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Journey Begins

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Journey Begins


Location

Bottomless Canyon, North

Boss(es)

Omozu

Previous chapter(s)

Gift of Ganglari

Next chapter(s)

Hoshido

As you are my child, Corrin, I will grant you some leeway. I have something in mind for you. A mission. If you complete this task successfully, I will pardon your crime in full.
— Garon

Journey Begins (Japanese:旅立ちの刻Moment of Departure) is the third chapter ofFire Emblem Fates. In this chapter,Corrin is assigned a test byGaron to gain forgiveness, but it goes awry when a retainer of Garon's provokes an attack on the Hoshidans.

Plot

Main article:Journey Begins/Script

Corrin andElise approachGaron to ask for his forgiveness following the incident with the Hoshidan prisoners. They overhear him having a conversation with someone, but the throne room is empty save him. Garon agrees to forgive Corrin if they inspect an abandoned fortress on the border between Hoshido and Nohr.Camilla wishes to accompany them, but Garon's top adviserIago refuses to allow it, stating that it is a test for Corrin alone. Garon assignsHans, a former criminal whoXander arrested years ago and currently distrusts, to protect Corrin, and they set out for the border.

At the Bottomless Canyon, Corrin and their party discovers Hoshidan soldiers have occupied the fortress. Corrin prepares to leave peacefully, but Hans defies their orders and attacks, provoking a battle.

After the battle, Hoshidan reinforcements led bySaizo andKagero appear. Corrin is rescued by their siblings, and flees. They andGunter reach the bridge leading out of the Canyon ahead ofFelicia/Jakob, but Hans ambushes them and knocks Gunter off the bridge and into the Canyon. An enraged Corrin confronts Hans, who claims he was only following Garon's orders before fleeing.Ganglari takes a life of its own and throws Corrin into the Canyon, but they are rescued byLilith. Lilith reveals that she is an Astral Dragon who chose to serve them after they nursed her back to health when she broke her wing. Lilith brings Corrin toa pocket dimension, where she explains that she used up a lot of energy in her transformation, forcing her to remain in her dragon form. After Corrin rests in the Private Quarters, they return to the Canyon, whereRinkah ambushes and captures Corrin.

Summary

As punishment for disobeying orders, Corrin must go to the Hoshidan border to scout an abandoned fort. For all intents, it should be a simple mission.

Chapter data

NormalHardLunatic

Chapter Data
Conditions
Unit Data
Victory: SeizePlayerPartnerOtherEnemyThird
Defeat:Corrin dies* or the player's army is routed*3{{{partner}}}111+2{{{third}}}

InitialDVs active

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Map dimensions:
20 columns by 18 rows
Chapter Data
Conditions
Unit Data
Victory: SeizePlayerPartnerOtherEnemyThird
Defeat:Corrin dies* or the player's army is routed*3{{{partner}}}111+3{{{third}}}

InitialDVs active

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Map dimensions:
20 columns by 18 rows
Chapter Data
Conditions
Unit Data
Victory: SeizePlayerPartnerOtherEnemyThird
Defeat:Corrin dies* or the player's army is routed*3{{{partner}}}113+3{{{third}}}

InitialDVs active

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Map dimensions:
20 columns by 18 rows

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Character data

Characters
New units

None

Forcibly deployed characters
Corrin f ​
Available characters
Gunter ​Jakob ​

Note:Felicia is available ifCorrin is male.Jakob is available if Corrin is female.

Event tile data

There are no event tiles during the events of the chapter. When returning to the area forskirmishes inBirthright andRevelation, the following event tiles appear:

  • Column 6, row 5: Southwest corner of the northwestern island
  • Column 15, row 12: Two squares west, two squares north of theold gate

Dragon Vein data

South of the player's starting position, there are two Dragon Veins thatcreate stone bridges across the canyon (column 9, row 13; column 11, row 9). These allow the player to cross the map without facing an entrenched group of Hoshidans.

