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Kinship's Bond

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Kinship's Bond


Location

Border betweenThria andOstia

Required units

Eliwood,Hector,Lyn

New units

Isadora,Rath,Heath

Boss(es)

Eubans

Previous chapter(s)

New Resolve

Next chapter(s)

Living Legend

Kinship's Bond (Japanese:二つの絆Two Bonds) is the twenty-first chapter ofEliwood's tale and twenty-second of Hector's tale inFire Emblem: The Blazing Blade.

Plot

Main articles:Kinship's Bond/Script (Eliwood) andKinship's Bond/Script (Hector)

TheFour Fangs gather on a snowy mountain fortress inBern, whereSonia orders them to find and killEliwood.Lloyd andLinus clash with Sonia, but agree to follow the mission.

In a fortress on the border ofOstia,Hector, Eliwood, andLyn awaitUther's arrival. Hector explains that Uther chose to speak at the fort to avoid foreign spies in Ostia. As the lords talk,Nils suddenly collapses, causingNinian to panic. The lords quickly come to Nils's side and Hector suggests they move him to a room where a healer can look after him. Ninian rejects his suggestion, saying that they must not move Nils; Ninian does not explain why, but Eliwood agrees to do as she says. Outside the fortress,Eubans andHeath have managed to catch up to Eliwood and his company. Eubans tells Heath that their mission is to wipe out the entire group. Heath questions Eubans's orders due toMarquess Laus's apparent abandonment, but Eubans states that they have no other options. Heath continues to protest, but falls in line once Eubans threatens to turn him over to Bern. The Ostian soldiers take notice of the enemy force and inform Hector that they are under attack, thus beginning the battle.

Soon after the battle starts, mercenaries under the command ofRath arrive to support Hector and his allies. If Lyn speaks with Rath, he offers his assistance to Lyn as he did a year prior. If Eliwood, Hector, Lyn, or Ninian talks to Heath, he—disillusioned with Eubans and his mercenaries—offers to surrender, but is instead convinced to aid them directly. The battle ends with Eubans's death and the subsequent call for retreat, or with Eubans learning that Marquess Ostia is on en route, prompting Eubans to order a retreat.

Once Uther arrives, he jokes Hector about Hector's long absence, then apologizes to Eliwood for being unable to preventElbert's death. Uther only knows what was included inLeila's final report, and does not know what Nergal intends to do; Eliwood informs him that Nergal aims to bring back theDragons fromThe Scouring. The news unnerves Uther and he asks for some time to devise a plan, which Hector notes as unusual. Separate from Uther; Eliwood, Hector, and Lyn consider their options: uniting Elibe against Nergal would be difficult, as their story is so unbelievable—instead, they resolve to stop Nergal themselves. Uther is hesitant to make them solely responsible for such a task but agrees to aid them as much as possible. The group then consults with Ninian as to Nergal's condition: Ninian is able to tell that he is East of Lycia, which Uther concludes means he must be in Bern. Despite Nergal's whereabouts, Uther tells Hector and his group to head in the opposite direction towardsMissur and theNabata Desert to seek out help in the form of a "living legend".

Before they depart for the desert, Uther pulls Hector aside and tells him to support Eliwood however he can. Hector notices that Uther's face is off-color, as if he were sick. Uther retorts that he is merely concerned about that the fate of the world being in the hands of one as haphazard as Hector. As Hector leaves, Uther orders him to return alive.

Chapter data

Eliwood NormalEliwood HardHector NormalHector Hard

Chapter Data
Conditions
Unit Data
Victory: ProtectNils for 11 turns or defeatEubansPlayerPartnerOtherEnemyThird
Defeat:Eliwood,Hector,Lyn, orNils dies3–14+3{{{partner}}}7+3−114+22−1{{{third}}}

MapSecret Shop

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Map dimensions:
22 columns by 23 rows
Chapter Data
Conditions
Unit Data
Victory: ProtectNils for 11 turns or defeatEubansPlayerPartnerOtherEnemyThird
Defeat:Eliwood,Hector,Lyn, orNils dies3–11+3{{{partner}}}7+3−122+42−1{{{third}}}

