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Kitsune Lair

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

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Kitsune Lair


Location

Kitsune Hamlet

New units

Flora

Boss(es)

Kaden

Previous chapter(s)

Black & White

Next chapter(s)

Winds of Change

Keehee, not bad, eh? It really was nice to meet you. I wish we could have met elsewhere. I really loathe violence, but since you stepped into our territory... Sorry, but you humans have to die now.
— Kaden

Kitsune Lair (Japanese:妖狐の山Fox Spirit Mountain) is the nineteenth chapter of theConquest campaign inFire Emblem Fates. In this chapter,Corrin leads their army throughkitsune country en route to theHoshidancapital and are forced to fight a tribe of kitsune led by Kaden.

Plot

Main article:Kitsune Lair/Script

Leo notifiesCorrin of trouble ahead of them, withXander adding in that their path is blocked by thousands ofHoshidan soldiers and that theNohrian army doesn't stand a chance if they engage in a battle against them. Azura reveals that there is another path the Nohrians could use, further to the west that the Hoshidans never use and thus no danger of running into their troops, but that mountain is home to theshapeshiftingkitsune and there's no guarantee the Nohrians would make it back down the mountain alive if a skirmish were to break out. Azura states that it's risky going through kitsune country but that the Hoshidans would have more time to prepare the more time passes; Corrin states that the group will risk the the trek through kitsune country as they need to end the war quickly in order to expose the truth aboutGaron, after which Azura states she'll lead the way.

We witness Corrin, Azura, andElise trekking along a mountain path, with Corrin noting the long trek they've already undertaken and wondering where the kitsune live; Azura reveals that very few people have found the kitsune village and made it back in one piece and that they may have already passed the kitsune village and that the group should remain on guard for the time being. As Corrin suggests picking up the pace, Elise spots a kitsune; the kitsune proceeds to introduce himself asKaden, the chief of the kitsune village, and notices by their smell. Kaden reveals that Nohrian humans tend to help him get home upon losing his way after wandering from the village, prompting Corrin to believe it was a misunderstanding; only for the kitsune warriors to surround the group while they were distracted. Kaden states the Nohrian army has to die for stepping into kitsune territory; Kaden reveals that Nohrians he meets outside the village have been nothing but kind to him, but humans who step directly into the kitsune village are never nice and after kitsune fur, and thus they have to kill invading poachers in order to protect themselves. Corrin states that their group just want to pass through the area peacefully, to which Kaden states that he wishes he could trust Corrin, but that his job to protect his village comes first and even though he hates violence, he vows to fight, to which Corrin argues that what he is saying makes no sense. Kaden states that if they meet in the afterlife, he'll make it up to them, but that this is good-bye.Preparations take place at this point; once preparations are finished, the game will reveal the chapter's gimmick involving kitsune illusions before the battle begins.

Once the battle ends, Corrin feels regret over the result of the battle leaving Kaden and numerous kitsune dead, but Azura reveals that this had to happen in order to protect themselves and save lives elsewhere; Azura finds herself having to cheer Corrin up before suggesting that they head down the mountain before the Hoshidans catch on to their location.

Summary

After a brief break, Corrin sets out for the Hoshidan capital. Numerous enemies block the way, so the group crosses the mountains, home of the kitsune.

Chapter data

NormalHardLunatic

Chapter Data
Conditions
Unit Data
Victory: Rout the enemyPlayerPartnerOtherEnemyThird
Defeat:Corrin dies* or the player's army is routed*1–13{{{partner}}}{{{other}}}26{{{third}}}

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Map dimensions:
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Chapter Data
Conditions
Unit Data
Victory: Rout the enemyPlayerPartnerOtherEnemyThird
Defeat:Corrin dies* or the player's army is routed*1–13{{{partner}}}{{{other}}}28{{{third}}}

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Map dimensions:
25 columns by 20 rows
Chapter Data
Conditions
Unit Data
Victory: Rout the enemyPlayerPartnerOtherEnemyThird
Defeat:Corrin dies* or the player's army is routed*1–13{{{partner}}}{{{other}}}37{{{third}}}

