13 | {{{partner}}} | {{{other}}} | 28 | {{{third}}} | |
| Map dimensions: 25 columns by 20 rows | ||||||
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| Victory: Rout the enemy | Player | Partner | Other | Enemy | Third | |
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| Defeat:Corrin dies* or the player's army is routed* | 1–13 | {{{partner}}} | {{{other}}} | 37 | {{{third}}} | |
| Map dimensions: 25 columns by 20 rows | ||||||
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Character data
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Note: The returning characters list does not include any characters recruitable inparalogues orxenologues, as the player may not have taken on any available paralogue chapters yet. The list also does not include anybonus units, as they are recruitable at the player's discretion.
Item data
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Dragon Vein data
There are no Dragon Veins in this chapter.
Enemy data
- Note: Enemies with
leaf icons on the bottom left of their field sprites are illusions that cannot engage in combat the turn they have the leaf icon; enemies can only engage in combat on turns they do not have leaf icons and are thus not illusions. In the case of the boss,Kaden, his boss icon will alternatingly blink between the boss shield and the illusion leaf icon when he's an illusion. The illusion icons change at the end of player phase.
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Boss data
- Main article:
Kaden
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Strategy
| This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This chapter has a well-earned reputation for being one of the most difficult and unfair chapters in theConquest route. The combination of the kitsune's illusions and widespread Pass skill means they can often dart in and pick off your softer units without you being able to do a thing about it, and the heavy forest terrain inimical to mounts does not make your life any easier. Buying the Beast Killer from the armory is an absolute must, and getting the Hunter's Knife certainly doesn't hurt. Since nearly all of the enemies have Beastbane, Generals and Wyvern Lords are your best friends.
The enemies can be divided into four main groups: the northeast group, the southwest group, the northwest group, and Kaden and his flunkies. Your first order of business is to dogpile the guy right in front of you and lure in the northeast group to start picking them off. Make use of Dual Strikes to annihilate this group in one go, and then take out their back line on turn 3. You can then turn around and take out the three guys who try to outflank you. After that, the most reliable strategy for beating the other three groups is to send a bulky Wyvern Lord with your Beast Killer wading into them when the leaf icons are visible and let them wipe out the foes on their phase. You might be able to get away with sending in your other units to mop up the southwestern guys, but you're probably going to need to have your Wyvern solo everyone else. For Kaden's group, you want to dart over the western mountains and kill the guy who puts up his illusion on the same turns Kaden does on player phase, then take out the other two flunkies on enemy phase. Kaden himself shouldn't be too much trouble.
Etymology and other languages
| Names, etymology, and in other regions | ||
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| Language | Name | Definition, etymology, and notes |
| English | Kitsune Lair | -- |
| Japanese | 妖狐の山 | Fox Spirit Mountain |
| Spanish | Guarida kitsune | Kitsune shelter |
| French | La tanière du renard | The fox's lair |
| German | Fuchsbau | Fox's den |
| Italian | La tana dei kitsune | The den of the kitsune |
| Korean | 여우족의 산 | Mountain of the fox tribe |
Gallery
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References
| ← Black & White • | Kitsune Lair | • Winds of Change → |
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