MapSecret Shop

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Map dimensions:
22 columns by 23 rows
Chapter Data
Conditions
Unit Data
Victory: ProtectNils for 11 turns or defeatEubansPlayerPartnerOtherEnemyThird
Defeat:Hector,Eliwood,Lyn, orNils dies3–14+3{{{partner}}}7+3−116+22−1{{{third}}}

MapSecret Shop

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Map dimensions:
22 columns by 23 rows
Chapter Data
Conditions
Unit Data
Victory: ProtectNils for 11 turns or defeatEubansPlayerPartnerOtherEnemyThird
Defeat:Hector,Eliwood,Lyn, orNils dies3–11+3{{{partner}}}7+3−136+42−1{{{third}}}

MapSecret Shop

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Map dimensions:
22 columns by 23 rows

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In Eliwood's tale, the placement ofLyn andHector is based on their position in deployment order, which can vary from previous chapters. In Hector's tale, Eliwood was a forced deployment in the previous chapter and Lyn was not, so Eliwood is always in position 1 and Lyn in position 2.

Character data

Characters
New units
Isadora
Paladin
HP
28
Inventory
Silver Sword
Short Spear
Angelic Robe
Level
1
Automatically from turn 1
Rath
Nomad
HP
27
Inventory
Short Bow
Longbow
Light Rune
Level
9
Talk to withLyn
Heath
Wyvern Rider
HP
28
Inventory
Axereaver
Javelin
Mine
Level
7
Talk to with anyLord orNinian
Forcibly deployed characters
Eliwood ​Hector ​Lyn ​
Available characters
Marcus ​Lowen ​Rebecca ​Dorcas ​Bartre ​Oswin ​Matthew ​Serra ​Guy ​Merlinus ​Erk ​Priscilla ​Florina ​Wil ​Kent ​Sain ​Raven ​Lucius ​Canas ​Dart ​Fiora ​Legault ​Ninian ​
If Lyn's tale was played and Rath was not defeated in it, he will retain the stats he had at the end ofChapter 10 (other than Constitution, which changes from 8 to 7).

Item data

Items
NameObtainment Method
SpearDropped byEubans(Normal Mode only)
Knight CrestDropped by enemyCavalier(Normal Mode) orEubans(Hard Mode)
ArmorslayerDropped by enemyCavalier(Hard Mode only)
Door KeySteal from enemyFighter
Door KeySteal from enemyFighter
Door KeySteal from enemyFighter
LockpickSteal from enemyThief
MineSteal fromHeath or recruit him
Door KeySteal from enemyArcher(reinforcement; Hard Mode only)
Door KeySteal from enemyPegasus Knight (×2)(reinforcement; Eliwood Hard Mode only)
Door KeySteal from enemyWyvern Rider (×2)(reinforcement; Eliwood Hard Mode only)
10,000 goldOpen upperchest
Brave AxeOpen lowerchest

Shop data

Armories and vendors

SwordsLancesAxesBowsAnimaLightDarkStavesItemsSecret

None

None

None

None

None

None

None

None

None

NameCost
Elixir3,000
Chest Key1,500
Lockpick1,200
Physic3,750
Torch1,000
Unlock1,500
Barrier2,250

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The secret shop is located in the top-left of the map, left of the pillar.

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Eliwood NormalEliwood HardHector NormalHector Hard

Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
EubansPaladin61381410951214118SpearThis item is dropped upon this unit's defeat.
Does not move.
MercCavalier7123~266~84~56~706~80~297Steel SwordKnight CrestThis item is dropped upon this unit's defeat.
--
MercFighter7124~267~93~55~702~40~2115Poison AxeDoor Key
--
MercFighter8125~278~104~55~702~40~2115Hand AxeDoor Key
Moves to attack destructible terrain, then moves to attack units unprovoked.
MercFighter8125~278~104~55~702~40~2115Steel AxeDoor Key
Moves to attack destructible terrain, then moves to attack units unprovoked.
MercThief8119~203~43~511~1302~31~266Iron SwordLockpick
Ignores combat; moves to openchests, then moves to escape to the southeast.
MercFighter8125~278~104~55~702~40~2115Hammer
Moves to attack destructible terrain, then moves to attack units unprovoked.
MercShaman8119~205~62~43~502~35~775Nosferatu
Moves to attack units in range.
MercMage8219~214~64~65~603~44~665Thunder
The western one moves to attack units in range.
MercNomad7119~216~86~77~904~50~277Steel Bow
--
MercArcher9122~256~85~75~604~51~275Steel Bow
--
MercWyvern Rider7124~269~114~66~809~100~2107Steel Lance
--
HeathWyvern Rider71281187710197AxereaverJavelinMine
Not present duringpreparations.
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
MercFighter8225~278~104~55~702~40~2115Steel Axe
Moves to attack destructible terrain, then moves to attack units unprovoked.
MercFighter8125~278~104~55~702~40~2115Iron Axe
Moves to attack destructible terrain, then moves to attack units unprovoked.
MercMonk8221~222~43~43~501~27~965Shine
--
MercKnight7221~237~83~50~2010~111~2134Steel Lance
--
MercNomad7219~216~86~77~904~50~277Iron Bow
--
MercArcher7221~235~75~64~603~50~275Steel Bow
--
MercPegasus Knight7217~195~77~87~803~43~557Slim Lance
--
MercWyvern Rider6323~258~104~56~709~100~1107Steel Lance
--
MercArcher8122~246~75~74~603~50~275Steel Bow
--
MercMage8419~214~64~65~603~44~665Thunder
--
MercPegasus Knight7117~195~77~87~803~43~557Iron Lance
--
Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
EubansPaladin61381410951214118SpearKnight CrestThis item is dropped upon this unit's defeat.
Moves to attack units in range.
MercFighter8125~278~104~55~702~40~2115Hammer
Moves to attack destructible terrain, then moves to attack units unprovoked.
MercFighter7124~267~93~55~702~40~2115Poison AxeDoor Key
--
MercShaman8119~205~62~43~502~35~775Nosferatu
Moves to attack units in range.
MercMage8219~214~64~65~603~44~665Thunder
The western one moves to attack units in range.
MercNomad7219~216~86~77~904~50~277Steel Bow
--
MercCavalier7123~266~84~56~706~80~297ArmorslayerThis item is dropped upon this unit's defeat.
--
MercArcher9322~256~85~75~604~51~275Steel Bow
--
MercWyvern Rider7524~269~114~66~809~100~2107Steel Lance
--
MercFighter8125~278~104~55~702~40~2115Hand AxeDoor Key
Moves to attack destructible terrain, then moves to attack units unprovoked.
MercFighter8125~278~104~55~702~40~2115Steel AxeDoor Key
Moves to attack destructible terrain, then moves to attack units unprovoked.
MercThief8119~203~43~511~1302~31~266Iron SwordLockpick
Ignores combat; moves to openchests, then moves to escape to the southeast.
MercCavalier7123~266~84~56~706~80~297Steel Sword
--
HeathWyvern Rider71281187710197AxereaverJavelinMine
Not present duringpreparations.
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
MercFighter8325~278~104~55~702~40~2115Steel Axe
Moves to attack destructible terrain, then moves to attack units unprovoked.
MercFighter8225~278~104~55~702~40~2115Iron Axe
Moves to attack destructible terrain, then moves to attack units unprovoked.
MercMonk8621~222~43~43~501~27~965Shine
--
MercKnight7621~237~83~50~2010~111~2134Steel Lance
--
MercNomad7419~216~86~77~904~50~277Iron Bow
--
MercArcher7421~235~75~64~603~50~275Steel Bow
--
MercPegasus Knight7417~195~77~87~803~43~557Slim Lance
--
MercWyvern Rider6423~258~104~56~709~100~1107Steel Lance
--
MercArcher8122~246~75~74~603~50~275Steel BowDoor Key