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Character data

Characters
New units
Flora
Maid
HP
29
Inventory
--
Level
5
Upon reaching this chapter, upgrade theFire Orb to level 3, then complete one battle and meet in the player'sMy Castle
Forcibly deployed characters
Corrin f ​
Available characters
Jakob ​Silas ​Elise ​Arthur ​Effie ​Odin ​Niles ​Azura ​Nyx ​Camilla ​Selena ​Beruka ​Kaze ​Laslow ​Peri ​Benny ​Charlotte ​Leo ​Keaton ​Gunter ​Felicia ​Xander ​Shura ​

Note: The returning characters list does not include any characters recruitable inparalogues orxenologues, as the player may not have taken on any available paralogue chapters yet. The list also does not include anybonus units, as they are recruitable at the player's discretion.

Item data

Items
NameObtainment Method
Beaststone+Dropped byKaden
5000GDropped by enemyNine-Tails
TalismanDropped by enemyNine-Tails

Dragon Vein data

There are no Dragon Veins in this chapter.

Enemy data

Note: Enemies with leaf icons on the bottom left of their field sprites are illusions that cannot engage in combat the turn they have the leaf icon; enemies can only engage in combat on turns they do not have leaf icons and are thus not illusions. In the case of the boss,Kaden, his boss icon will alternatingly blink between the boss shield and the illusion leaf icon when he's an illusion. The illusion icons change at the end of player phase.