Enemy data

NormalHardLunatic

Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
OmozuNinja412380714+2457-Brass Shuriken
Stands on anold gate, the chapter's seize point.
HoshidanSamurai22175067+132−13−15Brass Katana
Both begin moving if either is provoked.
HoshidanSamurai41208+209+210+345−14−1-Iron Katana
Duelist's Blow
• Stands on afort.
• Lead unit ofpair up with anArcher.
HoshidanArcher41207011+26+43+253+2-Iron Yumi
Skill +2
• Stands on afort.
• Supporting unit ofpair up with aSamurai.
HoshidanArcher32185096332+2-Iron Yumi
--
HoshidanArcher32185096332+25Brass Yumi
Will not move unless a unit is across the canyon; returns to his starting position otherwise.
HoshidanSamurai32186078+143−14−15Brass Katana
--
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
HoshidanSky Knight1215405741+16+17Brass Naginata
--
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
OmozuNinja412490714+2467-Iron Shuriken
Stands on anold gate, the chapter's seize point.
HoshidanSamurai22186068+133−13−15Brass Katana
Both begin moving if either is provoked.
HoshidanSamurai41229+209+211+346−14−1-Iron Katana
Duelist's Blow
• Stands on afort.
• Lead unit ofpair up with anArcher.
HoshidanArcher41229011+26+43+273+2-Iron Yumi
Skill +2
• Stands on afort.
• Supporting unit ofpair up with aSamurai.
HoshidanArcher31197096352+2-Iron Yumi
--
HoshidanArcher33197096352+25Iron Yumi
--
HoshidanSamurai31197079+144−14−15Iron Katana
Duelist's Blow
--
HoshidanArcher21186085241+25Brass Yumi
Will not move unless a unit is across the canyon; returns to his starting position otherwise.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
HoshidanSky Knight1316505842+16+17Iron Naginata
Darting Blow
--
Enemy Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
OmozuNinja412490714+2467-Iron Shuriken
Stands on anold gate, the chapter's seize point.
HoshidanSamurai22186068+133−13−15Brass Katana
Both begin moving if either is provoked.
HoshidanSamurai41229+209+211+346−14−15Iron Katana
Duelist's Blow
• Starts on afort.
• Lead unit ofpair up with anArcher.
• Will not move unless a unit is across the canyon; returns to his starting position otherwise.
HoshidanArcher41229011+26+43+273+25Iron Yumi
Skill +2
• Starts on afort.
• Supporting unit ofpair up with aSamurai.
• Will not move unless a unit is across the canyon; returns to his starting position otherwise.
HoshidanArcher32197096352+2-Iron Yumi
--
HoshidanArcher33197096352+25Iron Yumi
The northern one will not move unless a unit is across the canyon; he returns to his starting position otherwise.
HoshidanSamurai31197079+144−14−15Iron Katana
Duelist's Blow
--
HoshidanArcher22186085241+25Brass Yumi
Will not move unless a unit is across the canyon; returns to his starting position otherwise.
Reinforcements
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
HoshidanSky Knight1316505842+16+17Iron Naginata
Darting Blow
--

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Reinforcements

NPC data

NPC Units
NameClassLv#HPStrMagSkillSpdLckPrfWlvDefResChaLckConMovInventory and Skills
HansBerserker2123+5120581306Iron Axe
HP +5Gamble
Immediately begins moving unprovoked.

Boss data

Main article:Omozu

NormalHard/Lunatic

Ninja
Level4
Movement-
Stats
Max HP23Speed14+2
Strength8Luck4
Magic0Defense5
Skill7Resistance7
InventorySkills
Brass Shuriken--
Weapon Levels
Swords/Katanas--Lances/Naginata--Axes/Clubs--Bows/Yumi--
Tomes/Scrolls--Staves/Rods--Daggers/ShurikenEDragonstones--
Ninja
Level4
Movement-
Stats
Max HP24Speed14+2
Strength9Luck4
Magic0Defense6
Skill7Resistance7
InventorySkills
Iron Shuriken--
Weapon Levels
Swords/Katanas--Lances/Naginata--Axes/Clubs--Bows/Yumi--
Tomes/Scrolls--Staves/Rods--Daggers/ShurikenC/BDragonstones--

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Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Hans is a valuable ally for this map. He is kind enough to show you what happens if you are too reckless with your strategy, and even goes so far as to get himself hurt to teach you.

For your first turn, you should send Corrin with Gunter in Tag Team to block the bridge. They should have no trouble defeating the first twoSamurai and taking the experience for themselves. Afterwards, head south to avoid the Hoshidan encampment on the north bridge. Use the Dragon Vein to make your way across. Be aware that 2 or 3 Sky Knights will attack when you reach Omozu's group. If you are feeling brave, you can lure a couple of the entrenched Archers away from the fort to the north and kill them, and then wipe out the rest of them for more experience.

Etymology and other languages

Names, etymology, and in other regions
LanguageNameDefinition, etymology, and notes
English