--
MercPegasus Knight7217~195~77~87~803~43~557Iron LanceDoor Key
--
MercWyvern Rider6223~258~104~56~709~100~1107Steel LanceDoor Key
--
MercMage8419~214~64~65~603~44~665Thunder
--
Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
EubansPaladin61381410951214118SpearThis item is dropped upon this unit's defeat.
Does not move.
MercCavalier7123~266~84~56~706~80~297LancereaverKnight CrestThis item is dropped upon this unit's defeat.
--
MercFighter8125~278~104~55~702~40~2115Swordreaver
Moves to attack destructible terrain, then moves to attack units unprovoked.
MercFighter7125~278~104~55~702~40~2115SwordreaverDoor Key
--
MercShaman8119~205~62~43~502~35~775Nosferatu
Moves to attack units in range.
MercMage8219~214~64~65~603~44~665Thunder
The western one moves to attack units in range.
MercNomad7119~216~86~77~904~50~277Steel Bow
--
MercArcher9222~256~85~75~604~51~275Steel Bow
--
MercWyvern Rider7224~269~114~66~809~100~2107Axereaver
--
MercFighter8225~278~104~55~702~40~2115SwordreaverDoor Key
Moves to attack destructible terrain, then moves to attack units unprovoked.
MercThief8119~203~43~511~1302~31~266LancereaverLockpick
Ignores combat; moves to openchests, then moves to escape to the southeast.
HeathWyvern Rider71281187710197AxereaverJavelinMine
Not present duringpreparations.
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
MercFighter8325~278~104~55~702~40~2115Swordreaver
Moves to attack destructible terrain, then moves to attack units unprovoked.
MercMonk8221~222~43~43~501~27~965Shine
--
MercKnight7221~237~83~50~2010~111~2134Axereaver
--
MercCavalier7223~266~84~56~706~80~297Lancereaver
--
MercNomad7219~216~86~77~904~50~277Steel Bow
--
MercWyvern Rider7324~269~114~66~809~100~2107Axereaver
--
MercWyvern Rider6323~258~104~56~709~100~1107Axereaver
--
MercArcher8122~246~75~74~603~50~275Iron Bow
--
MercMage8419~214~64~65~603~44~665Thunder
--
Enemy Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
EubansPaladin6141~4215~1611~129~11512~1314~16118SpearKnight CrestThis item is dropped upon this unit's defeat.
Moves to attack units in range.
MercFighter8128~3210~145~76~902~50~3115Swordreaver
Moves to attack destructible terrain, then moves to attack units unprovoked.
MercFighter7227~319~134~76~902~50~3115SwordreaverDoor Key
--
MercShaman8221~237~93~64~702~46~975Nosferatu
Moves to attack units in range.
MercMage8721~256~105~96~803~55~865Thunder
The left of the middle-south two moves to attack units in range.
MercNomad7321~257~107~108~1204~60~377Steel Bow
--
MercCavalier7226~317~105~87~906~90~397Lancereaver
--
MercArcher9225~297~106~106~804~61~375Steel Bow
--
MercWyvern Rider7627~3110~145~87~10010~120~3107Axereaver
--
MercFighter8228~3210~145~76~902~50~3115SwordreaverDoor Key
Moves to attack destructible terrain, then moves to attack units unprovoked.
MercThief8121~233~54~812~1602~41~466LancereaverLockpick
Ignores combat; moves to openchests, then moves to escape to the southeast.
MercCavalier7126~317~105~87~906~90~397ArmorslayerThis item is dropped upon this unit's defeat.
--
MercKnight7424~288~114~70~3011~131~4134Axereaver
--
MercFighter8128~3210~145~76~902~50~3115Hand AxeDoor Key
Moves to attack destructible terrain, then moves to attack units unprovoked.
HeathWyvern Rider7131~3312~149~108~9711~121~297AxereaverJavelinMine
Not present duringpreparations.
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
MercFighter8528~3210~145~76~902~50~3115Swordreaver
Moves to attack destructible terrain, then moves to attack units unprovoked.
MercMonk8623~253~64~64~701~38~1265Shine
--
MercKnight7224~288~114~70~3011~131~4134Steel Lance
--
MercKnight7424~288~114~70~3011~131~4134Axereaver
--
MercCavalier7426~317~105~87~906~90~397Lancereaver
--
MercNomad7421~257~107~108~1204~60~377Steel Bow
--
MercWyvern Rider7627~3110~145~87~10010~120~3107Axereaver
--
MercWyvern Rider6626~309~135~77~9010~120~2107Axereaver
--
MercArcher8125~287~96~105~803~60~375Iron BowDoor Key
--
MercMage8421~256~105~96~803~55~865Thunder
--