NormalHardLunatic

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
KadenNine-Tails613822518+821+62216−523−36Beaststone+This item is dropped upon this unit's defeat.
ReciprocityArmored BlowPass
• Creats an illusion on even-numbered turns.
• Will not move until a unit is in range of at least two of the following—him or the two nearby Nine-Tails—or until one of them is fought; in either case, he begins moving.
TribalistNine-Tails423425217−217−11518+420+56Beastrune
Beastbane
• Creates an illusion on odd-numbered turns.
• Will not move until a unit is in range of at least two of the following—either of them orKaden—or until one of them is fought; in either case, they begin moving.
TribalistKitsune2013018115+515+31012−2155Beaststone
• Creates an illusion on odd-numbered turns.
• Immediately begins moving unprovoked.
TribalistNine-Tails443421218+518+31515−2206Beaststone
• The southwestern two and the far northeastern one immediately begin moving unprovoked.
• The lower northeastern one begins moving if a nearbyKitsune or Nine-Tails is provoked.
TribalistNine-Tails433425217−217−11518+420+56Beastrune
Immediately begins moving unprovoked.
TribalistKitsune2013018115+515+31012−2155Beaststone
Begins moving if a nearby Kitsune orNine-Tails is provoked.
TribalistKitsune2013018115+515+31012−2155Beaststone
Beastbane
Begins moving if a nearby Kitsune orNine-Tails is provoked.
TribalistNine-Tails413421218+518+31515−2206Beaststone5000GThis item is dropped upon this unit's defeat.
Beastbane
Begins moving if a nearbyKitsune or Nine-Tails is provoked.
TribalistNine-Tails413421218+518+31515−2206Beaststone
Beastbane
Begins moving if a nearbyKitsune or Nine-Tails is provoked.
TribalistNine-Tails413425217−217−11518+420+56BeastruneTalismanThis item is dropped upon this unit's defeat.
• Creates an illusion on even-numbered turns.
• Begins moving if a nearbyKitsune or Nine-Tails is provoked.
TribalistNine-Tails423421218+518+31515−2206Beaststone
• Creates an illusion on even-numbered turns.
• Begins moving if a nearbyKitsune or Nine-Tails is provoked.
TribalistKitsune2023022114−214−11015+415+55Beastrune
Pass
• Creates an illusion on even-numbered turns.
• Both begin moving if either of them or a nearby Kitsune orNine-Tails is provoked.
TribalistKitsune2013018115+515+31012−2155Beaststone
Pass
• Creates an illusion on even-numbered turns.
• Begins moving if a nearby Kitsune orNine-Tails is provoked.
TribalistKitsune2013022114−214−11015+415+55Beastrune
Beastbane
• Creates an illusion on even-numbered turns.
• Begins moving if a nearby Kitsune orNine-Tails is provoked.
TribalistNine-Tails413421218+518+31515−2206Beaststone
Pass
• Creates an illusion on even-numbered turns.
• Begins moving if a nearbyKitsune or Nine-Tails is provoked.
TribalistNine-Tails413425217−217−11518+420+56Beastrune
• Creates an illusion on odd-numbered turns.
• Begins moving if a nearbyKitsune or Nine-Tails is provoked.
TribalistNine-Tails413425217−217−11518+420+56Beastrune
Pass
• Creates an illusion on odd-numbered turns.
• Begins moving if a nearbyKitsune or Nine-Tails is provoked.
TribalistKitsune2013018115+515+31012−2155Beaststone
Beastbane
• Creates an illusion on odd-numbered turns.
• Begins moving if a nearby Kitsune orNine-Tails is provoked.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
KadenNine-Tails614124519+824+62217−525−36Beaststone+This item is dropped upon this unit's defeat.
ReciprocityBeastbaneArmored BlowEven BetterPass
• Creates an illusion on even-numbered turns.
• Will not move until a unit is in range of at least two of the following—him or the two nearby Nine-Tails—or until one of them is fought; in either case, he begins moving.
TribalistNine-Tails443627218−219−11519+422+56Beastrune
BeastbanePass
• Creates an illusion on odd-numbered turns.
• The northwestern two will not move until a unit is in range of at least two of the following—either of them orKaden—or until one of them is fought; in either case, they begin moving.
• The southeastern two both begin moving if either of them or a nearbyKitsune or Nine-Tails is provoked.
TribalistKitsune2013119116+517+31013−2175Beaststone
• Creates an illusion on odd-numbered turns.
• Immediately begins moving unprovoked.
TribalistNine-Tails433623219+520+31516−2226Beaststone
Beastbane
Immediately begins moving unprovoked.
TribalistNine-Tails423627218−219−11519+422+56Beastrune
Evenhanded
Immediately begins moving unprovoked.
TribalistNine-Tails413627218−219−11519+422+56Beastrune
Beastbane
Immediately begins moving unprovoked.
TribalistKitsune2013119116+517+31013−2175Beaststone
Life and Death
Begins moving if a nearby Kitsune orNine-Tails is provoked.
TribalistKitsune2013119116+517+31013−2175Beaststone
BeastbaneLife and Death
Begins moving if a nearby Kitsune orNine-Tails is provoked.
TribalistNine-Tails413623219+520+31516−2226Beaststone
Life and Death
Begins moving if a nearbyKitsune or Nine-Tails is provoked.
TribalistNine-Tails413623219+520+31516−2226Beaststone5000GThis item is dropped upon this unit's defeat.
BeastbaneLife and Death
Begins moving if a nearbyKitsune or Nine-Tails is provoked.
TribalistNine-Tails413623219+520+31516−2226Beaststone
BeastbaneLife and Death
Begins moving if a nearbyKitsune or Nine-Tails is provoked.
TribalistNine-Tails413627218−219−11519+422+56BeastruneTalismanThis item is dropped upon this unit's defeat.
BeastbanePass
• Creates an illusion on even-numbered turns.
• Begins moving if a nearbyKitsune or Nine-Tails is provoked.
TribalistNine-Tails433623219+520+31516−2226Beaststone
BeastbanePass
• Creates an illusion on even-numbered turns.
• The southern one begins moving if a nearbyKitsune or Nine-Tails is provoked.