Journey Begins

--

Japanese

旅立ちの刻

Moment of Departure

Spanish

Inicio del Viaje

The Journey Begins

French

Expédition frontalière

Border expedition

German

Die Reise beginnt

The Journey Begins

Italian

Inizia il viaggio

The Journey Begins

Korean

여정의 시작

Start of the Journey

Gallery

← Gift of Ganglari •Journey Begins• Hoshido →
Fire Emblem Fates
Playable charactersBirthright
Birthright
AsugiAzamaAzuraCaeldoriCorrinDwyerFeliciaHanaHayatoHinataHinokaHisameIzanaJakobKadenKageroKanaKazeKiragiMidoriMitamaMozuOboroOrochiReinaRhajatRinkahRyomaSaizoSakuraScarletSelkieSetsunaShigureShiroShuraSilasSophieSubakiTakumiYukimura
Conquest
Conquest
ArthurAzuraBennyBerukaCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestGunterIgnatiusIzanaJakobKanaKazeKeatonLaslowLeoMidoriMozuNilesNinaNyxOdinOpheliaPercyPeriSelenaShigureShuraSiegbertSilasSoleilSophieVelouriaXander
Revelation
Revelation
ArthurAsugiAzamaAzuraBennyBerukaCaeldoriCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestFugaGunterHanaHayatoHinataHinokaHisameIgnatiusJakobKadenKageroKanaKazeKeatonKiragiLaslowLeoMidoriMitamaMozuNilesNinaNyxOboroOdinOpheliaOrochiPercyPeriReinaRhajatRinkahRyomaSaizoSakuraScarletSelenaSelkieSetsunaShigureShiroShuraSiegbertSilasSoleilSophieSubakiTakumiVelouriaXander
DLCAnna
amiiboIkeLucinaMarthRobin
Non-playable charactersCassitaLaylaLilithRainbow Sage
BossesAnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
Background charactersCadrosIkonaKaterinaMoroShanty Pete
Legendary andpersonal weaponsAstral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
ChaptersPrologueP:Ties That Bind • 1:Nohr • 2:Gift of Ganglari • 3:Journey Begins • 4:Hoshido • 5:Mother • 6:The Path Is Yours
Birthright
Birthright
6:In the White Light • 7:A Vow Upheld • 8:Fierce Winds • 9:Land of Gods • 10:Ninja Village • 11:To the Sea • 12:Dark Reunion • 13:Another Hope • 14:Light Scatters • 15:Wolfskin Peak • 16:Pleasure Palace • 17:Lost in the Ice • 18:Leo • 19:Rainbow Sage • 20:Fort Dragonfall • 21:Burning Falls • 22:Hidden Capital • 23:Camilla • 24:Tears of a Dragon • 25:Traitor Revealed • 26:Xander • 27:King GaronE:Dawn Breaks
Conquest
Conquest
6:Embrace the Dark • 7:A Dragon's Decree • 8:Cold Reception • 9:Another Trial • 10:Unhappy Reunion • 11:Rainbow Sage • 12:Bitter Intrigue • 13:Uprising • 14:Voice of Paradise • 15:The Black Pillar • 16:Invasion • 17:Den of Betrayal • 18:Black & White • 19:Kitsune Lair • 20:Winds of Change • 21:Eternal Stairway • 22:Sakura • 23:Possessed • 24:Hinoka • 25:Ryoma • 26:Treason • 27:The Empty KingE:Night Breaks Through
Revelation
Revelation
6:Into the Ground • 7:Unspeakable World • 8:Traitor's Brand • 9:Wanderer • 10:Voice of a God • 11:Mutual Enemies • 12:Frozen Sea • 13:A Lost Peace • 14:Orders • 15:Rainbow Sage • 16:White Flames • 17:Black Flames • 18:Veiled Kingdom • 19:Hidden Strings • 20:Seeds of Doubt • 21:Going Forward • 22:Memories • 23:Arete Undone • 24:Days Lost • 25:Blades Drawn • 26:The Vallite King • 27:Hear My CryE:Anankos
Paralogues1:Tragic Start • 2:Dragon Blood • 3:Surprise Duet • 4:Fight or Flight • 5:Bold Approach • 6:Herbal Remedy • 7:Father & Liege • 8:A Great Hunt • 9:Saizo vs. Saizo • 10:Hunter & Prey • 11:A Long Grudge • 12:Sweet Dreams • 13:Truly Talented • 14:After the End • 15:Hidden Bravery • 16:Abducted • 17:Two Defenders • 18:Nutty Family • 19:Great Heroism • 20:Ultimate Power • 21:Bright Smile • 22:Abrupt Clash
InvasionsBirthright:Invasion 1Invasion 2Invasion 3Conquest:Invasion 1Invasion 2Invasion 3Revelation:Invasion 1Invasion 2Invasion 3
DLC chaptersGhostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero BattlesHero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
LocationsDeeprealms (My Castle) •Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) •Nohr (Dragon's GateIce TribeNestra) •Notre SagesseValla (Bottomless Canyon)
Groups, objects, and conceptsAncient TextsBond unitDragon VeinEinherjarMy CastlePrisoner
ListsChaptersCharactersClasses (Class change) •ItemsScriptsSkillsSupportsWeapons
Related topics4koma Comic & Character Guide BookCrown of NibelungDownloadable contentMinor charactersName chart • Other games (Awakening) •Pre-release information (Unused content) •SoundtrackTheaterWorld map