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Reinforcements

Eliwood's tale
Hector's tale
  • Turns 2(Hard Mode) and 3
  • Turn 2 (Hard Mode only)
  • Turns 3(Hard Mode) and 4
  • Turns 3(Hard Mode), 4, 7(Hard Mode), and 8
  • Turns 4(Hard Mode), 5, 8(Hard Mode), and 9
    • 1 level 7Wyvern Rider from the southwestern corner of the map
    • 1 level 6Wyvern Rider from the southeastern corner of the map
  • Turn 5
  • Turns 8 and 9
    • 1Mage from the west edge of the map
    • 1Mage from the east edge of the map
  • Turns 7(Hard Mode) and 8

NPC data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
NPC Units
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
NilsChild1110−1−251044205--
• Does not act.
• Death results in aGame Over.
• Stat screen cannot be viewed.
OstiaKnight7521~237~83~50~2010~111~2134Steel Lance
Moves to attack units in range.
OstiaKnight8121~247~93~50~2010~121~2134Steel Lance
Moves to attack units in range.
Reinforcements
NameClassLv#HPStr/MagMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
RathNomad91279101158277Short BowLongbowLight Rune
Retains his level and stats from the end of Lyn's tale if it was played and he was not defeated in it.
Rath's UnitCavalier10125~287~95~77~807~81~297Steel Lance
--
Rath's UnitMercenary12125~287~911~1311~1205~71~395Steel Sword
--

Reinforcements

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Main article:Eubans

Normal/Eliwood HardHector Hard

Paladin
Level6
Affinity--
Stats
Max HP38Luck5
Strength14Defense12
Skill10Resistance14
Speed9Constitution11
Movement8Aid14
Inventory
Normal Mode:
SpearThis item is dropped upon this unit's defeat.
Eliwood Hard Mode:
Spear
Knight CrestThis item is dropped upon this unit's defeat.
Weapon Levels
SwordsBLancesSAxesEBows--
Anima magic--Light magic--Dark magic--Staves--
Paladin
Level6
Affinity--
Stats
Max HP41~42Luck5
Strength15~16Defense12~13
Skill11~12Resistance14~16
Speed9~11Constitution11
Movement8Aid14
Inventory
Spear
Knight CrestThis item is dropped upon this unit's defeat.
Weapon Levels
SwordsBLancesSAxesEBows--
Anima magic--Light magic--Dark magic--Staves--

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Strategy

Hannah's Augury

Price:60
Intro:This is such cruelty to force on such an old woman! Finally, we come to a city, and I cannot get a bed? Oh, my poor back... Hm? Oh, yes. You want an augury. Work, work, work.
Augury:Someone is ill...collapsed... This person cannot be moved. ...Illness will not stay your foe's hand, however... You must protect the fallen. Do not let your foes in. Mines and light runes can be used to block their path. Ah... I see a meeting. A sky rider... He carries justice in his heart... He might listen to one of your leaders. I have nothing more to add.
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as astub. Please help improve the page by adding information.


Trivia

  • This map contains the only obtainableBrave Axe in the entire game.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Kinship's Bond

--

Japanese

二つの絆

Two Bonds

French

Les liens du sang

Blood relationship

German

Blutsbande

Blood ties

Italian

Legame di sangue

Blood bond

Gallery


This section has been marked as astub. Please help improve the page by adding information.