• The northern two both begin moving if either of them or a nearby Kitsune or Nine-Tails is provoked.
TribalistKitsune2023123115−216−11016+417+55Beastrune
Pass
• Creates an illusion on even-numbered turns.
• Both begin moving if either of them or a nearby Kitsune orNine-Tails is provoked.
TribalistKitsune2013119116+517+31013−2175Beaststone
BeastbanePass
• Creates an illusion on even-numbered turns.
• Begins moving if a nearby Kitsune orNine-Tails is provoked.
TribalistKitsune2023123115−216−11016+417+55Beastrune
Life and Death
• Creates an illusion on even-numbered turns.
• Both begin moving if either of them or a nearby Kitsune orNine-Tails is provoked.
TribalistKitsune2023119116+517+31013−2175Beaststone
Life and Death
• Creates an illusion on odd-numbered turns.
• Both begin moving if either of them or a nearby Kitsune orNine-Tails is provoked.
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
KadenNine-Tails614124519+824+62217−525−36Beaststone+This item is dropped upon this unit's defeat.
ReciprocityBeastbaneArmored BlowEven BetterPass
• Creates an illusion on even-numbered turns.
• Will not move until a unit is in range of at least three of the following—him or the three nearby Nine-Tails—or until one of them is fought; in either case, he begins moving.
TribalistNine-Tails443627218−219−11519+422+56Beastrune
BeastbanePass
• Creates an illusion on odd-numbered turns.
• The northwestern two will not move until a unit is in range of at least three of the following—either of them,Kaden, or the nearby Nine-Tails—or until one of them is fought; in either case, they begin moving.
• The southeastern one begins moving if a nearbyKitsune or Nine-Tails is provoked.
TribalistNine-Tails413627218+819+61519−522−36Beaststone+
BeastbanePass
• Creates an illusion on even-numbered turns.
• Will not move until a unit is in range of at least three of the following—him,Kaden, or the two nearby Nine-Tails—or until one of them is fought; in either case, he begins moving.
TribalistKitsune2013119116+517+31013−2175Beaststone
• Creates an illusion on odd-numbered turns.
• Immediately begins moving unprovoked.
TribalistNine-Tails423623219+820+61516−522−36Beaststone+
BeastbaneEvenhanded
Immediately begins moving unprovoked.
TribalistNine-Tails433627218−219−11519+422+56Beastrune
BeastbaneEvenhanded
Immediately begins moving unprovoked.
TribalistNine-Tails413623219+520+31516−2226Beaststone
BeastbaneEvenhanded
Immediately begins moving unprovoked.
TribalistNine-Tails413627218−219+415+319+422+56Beastrune
BeastbaneEvenhanded
• Lead unit ofpair up with another Evenhanded Nine-Tails.
• Immediately begins moving unprovoked.
TribalistNine-Tails413623219+820+1115+316−522−36Beaststone+
BeastbaneEvenhanded
Supporting unit ofpair up with another Evenhanded Nine-Tails.
TribalistKitsune2023119116+517+31013−2175Beaststone
BeastbaneLife and Death
Both begin moving if either of them or a nearby Kitsune orNine-Tails is provoked.
TribalistNine-Tails423623219+520+31516−2226Beaststone
BeastbaneLife and Death
Both begin moving if either of them or a nearbyKitsune or Nine-Tails is provoked.
TribalistNine-Tails413623219+820+61516−522−36Beaststone+5000GThis item is dropped upon this unit's defeat.
BeastbaneLife and Death
Begins moving if a nearbyKitsune or Nine-Tails is provoked.
TribalistKitsune2023123115−216−11016+417+55Beastrune
BeastbaneLife and Death
Both begin moving if either of them or a nearby Kitsune orNine-Tails is provoked.
TribalistNine-Tails413627218−219−11519+422+56BeastruneTalismanThis item is dropped upon this unit's defeat.
BeastbanePass
• Creates an illusion on even-numbered turns.
• Begins moving if a nearbyKitsune or Nine-Tails is provoked.
TribalistNine-Tails423623219+520+31516−2226Beaststone
BeastbanePass
• Creates an illusion on even-numbered turns.
• Begins moving if a nearbyKitsune or Nine-Tails is provoked.
TribalistKitsune2023123115−216−11016+417+55Beastrune
BeastbanePass
• Creates an illusion on even-numbered turns.
• Both begin moving if either of them or a nearby Kitsune orNine-Tails is provoked.
TribalistKitsune2013119116+517+31013−2175Beaststone
BeastbanePass
• Creates an illusion on even-numbered turns.
• Begins moving if a nearby Kitsune orNine-Tails is provoked.
TribalistNine-Tails413627218−219+415+319+422+56Beastrune
BeastbanePass
• Lead unit ofpair up with another Pass Nine-Tails.
• Creates an illusion on even-numbered turns.
• Begins moving if a nearbyKitsune or Nine-Tails is provoked.
TribalistNine-Tails413623219+820+1115+316−522−36Beaststone+
BeastbanePass
• Supporting unit ofpair up with another Pass Nine-Tails.
• Creates an illusion on even-numbered turns.
TribalistKitsune2023123115−216−11016+417+55Beastrune
BeastbaneLife and DeathPass
• Creates an illusion on even-numbered turns.
• Both begin moving if either of them or a nearby Kitsune orNine-Tails is provoked.
TribalistNine-Tails413623219+820+61516−522−36Beaststone+
BeastbanePass
• Creates an illusion on even-numbered turns.
• Begins moving if a nearbyKitsune or Nine-Tails is provoked.
TribalistKitsune2023119116+517+31013−2175Beaststone
BeastbaneLife and DeathPass
• Creates an illusion on odd-numbered turns.
• Both begin moving if either of them or a nearby Kitsune orNine-Tails is provoked.
TribalistKitsune413123115−216−11016+417+55Beastrune
BeastbanePass
• Creates an illusion on even-numbered turns.
• Begins moving if a nearby Kitsune orNine-Tails is provoked.
TribalistKitsune413119116+517+31013−2175Beaststone
BeastbanePass
• Creates an illusion on even-numbered turns.
• Begins moving if a nearby Kitsune orNine-Tails is provoked.