References

← New Resolve •Kinship's Bond• Living Legend →
Fire Emblem: The Blazing Blade
Playable charactersAthosBartreCanasDartDorcasEliwoodErkFarinaFioraFlorinaGeitzGuyHarkenHawkeyeHeathHectorIsadoraJaffarKarelKarlaKentLegaultLouiseLowenLuciusLynMarcusMatthewMerlinusNilsNinianNinoOswinPentPriscillaRathRavenRebeccaRenaultSainSerraVaidaWallaceWil
Non-playable charactersBramimondDesmondElbertEleanoraEphidelFaeFargusGuinivereHannahHausenHelleneHelmanIgorJahnJakeJanKishunaLeilaLilinaMarkMurdockNatalieReissmannRoySophiaUtherZephiel
BossesAionBattaBaukerBernardBeyardBoiesBoolBrendanBugCameronCarjigaDamianDarinDenningDragonEaglerErikEubansFargusGeorgGlassGroznyiHeintzJasmineJermeKaimKennethKishunaLimstellaLinusLloydLundgrenMaximeMigalNergalOlegPascalPaulPuzonSealenSoniaTeodorUhaiUrsulaVaidaWireYogiZaganZoldamZugu
Background charactersAenirAeshaAthosBariganBramimondDayanDurbanElimineGeeseHanonHartmutHassarHughIgreneKellesMadelynNiimeRoland
Legendary andpersonal weaponsArmadsAureolaBasilikosDurandalEreshkigalExcaliburForblazeGespenstLuceMani KattiRapierRegal BladeRex HastaRienflecheSol KattiWolf Beil
ChaptersLyn's TaleP:A Girl from the Plains • 1:Footsteps of Fate • 2:Sword of Spirits • 3:Band of Mercenaries • 4:In Occupation's Shadow • 5:Beyond the Borders • 6:Blood of Pride • 7:Siblings Abroad • 7x:The Black Shadow • 8:Vortex of Strategy • 9:A Grim Reunion • 10:The Distant Plains
Eliwood's Tale11:Taking Leave • 12:Birds of a Feather • 13:In Search of Truth • 13x:The Peddler Merlinus • 14:False Friends • 15:Noble Lady of Caelin • 16:Whereabouts Unknown • 16x:The Port of Badon • 17:Pirate Ship • 18:The Dread Isle • 18x:Imprisoner of Magic • 19:Dragon's Gate • 20:New Resolve • 21:Kinship's Bond • 22:Living Legend • 22x:Genesis • 23: Four-Fanged Offense (Lloyd,Linus) • 24:Unfulfilled Heart • 25: Pale Flower of Darkness (Kenneth,Jerme) • 26:Battle before Dawn • 26x:Night of Farewells • 27:Cog of Destiny • 28:Valorous Roland • 29:Sands of Time • 29x:Battle Preparations • 30:Victory or DeathF: Light (part 1part 2)
Hector's Tale11:Another Journey • 12:Birds of a Feather • 13:In Search of Truth • 13x:The Peddler Merlinus • 14:False Friends • 15:Talons Alight • 16:Noble Lady of Caelin • 17:Whereabouts Unknown • 17x:The Port of Badon • 18:Pirate Ship • 19:The Dread Isle • 19x:Imprisoner of Magic • 19x pt 2:A Glimpse in Time • 20:Dragon's Gate • 21:New Resolve • 22:Kinship's Bond • 23:Living Legend • 23x:Genesis • 24: Four-Fanged Offense (Lloyd,Linus) • 25:Crazed Beast • 26:Unfulfilled Heart • 27: Pale Flower of Darkness (Kenneth,Jerme) • 28:Battle before Dawn • 28x:Night of Farewells • 29:Cog of Destiny • 30:The Berserker • 31:Sands of Time • 31x:Battle Preparations • 32:Victory or Death • 32x:The Value of LifeF: Light (part 1part 2)
LocationsElibeBern (Shrine of Seals) •EtruriaIliaLycia (AraphenCaelinCornwellKhatheletLausOstiaPheraeSantaruz) •Nabata Desert (Arcadia) •Sacae (Bulgar) •Valor (Dragon's Gate) •Western Isles
Groups, objects and conceptsBlack Fang (Four Fangs) •Elimine ChurchFire EmblemGenerals of EtruriaMorphsQuintessenceThe Scouring
ListsChaptersCharacters (Availability chart) •Classes (Class change) •Hidden treasureItemsScriptsSupportsWeapons
Related topicsList of version differencesMario Kart: Double Dash!! bonus discMinor charactersName chart • Other games (The Binding Blade) •Pre-release information (Pre-release build 0206Pre-release build 0219Unused content) •Sound RoomTimeline