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Boss data

Main article:Kaden

NormalHard/Lunatic

Nine-Tails
Level6
Movement6
Stats
Max HP38Speed21+6
Strength22Luck22
Magic5Defense16−5
Skill18+8Resistance17−3
InventorySkills
Beaststone+This item is dropped upon this unit's defeat.Reciprocity
Armored Blow
Pass
Weapon Levels
Swords/Katanas--Lances/Naginata--Axes/Clubs--Bows/Yumi--
Tomes/Scrolls--Staves/Rods--Daggers/Shuriken--BeaststonesB

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This chapter has a well-earned reputation for being one of the most difficult and unfair chapters in theConquest route. The combination of the kitsune's illusions and widespread Pass skill means they can often dart in and pick off your softer units without you being able to do a thing about it, and the heavy forest terrain inimical to mounts does not make your life any easier. Buying the Beast Killer from the armory is an absolute must, and getting the Hunter's Knife certainly doesn't hurt. Since nearly all of the enemies have Beastbane, Generals and Wyvern Lords are your best friends.

The enemies can be divided into four main groups: the northeast group, the southwest group, the northwest group, and Kaden and his flunkies. Your first order of business is to dogpile the guy right in front of you and lure in the northeast group to start picking them off. Make use of Dual Strikes to annihilate this group in one go, and then take out their back line on turn 3. You can then turn around and take out the three guys who try to outflank you. After that, the most reliable strategy for beating the other three groups is to send a bulky Wyvern Lord with your Beast Killer wading into them when the leaf icons are visible and let them wipe out the foes on their phase. You might be able to get away with sending in your other units to mop up the southwestern guys, but you're probably going to need to have your Wyvern solo everyone else. For Kaden's group, you want to dart over the western mountains and kill the guy who puts up his illusion on the same turns Kaden does on player phase, then take out the other two flunkies on enemy phase. Kaden himself shouldn't be too much trouble.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Kitsune Lair

--

Japanese

妖狐の山

Fox Spirit Mountain

Spanish

Guarida kitsune

Kitsune shelter

French

La tanière du renard

The fox's lair

German

Fuchsbau

Fox's den

Italian

La tana dei kitsune

The den of the kitsune

Korean

여우족의 산

Mountain of the fox tribe

Gallery


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References

← Black & White •Kitsune Lair• Winds of Change →
Fire Emblem Fates
Playable charactersBirthright
Birthright
AsugiAzamaAzuraCaeldoriCorrinDwyerFeliciaHanaHayatoHinataHinokaHisameIzanaJakobKadenKageroKanaKazeKiragiMidoriMitamaMozuOboroOrochiReinaRhajatRinkahRyomaSaizoSakuraScarletSelkieSetsunaShigureShiroShuraSilasSophieSubakiTakumiYukimura
Conquest
Conquest
ArthurAzuraBennyBerukaCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestGunterIgnatiusIzanaJakobKanaKazeKeatonLaslowLeoMidoriMozuNilesNinaNyxOdinOpheliaPercyPeriSelenaShigureShuraSiegbertSilasSoleilSophieVelouriaXander
Revelation
Revelation
ArthurAsugiAzamaAzuraBennyBerukaCaeldoriCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestFugaGunterHanaHayatoHinataHinokaHisameIgnatiusJakobKadenKageroKanaKazeKeatonKiragiLaslowLeoMidoriMitamaMozuNilesNinaNyxOboroOdinOpheliaOrochiPercyPeriReinaRhajatRinkahRyomaSaizoSakuraScarletSelenaSelkieSetsunaShigureShiroShuraSiegbertSilasSoleilSophieSubakiTakumiVelouriaXander
DLCAnna
amiiboIkeLucinaMarthRobin
Non-playable charactersCassitaLaylaLilithRainbow Sage
BossesAnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
Background charactersCadrosIkonaKaterinaMoroShanty Pete
Legendary andpersonal weaponsAstral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
ChaptersPrologueP:Ties That Bind • 1:Nohr • 2:Gift of Ganglari • 3:Journey Begins • 4:Hoshido • 5:Mother • 6:The Path Is Yours
Birthright
Birthright
6:In the White Light • 7:A Vow Upheld • 8:Fierce Winds • 9:Land of Gods • 10:Ninja Village • 11:To the Sea • 12:Dark Reunion • 13:Another Hope • 14:Light Scatters • 15:Wolfskin Peak • 16:Pleasure Palace • 17:Lost in the Ice • 18:Leo • 19:Rainbow Sage • 20:Fort Dragonfall • 21:Burning Falls • 22:Hidden Capital • 23:Camilla • 24:Tears of a Dragon • 25:Traitor Revealed • 26:Xander • 27:King GaronE:Dawn Breaks
Conquest
Conquest
6:Embrace the Dark • 7:A Dragon's Decree • 8:Cold Reception • 9:Another Trial • 10:Unhappy Reunion • 11:Rainbow Sage • 12:Bitter Intrigue • 13:Uprising • 14:Voice of Paradise • 15:The Black Pillar • 16:Invasion • 17:Den of Betrayal • 18:Black & White • 19:Kitsune Lair • 20:Winds of Change • 21:Eternal Stairway • 22:Sakura • 23:Possessed • 24:Hinoka • 25:Ryoma • 26:Treason • 27:The Empty KingE:Night Breaks Through
Revelation
Revelation
6:Into the Ground • 7:Unspeakable World • 8:Traitor's Brand • 9:Wanderer • 10:Voice of a God • 11:Mutual Enemies • 12:Frozen Sea • 13:A Lost Peace • 14:Orders • 15:Rainbow Sage • 16:White Flames • 17:Black Flames • 18:Veiled Kingdom • 19:Hidden Strings • 20:Seeds of Doubt • 21:Going Forward • 22:Memories • 23:Arete Undone • 24:Days Lost • 25:Blades Drawn • 26:The Vallite King • 27:Hear My CryE:Anankos
Paralogues1:Tragic Start • 2:Dragon Blood • 3:Surprise Duet • 4:Fight or Flight • 5:Bold Approach • 6:Herbal Remedy • 7:Father & Liege • 8:A Great Hunt • 9:Saizo vs. Saizo • 10:Hunter & Prey • 11:A Long Grudge • 12:Sweet Dreams • 13:Truly Talented • 14:After the End • 15:Hidden Bravery • 16:Abducted • 17:Two Defenders • 18:Nutty Family • 19:Great Heroism • 20:Ultimate Power • 21:Bright Smile • 22:Abrupt Clash
InvasionsBirthright:Invasion 1Invasion 2Invasion 3Conquest:Invasion 1Invasion 2Invasion 3Revelation:Invasion 1Invasion 2Invasion 3
DLC chaptersGhostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero BattlesHero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
LocationsDeeprealms (My Castle) •Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) •Nohr (Dragon's GateIce TribeNestra) •Notre SagesseValla (Bottomless Canyon)
Groups, objects, and conceptsAncient TextsBond unitDragon VeinEinherjarMy CastlePrisoner
ListsChaptersCharactersClasses (Class change) •ItemsScriptsSkillsSupportsWeapons
Related topics4koma Comic & Character Guide BookCrown of NibelungDownloadable contentMinor charactersName chart • Other games (Awakening) •Pre-release information (Unused content) •SoundtrackTheaterWorld map